1.1k views13 months ago
Commander
Size: 100Salt sum: 51.51
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MTG_Savant

1.1k views13 months ago
Commander
Size: 100Salt sum: 51.51

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Atraxa, Praetors' Voice
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Angel Horror Phyrexian
Atraxa, Praetors' Voice (2xm) 190

Commander

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (cm2) 172
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (2x2) 138
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
: Add X mana of any one color, where X is this creature's power.
Creature - Spirit
Kami of Whispered Hopes (mom) 196
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (lcc) 245
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Sol Ring
: Add
.
Artifact
Sol Ring (mkc) 237
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (tdc) 333
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209

1) Ramp

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Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (mkc) 166
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Ezuri, Stalker of Spheres
When Ezuri enters, you may pay
. If you do, proliferate twice.
Whenever you proliferate, draw a card.
Legendary Creature - Warrior Elf Phyrexian
Ezuri, Stalker of Spheres (one) 201
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (cmr) 445
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (lcc) 254
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (eoc) 47
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

2) Draw / Advantage

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Arwen, Mortal Queen
Arwen enters with an indestructible counter on her.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Legendary Creature - Elf Noble
Arwen, Mortal Queen (ltr) 193
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (uma) 201
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Lightshield Array
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
Enchantment
Invasion of Gobakhan // Lightshield Array back (mom) 22Invasion of Gobakhan // Lightshield Array back (mom) 22
Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Mutant Frog
Plaxcaster Frogling (c21) 226
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237

3) Protection

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Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (plst) CMD-182
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (eoc) 45
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (2xm) 306

4) Removal / Interaction

(Ctrl to add secondary)
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Legendary Creature - Human Elf Noble
Aragorn and Arwen, Wed (ltr) 287
Arwen, Weaver of Hope
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
Legendary Creature - Elf Noble
Arwen, Weaver of Hope (ltc) 118
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (j22) 38
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Enchantment
Brokers Ascendancy (snc) 170
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (jmp) 95
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (c21) 189
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Creature - Rhino
Loyal Guardian (c18) 31
Master Biomancer
Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.
Creature - Wizard Elf
Master Biomancer (c21) 224
Mikaeus, the Lunarch
Mikaeus enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Cleric
Mikaeus, the Lunarch (moc) 197
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (mom) 198

5) Counter Jumpstart

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Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (moc) 320
Corpsejack Menace
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Creature - Fungus
Corpsejack Menace (cm2) 152
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (lcc) 240
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Grateful Apparition
Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Spirit
Grateful Apparition (cmm) 824
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (plst) M14-181
Sovereign Okinec Ahau
Ward

Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Legendary Creature - Cat Noble
Sovereign Okinec Ahau (lci) 240
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 62
Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Tekuthal, Inquiry Dominus (one) 71
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (cm2) 52
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199

6) Proliferate Effects

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Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (2xm) 156
Glistening Oil
Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Glistening Oil (nph) 62
Herald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
Creature - Warrior Merfolk
Herald of Secret Streams (xln) 59
Phyresis
Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchantment - Aura
Phyresis (mbs) 49
Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment
Simic Ascendancy (lcc) 288
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123

7) Finishers

(Ctrl to add secondary)
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 321
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (znc) 124
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 278
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (moc) 406
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Indatha Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Forest
Indatha Triome (iko) 248
Island
(
: Add
.)
Basic Land - Island
Island (kld) 254
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Llanowar Reborn
This land enters tapped.
: Add
.
Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Land
Llanowar Reborn (lcc) 341
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (cmr) 721
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (c21) 306
Plains
(
: Add
.)
Basic Land - Plains
Plains (thb) 279
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (thb) 283
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (mh1) 249
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

9) Lands

(Ctrl to add secondary)
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (cc2) 4
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (fdn) 232

