15391 views3 months ago
Commander
Size: 100Est cost: $95.99Salt sum: 32.78
barbabarquinhos
15391 views3 months ago
Commander
Size: 100Est cost: $95.99Salt sum: 32.78
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Commander
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Commander
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"In Response" Things
Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

"In Response" Things
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"Removals" and Removals
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

"Removals" and Removals
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Acceleration
Acceleration
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Advantage
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Resurgent Belief
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery

Advantage
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Auras
Auras
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Combo w/ Life Gain
Combo w/ Life Gain
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Combo w/ the BUTT
Combo w/ the BUTT
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Draw
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
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Land
Land
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Protection
Protection
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hi again.\nI already made a Light-Paws deck a little more pricey and spicy (but it's not updated): https://www.archidekt.com/decks/6261013/lightpaws_serious\n\n So, If I'd make a Light-Paws deck from zero, the budget way, buying all the 100 cards, I'd choose something like this list.\nThis deck is strong folks, as always consider the rule 0 before going for it ( it should be around power level 7-8, but depending on your playgroup it will look like you're with a cEDH Deck, power 9. This is a Casual High-power, Budget-friendly, Super competitive, Ultra aggro, non-cEDH deck, just to clarify! ---> Kinda the concept of the Bracket 4\n\nThis Light-Paws deck is even \"lighter\" than my previous version and has even more answers with a lot of \"Flash Auras\", that in most cases you can use to tutor up protection, working as \"counter spells\". It continues to be auras/tutors for the Light-Paws ability, which is more flexible than instants cuz you can also bring pump cards, depending on the situation. Plus, I added a new idea. "},{"attributes":{"bold":true},"insert":"I hate stax"},{"insert":", is kinda unfair, slows too much the game and most of the time even doesn't have great synergy with the commander. But Light-Paws have access to a collection of auras that can specifically remove a treat from the game or at least slow down an over-developed player. Most of these auras open space for the Light-Paws attack (reducing blockers), and the best part of it is that maintains synergy with the fox's ability. Is less powerful than the stax cEDH version of the Light-Paws deck, but makes much more sense, is just a bit more fair (in casual Light-Paws still unbalanced), and is a lot more budget-friendly.\n\nI won in games that the minimum price tag was $400, and this is the main reason why I play with it. The value of this deck versus its power level is absurd, which enables me to play in \"serious\" tables with an affordable deck. Also being able to tutor any card, anytime, every game, is funny. You start thinking more in all the 99 cards, and in my opinion, this is a great exercise to improve your overall gameplay!\n\nCombos:\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"\"Thoghness Combo\" "},{"insert":"- <Solid Footing + Sentinel's Eyes> and <Stoneskin + Battle Mastery> (in this situation you're giving 28+ commander damage, sol ring on the starting hand and you can shut down someone on turn 3 with Light-Paws butt) --> obs: there are others combos to do turn 3 combining with sol ring, but I will let you test for yourself;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"\"Life gain = Monster Pump Combo\""},{"insert":" - <Daybreak Coronet + Spirit Link, and finely Light of Promise> (pretty simple, but it's by far my favorite because is so exponential that Light-Paws can get +200/+200 counters and you with 500 life turn 5, like an apocalypse, and now you are the end of the world. Yes, The NINETALES);"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"\"Simple as 2+2 = 40 Combo\" "},{"insert":"- <Etheral Armor, All that glitters, Idolized and a bunch of auras> (it's impossible to fail)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinal Thought: Be prepared to lose friends, this deck brings a lot of emotional damage, otherwise, you're gonna be automatically the main focus of your playgroup. If you don't mind being the villain and also can enjoy the terror in your friends' eyes, go for it. \n \n\n"}]}


































































