25
4/16/2024
Chulane, Chulane, Chulane, Chulaaaaaaaaane
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1763.86
Salt Sum: 46.89
25
4/16/2024
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Commander

Quantity: 1Price: $6.99
Chulane, Teller of Tales

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.

Creature
Chulane, Teller of Tales (eld) 326
1

Draw

Quantity: 8Price: $35.58
Augur of Autumn

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

Creature
Augur of Autumn (mid) 168
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (p30a) 26
1
Gilt-Leaf Archdruid

Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

Creature
Gilt-Leaf Archdruid (mor) 124
1
Guardian Project

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rna) 130
1
Leaf-Crowned Visionary

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Creature
Leaf-Crowned Visionary (dmu) 414
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 366
1
Rite of Harmony

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rite of Harmony (mid) 374
1
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (dom) 206
1

Finisher

Quantity: 7Price: $126.23
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (chr) 60
1
Craterhoof Behemoth

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (avr) 172
1
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (sld) 209
1
Expropriate

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Sorcery
Expropriate (plst) CN2-30
1
Ezuri, Renegade Leader

{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Creature
Ezuri, Renegade Leader (ddu) 1
1
Kamahl, Fist of Krosa

{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Creature
Kamahl, Fist of Krosa (ons) 268
1
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (plst) NPH-123
1

Land

Quantity: 34Price: $1203.92
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rna) 246
1
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (bfz) 234
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c18) 240
1
Dryad Arbor

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (fut) 174
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (cn2) 219
1
Field of the Dead

Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
1
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (2xm) 318
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
1
Forest

({T}: Add {G}.)

Land
Forest (ons) 349
5
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rna) 251
1
Irrigated Farmland

({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
1
Island

({T}: Add {U}.)

Land
Island (ons) 337
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Plains

({T}: Add {W}.)

Land
Plains (ons) 333
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (c19) 265
1
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m19) 254
1
Selesnya Sanctuary

Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (c19) 272
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (c19) 274
1
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (ice) 383
1
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (ice) 371
1
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (ice) 367
1
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
1
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (c16) 328
1
Sunpetal Grove

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m12) 229
1
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

Land
Waterlogged Grove (mh1) 249
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ons) 328
1
Wirewood Lodge

{T}: Add {C}. {G}, {T}: Untap target Elf.

Land
Wirewood Lodge (ons) 329
1
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (2xm) 332
1
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (apc) 143
1

Protection

Quantity: 5Price: $84.45
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (tsr) 375
1
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
1
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (plst) C17-8
1

Ramp

Quantity: 38Price: $189.26
Aluren

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Enchantment
Aluren (tmp) 213
1
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (a25) 160
1
Birchlore Rangers

Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Birchlore Rangers (ons) 248
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (plst) EVE-66
1
Boreal Druid

{T}: Add {C}.

Creature
Boreal Druid (plst) CSP-105
1
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 383
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (2x2) 375
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (m13) 168
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
1
Faeburrow Elder

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (eld) 190
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (c18) 146
1
Fyndhorn Elder

{T}: Add {G}{G}.

Creature
Fyndhorn Elder (ice) 243
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (ice) 244
1
Gala Greeters

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

Creature
Gala Greeters (snc) 450
1
Heritage Druid

Tap three untapped Elves you control: Add {G}{G}{G}.

Creature
Heritage Druid (ema) 171
1
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (rna) 131
1
Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Creature
Joraga Treespeaker (roe) 190
1
Kinnan, Bonder Prodigy

Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Kinnan, Bonder Prodigy (iko) 192
1
Leaf Gilder

{T}: Add {G}.

Creature
Leaf Gilder (ori) 184
1
Leyline of Abundance

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.

Enchantment
Leyline of Abundance (m20) 179
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (dom) 168
1
Llanowar Tribe

{T}: Add {G}{G}{G}.

Creature
Llanowar Tribe (h1r) 22
1
Llanowar Visionary

When Llanowar Visionary enters the battlefield, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 397
1
Marwyn, the Nurturer

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (dom) 172
1
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (2xm) 352
1
Paradise Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.

Creature
Paradise Druid (pwar) 171
1
Pir's Whim

For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.

Sorcery
Pir's Whim (bbd) 73
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (usg) 270
1
Quirion Elves

As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Creature
Quirion Elves (inv) 203
1
Quirion Explorer

{T}: Add one mana of any color that a land an opponent controls could produce.

Creature
Quirion Explorer (c16) 160
1
Reclusive Taxidermist

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color.

Creature
Reclusive Taxidermist (vow) 340
1
Rishkar, Peema Renegade

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (aer) 122
1
Seton, Krosan Protector

Tap an untapped Druid you control: Add {G}.

Creature
Seton, Krosan Protector (ody) 267
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c19) 221
1
Springbloom Druid

When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Springbloom Druid (mh1) 181
1
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (c15) 55
1
Wirewood Channeler

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

Creature
Wirewood Channeler (lgn) 144
1

Removal

Quantity: 4Price: $66.46
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (inv) 233
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (pm15) 194
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
1

Tutor

Quantity: 3Price: $50.97
Elvish Harbinger

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Creature
Elvish Harbinger (lrw) 207
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (ema) 169
1

Deck Stats

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Description

{"ops":[{"insert":"Druid tribal built around Chulane. This deck is a little too high powered for a battle cruiser meta.\n\nJapanese (3):\nWooded Bastion\nFinale of Devastation\nRite of Harmony\n\nKorean (2):\nCyclonic Rift\nReclamation Sage\n\nConstructed in Spring 2019. \n"}]}
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