Swap Options

(Ctrl to add secondary)
Bird
Flying
Creature Token - Bird
Bird (teoc) 3

Tokens & Extras

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Deck Info

Deck stats

16 pips - 15 cards
19 mana - 19 cards
19 pips - 17 cards
20 mana - 20 cards
6 pips - 5 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 11 cards
45 pips - 35 cards
23 mana - 23 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"⚙️ Core Philosophy"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"This Atraxa build represents controlled inevitability."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Instead of racing infinite combos or stax locks, it wins by stacking small, multiplying advantages — every creature, every enchantment, and every proliferate trigger pushing the board toward critical mass."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck’s early focus is speed and stability (early ramp, perfect color fixing), the midgame is engine assembly (proliferate and counter-doublers), and the endgame is overwhelming pressure — either through combat, Infect, or triggered win conditions."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"It is tuned to compete with high-power tables, while keeping gameplay interactive and enjoyable."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Gameplan by Phase"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3): Setup & Ramp"},{"insert":"\n\nPrioritize color fixing and acceleration (Nature’s Lore, Bloom Tender, Talismans, Three Visits)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep one proliferate or draw engine in hand if possible (Evolution Sage, Fathom Mage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key early creatures with Heroic Intervention or counter magic if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Reach 4 mana with all colors online by turn 3."},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–6): Proliferate and Value Engine Online"},{"insert":"\n\nCast Atraxa ideally turn 4 or earlier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Follow with proliferate engines (Evolution Sage, Flux Channeler, Tekuthal)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy cards like Brokers Ascendancy or Agatha’s Soul Cauldron to multiply growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maintain protection layer (Teferi’s Protection, Invasion of Gobakhan, Heroic Intervention)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Keep Atraxa alive for 2+ turns — each upkeep and end step trigger doubles your advantage."},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 6+): Exponential Scaling & Win Push"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Once proliferate loops begin, you’ll quickly reach absurd board states:"},{"insert":"\n\n+1/+1 counters on every creature doubling every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate stacking +1/+1 counters and Simic Ascendancy, or infect triggers - if you use those finisher paths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents finding removal or outright wraths is futile — one turn cycle of Atraxa proliferate engine shell usually equals a new board jumpstart, with plenty of protections spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Turn overwhelming growth into victory through combat, Infect, or Ascendancy trigger."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚔️ Primary Win Conditions"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Win Path => Description:"},{"insert":"\n\n1️⃣ Combat Overrun \n=> Creatures like Kalonian Hydra, Vorinclex, Monstrous Raider, and Champion of Lambholt multiply counters to lethal power levels. Atraxa and her army simply swing for 40+.\n\n2️⃣ Infect Kill \n=> Triumph of the Hordes, Phyresis and Glistening Oil allow instant one-shot kills. With proliferate triggers, infect counters become lethal very soon.\n\n3️⃣ Simic Ascendancy Auto-Win\n=> The deck frequently places 20+ counters on permanents. Simic Ascendancy wins automatically once it has 20 growth counters at your upkeep.\n\n4️⃣ Incremental Advantage → Scoop \n=> In many games, opponents simply cannot outscale the proliferate engines. Once you have 3–4 value permanents and Atraxa on board, you dominate draw, board, and tempo.\n\n\n\n"},{"attributes":{"bold":true},"insert":"💠 Key Synergies"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Category => Cards => Function:"},{"insert":"\n\n> Proliferate Engines => Atraxa, Evolution Sage, Flux Channeler, Tekuthal, Grateful Apparition, Thrummingbird => Core growth accelerants.\n> Doublers & Counters => Vorinclex, Corpsejack Menace, Conclave Mentor => Double your growth rate and lifegain from counters.\n> Draw Engines => Rhystic Study, Mystic Remora, Fathom Mage, Tribute to the World Tree, Rishkar’s Expertise => Sustain card flow and keep momentum.\n> Protection & Recovery => Heroic Intervention, Teferi’s Protection, Invasion of Gobakhan // Lightshield Array => Keep Atraxa and engines alive through wipes.\n> Utility & Scaling => Brokers Ascendancy, Agatha’s Soul Cauldron, Gavony Township, Karn’s Bastion => Incremental counter production and proliferate redundancy.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧱 Ramp & Mana Base Core"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ramp Type => Examples => Notes:"},{"insert":"\n\n> Two-Mana Rocks => Talisman of Curiosity, Talisman of Progress => Early fixing for U/G/W.