2.7k views2 years ago
Commander
Size: 100Salt sum: 42.9
 avatar

Contact_Light_Pilot

2.7k views2 years ago
Commander
Size: 100Salt sum: 42.9

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.99
Gonti, Canny Acquisitor
Spells you cast but don't own cost
less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Legendary Creature - Rogue Aetherborn
Gonti, Canny Acquisitor (otc) 1

Commander

(CTRL to add secondary)

Artifact

Qty: 1 Price: $3.99
Lantern of Insight
Players play with the top card of their libraries revealed.
, Sacrifice this artifact: Target player shuffles.
Artifact
Lantern of Insight (5dn) 135

Artifact

(CTRL to add secondary)

Draw

Qty: 5 Price: $30.95
Kaito Shizuki
At the beginning of your end step, if Kaito entered this turn, he phases out.
+1: Draw a card. Then discard a card unless you attacked this turn.
−2: Create a 1/1 blue Ninja creature token with "This token can't be blocked."
−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Kaito
Kaito Shizuki (neo) 350
Mosswood Dreadknight
Trample
When this creature dies, you may cast it from your graveyard as an Adventure until the end of your next turn.
Creature - Human Knight
Mosswood Dreadknight // Dread Whispers (woe) 292
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (dgm) 88
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (otc) 199
The Indomitable
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
Legendary Artifact - Vehicle
The Indomitable (lcc) 43

Draw

(CTRL to add secondary)

Evasion

Qty: 10 Price: $22.96
Cephalid Facetaker
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Creature - Rogue Octopus
Cephalid Facetaker (ncc) 23
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 81
Dimir Infiltrator
This creature can't be blocked.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Dimir Infiltrator (rav) 203
Gudul Lurker
This creature can't be blocked.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Salamander
Gudul Lurker (dtk) 56
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked.
Creature - Human Rogue
Invisible Stalker (plst) ISD-60
Marang River Prowler
This creature can't block and can't be blocked.
You may cast this card from your graveyard as long as you control a black or green permanent.
Creature - Human Rogue
Marang River Prowler (frf) 40
Mercurial Spelldancer
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature - Rogue Phyrexian
Mercurial Spelldancer (one) 381
Slither Blade
This creature can't be blocked.
Creature - Rogue Snake
Slither Blade (otc) 114
Thousand-Faced Shadow
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature - Human Ninja
Thousand-Faced Shadow (neo) 337
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121

Evasion

(CTRL to add secondary)

Land

Qty: 37 Price: $318.53
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (prna) 246p
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (otc) 280
Darkslick Shores
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Darkslick Shores (otc) 281
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (otc) 282
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (otc) 290
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (otc) 297
Forest
(
: Add
.)
Basic Land - Forest
Forest (otj) 286
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (otc) 300
Inkmoth Nexus
: Add
.
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Land
Inkmoth Nexus (mbs) 145
Island
(
: Add
.)
Basic Land - Island
Island (otj) 280
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (otc) 305
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
: Add
.
,
: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Minas Morgul, Dark Fortress (ltc) 514
Moonring Island
(
: Add
.)
This land enters tapped.
,
: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
Land - Island
Moonring Island (shm) 276
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Overflowing Basin
,
: Add
.
Land
Overflowing Basin (otc) 308
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (otc) 312
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (rtr) 245
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (otc) 325
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (otj) 282
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (otc) 337
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (otc) 338
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (otc) 340
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (rvr) 301
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (otc) 341
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (otc) 342
Zagoth Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Forest
Zagoth Triome (iko) 313

Land

(CTRL to add secondary)

Player Damage Payoffs

Qty: 5 Price: $81.25
Felix Five-Boots
Menace, ward

If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Ooze Rogue
Felix Five-Boots (otc) 6
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Prosperous Thief
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Ninja
Prosperous Thief (neo) 336
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (mbs) 138
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 377

Player Damage Payoffs

(CTRL to add secondary)

Protection

Qty: 9 Price: $101.91
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (jmp) 154
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c17) 215
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 372
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (clb) 730
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (cma) 152
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Protection

(CTRL to add secondary)

