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Commander
Size: 100Salt sum: 89.24
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King_Phen

598 views2 years ago
Commander
Size: 100Salt sum: 89.24

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Commander

Qty: 2 Price: $39.98
Rowan Kenrith
+2: During target player's next turn, each creature that player controls attacks if able.
−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Legendary Planeswalker - Rowan
Rowan Kenrith (bbd) 256
Will Kenrith
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost
less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Legendary Planeswalker - Will
Will Kenrith (bbd) 255

Commander

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Artifact

Qty: 17 Price: $5471.84
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1P
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (slc) 2003
Cursed Totem
Activated abilities of creatures can't be activated.
Artifact
Cursed Totem (mh2) 295
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 708
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Imposter Mech
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
Artifact - Vehicle
Imposter Mech (nec) 49
Jeweled Lotus
, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Jeweled Lotus (cmm) 702
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (p30m) 2
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
: Add
.
Artifact
Mana Crypt (2xm) 361
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (sld) 1072
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1494★
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (sld) 1058
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (m15) 215
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451

Artifact

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Creature

Qty: 8 Price: $812.92
Displacer Kitten
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Creature - Beast Cat
Displacer Kitten (clb) 560
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Dockside Extortionist (2x2) 360
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Harbinger of the Seas
Nonbasic lands are Islands.
Creature - Wizard Merfolk
Harbinger of the Seas (mh3) 451
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (j13) 3
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (mul) 21
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (sld) 1280
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 329

Creature

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Enchantment

Qty: 5 Price: $329.95
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Enchantment
Back to Basics (uma) 46
Counterbalance
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Enchantment
Counterbalance (mp2) 9
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 420
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (cm1) 15
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Enchantment

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Instant

Qty: 24 Price: $1539.27
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (sld) 410
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (mb2) 156
Counterspell
Counter target spell.
Instant
Counterspell (pf24) 1
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (plg21) 2
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (8ed) 76★
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (mh3) 496
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (h1r) 9
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 418
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 632
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (p10) 1
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 348
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay
rather than pay this spell's mana cost.
Exile any number of target spells.
Instant - Trap
Mindbreak Trap (mb2) 168
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (ss1) 6
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (m19) 306
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (plc) 44
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (stx) 348
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 327
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (ths) 65

Instant

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Land

Qty: 32 Price: $4046.19
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (v12) 1
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (exp) 32
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496★
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (mh1) 238
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (exp) 16
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 364
Island
(
: Add
.)
Basic Land - Island
Island (unf) 487
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (exp) 25
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (unf) 489
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (exp) 17
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (exp) 22
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (exp) 12
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291

Land

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Planeswalker

Qty: 2 Price: $79.98
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 500
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (med) WS4

Planeswalker

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Sorcery

Qty: 10 Price: $415.90
Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 483
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (nph) 35
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 668
Mystic Retrieval
Return target instant or sorcery card from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Mystic Retrieval (dka) 42
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (p08) 6
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Temporal Manipulation
Take an extra turn after this one.
Sorcery
Temporal Manipulation (puma) U6
Tezzeret's Gambit
(
can be paid with either
or 2 life.)
Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Tezzeret's Gambit (sta) 84
Time Warp
Target player takes an extra turn after this one.
Sorcery
Time Warp (sta) 85
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (tsr) 319

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
60 pips - 42 cards
39 mana - 33 cards
0 pips - 0 cards
0 mana - 11 cards
12 pips - 11 cards
29 mana - 23 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
16 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"As of September 23, 2024, this deck is no longer EDH legal. I built this deck for cEDH and without access to these cards, I do not believe it is still viable, and as such will have to be retooled for a lower power level, I am leaving this list up as a record should I be allowed to play it again. "},{"insert":"\n\nWhen it comes to the decks I've made throughout my time playing commander, few have left an impression as powerful as "},{"insert":{"card-link":"Will Kenrith"}},{"insert":" and "},{"insert":{"card-link":"Rowan Kenrith"}},{"insert":". I think over the years I've taken apart and put this deck together about 5 times since they came out. I always seem to end up building this deck again and again. This time I decided to go all in. What would the deck look like if I tried to make the strongest version of it possible? Which brings us to here, the first draft of the ultimate form of my favorite duo. \n\n"},{"attributes":{"bold":true},"insert":"What does this pile of cards do?"},{"insert":"\n\n\tOf course we have the traditional "},{"insert":{"card-link":"Brain Freeze"}},{"insert":" lines, but I'm not here to explain brain freeze to you. I wanna talk about why we're playing the Kenrith twins. The star of the show here is Will; he draws us cards and reduces the cost of most of our spells. The catch is he costs 6 mana. Our first goal is to power him out using the usual route of fast mana rocks. Will also helps protect himself with that plus one ability, helping him to stave off attacks. If we can make it to our turn (or if we have enough mana) we can draw some cards to get a discount on our spells, which we can use to chain together extra turns. This lets us activate Will again and again.\n\n"},{"attributes":{"bold":true},"insert":"Rowan isn't useless however."},{"insert":"\n\n\tRowan does in fact serve a purpose in this deck, and that's her ultimate ability. We can get it off pretty consistently, if we take enough turns. We can also do this by activating "},{"insert":{"card-link":"The Chain Veil"}},{"insert":" twice in one turn. Once we have her ult we can do a couple of things. If we got there with "},{"insert":{"card-link":"Teferi, Temporal Archmage"}},{"insert":" or "},{"insert":{"card-link":"Tezzeret the Seeker"}},{"insert":", we can likely produce infinite mana and infinite planeswalker activations, allowing us to draw our entire deck, likely winning the game through Thassa's oracle. If we have grim monolith, we can make infinite colorless mana, or simply leverage our ability to get twice as many Will activations, which will likely help us to snowball our way to victory, especially if we can chain turns together. \n\n"},{"attributes":{"bold":true},"insert":"Why is clockspinning in the deck?"},{"insert":"\n\n\t"},{"insert":{"card-link":"Clockspinning"}},{"insert":" is technically a relic of the deck from a bygone era, but not one I'm completely willing to let go of yet. The intention of the card is that if we have infinite mana without having used the chain veil to get there, then it still allows us to draw our entire deck with Will Kenrith. Currently, the only way to do this is through "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":". Older versions of the deck could also do this with "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", but I have decided that this combo, and ones similar to it, are too slow. \n\n"},{"attributes":{"bold":true},"insert":"Where does this deck stand on the power scale?"},{"insert":"\n\n\tAs much as I wish it were the case, I doubt that this deck is capable of being a cEDH deck. Our gameplan is simply too slow, and involves too many moving pieces. Our primary gameplan involves a 6 mana planeswalker, and if we simply cast him and pass, then we're probably going to lose him. I do think this deck is capable of performing at high power tables though, perhaps resting in the fringes of cEDH. More testing of this version of the deck should give me some insight on where it goes and what changes need to be made. I hope to make this an ongoing project, finding out where this deck rests, and what changes can be made to it. Currently, this is only the first draft, back by all my prior testing of older versions.\n\n"},{"attributes":{"bold":true},"insert":"Conclusion"},{"insert":"\n \tI am deeply enamored with these two planeswalkers. I built the original version by my own design, and ever since I have been obsessed with refining that deck, taking some breaks in the process. I am proud of this deck, as I love decks that I feel only I am capable of piloting. If you want to see some cheaper, less powerful versions of "},{"attributes":{"link":"https://archidekt.com/decks/5920159/will_and_rowan_kenrith_planeswalker_combos"},"insert":"this deck"},{"insert":". I hope that this deck inspires you to make something similar, or to give this deck a try for yourself.\n"}]}
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