MuluMulu
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Commander
Size: 100Salt sum: 35.16
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Minthara, Merciless Soul
Minthara has ward , where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Legendary Creature - Cleric Elf

Anthem
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Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Clones
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Counters
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Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Drain
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Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Draw
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Land
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Etchings of the Chosen
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creatures you control of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchantment

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Protection
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Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Ramp
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Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Return Upon the Tide
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Viconia, Drow Apostate
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Cleric Elf

Recursion
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Elvish Dreadlord
Deathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elf Zombie

Removal
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Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Nadier, Agent of the Duskenel
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Warrior Elf

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"So for this challenge, I bring a 'weird idea when you press a random commander button 50 times' ;):"},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"The Ever-changing ´Dane with all his... elf friends?!"},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"Yes, you read that right: 'Esper Elf Ball.'"},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"Unusual and not inherently powerful, but it still packs a surprising punch in an aristocratic shell."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"The deck contains only Elf creatures, some shapeshifters ('Elves'), and the commander."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"The commander isn’t inherently “useful” for the rest of the deck, no real synergy with elves (unfortunately he’s only a shapeshifter but not a changeling), but he’s perfect for staying unnoticed on the battlefield, being a safe button for important creatures, and can be your sacrifice outlet to start your Aristocrats stuff ;)."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"The deck can also work without the commander: "},{"attributes":{"background":"#ebf6ff","color":"#005ba1","link":"https://scryfall.com/card/2x2/309/nim-deathmantle"},"insert":"Nim-Deathmantle"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":" +"},{"attributes":{"background":"#ebf6ff","color":"#005ba1","link":"https://scryfall.com/card/mh3/275/nadiers-nightblade"},"insert":" pinger creature"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":" + "},{"attributes":{"background":"#ebf6ff","color":"#005ba1","link":"https://scryfall.com/card/cmm/368/ashnods-altar"},"insert":"Ashnod’s Altar"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":" (sacrifice"},{"attributes":{"background":"#ebf6ff","color":"#005ba1","link":"https://scryfall.com/card/cmr/135/nadier-agent-of-the-duskenel"},"insert":" token generator elf"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":" -> generate tokens -> sacrifice tokens to ashnods altar -> trigger Deathmantle -> return token-generating creature -> repeat) = win."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"If you don’t like combo/Aristocrats style, remove the death/token pingers and add a few more cards for board buffs/protection."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"In its current state, the deck around Bracket 2 (medium-high) is balanced. For more power, you could add more \"on the stack\" interactions (instant removal/counter magic), fast mana sources (Mox/Rituals), token doublers (in the form of non-Elves or planeswalkers), and non-Elf combo creatures."},{"insert":"\n\n"},{"attributes":{"background":"#ebf6ff","color":"#005ba1"},"insert":"I hope you enjoy reading and good luck to everyone!"},{"insert":"\n"}]}





































