Ramp

Qty: 10 Price: $45.30
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (otc) 252
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (otc) 257
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (otc) 196
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (clb) 244
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (pip) 246
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Tower Winder
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Snake
Tower Winder (otc) 34

Ramp

(CTRL to add secondary)

Removal

Qty: 10 Price: $54.46
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (mkm) 412
Baleful Mastery
You may pay
rather than pay this spell's mana cost.
If the
cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Instant
Baleful Mastery (otc) 126
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (otc) 219
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (otc) 92
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (c14) 104
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (otc) 134
Heartless Conscription
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
Sorcery
Heartless Conscription (otc) 21
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (ema) 60
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (dmu) 183
Trygon Predator
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Creature - Beast
Trygon Predator (otc) 246

Removal

(CTRL to add secondary)

Stolen Card Ramp/Cost Reduction

Qty: 3 Price: $6.97
Doc Aurlock, Grizzled Genius
Spells you cast from your graveyard or from exile cost
less to cast.
Plotting cards from your hand costs
less.
Legendary Creature - Druid Bear
Doc Aurlock, Grizzled Genius (otj) 201
Sage of the Beyond
Flying
Spells you cast from anywhere other than your hand cost
less to cast.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Spirit Giant
Sage of the Beyond (otc) 111
Savvy Trader
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost
less to cast.
Creature - Human Citizen
Savvy Trader (otc) 33

Stolen Card Ramp/Cost Reduction

(CTRL to add secondary)

Theft

Qty: 7 Price: $47.83
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Arcane Heist (otc) 13
Brainstealer Dragon
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Creature - Dragon Horror
Brainstealer Dragon (otc) 127
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Enchantment
Cunning Rhetoric (otc) 129
Orochi Soul-Reaver
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Creature - Rogue Snake Ninja
Orochi Soul-Reaver (otc) 22
Thief of Sanity
Flying
Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Specter
Thief of Sanity (otc) 243
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 290
Villainous Wealth
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Sorcery
Villainous Wealth (otc) 249

Theft

(CTRL to add secondary)

Tutor

Qty: 2 Price: $13.98
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Reshape
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sorcery
Reshape (dst) 31

Tutor

(CTRL to add secondary)

