MTG_Savant
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Commander
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Commander
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1) Ramp
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

2) Draw / Advantage
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Arwen, Mortal Queen
Arwen enters with an indestructible counter on her.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Legendary Creature - Elf Noble

Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Mutant Frog

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

3) Protection
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4) Removal / Interaction
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Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

5) Counter Jumpstart
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Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Tekuthal, Inquiry Dominus
Flying
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
If you would proliferate, proliferate twice instead.
, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian

6) Proliferate Effects
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Simic Ascendancy
: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.
At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Enchantment

7) Finishers
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9) Lands
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Swap Options
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"⚙️ Core Philosophy"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"This Atraxa build represents controlled inevitability."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Instead of racing infinite combos or stax locks, it wins by stacking small, multiplying advantages — every creature, every enchantment, and every proliferate trigger pushing the board toward critical mass."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The deck’s early focus is speed and stability (early ramp, perfect color fixing), the midgame is engine assembly (proliferate and counter-doublers), and the endgame is overwhelming pressure — either through combat, Infect, or triggered win conditions."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"It is tuned to compete with high-power tables, while keeping gameplay interactive and enjoyable."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Gameplan by Phase"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Early Game (Turns 1–3): Setup & Ramp"},{"insert":"\n\nPrioritize color fixing and acceleration (Nature’s Lore, Bloom Tender, Talismans, Three Visits)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep one proliferate or draw engine in hand if possible (Evolution Sage, Fathom Mage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect key early creatures with Heroic Intervention or counter magic if necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Reach 4 mana with all colors online by turn 3."},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Mid Game (Turns 4–6): Proliferate and Value Engine Online"},{"insert":"\n\nCast Atraxa ideally turn 4 or earlier."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Follow with proliferate engines (Evolution Sage, Flux Channeler, Tekuthal)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy cards like Brokers Ascendancy or Agatha’s Soul Cauldron to multiply growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maintain protection layer (Teferi’s Protection, Invasion of Gobakhan, Heroic Intervention)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Keep Atraxa alive for 2+ turns — each upkeep and end step trigger doubles your advantage."},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"Late Game (Turns 6+): Exponential Scaling & Win Push"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Once proliferate loops begin, you’ll quickly reach absurd board states:"},{"insert":"\n\n+1/+1 counters on every creature doubling every turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Proliferate stacking +1/+1 counters and Simic Ascendancy, or infect triggers - if you use those finisher paths."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents finding removal or outright wraths is futile — one turn cycle of Atraxa proliferate engine shell usually equals a new board jumpstart, with plenty of protections spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🎯 Goal: Turn overwhelming growth into victory through combat, Infect, or Ascendancy trigger."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚔️ Primary Win Conditions"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Win Path => Description:"},{"insert":"\n\n1️⃣ Combat Overrun \n=> Creatures like Kalonian Hydra, Vorinclex, Monstrous Raider, and Champion of Lambholt multiply counters to lethal power levels. Atraxa and her army simply swing for 40+.\n\n2️⃣ Infect Kill \n=> Triumph of the Hordes, Phyresis and Glistening Oil allow instant one-shot kills. With proliferate triggers, infect counters become lethal very soon.\n\n3️⃣ Simic Ascendancy Auto-Win\n=> The deck frequently places 20+ counters on permanents. Simic Ascendancy wins automatically once it has 20 growth counters at your upkeep.\n\n4️⃣ Incremental Advantage → Scoop \n=> In many games, opponents simply cannot outscale the proliferate engines. Once you have 3–4 value permanents and Atraxa on board, you dominate draw, board, and tempo.\n\n\n\n"},{"attributes":{"bold":true},"insert":"💠 Key Synergies"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Category => Cards => Function:"},{"insert":"\n\n> Proliferate Engines => Atraxa, Evolution Sage, Flux Channeler, Tekuthal, Grateful Apparition, Thrummingbird => Core growth accelerants.\n> Doublers & Counters => Vorinclex, Corpsejack Menace, Conclave Mentor => Double your growth rate and lifegain from counters.\n> Draw Engines => Rhystic Study, Mystic Remora, Fathom Mage, Tribute to the World Tree, Rishkar’s Expertise => Sustain card flow and keep momentum.