The-Psynthesist
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Commander
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Commander
Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Commander
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A. Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

A. Land
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Artifact
Artifact
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B. Rock & Ramp
B. Rock & Ramp
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C. Draw & Tutor
Divining Witch
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Creature - Human Spellshaper

Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant

C. Draw & Tutor
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Creature
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Creature
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D. Interaction: Field
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

D. Interaction: Field
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E. Interaction: Spell
E. Interaction: Spell
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G. Recursion
G. Recursion
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H. Win: thassa/labman
Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
Instant

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Thought Lash
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Enchantment

H. Win: thassa/labman
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I. Win BCA
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

I. Win BCA
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Sideboard
Ancestral Knowledge
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Enchantment

Chains of Mephistopheles
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Enchantment

Mnemonic Betrayal
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.
Exile Mnemonic Betrayal.
Sorcery

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Trickbind
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Instant

Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Instant

Sideboard
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Maybeboard
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Currently 1 top 4 post ban!\n\nWhy Play Vohar?\nVohar is a straight A+B combo turbo dimir deck!\nWhat he does is perfectly supports self mill win lines unlike other dimir commanders due to control of card draw timing and the ability to reuse a spell that's in the graveyard from being milled or used.\nHe is very easy to get out and used more as a utility then a commander dependent deck.\n\nThe Strategy:\nTypically you are aiming for Thassa or Lab maniac (A part combo) + ~7(B part combos). the deck uses 22ct draw/tutor spells to help u find whatever piece you are missing ASAP.\nSo opening hand you are looking for a combo piece, lucky if u have 2nd combo piece, 1-3 land/ramp, a protection piece, and a tutor to find whatever part you are missing. This deck is super combo dense and redundant for a reason due to the nature of how you need to play it. \n\nThis is a high risk high rewards deck so it takes practice to learn when to hold and when to commit to trying to win. Learning when your window is available. The play style is a bit unconventional from other dimir commanders like Talion which really focus on controlling the game. The big thing is understanding how Vohar works. You want to burn through your hand and use the resources fast. then use vohar to reuse your resources. you have graveyard and deck manipulation to thin out deck very fast so whatever is in your graveyard is going to cycle around and be used again.\n\nI will try to keep this deck meta relevant with monthly updates! It does have some changes coming with modern horizons 3 but I need to test cards before I can vouch for them.\n\nWin Lines:\nA.Thassa or Labman (if you like jace you can use him I just think he is too mana intensive for turbo)\n1. typical strat tutor for tainted pact or demonic consultation or if u have that thassa or lab man"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Atypical - use tainted pact or demonic consult to find thassa or lab man - cast lab man or thassa - reuse tainted or demonic with vohars 2nd ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Paradigm shift or inverter of truth to flip your grave to become your deck and exile the rest. then cast thassa or lab man. this is very effective in turboing especially if u used free counters or can use vohar to reuse paradigm shift again following turn to put countered thassa or labman back in deck and re draw and cast again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Thought lash - this card saves you so much and allows you to pivot to a grind game while you set up for a win. then exile whole deck when ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Divining Witch - a demonic consult in creature form. more inmpactful post ban as the activated ability is harder to counter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Aether Vial - dump deck during opponents win attempt like you are trying to find interaction. then aether vial thassa in to win or lab man then tap vohar to draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nB. Blood Chief Ascension (BCA) or Duskmantle guildmage + Mindcrank\n1. This is an infinite mill damage combo and really easy to set up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. BCA is painting a huge target on your face so expect for everyone at table to agree that you are archenemy"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Vohar tap ability to draw and discard and deal 1dmg to each opponent can trigger combo to go off and help get bca counters after player pings from vault or fetch."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. a lot of lands and rocks alone can turn bca online very fast. Duskmantle guildmage you just need to leave 3 mana open and you can wait for ppl to start a counter war and kill multiple birds with 1 activation. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. Mindcrank early is devastating to decks that use life like ad naus, necropotence and krrik. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6. Mnemonic Betrayal should come close to finishing games with bca."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nC. Vohar + Isochron scepter + dramatic reversal (or Kitsa - still testing)\nIf you set this up you can dig through whole deck there is enough instant or sorcery to typically deal enough damage to each opponent"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or you can assemble another win con in the process"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesmeric orb is also an optional include into deck. hurts thrasios players if they lose endurance and key cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kitsa - with prowess 2 is essentially a 2nd isochron scepter and does same thing vohar does."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nD. Cephalid Illusionist + Lightning Greaves + another creature\nWith Vohar out you can essentially mill to find combo piece you need and play it from graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if labman and vohar out you can end the game by milling out then tapping vohar to draw a card you don't have"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Helps with thassa since you can control when you want to stop mill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nE. Doomsday lines:\n1. typically want thassa and labman, if vohar out you can tap to draw first card of pile then next turn pile is 3 cards which allows thassa to win with devotion 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. pick safety net cards or whatever else u are missing to protect win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Volrath stronghold, academy ruins, or paradigm shift or reanimate are really good choices. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. you can use volrath to put a failed thassa back on top of library and use vohar to redraw it to attempt win again. this prevents u from dying from decking out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5. gitaxian probe, or plunge into darkness can rip through remaining cards. you can use vohar to close game by tapping to draw with lab man out. or devotion 3 after git probe and casting thassa drawing thassa from top."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nF. Intuition piles:\n1. So vohar allows you to play an instant or sorcery in grave. so u can pick reanimate, thassa and tainted pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. depending on board state you pick usually 2 combo pieces and a spell that works with it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. these piles are very tricky but with practice intuition becomes super powerful in this deck since vohar is kind of a sevinne's reclamation for spells. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. paradigm shift is usually a great choice early games, in this situation exiles whole deck. puts thassa and lab man pending back on top. grave is usually not that full so you probably can win off it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther card choices:\nSheoldred - very powerful in this deck to help put a clock on other player draw engines and to maintain life since u rarely block"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Mephistopheles - This is not end of world for you since you have ways to reanimate and flip grave to become your deck. this shuts off a lot of other decks and wheel effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shred memory - transmute is a nice way to tutor without being countered as easily. plus its good to ruin breach lines with since we mill intentionally. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scheming symmetry - nice to mill the card they find after you use vohar to draw the card you top decked for. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ad Nauseum - yes value naus away this deck has a very low mana curve so you can dig pretty far."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lim duls Vault - very underplayed but this pretty much can set you up for a win when u play it before your next turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shield sphere - evolves pollywag prodigy, supports diabolic intent and culling the weak. blocks tymna while trying to stay alive to get bca online."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Vial - protecting a flashed in bowmaster or any creature flashed in is super good in this meta. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"inverter of truth - wins games, also big blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thought lash - also wins games - most of the time wont be countered. and u can exile off your deck whenever you are ready. also stops a lot of damage dealt abilities."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe rest of cards:\nYou have a very heavy interaction package to help hold ppl off from trying to win before you or protect your own win, basically you can adapt this package to cater to your personal meta and decks you typically face."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land base is set up to be as multicolor dense as possible. colorless mana is at a minimum to allow tight gameplay in turbo setting."},{"attributes":{"list":"bullet"},"insert":"\n"}]}




















































































