Maybeboard

Qty: 72 Price: $420.42
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Creature - Human Rogue
Agent of Treachery (m20) 43
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (lcc) 318
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (onc) 104
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m11) 165
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (sld) 1570
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (nph) 29
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (plst) WWK-132
Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (otc) 128
Cold-Eyed Selkie
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
Creature - Merfolk Rogue
Cold-Eyed Selkie (otc) 218
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (sld) 1571
Court of Locthwain
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
Enchantment
Court of Locthwain (woc) 23
Cranial Plating
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
Artifact - Equipment
Cranial Plating (5dn) 113
Creeping Tar Pit
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Land
Creeping Tar Pit (uma) 239
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (lcc) 235
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (mm3) 63
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Darksteel Ingot
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
Artifact
Darksteel Ingot (otc) 256
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (mh2) 397
Deluxe Dragster
This Vehicle can't be blocked except by Vehicles.
Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
Artifact - Vehicle
Deluxe Dragster (moc) 21
Dowsing Dagger
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform this Equipment.
Equip
Artifact - Equipment
Dowsing Dagger // Lost Vale (xln) 235Dowsing Dagger // Lost Vale (xln) 235
Dream-Thief's Bandana
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact - Equipment
Dream-Thief's Bandana (otc) 38
Druids' Repository
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Enchantment
Druids' Repository (avr) 176
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature - Elf Rogue
Edric, Spymaster of Trest (otc) 221
Fade into Antiquity
Exile target artifact or enchantment.
Sorcery
Fade into Antiquity (neo) 182
Fallen Shinobi
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Creature - Zombie Ninja
Fallen Shinobi (otc) 226
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (otc) 296
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (nec) 151
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (otc) 231
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (mid) 107
Knowledge Exploitation
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Sorcery Kindred - Rogue
Knowledge Exploitation (mor) 38
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (tsp) 202
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (znc) 31
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (pw21) 5
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (nec) 154
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (rix) 43
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature - Eldrazi
Oblivion Sower (otc) 77
Outrageous Robbery
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Instant
Outrageous Robbery (mkm) 97
Perplex
Counter target spell unless its controller discards their hand.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Perplex (rav) 217
Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate
Pirated Copy (j22) 16
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (sld) 1023
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (otc) 238
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (ncc) 377
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (otc) 201
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (frf) 46
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (chk) 239
Scheming Symmetry
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Sorcery
Scheming Symmetry (m20) 113
Shadowmage Infiltrator
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
Creature - Human Wizard
Shadowmage Infiltrator (otc) 240
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Stolen Goods
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Sorcery
Stolen Goods (otc) 115
Stolen Identity
Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery
Stolen Identity (ncc) 233
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (ncc) 381
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Legendary Creature - Human Soldier
Sun Quan, Lord of Wu (cmm) 123
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (clb) 339
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (bfz) 192
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (mkc) 241
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (c21) 270
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 80
The Key to the Vault
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
Legendary Artifact - Equipment
The Key to the Vault (otj) 54
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (otc) 118
Thieving Varmint
Deathtouch, lifelink
, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
Creature - Varmint
Thieving Varmint (otc) 23
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (plst) C15-55
Tlincalli Hunter
Trample
Once each turn, you may pay
rather than pay the mana cost for a creature spell you cast from exile.
Creature - Scout Scorpion
Tlincalli Hunter // Retrieve Prey (clb) 682
Tormented Soul
This creature can't block and can't be blocked.
Creature - Spirit
Tormented Soul (j22) 477
Torpor Orb
Creatures entering don't cause abilities to trigger.
Artifact
Torpor Orb (nph) 162
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (cc2) 6
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (wot) 63
Wandering Archaic
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
Creature - Avatar
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
Whispersteel Dagger
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.
Equip
Artifact - Equipment
Whispersteel Dagger (plst) ZNC-5
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
