4.4k views4 days ago
Commander
Size: 100Salt sum: 35.39
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Mr_Modular

4.4k views4 days ago
Commander
Size: 100Salt sum: 35.39

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{"ops":[{"insert":{"card-link":"Rocco, Cabaretti Caterer"}},{"insert":" is hosting the party of the year and really thought of everything. He only has one problem... The guy he hired to perform tonight has stage fright! He goes by the name of "},{"insert":{"card-link":"Norin the Wary"}},{"insert":". Maybe you've heard of him? While Rocco does a good job of pulling Norin out of the backstage (i.e. "},{"attributes":{"italic":true},"insert":"our library"},{"insert":") by T3 or T4, Norin just keeps on disappearing!\n\nEveryone has heard of the wary Norin that sneaks in and out of play each turn. Imagine what options we create, if we would transform this iconic mono-red commander to a Naya hidden commander!? Set up your value engine and watch your opponents get frustrated as they cannot remove that darn Norin that keeps coming back!\n\n"},{"attributes":{"bold":true},"insert":"What to look for in an opening hand"},{"insert":": \nYou want to be able to fix your colors as quickly as possible and be able to ramp to 4 mana to cast Rocco and fetch Norin. Having a card draw engine in your opening hand is definitely a bonus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"First turns"},{"insert":":\nFix your colors and ramp with 2 cmc spells to cast Rocco and fetch Norin on T3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast a payoff for Norin if possible to set up your board. This could be a Soul Sister for life gain, a burn piece like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", ramp like "},{"insert":{"card-link":"Gala Greeters"}},{"insert":", removal like "},{"insert":{"card-link":"Aura Shards"}},{"insert":", a token generator like "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" or ideally a card draw engine like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To achieve the above, several lands are flexible on the color they can provide, depending on your opening hand. Pathway lands can be played on either side and "},{"insert":{"card-link":"Starting Town"}},{"insert":" and "},{"insert":{"card-link":"City of Brass"}},{"insert":" are other examples of early game color optimizers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Once Norin is hopping in and out of the battlefield"},{"insert":":\nSit back and accumulate value through all your payoffs. Watch opponents life totals go down as yours goes up. Keep drawing cards to have options available and ramp by never missing a land drop or play further ramp. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important: don't overcommit to the board! While Norin is notoriously difficult to remove, your board state most certainly can be wiped. Be sure to keep options in your hand to re-deploy if others get removed. While it's tempting to deal 12 damage per turn cycle, 8 can suffice to kill everyone in 5 turns, so keep that last burn pay off in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep your eyes open for those few things that can remove Norin. Your own removal should be pointed at these dangers to remove them from the board asap OR instant speed interaction can also be used to make Norin disappear when a fatal activated or triggered ability is on the stack. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal through activated abilities (eg "},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Removal through triggered abilities (eg "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":") "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stifle"}},{"insert":" effects that prevent him from leaving the board"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"End-the-turn-effects that prevent Norin from returning from exile (eg "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":"). "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Static abilities that reduce a creatures toughness (eg "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":") "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"A lot of interaction also makes tokens. If people threaten to kill you, your board or Norin, cast a loaded "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" at instant speed and see if they survive all the burn triggers on the stack!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"People will start attacking you to kill you. Tokens and lifegain are your friends here. This deck likes to grind it out until only Norin stands as victor!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable cards & interactions"},{"insert":":\n"},{"insert":{"card-link":"Wirewood Symbiote"}},{"insert":" is a very special card in the deck. It can pull our commander back to hand to tutor for something else without having to worry about commander tax. On the other hand, people will be reluctant to attack into Rocco as they know you will just tutor for something bad for them anyway. Later in the game the best tutor target would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":". If you don't play out all your burn on the board, he will remain an indestructible enchantment making your opponents life miserable with at least 2 damage per turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note that some people pilot the deck in such a way that they first get Wirewood Symbiote T3 and then Norin on T4 on Rocco's second cast from hand. This way they play a more tutor heavy game where Rocco is bounced and recast to deploy the game pieces you need at any given time. Wirewood can always be activated in response to removal to recover Rocco. Just be sure to include "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" to the deck to recover Wirewood if necessary then. I personally prefer to play the faster T3 Rocco and accumulate value naturally, playing a grindier game where I can always redeploy the next value piece if something gets removed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" in your opening hand it's worth casting him before Rocco and postponing the T3 Norin entry. Because if Kirol's on the field and you cast Rocco, you can tap both these creatures in response to Rocco's ETB to get both Norin and Wirewood Symbiote."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Saltskitter"}},{"insert":" can serve as a Norin copy that's equally hard to remove, although his self-exiling effect isn't as easily to trigger. Therefore timing is essential. At the end of each turn, stack the effects so that Saltskitter enters first, followed by Norin. This triggers Saltskitter immediately, making him disappear until the end of the next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" is run over "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" (who appears in most list) as the enchantment is less easy to remove, it's one mana cheaper and naming Human will generate us double triggers as well. Not only for Norin's ETB but also from the other Humans in the list ("},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":", ...). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yes, this deck plays "},{"insert":{"card-link":"Farewell"}},{"insert":". It's my only deck I play it in because it doesn't extend the game's duration. On the contrary, you wisely choose which threats to remove from opponents' board and you make sure you keep your value pieces or cast something from hand afterwards. Norin gets exiled on cast of Farewell and re-enters end of turn to continue the shenanigans before opponents can rebuild."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule zero conversation: we play the legal Unfinity "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Sticker"},"insert":"sticker sheets"},{"insert":" now! You find the 10 sticker sheets I use in the decklist. Reminder: you choose 3 sheets at random at the beginning of the game. "},{"insert":{"card-link":"Park Bleater"}},{"insert":" gathers tickets at immense speed in this deck and after one turn cycle we can make Norin even a little more broken by putting a sticker on him that sticks with him even in & out of exile. The sheets you hope to pick:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth Merfolk Soul"}},{"insert":": THE best option. Every turn target opponents discards OR we get "},{"attributes":{"italic":true,"bold":true},"insert":"5 "},{"insert":"creature tokens "},{"attributes":{"italic":true},"insert":"per turn"},{"insert":". This will burn the table out in no time."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deep-Fried Plague Myr"}},{"insert":": Norin is now his own "},{"insert":{"card-link":"Aura Shards"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cool Fluffy Loxodon"}},{"insert":": Norin leaves, we draw a card. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Future considerations: "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" and "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" are interesting includes as they generate a token on "},{"attributes":{"italic":true},"insert":"each "},{"insert":"upkeep. Current cuts for them would be Angelic Sell-Sword and Vanquish the Horde.\n\n"},{"attributes":{"bold":true},"insert":"Change log"},{"insert":": \n"},{"attributes":{"italic":true},"insert":"June 2026: "},{"insert":"Some experiments. Might revert back on them if I find I miss the cantrip Walls."},{"attributes":{"italic":true},"insert":" "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" out. "},{"insert":{"card-link":"Park Bleater"}},{"insert":" in. We're gonna have some fun with stickers. Added a section to the primer to explain the options. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" out. "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" in. Another copy effect for the triggered abilities of the many 2 or less powered creatures in the deck. If we would end up creating a surplus of tokens, Delney also makes sure they go through swinging. "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":" out. "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" in. More powerful draw. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" out. "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" in. More powerful mana for explosive turns. "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" out. "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" in. Mentor is the weakest card draw engine as it requires 1 mana to get your card. Instead we'll experiment with Kirol. Notes on him are added to the primer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"March 2026"},{"insert":": "},{"insert":{"card-link":"Hero of Bretagard"}},{"insert":" out. "},{"insert":{"card-link":"Tokka & Rahzar, Unsupervised"}},{"insert":" in. While T&R can also serve a role as first strike beater, their main advantage lies in the treasure generation they offer on each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"February 2026"},{"insert":": some major changes to the list and the start of the change log. A lot of the high mana cards were removed in favor of instant speed interaction to protect Norin better (eg "},{"insert":{"card-link":"Noxious Revival"}},{"insert":"). Most of these also happen to make tokens: "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":", "},{"insert":{"card-link":"Artifact Mutation"}},{"insert":", "},{"insert":{"card-link":"Aura Mutation"}},{"insert":", ... Further, I dropped "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" in favor of more T2 ramp and cut "},{"insert":{"card-link":"Elvish Visionary"}},{"insert":" in favor of "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":" and "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" as they are sturdier as blockers. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" is replaced by "},{"insert":{"card-link":"Virulent Emissary"}},{"insert":" as it can deter some attacks and I didn't feel I got the most out of the Guide's pump effect. Finally, "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" is upgraded by "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" as it provides both the Elf and Human type synergies. "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" is replaced by "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" as the enchantment is less easy to remove and naming Human will generate us double triggers as well. Not only for Norin's ETB but also from the other Humans in the list. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The end"},{"insert":". You want to learn how Rocco's story continues after the chaotic live act of Norin? Check out my "},{"insert":{"card-link":"Rocco, Street Chef"}},{"insert":" deck where "},{"attributes":{"link":"https://archidekt.com/decks/20411286/rocco_street_chef_just_a_bit_too_spicy_"},"insert":"he cooks up a burning storm!"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Inspirations"},{"insert":":\nMy version is heavily focused on a grindy game to burn out opponents, while staying alive through lifegain. I've seen other interesting builds that focus heavier on token production and/or midrange combat.\nhttps://moxfield.com/decks/O9ATDcQk4kaGUMFwN1Vxhg (bkBearKnuckleBee - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/GH6Xy_eMgU-Cr7Mu1zghJA (Fluxify - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/U7k-tFQfcESOyqF-tVQ_HQ (Zangrande - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://archidekt.com/decks/14956537 (Morphion - +1/+1 counter focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/rXFUHSLyHUSduvwLe50ZKg (Lechuga Maxima)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/OdYuk-byy0OY13L3CI6SGA (deathriteramen)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/Q24dGkewZUSpGtggD0DKgQ (kalarticus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/Wy8fSYnEaUmk4xpOjTS6Jg (Shaddington - retired)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.35
Rocco, Cabaretti Caterer
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature - Elf Druid
Rocco, Cabaretti Caterer (snc) 332

