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Commander
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Commander
Gonti, Canny Acquisitor
Spells you cast but don't own cost less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn

Commander
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Draw
Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito

Draw
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Evasion
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Mercurial Spelldancer
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature - Rogue Phyrexian

Thousand-Faced Shadow
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja

Evasion
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land

Land
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Player Damage Payoffs
Prosperous Thief
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja

Player Damage Payoffs
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Protection
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Stolen Card Ramp/Cost Reduction
Stolen Card Ramp/Cost Reduction
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Theft
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror

Orochi Soul-Reaver
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Rogue Snake Ninja

Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter

Theft
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Tutor
Tutor
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Maybeboard
Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment

Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle

Fallen Shinobi
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Creature - Zombie Ninja

Knowledge Exploitation
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Sorcery Kindred - Rogue

Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate

Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Equip
Legendary Artifact - Equipment

Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Whispersteel Dagger
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Artifact - Equipment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Steal victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Utilize evasive creatures to dig deep into your opponent’s decks to use their cards against them. A plethora of protection options are available to keep "},{"insert":{"card-link":"Gonti, Canny Acquisitor"}},{"insert":" alive, allowing you to continue plundering.\n\nTake care not to overcommit to the board and play only enough evasive and utility creatures for each opponent to ensure a steady supply of contraband. Remember: It’s only a crime if you get caught—but your unblockable creatures are pretty slippery.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nStealing is the name of the game—and Gonti wants it all. With Gonti in play, your unblockable creatures will \"steal\" cards off the top of your opponents' libraries, exiling them until you choose to play them, including lands(!). Gonti also makes it slightly cheaper to play the cards you stole. And if your opponents manage to take Gonti out of the picture, you can still play the exiled cards.\n\nThis deck has a couple of win conditions (namely "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" and "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":"), but you shouldn't be limited to them. Half the fun of piloting Gonti is assembling a win out of the cards you steal from your opponent. If you want to play a deck that handles differently each game, or if you're a fan of solving dynamic puzzles, this is the deck for you.\n\nAs you might've noticed, this deck is very light on defense. You'll be open to attack a lot of times, and you'll draw a lot of aggro from the table by stealing from others. When it comes to blockers, your unblockable creatures are fragile, and your bigger bodied creatures like "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" won't come out until much later. You're going to have to play smart if you want to survive long into the late game. Remember that you can also play your opponents' stolen creatures as blockers. Gonti themselves is also a decent 5/5 that can serve as a blocker when needed, so unless they're granted evasion, consider using them as a blocker (especially with "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" equipped). "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" will shut down your opponents' ETB triggers (yours too, so be careful), which should slow the game down enough for you to take advantage of; assuming you choose to slot the Orb into the deck.\n\n"},{"insert":{"card-link":"Cunning Rhetoric"}},{"insert":" can dissuade players from attacking you if they don't want their cards stolen—useful in conjunction with "},{"insert":{"card-link":"Lantern of Insight"}},{"insert":". "},{"insert":{"card-link":"Propaganda"}},{"insert":" also helps keep creatures off your back—for as long as your opponents can’t pay for the cost to attack per creature. There will be games where you'll be declared the archenemy by the table, and understandably so. If this happens, lean fully into the role and keep stealing your opponents' stuff! Careful management of the cards you've stolen, your protection suite, and your interaction pieces is key to success.\n\nCard specific notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe usual suspects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opponents aren’t going to sit idly by as you steal their cards. Rivals who run burn spells or other forms of interaction will not hesitate to target your merry band of unblockable thieves, or even Gonti themselves.\n\nFortunately, a couple of standout creatures will keep coming back to tear your opponents a new one.\n\n"},{"insert":{"card-link":"Marang River Prowler"}},{"insert":" isn’t just unblockable, he’s also able to come back from the graveyard for as long as you control a green or black permanent (like Gonti). If you steal an aristocrats piece from an opponent, the Prowler can be used as sacrifice fodder.\n\n"},{"insert":{"card-link":"Mosswood Dreadknight // Dread Whispers"}},{"insert":" is an interesting case. He may not be unblockable in the traditional sense, but making him attack forces your opponent to make a cruel decision; either they kill the knight and allow you to recast it from the graveyard for card advantage, or let him through and steal for Gonti. You can make that decision even crueler with an "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" in play, as the Frostfang gives the Dreadknight deathtouch and the ability to draw you a card if he connects with an opponent. Deathtouch also becomes downright nasty with the Dreadknight's inherent trample, so your opponents will have to assign at least three creatures to block him to prevent any damage from going through.\n\nNote that both of these cards become cheaper to cast from your graveyard or from exile if you have "},{"insert":{"card-link":"Doc Aurlock, Grizzled Genius"}},{"insert":", "},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":", or "},{"insert":{"card-link":"Savvy Trader"}},{"insert":" in play.\n\nSpeaking of "},{"insert":{"card-link":"Savvy Trader"}},{"insert":", keep in mind that you can use them to recast a permanent in your graveyard. Makes a great recursion option if you decide to put Gonti in the graveyard.\n\nRunning a protection racket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To ensure a stream of stolen cards, you’ll have to keep Gonti on the battlefield for as long as possible. Good thing the deck runs multiple protection options.\n\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" is a straightforward protection spell that needs no introduction.\n\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" both grant shroud.\n\nIt may not be its primary function, but the "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" grants Gonti protection from black and green.\n\n"},{"insert":{"card-link":"Mithril Coat"}},{"insert":" grants indestructibility and can be held in your hand until you need the protection in an instant.\n\n"},{"insert":{"card-link":"Kira, Great Glass-Spinner"}},{"insert":" can protect all your creatures, but keep in mind that it’ll also counter the spells and abilities you target your own creatures with, such as equipping. Make sure to play around this. If you really need to target your creatures with Kira in play, you could attempt to equip "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" for “free” to drop the shield momentarily. Not advisable if your opponents are waiting to target said creature.\n\n"},{"insert":{"card-link":"March of Swirling Mist"}},{"insert":" pulls double duty as a protection spell and a flexible tool. Use it to phase your creatures out in response to a board wipe, or to phase out your opponents’ creatures in preparation for your big attack. You could also use it on your opponents' creatures to prevent an attack or any creature ability shenanigans. The possibilities are endless; don’t limit yourself to using this card as a poor man’s Teferi’s Protection.\n\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" has a unique channel ability to bounce certain permanents. Use it to return Gonti to your hand in response to destruction, especially if their commander tax becomes prohibitively expensive. Because it’s a card ability and not a spell, it would be difficult for your opponents to counter this effect. In a pinch, it can also be used to bounce an indestructible threat to buy yourself some time. If you’re feeling cheeky, you can use Otawara to bounce "},{"insert":{"card-link":"Thousand-Faced Shadow"}},{"insert":" back to your hand for more ninjutsu-copy nonsense.\n\nSwimming in your opponents’ stolen lands? Use the extra lands as fuel for "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" and grant shroud to your creatures.\n\n"},{"insert":{"card-link":"Memory Lapse"}},{"insert":" might be a weak counter spell option at first glance, but because Gonti’s ability steals from the top of your opponent’s deck, this spell sets you up to steal the countered spell.\n\nTools of the trade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"While most of the protection options are for Gonti, don’t forget that you can also distribute the equipment to other creatures. Things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" should ideally go to creatures that already have built-in evasion, no matter how cool it would look to have Gonti wield it.\n\nOn the subject of "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":", it’s one of the deck’s most powerful cards. The ability to untap all your lands after getting through with an evasive creature sets you up for an opportunity to use the cards you just stole. But don’t overlook its other ability to force your opponent to discard, since it could be a card you could replay with "},{"insert":{"card-link":"Arcane Heist"}},{"insert":" or "},{"insert":{"card-link":"Tinybones, the Pickpocket"}},{"insert":". It also grants semi-evasion through granting protection from green and black, preventing creatures of those colors from blocking the wielder.\n\n"},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" turns any of your non-evasive creatures into unblockable threats, including Gonti. Don’t forget that eliminating opponents through commander damage is a viable strategy. It can also be used to give "},{"insert":{"card-link":"Tinybones, the Pickpocket"}},{"insert":" evasion, letting the little guy steal from your opponent's graveyard unimpeded.\n\n"},{"insert":{"card-link":"Lantern of Insight"}},{"insert":" allows you to be more judicious about who to attack to steal something specific. You can try to play politics if someone wants to keep a certain card by promising that you won't attack and allow them to draw the card—in exchange for something like a temporary alliance or ceasefire. You can also use information from the Lantern to convince the table that one player needs to be taken down because their next draw is a bomb card, though you can sacrifice the Lantern to tuck the dangerous card away if you can't steal it. Just keep in mind that revealing the cards you steal from your opponents will frustrate them and paint a target on your back.\n\n"},{"insert":{"card-link":"Kaito Shizuki"}},{"insert":" is a powerful toolbox. At baseline, he's a draw-and-discard engine that turns into pure draw every time you swing with your unblockable creatures. With enough loyalty, he can also generate unblockable ninjas to keep Gonti's stealing effect going. While it might take a while to get to his ultimate (and realistically, your opponents won't wait until it goes off), firing it off will allow your unblockable creatures to summon black or blue creatures from the deck for free. Take the opportunity to summon big and impactful creatures like "},{"insert":{"card-link":"Felix Five-Boots"}},{"insert":", "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":", "},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Grim Hireling"}},{"insert":", "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":", and "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":".\n\n"},{"insert":{"card-link":"Reshape"}},{"insert":" allows you to fetch your most powerful artifacts. Use it to call upon powerful equipment such as "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" or "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", in exchange for the treasure tokens generated by "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":", "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":", and "},{"insert":{"card-link":"Grim Hireling"}},{"insert":", any of the artifacts you stole from your opponents, or one of your unneeded mana rocks. Note that fetching "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" allows you to instantly equip it on Gonti—very useful in a pinch. While it doesn’t snap to Gonti as instantly, fetching for "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" still means it takes zero mana to equip it. If you tire of your opponents’ antics, fetching "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" can quickly close games; just make sure you have the mana to equip it and trigger its death effect on the same turn (that’s 13 mana total, including the cost to cast Reshape, by the way).\n\n"},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" is a powerful equipment that can help you knock out opponents in one hit with the help of your unblockable creatures. However, it costs eight mana to trigger its instant death effect. To protect it from artifact destruction and blindside your opponents, you might be better off holding onto the sword in your hand until you have 11 mana(!) to cast it, equip it, then make an opponent lose all in one turn. Fetching Vorpal Sword using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" is a powerful effect, since the Broodlord puts the Sword in exile where you can still play it—convoke it, even! Putting it in exile also means the Sword can't be discarded from your hand, adding another layer of protection to your one-hit-kill gameplan.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" isn’t just a ramp option. It also allows you to fetch either of the channel lands, "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" and "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":". Useful in the late game, when you already have enough lands in play and need more utility. If you need to swing with your non-evasive creatures, consider fetching "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" or "},{"insert":{"card-link":"Minas Morgul, Dark Fortress"}},{"insert":" . You can also fetch for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to recur a powerful instant or sorcery (like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"). Fetch for "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" for a quick evasive creature-land that can also close games with infect.\n\n"},{"insert":{"card-link":"Polluted Delta"}},{"insert":" isn’t just here for mana fixing (or deck thinning/reshuffling, what have you). Remember that it can also fetch for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". Just don’t forget that you’ll need three other Islands in play for the Sanctuary to work.\n\nReshape is limited to artifacts and Expedition Map to lands, but those restrictions don’t apply to "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":". Don’t overlook its ability to grant all the spells you’ve exiled the convoke effect. The creatures you’ve stolen from your opponent can even help cast stolen spells. Fun!\n\n"},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" can be a handy evasive creature in a pinch, but you might also want to hold on to it for its transmute ability. There are a lot of two-mana cards you can fetch using transmute; some of the more notable ones include "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Cranial Plating"}},{"insert":", "},{"insert":{"card-link":"Tear Asunder"}},{"insert":", and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":". Don't forget that "},{"insert":{"card-link":"Reshape"}},{"insert":" can also be fetched through transmute (X will count as zero), if you really need an artifact that the Infiltrator alone can't bring up.\n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" is also a tutor for two-mana cards, but is also a handy counter spell against instants and sorceries. This is a helpful and flexible card for the late game, so choose which mode to use wisely.\n\nCriminal minds"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Certain card interactions will bring your opponents closer to defeat, if not outright win you the game on the spot.\n\n"},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":" has a powerful ability to steal your opponent’s cards during each of your end steps. But its secondary ability to force your opponents to lose life whenever you play their stolen permanent cards synergizes with your entire game plan. It also becomes downright lethal when used in conjunction with "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":". Dig deep, and finish off your opponent in style!\n\n"},{"insert":{"card-link":"Mercurial Spelldancer"}},{"insert":" gains oil counters whenever you play a noncreature spell. These counters are then used to help create copies of your later spells. One of the quickest ways to build this up is by playing "},{"insert":{"card-link":"Arcane Heist"}},{"insert":". Resolve the spell to copy an instant or sorcery in your opponent’s graveyard, then encode Arcane Heist on the Spelldancer or another evasive creature—this already generates two oil counters for the Spelldancer. Whenever the encoded creature deals combat damage to a player, you’ll get to cast a copy of Arcane Heist. This generates even more oil counters to play with. If you’re feeling degenerate, use the oil counters to cast more copies of Arcane Heist, giving all your evasive creatures the cipher. Note that Arcane Heist has a “may” clause, which means you can continue to play copies even if your opponents have nothing to steal.\n\nAs you loot from your opponents’ libraries, you’ll likely come across some of their combo pieces that work with their commander (or one of their other creatures). You can make that combo yours with "},{"insert":{"card-link":"Cephalid Facetaker"}},{"insert":". Alternatively, you can turn the Facetaker into one of your other creatures to double up effects, such as "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":". The best part? This creature is unblockable, even as it copies other creatures. There’s a very good reason many Gonti deck lists include this card as a must-have.\n"}]}














































































































