36 pips - 29 cards
26 mana - 24 cards
26 pips - 21 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
19 pips - 18 cards
24 mana - 20 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Steal victory"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Utilize evasive creatures to dig deep into your opponent’s decks to use their cards against them. A plethora of protection options are available to keep "},{"insert":{"card-link":"Gonti, Canny Acquisitor"}},{"insert":" alive, allowing you to continue plundering.\n\nTake care not to overcommit to the board and play only enough evasive and utility creatures for each opponent to ensure a steady supply of contraband. Remember: It’s only a crime if you get caught—but your unblockable creatures are pretty slippery.\n\nGameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nStealing is the name of the game—and Gonti wants it all. With Gonti in play, your unblockable creatures will \"steal\" cards off the top of your opponents' libraries, exiling them until you choose to play them, including lands(!). Gonti also makes it slightly cheaper to play the cards you stole. And if your opponents manage to take Gonti out of the picture, you can still play the exiled cards.\n\nThis deck has a couple of win conditions (namely "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" and "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":"), but you shouldn't be limited to them. Half the fun of piloting Gonti is assembling a win out of the cards you steal from your opponent. If you want to play a deck that handles differently each game, or if you're a fan of solving dynamic puzzles, this is the deck for you.\n\nAs you might've noticed, this deck is very light on defense. You'll be open to attack a lot of times, and you'll draw a lot of aggro from the table by stealing from others. When it comes to blockers, your unblockable creatures are fragile, and your bigger bodied creatures like "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" won't come out until much later. You're going to have to play smart if you want to survive long into the late game. Remember that you can also play your opponents' stolen creatures as blockers. Gonti themselves is also a decent 5/5 that can serve as a blocker when needed, so unless they're granted evasion, consider using them as a blocker (especially with "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" equipped). "},{"insert":{"card-link":"Torpor Orb"}},{"insert":" will shut down your opponents' ETB triggers (yours too, so be careful), which should slow the game down enough for you to take advantage of; assuming you choose to slot the Orb into the deck.\n\n"},{"insert":{"card-link":"Cunning Rhetoric"}},{"insert":" can dissuade players from attacking you if they don't want their cards stolen—useful in conjunction with "},{"insert":{"card-link":"Lantern of Insight"}},{"insert":". "},{"insert":{"card-link":"Propaganda"}},{"insert":" also helps keep creatures off your back—for as long as your opponents can’t pay for the cost to attack per creature. There will be games where you'll be declared the archenemy by the table, and understandably so. If this happens, lean fully into the role and keep stealing your opponents' stuff! Careful management of the cards you've stolen, your protection suite, and your interaction pieces is key to success.\n\nCard specific notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe usual suspects"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opponents aren’t going to sit idly by as you steal their cards. Rivals who run burn spells or other forms of interaction will not hesitate to target your merry band of unblockable thieves, or even Gonti themselves.\n\nFortunately, a couple of standout creatures will keep coming back to tear your opponents a new one.\n\n"},{"insert":{"card-link":"Marang River Prowler"}},{"insert":" isn’t just unblockable, he’s also able to come back from the graveyard for as long as you control a green or black permanent (like Gonti). If you steal an aristocrats piece from an opponent, the Prowler can be used as sacrifice fodder.\n\n"},{"insert":{"card-link":"Mosswood Dreadknight // Dread Whispers"}},{"insert":" is an interesting case. He may not be unblockable in the traditional sense, but making him attack forces your opponent to make a cruel decision; either they kill the knight and allow you to recast it from the graveyard for card advantage, or let him through and steal for Gonti. You can make that decision even crueler with an "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" in play, as the Frostfang gives the Dreadknight deathtouch and the ability to draw you a card if he connects with an opponent. Deathtouch also becomes downright nasty with the Dreadknight's inherent trample, so your opponents will have to assign at least three creatures to block him to prevent any damage from going through.\n\nNote that both of these cards become cheaper to cast from your graveyard or from exile if you have "},{"insert":{"card-link":"Doc Aurlock, Grizzled Genius"}},{"insert":", "},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":", or "},{"insert":{"card-link":"Savvy Trader"}},{"insert":" in play.\n\nSpeaking of "},{"insert":{"card-link":"Savvy Trader"}},{"insert":", keep in mind that you can use them to recast a permanent in your graveyard. Makes a great recursion option if you decide to put Gonti in the graveyard.\n\nRunning a protection racket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To ensure a stream of stolen cards, you’ll have to keep Gonti on the battlefield for as long as possible. Good thing the deck runs multiple protection options.\n\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" is a straightforward protection spell that needs no introduction.\n\n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" both grant shroud.\n\nIt may not be its primary function, but the "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" grants Gonti protection from black and green.