Commander

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Burn

Qty: 8 Price: $69.88
Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Arbaaz Mir (acr) 46
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (wot) 44
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (cmm) 246
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 242
Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix
Weftstalker Ardent (eoe) 169
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131

Burn

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Copy

Qty: 4 Price: $66.96
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 12
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
Legendary Creature - Vampire Cleric
Kirol, Attentive First-Year (ecl) 231
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (pip) 237

Copy

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Draw

Qty: 9 Price: $115.17
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Irreverent Gremlin
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature - Gremlin
Irreverent Gremlin (dsk) 142
Rumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Creature - Wizard Elf
Rumor Gatherer (clb) 705
Season of Growth
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
Season of Growth (wot) 61
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (bro) 30
Welcoming Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Creature - Vampire
Welcoming Vampire (mkc) 91

Draw

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Land

Qty: 34 (37 w/ MDFC)Price: $306.26
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mm3) 229
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (otc) 271
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (blc) 295
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (znr) 287Cragcrown Pathway // Timbercrown Pathway (znr) 287
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (lcc) 329
Forest
(
: Add
.)
Basic Land - Forest
Forest (dmu) 281
Jetmir's Garden
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Mountain Forest
Jetmir's Garden (snc) 250
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (blc) 314
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 280
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (znr) 288Needleverge Pathway // Pillarverge Pathway (znr) 288
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 297
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 711
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (clb) 361
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 289
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (ltc) 336
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ktk) 249

Land

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Lifegain

Qty: 5 Price: $33.75
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Gala Greeters
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —
• Put a +1/+1 counter on this creature.
• Create a tapped Treasure token.
• You gain 2 life.
Creature - Elf Druid
Gala Greeters (snc) 450
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
,
, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
Legendary Creature - Human Cleric
Liliana the Faultless (fra) 200
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (plst) MM3-24
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (plst) ROE-44

Lifegain

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Protection

Qty: 2 Price: $21.34
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Wirewood Symbiote
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Insect
Wirewood Symbiote (mh3) 288

Protection

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Ramp

Qty: 12 Price: $46.58
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (dsc) 92
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 138
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rvr) 138
Heronblade Elite
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
Creature - Human Warrior
Heronblade Elite (mic) 26
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (mkc) 178
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (lcc) 248
Rose Room Treasurer
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. When you do, this creature deals X damage to any target.
Creature - Warrior Ogre
Rose Room Treasurer (ncc) 51
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Tender Wildguide
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature - Druid Possum
Tender Wildguide (blb) 196
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Tokka & Rahzar, Unsupervised
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
Legendary Creature - Mutant Wolf Turtle
Tokka & Rahzar, Unsupervised (tmc) 28
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 201