\n> Green Land Ramp => Nature’s Lore, Three Visits, Farseek => Fetches shocks or triomes (Forest-type).\n> Mana Dorks / Hybrids => Bloom Tender, Conclave Mentor => Scale with counters and proliferate.\n> Average Land Quality => 36 lands, 80–85% untapped early, perfect color balance. => Competitive-level consistency.\n\nThe mana base is the deck’s quiet powerhouse — 10 fetches, 4 shocks, 2 triomes, 5 rainbow lands, and key synergy lands (Gavony Township, Karn’s Bastion, Opal Palace, Llanowar Reborn, Rogue’s Passage).\nIt supports turn-4 Atraxa in 95%+ of hands.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Protection Core"},{"insert":"\n\nHeroic Intervention — protects board from wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection — total phasing protection, life safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Gobakhan // Lightshield Array — taxes an opponent and then shields your entire team with +1/+1 counter jumpstart benefit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Monstrous Raider — not only doubles your counters but also neuters enemy planeswalkers and counter synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Draw & Card Advantage Core"},{"insert":"\n\nMystic Remora – early-game tax draw; perfect opening hand card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study – mid-game inevitability engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage – scales with proliferate; often draws 4+ cards per cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tribute to the World Tree – automatic draw/filtering for every creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rishkar’s Expertise – huge burst draw that converts into a free cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ezuri, Claw of Progress – passive card advantage from experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Every turn Atraxa survives becomes another full hand’s worth of advantage."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚰️ Interaction & Removal Core"},{"insert":"\n\nSwords to Plowshares / Path to Exile – efficient spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aura Shards – versatile, repeatable and efficient answer to any enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista – can tactically spot eliminate enemy creatures or deliver the last damage points to opponents. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Drain / Swan Song – minimal counter suite for protecting key turns and key pieces of opponents infringing on your game plans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🌿 Utility Lands"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Land => Function:"},{"insert":"\n\n> Karn’s Bastion => Repeatable proliferate engine.\n> Gavony Township => Global +1/+1 counter scaling.\n> Opal Palace => Fixing and adds counters to Atraxa.\n> Llanowar Reborn => Graft synergy — jumpstarts counters on every new creature.\n> Rogue’s Passage => Finisher — make a massive creature unblockable.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Swap Options (Meta Flex)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Card => Use Case:"},{"insert":"\n\n> Phyrexian Arena => For control / grindy metas — slow but inevitable draw engine.\n> Scavenging Ooze => For graveyard-heavy or recursion decks — lifegain + counter synergy.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🏆 Win Condition Summary"},{"insert":"\n\nExponential Counter Scaling → Combat Overrun ==> Champion of Lambholt, Kalonian Hydra, and Vorinclex make your board swing lethal in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infect Kill Line ==> Triumph of the Hordes or Glistening Oil turns a wide or tall board into instant lethality — one hit = death, proliferate finishes the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Simic Ascendancy Victory Trigger ==> You’ll often exceed 20 growth counters naturally; proliferate locks it in next upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unstoppable Snowball ==> If Atraxa survives three turns with 2+ engines in play, you win by inevitability. Opponents will scoop once they realize they can’t keep up with exponential growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Play Patterns & Tips"},{"insert":"\n\nIdeally don’t cast Atraxa into open mana if you don't have to and have no protection or interaction — she’s usually going to be the most high-value target creature at most instances."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attempt a sequence of ramp first → protection second → engines third → Atraxa last."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"💬 Closing Words"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"This Atraxa list represents refined power — a midrange masterpiece where every permanent contributes to an unstoppable evolutionary chain. It’s about becoming inevitable by overwhelming growth."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Every upkeep is momentum. Every proliferate is acceleration. Every counter is destiny."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Until Atraxa and minions devour!"},{"insert":"\n"}]}
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