\n\n"},{"insert":{"card-link":"Mithril Coat"}},{"insert":" grants indestructibility and can be held in your hand until you need the protection in an instant.\n\n"},{"insert":{"card-link":"Kira, Great Glass-Spinner"}},{"insert":" can protect all your creatures, but keep in mind that it’ll also counter the spells and abilities you target your own creatures with, such as equipping. Make sure to play around this. If you really need to target your creatures with Kira in play, you could attempt to equip "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" for “free” to drop the shield momentarily. Not advisable if your opponents are waiting to target said creature.\n\n"},{"insert":{"card-link":"March of Swirling Mist"}},{"insert":" pulls double duty as a protection spell and a flexible tool. Use it to phase your creatures out in response to a board wipe, or to phase out your opponents’ creatures in preparation for your big attack. You could also use it on your opponents' creatures to prevent an attack or any creature ability shenanigans. The possibilities are endless; don’t limit yourself to using this card as a poor man’s Teferi’s Protection.\n\n"},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":" has a unique channel ability to bounce certain permanents. Use it to return Gonti to your hand in response to destruction, especially if their commander tax becomes prohibitively expensive. Because it’s a card ability and not a spell, it would be difficult for your opponents to counter this effect. In a pinch, it can also be used to bounce an indestructible threat to buy yourself some time. If you’re feeling cheeky, you can use Otawara to bounce "},{"insert":{"card-link":"Thousand-Faced Shadow"}},{"insert":" back to your hand for more ninjutsu-copy nonsense.\n\nSwimming in your opponents’ stolen lands? Use the extra lands as fuel for "},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" and grant shroud to your creatures.\n\n"},{"insert":{"card-link":"Memory Lapse"}},{"insert":" might be a weak counter spell option at first glance, but because Gonti’s ability steals from the top of your opponent’s deck, this spell sets you up to steal the countered spell.\n\nTools of the trade"},{"attributes":{"header":3},"insert":"\n"},{"insert":"While most of the protection options are for Gonti, don’t forget that you can also distribute the equipment to other creatures. Things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" should ideally go to creatures that already have built-in evasion, no matter how cool it would look to have Gonti wield it.\n\nOn the subject of "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":", it’s one of the deck’s most powerful cards. The ability to untap all your lands after getting through with an evasive creature sets you up for an opportunity to use the cards you just stole. But don’t overlook its other ability to force your opponent to discard, since it could be a card you could replay with "},{"insert":{"card-link":"Arcane Heist"}},{"insert":" or "},{"insert":{"card-link":"Tinybones, the Pickpocket"}},{"insert":". It also grants semi-evasion through granting protection from green and black, preventing creatures of those colors from blocking the wielder.\n\n"},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" turns any of your non-evasive creatures into unblockable threats, including Gonti. Don’t forget that eliminating opponents through commander damage is a viable strategy. It can also be used to give "},{"insert":{"card-link":"Tinybones, the Pickpocket"}},{"insert":" evasion, letting the little guy steal from your opponent's graveyard unimpeded.\n\n"},{"insert":{"card-link":"Lantern of Insight"}},{"insert":" allows you to be more judicious about who to attack to steal something specific. You can try to play politics if someone wants to keep a certain card by promising that you won't attack and allow them to draw the card—in exchange for something like a temporary alliance or ceasefire. You can also use information from the Lantern to convince the table that one player needs to be taken down because their next draw is a bomb card, though you can sacrifice the Lantern to tuck the dangerous card away if you can't steal it. Just keep in mind that revealing the cards you steal from your opponents will frustrate them and paint a target on your back.\n\n"},{"insert":{"card-link":"Kaito Shizuki"}},{"insert":" is a powerful toolbox. At baseline, he's a draw-and-discard engine that turns into pure draw every time you swing with your unblockable creatures. With enough loyalty, he can also generate unblockable ninjas to keep Gonti's stealing effect going. While it might take a while to get to his ultimate (and realistically, your opponents won't wait until it goes off), firing it off will allow your unblockable creatures to summon black or blue creatures from the deck for free. Take the opportunity to summon big and impactful creatures like "},{"insert":{"card-link":"Felix Five-Boots"}},{"insert":", "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":", "},{"insert":{"card-link":"Sage of the Beyond"}},{"insert":", "},{"insert":{"card-link":"Notion Thief"}},{"insert":", "},{"insert":{"card-link":"Grim Hireling"}},{"insert":", "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":", and "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":".\n\n"},{"insert":{"card-link":"Reshape"}},{"insert":" allows you to fetch your most powerful artifacts. Use it to call upon powerful equipment such as "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" or "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", in exchange for the treasure tokens generated by "},{"insert":{"card-link":"Prosperous Thief"}},{"insert":", "},{"insert":{"card-link":"Orochi Soul-Reaver"}},{"insert":", and "},{"insert":{"card-link":"Grim Hireling"}},{"insert":", any of the artifacts you stole from your opponents, or one of your unneeded mana rocks. Note that fetching "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" allows you to instantly equip it on Gonti—very useful in a pinch. While it doesn’t snap to Gonti as instantly, fetching for "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" still means it takes zero mana to equip it. If you tire of your opponents’ antics, fetching "},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" can quickly close games; just make sure you have the mana to equip it and trigger its death effect on the same turn (that’s 13 mana total, including the cost to cast Reshape, by the way).