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (nph) 118

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Artifact Mutation
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Instant
Artifact Mutation (ncc) 326
Aura Mutation
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Instant
Aura Mutation (scd) 217
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) INV-233
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (c19) 157
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (m3c) 170
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Mardu Woe-Reaper
Whenever this creature or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature - Human Warrior
Mardu Woe-Reaper (frf) 18
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pip) 169
Razorgrass Ambush
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (onc) 89
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (eld) 323
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (mid) 41
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

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Park Bleater
Whenever another creature you own enters, you get
.
,
: You may put a sticker on a creature you own that entered this turn.
Creature - Goat Employee
Park Bleater (unf) 21

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Angelic Sell-Sword
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Creature - Angel Mercenary
Angelic Sell-Sword (otc) 10
Blessed Sanctuary
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
Enchantment
Blessed Sanctuary (j22) 157
Call the Coppercoats
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Instant
Call the Coppercoats (onc) 60
Genesis Chamber
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Artifact
Genesis Chamber (bbd) 235
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Instant
Grand Crescendo (tdc) 118
Warden of the Grove
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature - Hydra
Warden of the Grove (tdm) 351

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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
Legendary Creature - Warrior Kithkin
Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7Brigid, Clachan's Heart // Brigid, Doun's Mind (ecl) 7
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant
Dawn's Truce (blb) 9
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (cmr) 223
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar
Gandalf the White (ltr) 19
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Krosan Grip
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Instant
Krosan Grip (c21) 198
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (moc) 196
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 317Ojer Axonil, Deepest Might // Temple of Power (lci) 317
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (fic) 354
Rockfall Vale
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Rockfall Vale (mid) 266
Saradoc, Master of Buckland
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Legendary Creature - Citizen Halfling
Saradoc, Master of Buckland (ltr) 282
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
Sol Ring
: Add
.
Artifact
Sol Ring (dsc) 94
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Sunpearl Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Creature - Kirin
Sunpearl Kirin (tdm) 29
Wall of Blossoms
Defender
When this creature enters, draw a card.
Creature - Plant Wall
Wall of Blossoms (jmp) 442
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (2x2) 344

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Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Legendary Creature - Human Avatar Ally
Aang, Airbending Master (tle) 74
Ajani's Welcome
Whenever a creature you control enters, you gain 1 life.
Enchantment
Ajani's Welcome (plst) M19-6
Charismatic Conqueror
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Creature - Vampire Soldier
Charismatic Conqueror (lcc) 70
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 10
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem
Illustrious Wanderglyph (lcc) 9
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 394
Prosperous Partnership
When this enchantment enters, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
Enchantment
Prosperous Partnership (ncc) 78
Ranger of Eos
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Creature - Human Soldier Ranger
Ranger of Eos (plst) ALA-21
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Creature - Dryad
Tendershoot Dryad (blc) 242
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24

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Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Enchantment
Aid from the Cowl (moc) 290
Annie Joins Up
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Legendary Enchantment
Annie Joins Up (otj) 191
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mkc) 56
Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium —
: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble
Black Panther, Wakandan King (sld) 1747
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen
Boss's Chauffeur (blc) 137
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (ltc) 298
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (dsc) 162
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (pss1) 235
Clifftop Lookout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Creature - Scout Frog
Clifftop Lookout (blb) 168
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (ltc) 300
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (lcc) 235
Decorated Champion
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Creature - Warrior Elf
Decorated Champion (bbd) 69
Druid of the Anima
: Add
,
, or
.
Creature - Elf Druid
Druid of the Anima (j25) 652
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (scd) 182
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Felidar Guardian
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Felidar Guardian (plst) AER-19
Frodo Baggins
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you.
As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
Legendary Creature - Scout Halfling
Frodo Baggins (ltr) 320
Gallant Citizen
When this creature enters, draw a card.
Creature - Human Citizen
Gallant Citizen (spm) 129
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli.
Whenever Gimli deals combat damage to a player, create a Treasure token.
Legendary Creature - Warrior Dwarf
Gimli of the Glittering Caves (ltc) 434
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (onc) 132
Grinning Ignus
, Return this creature to its owner's hand: Add
. Activate only as a sorcery.
Creature - Elemental
Grinning Ignus (stx) 104
Hero of Bretagard
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature.
As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature - Human Warrior
Hero of Bretagard (khc) 4
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (otc) 303
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (voc) 90
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (c16) 306
Legolas Greenleaf
Reach
Legolas can't be blocked by creatures with power 2 or less.
Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas.
Whenever Legolas deals combat damage to a player, draw a card.
Legendary Creature - Elf Archer
Legolas Greenleaf (ltc) 442
Life of the Party
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Life of the Party (ncc) 48
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)
Whenever a creature you control enters, put a charge counter on this Equipment.
Equip
Artifact - Equipment
Mace of the Valiant (cmm) 41
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (moc) 416
Outpost Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Enchantment
Outpost Siege (clb) 804
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path of Discovery
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Enchantment
Path of Discovery (rix) 142
Phelia, Exuberant Shepherd
Flash
Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
Legendary Creature - Dog
Phelia, Exuberant Shepherd (mh3) 40
Preston, the Vanisher
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
, Sacrifice five Illusions: Exile target nonland permanent.
Legendary Creature - Wizard Rabbit
Preston, the Vanisher (j22) 8
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (afr) 200
Radagast the Brown
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Wizard Avatar
Radagast the Brown (ltr) 184
Radiant Solar
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
Creature - Angel
Radiant Solar (afc) 9
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mh2) 138
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (scd) 205
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Creature - Angel
Restoration Angel (moc) 201
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (2x2) 26
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (plst) MMA-159
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (c16) 317
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (2xm) 325
Samwise Gamgee
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Peasant Halfling
Samwise Gamgee (ltr) 673
Scattered Groves
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Forest
Scattered Groves (mkc) 286
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (pip) 171
Sheltered Thicket
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Mountain Forest
Sheltered Thicket (mkc) 291
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Creature - Scout Cat
Skyknight Squire (fdn) 23
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (cmm) 838
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (2xm) 291
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (mkc) 87
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (who) 310
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (moc) 210
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Teleportation Circle (afr) 39
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (ncc) 315
Terror of the Peaks
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Creature - Dragon
Terror of the Peaks (otj) 149
The Jolly Balloon Man
Haste
,
: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Clown
The Jolly Balloon Man (dsk) 219
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
Legendary Creature - Doctor Time Lord
The War Doctor (who) 452
Three Tree Scribe
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Creature - Druid Frog
Three Tree Scribe (blb) 199
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Creature - Elf Assassin
Virulent Emissary (ecl) 202
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (clb) 815
Whitemane Lion
Flash
When this creature enters, return a creature you control to its owner's hand.
Creature - Cat
Whitemane Lion (dmr) 35
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (moc) 316
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Dog
Yoshimaru, Ever Faithful (nec) 32

Maybeboard

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Stickers

Qty: 11 Price: $18.27
Cool Fluffy Loxodon
— When this permanent leaves the battlefield, draw a card.
— Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
— 4/2
— 5/6
Stickers
Cool Fluffy Loxodon (sunf) 28
Deep-Fried Plague Myr
— Whenever this creature attacks, scry 1.
— Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.
— 4/5
— 8/4
Stickers
Deep-Fried Plague Myr (sunf) 14
Eldrazi Guacamole Tightrope
— Haste
— You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
— 1/4
— 5/3
Stickers
Eldrazi Guacamole Tightrope (sunf) 1
Elemental Time Flamingo
— Exile this permanent: You may cast target nonland card from your graveyard this turn.
— Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
— 1/5
— 5/4
Stickers
Elemental Time Flamingo (sunf) 46
Geek Lotus Warrior
—
: This creature gets +2/+0 until end of turn.
— Whenever a creature enters under your control, this permanent deals 2 damage to target player.
— 4/1
— 3/6
Stickers
Geek Lotus Warrior (sunf) 32
Giant Mana Cake
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "
,
, Sacrifice this artifact: You gain 3 life.")
— When this permanent dies, destroy target nonland permanent.
— 3/3
— 6/2
Stickers
Giant Mana Cake (sunf) 25
Goblin Coward Parade
— Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
— When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
— 2/3
— 8/4
Stickers
Goblin Coward Parade (sunf) 17
Misunderstood Trapeze Elf
— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.
— Hexproof
— 4/2
— 6/6
Stickers
Misunderstood Trapeze Elf (sunf) 5
Playable Delusionary Hydra
—
: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
Stickers
Playable Delusionary Hydra (sunf) 30
Unsanctioned Ancient Juggler
— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
— Indestructible
— 3/2
— 5/4
Stickers
Unsanctioned Ancient Juggler (sunf) 13
Yawgmoth Merfolk Soul
— When this permanent leaves the battlefield, target player discards a card.
— When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.
— 3/3
— 6/5
Stickers
Yawgmoth Merfolk Soul (sunf) 35

Stickers

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Tokens & Extras

Qty: 5 Price: $2.42
Agate Instigator
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
(This token's mana cost is
.)
Creature Token - Rogue Lizard
Agate Instigator (tblc) 20
Beast
Creature Token - Beast
Beast (ttdc) 20
Mercenary
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Creature Token - Mercenary
Mercenary (totj) 10
Myr
Creature Artifact Token - Myr
Myr (ttdc) 30
Spirit
Creature Token - Spirit
Spirit (ttdm) 9

Tokens & Extras

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Deck Info

Deck stats

36 pips - 29 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
18 pips - 16 cards
20 mana - 20 cards
28 pips - 26 cards
27 mana - 27 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Rocco, Cabaretti Caterer"}},{"insert":" is hosting the party of the year and really thought of everything. He only has one problem... The guy he hired to perform tonight has stage fright! He goes by the name of "},{"insert":{"card-link":"Norin the Wary"}},{"insert":". Maybe you've heard of him? While Rocco does a good job of pulling Norin out of the backstage (i.e. "},{"attributes":{"italic":true},"insert":"our library"},{"insert":") by T3 or T4, Norin just keeps on disappearing!\n\nEveryone has heard of the wary Norin that sneaks in and out of play each turn. Imagine what options we create, if we would transform this iconic mono-red commander to a Naya hidden commander!? Set up your value engine and watch your opponents get frustrated as they cannot remove that darn Norin that keeps coming back!\n\n"},{"attributes":{"bold":true},"insert":"What to look for in an opening hand"},{"insert":": \nYou want to be able to fix your colors as quickly as possible and be able to ramp to 4 mana to cast Rocco and fetch Norin. Having a card draw engine in your opening hand is definitely a bonus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"First turns"},{"insert":":\nFix your colors and ramp with 2 cmc spells to cast Rocco and fetch Norin on T3. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast a payoff for Norin if possible to set up your board. This could be a Soul Sister for life gain, a burn piece like "},{"insert":{"card-link":"Impact Tremors"}},{"insert":", ramp like "},{"insert":{"card-link":"Gala Greeters"}},{"insert":", removal like "},{"insert":{"card-link":"Aura Shards"}},{"insert":", a token generator like "},{"insert":{"card-link":"Genesis Chamber"}},{"insert":" or ideally a card draw engine like "},{"insert":{"card-link":"Tocasia's Welcome"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To achieve the above, several lands are flexible on the color they can provide, depending on your opening hand. Pathway lands can be played on either side and "},{"insert":{"card-link":"Starting Town"}},{"insert":" and "},{"insert":{"card-link":"City of Brass"}},{"insert":" are other examples of early game color optimizers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Once Norin is hopping in and out of the battlefield"},{"insert":":\nSit back and accumulate value through all your payoffs. Watch opponents life totals go down as yours goes up. Keep drawing cards to have options available and ramp by never missing a land drop or play further ramp. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Important: don't overcommit to the board! While Norin is notoriously difficult to remove, your board state most certainly can be wiped. Be sure to keep options in your hand to re-deploy if others get removed. While it's tempting to deal 12 damage per turn cycle, 8 can suffice to kill everyone in 5 turns, so keep that last burn pay off in your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep your eyes open for those few things that can remove Norin. Your own removal should be pointed at these dangers to remove them from the board asap OR instant speed interaction can also be used to make Norin disappear when a fatal activated or triggered ability is on the stack. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removal through activated abilities (eg "},{"insert":{"card-link":"Prodigal Sorcerer"}},{"insert":")"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Removal through triggered abilities (eg "},{"insert":{"card-link":"Ravenous Chupacabra"}},{"insert":") "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Stifle"}},{"insert":" effects that prevent him from leaving the board"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"End-the-turn-effects that prevent Norin from returning from exile (eg "},{"insert":{"card-link":"Sundial of the Infinite"}},{"insert":"). "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Static abilities that reduce a creatures toughness (eg "},{"insert":{"card-link":"Elesh Norn, Grand Cenobite"}},{"insert":") "},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"A lot of interaction also makes tokens. If people threaten to kill you, your board or Norin, cast a loaded "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":" at instant speed and see if they survive all the burn triggers on the stack!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"People will start attacking you to kill you. Tokens and lifegain are your friends here. This deck likes to grind it out until only Norin stands as victor!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Notable cards & interactions"},{"insert":":\n"},{"insert":{"card-link":"Wirewood Symbiote"}},{"insert":" is a very special card in the deck. It can pull our commander back to hand to tutor for something else without having to worry about commander tax. On the other hand, people will be reluctant to attack into Rocco as they know you will just tutor for something bad for them anyway. Later in the game the best tutor target would be "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":". If you don't play out all your burn on the board, he will remain an indestructible enchantment making your opponents life miserable with at least 2 damage per turn. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note that some people pilot the deck in such a way that they first get Wirewood Symbiote T3 and then Norin on T4 on Rocco's second cast from hand. This way they play a more tutor heavy game where Rocco is bounced and recast to deploy the game pieces you need at any given time. Wirewood can always be activated in response to removal to recover Rocco. Just be sure to include "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" to the deck to recover Wirewood if necessary then. I personally prefer to play the faster T3 Rocco and accumulate value naturally, playing a grindier game where I can always redeploy the next value piece if something gets removed. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you have "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" in your opening hand it's worth casting him before Rocco and postponing the T3 Norin entry. Because if Kirol's on the field and you cast Rocco, you can tap both these creatures in response to Rocco's ETB to get both Norin and Wirewood Symbiote."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Saltskitter"}},{"insert":" can serve as a Norin copy that's equally hard to remove, although his self-exiling effect isn't as easily to trigger. Therefore timing is essential. At the end of each turn, stack the effects so that Saltskitter enters first, followed by Norin. This triggers Saltskitter immediately, making him disappear until the end of the next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Molten Echoes"}},{"insert":" is run over "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" (who appears in most list) as the enchantment is less easy to remove, it's one mana cheaper and naming Human will generate us double triggers as well. Not only for Norin's ETB but also from the other Humans in the list ("},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":", "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":", ...). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Yes, this deck plays "},{"insert":{"card-link":"Farewell"}},{"insert":". It's my only deck I play it in because it doesn't extend the game's duration. On the contrary, you wisely choose which threats to remove from opponents' board and you make sure you keep your value pieces or cast something from hand afterwards. Norin gets exiled on cast of Farewell and re-enters end of turn to continue the shenanigans before opponents can rebuild."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Rule zero conversation: we play the legal Unfinity "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Sticker"},"insert":"sticker sheets"},{"insert":" now! You find the 10 sticker sheets I use in the decklist. Reminder: you choose 3 sheets at random at the beginning of the game. "},{"insert":{"card-link":"Park Bleater"}},{"insert":" gathers tickets at immense speed in this deck and after one turn cycle we can make Norin even a little more broken by putting a sticker on him that sticks with him even in & out of exile. The sheets you hope to pick:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Yawgmoth Merfolk Soul"}},{"insert":": THE best option. Every turn target opponents discards OR we get "},{"attributes":{"italic":true,"bold":true},"insert":"5 "},{"insert":"creature tokens "},{"attributes":{"italic":true},"insert":"per turn"},{"insert":". This will burn the table out in no time."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Deep-Fried Plague Myr"}},{"insert":": Norin is now his own "},{"insert":{"card-link":"Aura Shards"}},{"insert":"."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cool Fluffy Loxodon"}},{"insert":": Norin leaves, we draw a card. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"..."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Future considerations: "},{"insert":{"card-link":"Tendershoot Dryad"}},{"insert":" and "},{"insert":{"card-link":"Illustrious Wanderglyph"}},{"insert":" are interesting includes as they generate a token on "},{"attributes":{"italic":true},"insert":"each "},{"insert":"upkeep. Current cuts for them would be Angelic Sell-Sword and Vanquish the Horde.\n\n"},{"attributes":{"bold":true},"insert":"Change log"},{"insert":": \n"},{"attributes":{"italic":true},"insert":"June 2026: "},{"insert":"Some experiments. Might revert back on them if I find I miss the cantrip Walls."},{"attributes":{"italic":true},"insert":" "},{"insert":{"card-link":"Sunpearl Kirin"}},{"insert":" out. "},{"insert":{"card-link":"Park Bleater"}},{"insert":" in. We're gonna have some fun with stickers. Added a section to the primer to explain the options. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" out. "},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" in. Another copy effect for the triggered abilities of the many 2 or less powered creatures in the deck. If we would end up creating a surplus of tokens, Delney also makes sure they go through swinging. "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":" out. "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" in. More powerful draw. "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" out. "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" in. More powerful mana for explosive turns. "},{"insert":{"card-link":"Mentor of the Meek"}},{"insert":" out. "},{"insert":{"card-link":"Kirol, Attentive First-Year"}},{"insert":" in. Mentor is the weakest card draw engine as it requires 1 mana to get your card. Instead we'll experiment with Kirol. Notes on him are added to the primer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"March 2026"},{"insert":": "},{"insert":{"card-link":"Hero of Bretagard"}},{"insert":" out. "},{"insert":{"card-link":"Tokka & Rahzar, Unsupervised"}},{"insert":" in. While T&R can also serve a role as first strike beater, their main advantage lies in the treasure generation they offer on each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"February 2026"},{"insert":": some major changes to the list and the start of the change log. A lot of the high mana cards were removed in favor of instant speed interaction to protect Norin better (eg "},{"insert":{"card-link":"Noxious Revival"}},{"insert":"). Most of these also happen to make tokens: "},{"insert":{"card-link":"Grand Crescendo"}},{"insert":", "},{"insert":{"card-link":"Artifact Mutation"}},{"insert":", "},{"insert":{"card-link":"Aura Mutation"}},{"insert":", ... Further, I dropped "},{"insert":{"card-link":"Wood Elves"}},{"insert":" and "},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" in favor of more T2 ramp and cut "},{"insert":{"card-link":"Elvish Visionary"}},{"insert":" in favor of "},{"insert":{"card-link":"Wall of Blossoms"}},{"insert":" and "},{"insert":{"card-link":"Wall of Omens"}},{"insert":" as they are sturdier as blockers. "},{"insert":{"card-link":"Guide of Souls"}},{"insert":" is replaced by "},{"insert":{"card-link":"Virulent Emissary"}},{"insert":" as it can deter some attacks and I didn't feel I got the most out of the Guide's pump effect. Finally, "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" is upgraded by "},{"insert":{"card-link":"Chomping Changeling"}},{"insert":" as it provides both the Elf and Human type synergies. "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" is replaced by "},{"insert":{"card-link":"Molten Echoes"}},{"insert":" as the enchantment is less easy to remove and naming Human will generate us double triggers as well. Not only for Norin's ETB but also from the other Humans in the list. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"The end"},{"insert":". You want to learn how Rocco's story continues after the chaotic live act of Norin? Check out my "},{"insert":{"card-link":"Rocco, Street Chef"}},{"insert":" deck where "},{"attributes":{"link":"https://archidekt.com/decks/20411286/rocco_street_chef_just_a_bit_too_spicy_"},"insert":"he cooks up a burning storm!"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Inspirations"},{"insert":":\nMy version is heavily focused on a grindy game to burn out opponents, while staying alive through lifegain. I've seen other interesting builds that focus heavier on token production and/or midrange combat.\nhttps://moxfield.com/decks/O9ATDcQk4kaGUMFwN1Vxhg (bkBearKnuckleBee - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/GH6Xy_eMgU-Cr7Mu1zghJA (Fluxify - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/U7k-tFQfcESOyqF-tVQ_HQ (Zangrande - token focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://archidekt.com/decks/14956537 (Morphion - +1/+1 counter focus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/rXFUHSLyHUSduvwLe50ZKg (Lechuga Maxima)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/OdYuk-byy0OY13L3CI6SGA (deathriteramen)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://www.moxfield.com/decks/Q24dGkewZUSpGtggD0DKgQ (kalarticus)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"https://moxfield.com/decks/Wy8fSYnEaUmk4xpOjTS6Jg (Shaddington - retired)"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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