\n> Protection & Recovery => Heroic Intervention, Teferi’s Protection, Invasion of Gobakhan // Lightshield Array => Keep Atraxa and engines alive through wipes.\n> Utility & Scaling => Brokers Ascendancy, Agatha’s Soul Cauldron, Gavony Township, Karn’s Bastion => Incremental counter production and proliferate redundancy.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧱 Ramp & Mana Base Core"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Ramp Type => Examples => Notes:"},{"insert":"\n\n> Two-Mana Rocks => Talisman of Curiosity, Talisman of Progress => Early fixing for U/G/W.\n> Green Land Ramp => Nature’s Lore, Three Visits, Farseek => Fetches shocks or triomes (Forest-type).\n> Mana Dorks / Hybrids => Bloom Tender, Conclave Mentor => Scale with counters and proliferate.\n> Average Land Quality => 36 lands, 80–85% untapped early, perfect color balance. => Competitive-level consistency.\n\nThe mana base is the deck’s quiet powerhouse — 10 fetches, 4 shocks, 2 triomes, 5 rainbow lands, and key synergy lands (Gavony Township, Karn’s Bastion, Opal Palace, Llanowar Reborn, Rogue’s Passage).\nIt supports turn-4 Atraxa in 95%+ of hands.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Protection Core"},{"insert":"\n\nHeroic Intervention — protects board from wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Teferi’s Protection — total phasing protection, life safety."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Invasion of Gobakhan // Lightshield Array — taxes an opponent and then shields your entire team with +1/+1 counter jumpstart benefit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vorinclex, Monstrous Raider — not only doubles your counters but also neuters enemy planeswalkers and counter synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Draw & Card Advantage Core"},{"insert":"\n\nMystic Remora – early-game tax draw; perfect opening hand card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study – mid-game inevitability engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fathom Mage – scales with proliferate; often draws 4+ cards per cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tribute to the World Tree – automatic draw/filtering for every creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rishkar’s Expertise – huge burst draw that converts into a free cast."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ezuri, Claw of Progress – passive card advantage from experience counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Every turn Atraxa survives becomes another full hand’s worth of advantage."},{"insert":"\n\n\n\n"},{"attributes":{"bold":true},"insert":"⚰️ Interaction & Removal Core"},{"insert":"\n\nSwords to Plowshares / Path to Exile – efficient spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aura Shards – versatile, repeatable and efficient answer to any enchantment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Walking Ballista – can tactically spot eliminate enemy creatures or deliver the last damage points to opponents. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Drain / Swan Song – minimal counter suite for protecting key turns and key pieces of opponents infringing on your game plans."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🌿 Utility Lands"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Land => Function:"},{"insert":"\n\n> Karn’s Bastion => Repeatable proliferate engine.\n> Gavony Township => Global +1/+1 counter scaling.\n> Opal Palace => Fixing and adds counters to Atraxa.\n> Llanowar Reborn => Graft synergy — jumpstarts counters on every new creature.\n> Rogue’s Passage => Finisher — make a massive creature unblockable.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧩 Swap Options (Meta Flex)"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Card => Use Case:"},{"insert":"\n\n> Phyrexian Arena => For control / grindy metas — slow but inevitable draw engine.\n> Scavenging Ooze => For graveyard-heavy or recursion decks — lifegain + counter synergy.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🏆 Win Condition Summary"},{"insert":"\n\nExponential Counter Scaling → Combat Overrun ==> Champion of Lambholt, Kalonian Hydra, and Vorinclex make your board swing lethal in one turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Infect Kill Line ==> Triumph of the Hordes or Glistening Oil turns a wide or tall board into instant lethality — one hit = death, proliferate finishes the rest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Simic Ascendancy Victory Trigger ==> You’ll often exceed 20 growth counters naturally; proliferate locks it in next upkeep."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Unstoppable Snowball ==> If Atraxa survives three turns with 2+ engines in play, you win by inevitability. Opponents will scoop once they realize they can’t keep up with exponential growth."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🧠 Play Patterns & Tips"},{"insert":"\n\nIdeally don’t cast Atraxa into open mana if you don't have to and have no protection or interaction — she’s usually going to be the most high-value target creature at most instances."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attempt a sequence of ramp first → protection second → engines third → Atraxa last."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"💬 Closing Words"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"This Atraxa list represents refined power — a midrange masterpiece where every permanent contributes to an unstoppable evolutionary chain. It’s about becoming inevitable by overwhelming growth."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Every upkeep is momentum. Every proliferate is acceleration. Every counter is destiny."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Until Atraxa and minions devour!"},{"insert":"\n"}]}
























































