\n\n"},{"insert":{"card-link":"Vorpal Sword"}},{"insert":" is a powerful equipment that can help you knock out opponents in one hit with the help of your unblockable creatures. However, it costs eight mana to trigger its instant death effect. To protect it from artifact destruction and blindside your opponents, you might be better off holding onto the sword in your hand until you have 11 mana(!) to cast it, equip it, then make an opponent lose all in one turn. Fetching Vorpal Sword using "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":" is a powerful effect, since the Broodlord puts the Sword in exile where you can still play it—convoke it, even! Putting it in exile also means the Sword can't be discarded from your hand, adding another layer of protection to your one-hit-kill gameplan.\n\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" isn’t just a ramp option. It also allows you to fetch either of the channel lands, "},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" and "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":". Useful in the late game, when you already have enough lands in play and need more utility. If you need to swing with your non-evasive creatures, consider fetching "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":" or "},{"insert":{"card-link":"Minas Morgul, Dark Fortress"}},{"insert":" . You can also fetch for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" to recur a powerful instant or sorcery (like "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"). Fetch for "},{"insert":{"card-link":"Inkmoth Nexus"}},{"insert":" for a quick evasive creature-land that can also close games with infect.\n\n"},{"insert":{"card-link":"Polluted Delta"}},{"insert":" isn’t just here for mana fixing (or deck thinning/reshuffling, what have you). Remember that it can also fetch for "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":". Just don’t forget that you’ll need three other Islands in play for the Sanctuary to work.\n\nReshape is limited to artifacts and Expedition Map to lands, but those restrictions don’t apply to "},{"insert":{"card-link":"Hoarding Broodlord"}},{"insert":". Don’t overlook its ability to grant all the spells you’ve exiled the convoke effect. The creatures you’ve stolen from your opponent can even help cast stolen spells. Fun!\n\n"},{"insert":{"card-link":"Dimir Infiltrator"}},{"insert":" can be a handy evasive creature in a pinch, but you might also want to hold on to it for its transmute ability. There are a lot of two-mana cards you can fetch using transmute; some of the more notable ones include "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Assassin's Trophy"}},{"insert":", "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Cranial Plating"}},{"insert":", "},{"insert":{"card-link":"Tear Asunder"}},{"insert":", and "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":". Don't forget that "},{"insert":{"card-link":"Reshape"}},{"insert":" can also be fetched through transmute (X will count as zero), if you really need an artifact that the Infiltrator alone can't bring up.\n\n"},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" is also a tutor for two-mana cards, but is also a handy counter spell against instants and sorceries. This is a helpful and flexible card for the late game, so choose which mode to use wisely.\n\nCriminal minds"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Certain card interactions will bring your opponents closer to defeat, if not outright win you the game on the spot.\n\n"},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":" has a powerful ability to steal your opponent’s cards during each of your end steps. But its secondary ability to force your opponents to lose life whenever you play their stolen permanent cards synergizes with your entire game plan. It also becomes downright lethal when used in conjunction with "},{"insert":{"card-link":"Villainous Wealth"}},{"insert":". Dig deep, and finish off your opponent in style!\n\n"},{"insert":{"card-link":"Mercurial Spelldancer"}},{"insert":" gains oil counters whenever you play a noncreature spell. These counters are then used to help create copies of your later spells. One of the quickest ways to build this up is by playing "},{"insert":{"card-link":"Arcane Heist"}},{"insert":". Resolve the spell to copy an instant or sorcery in your opponent’s graveyard, then encode Arcane Heist on the Spelldancer or another evasive creature—this already generates two oil counters for the Spelldancer. Whenever the encoded creature deals combat damage to a player, you’ll get to cast a copy of Arcane Heist. This generates even more oil counters to play with. If you’re feeling degenerate, use the oil counters to cast more copies of Arcane Heist, giving all your evasive creatures the cipher. Note that Arcane Heist has a “may” clause, which means you can continue to play copies even if your opponents have nothing to steal.\n\nAs you loot from your opponents’ libraries, you’ll likely come across some of their combo pieces that work with their commander (or one of their other creatures). You can make that combo yours with "},{"insert":{"card-link":"Cephalid Facetaker"}},{"insert":". Alternatively, you can turn the Facetaker into one of your other creatures to double up effects, such as "},{"insert":{"card-link":"Brainstealer Dragon"}},{"insert":". The best part? This creature is unblockable, even as it copies other creatures. There’s a very good reason many Gonti deck lists include this card as a must-have.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards