MTG_Savant
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Commander
Size: 100Salt sum: 41.49
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Commander
Kenrith, the Returned King
: All creatures gain trample and haste until end of turn.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
: Put a +1/+1 counter on target creature.
: Target player gains 5 life.
: Target player draws a card.
: Put target creature card from a graveyard onto the battlefield under its owner's control.
Legendary Creature - Human Noble

Commander
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0) Companion
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

0) Companion
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1) Ramp
Alabaster Host Intercessor
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Samurai Phyrexian

Injector Crocodile
When this creature dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Crocodile Phyrexian

Tidal Terror
Whenever this creature attacks, you may tap two other untapped creatures you control. If you do, this creature can't be blocked this turn.
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature - Octopus

Twisted Abomination
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature - Zombie Mutant

1) Ramp
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2) Draw / Advantage
2) Draw / Advantage
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3) Protection
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

3) Protection
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4) Removal / Interaction
4) Removal / Interaction
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5) Cycling Fodder
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, create two Treasure tokens.
Legendary Creature - Demon Avatar

5) Cycling Fodder
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6) Recursion Finishers
6) Recursion Finishers
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7) Infinite Combo Finishers
Agatha of the Vile Cauldron
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Legendary Creature - Human Warlock

7) Infinite Combo Finishers
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8) Tutors
8) Tutors
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9) Lands
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

9) Lands
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Swap Options
Swap Options
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"🎯 Deck Identity"},{"insert":"\n\nThis is an Optimised build of Kenrith, the Returned King with Zirda, the Dawnwaker as companion.\n\nCore engine: cycling and transmute effects dig through the deck while filling the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Primary win lines: infinite mana with Composite Golem/Prize Pig + Kenrith + Zirda effect or Basalt Monolith/Zirda effect + Walking Ballista/Decree of Justice + Zirda effect or mass reanimation effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Playstyle: appear nonthreatening in early turns while quietly setting up; explode in midgame with either a combo or a mass reanimate finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"⚡ Average CMC"},{"insert":"\n\nRaw average casting costs: 4.0 cmc (looks clunky on surface)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Realistic average costs: 2.4 cmc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cycling engine: 24 nonland permanents with cycling + 8 cycling lands + 2 creatures with transmute → 34 churn pieces total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This makes the deck operate at a sleek curve while still holding haymaker reanimation targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🔄 Core Engines"},{"insert":"\n\nCycling: churn through deck, put creatures in graveyard, dig for Living Death / tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Transmute (Drift, Dimir): tutor engines that double as blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors (8): Entomb, Buried Alive, Jarad’s Orders, Fauna Shaman, etc. keep combo consistent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zirda: cost reduction for Kenrith and utility permanents, part of infinite loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"⚔️ Win Conditions"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"1. Infinite Mana → Outlet"},{"insert":"\n\nPieces: Composite Golem + Kenrith + Zirda (or Zirda clone like Biomancer’s Familiar/Agatha)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana loop: Sac Golem for WUBRG and use Zirda discount + Kenrith to reanimate Golem for {3}, then repeat = infinite mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Outlets: Kenrith = opponent mill & REDUNDANCIES --> Walking Ballista = ping table & Decree of Justice (cycled) → infinite soldier tokens & Staff of Domination → infinite draw into reanimate board into swing for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"2. Mass Reanimation"},{"insert":"\n\nLiving Death – boardwipe + one-sided reanimate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Living End – cheap cascade outlet into same effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rise of the Dark Realms – ultimate finisher, steals every graveyard for certain lethal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Protection & Interaction"},{"insert":"\n\nThe deck runs 10 dedicated pieces of protection:\n\nCountershield: Swan Song, An Offer You Can’t Refuse, Stormtamer, Glen Elendra, Spellskite."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board shields: Dauntless Escort, Selfless Spirit, Soul of New Phyrexia."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stack tricks: Veil of Summer, Silence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combined, they let you force through a Living Death or protect Kenrith/Zirda from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval suite includes Akroma’s Vengeance (hard reset + cycling utility) alongside counter/disruption.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🧭 Play Patterns"},{"insert":"\n\nEarly game (T1–3): landcycling, small artifact ramp, cheap cycling to set up graveyard. Play innocent, look like durdle value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midgame (T4–6): tutor for Composite Golem and attempt combo or pile fatties in graveyard. Protect graveyard from hate, hold interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Endgame (T5–7): If path is open, drop Living Death/End for overwhelming board. If opponents hold wipes, pivot to infinite mana combo with Ballista/Decree."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck shines by switching gears: opponents often prepare for one plan (combo or graveyard), not both.\n\n\n\n"},{"attributes":{"bold":true},"insert":"🔄 Swap Options (Meta Flex)"},{"insert":"\n\nKami of False Hope → vs aggro/combat decks (Najeela, Yuriko, Isshin)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tormod’s Cryptkeeper → vs graveyard-focused commanders (Meren, Muldrotha, Chainer, Kess)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spectacular Spider-Man → vs removal/control heavy decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSilence or a low-impact cycler is the usual cut in those matchups.\n\n\n\n"},{"attributes":{"bold":true},"insert":"📊 Deck Analytics"},{"insert":"\n\nCards: 98 + Kenrith + Zirda companion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands: 37 (19 rainbow sources, stable 5c fixing)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ramp: 14 (heavy on landcycling for consistency)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors: 8 (entomb effects, Fauna Shaman, transmute)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Churn: 34 (26 cyclers + 2 transmutes + 6 cycling lands)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protection: 10."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion bombs: 3 (Living Death, Living End, Rise)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite outlets: 3 (Ballista, Decree, Staff)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldfish win speed: Turn 5–6 average, sometimes Turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n\n"},{"attributes":{"bold":true},"insert":"🎯 Power Level"},{"insert":"\n\nOn a 1–5 scale (5 = cEDH):\n\nThis deck is a 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faster and more consistent than high-power EDH (3)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not quite 5: it won’t reliably race turn-2/3 Oracle consult or Ad Nauseam turbo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thrives in pods where average goldfish is Turn 4–6."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

























































































