909
2/19/2025
Aurora Maelstrom
Deck Size: 99
Commander
Est deck cost: $481.43
Salt sum: 37.44
909
2/19/2025
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Commander

Quantity: 1Price: $1.29
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.

Creature
Jenson Carthalion, Druid Exile (dmc) 3

Commander

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Ramp

Quantity: 13Price: $58.93
Animar, Soul of Elements

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Creature
Animar, Soul of Elements (a25) 196
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (eld) 190
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (ddp) 16
Helga, Skittish Seer

Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.

Creature
Helga, Skittish Seer (blb) 217
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (iko) 222
Karametra, God of Harvests

Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.

Creature Enchantment
Karametra, God of Harvests (c20) 218
Kellan, the Kid

Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

Creature
Kellan, the Kid (otj) 213
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (cmm) 1008
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (cmm) 928
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (gvl) 17
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Selvala, Eager Trailblazer

Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.

Creature
Selvala, Eager Trailblazer (otj) 231
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmm) 913

Ramp

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| Finisher

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Aurelia, the Warleader

Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Creature
Aurelia, the Warleader (2x2) 179
Flying Crane Technique

Untap all creatures you control. They gain flying and double strike until end of turn.

Instant
Flying Crane Technique (ktk) 176
Maelstrom Wanderer

Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Creature
Maelstrom Wanderer (ema) 204

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> All Color Spells

Quantity: 6Price: $8.14
Fallaji Wayfarer

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)

Creature
Fallaji Wayfarer (dmc) 11
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 197
Jodah, the Unifier

Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

Creature
Jodah, the Unifier (dmu) 203
Maelstrom Archangel

Flying Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enchantment
Maelstrom Nexus (dmc) 159
Niv-Mizzet, Supreme

Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Creature
Niv-Mizzet, Supreme (mat) 40

> All Color Spells

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Recursion

Quantity: 6Price: $17.90
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
Narset, Enlightened Exile

Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.

Creature
Narset, Enlightened Exile (mat) 38
Nissa of Shadowed Boughs

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Planeswalker
Nissa of Shadowed Boughs (znr) 231
Teshar, Ancestor's Apostle

Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Creature
Teshar, Ancestor's Apostle (dom) 36
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (slx) 17

Recursion

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| Protection

Quantity: 5Price: $16.95
Koma, Cosmos Serpent

This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.

Creature
Koma, Cosmos Serpent (khm) 221
Linvala, Shield of Sea Gate

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
Linvala, Shield of Sea Gate (znr) 226
Ready

Instant
Ready // Willing (dgm) 132
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Sigarda, Font of Blessings

Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.

Creature
Sigarda, Font of Blessings (mat) 47

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Draw

Quantity: 12Price: $60.28
Aesi, Tyrant of Gyre Strait

You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

Creature
Aesi, Tyrant of Gyre Strait (dsc) 210
Amareth, the Lustrous

Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Creature
Amareth, the Lustrous (cmr) 266
Chulane, Teller of Tales

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.

Creature
Chulane, Teller of Tales (eld) 326
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 232
Monumental Henge

This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Land
Monumental Henge (mh3) 222
Omnath, Locus of Creation

When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.

Creature
Omnath, Locus of Creation (znr) 232
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (afc) 170
Shanid, Sleepers' Scourge

Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.

Creature
Shanid, Sleepers' Scourge (dmc) 4
Tadeas, Juniper Ascendant

Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Creature
Tadeas, Juniper Ascendant (slx) 16
Temur Ascendancy

Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.

Enchantment
Temur Ascendancy (ktk) 207
Tribute to the World Tree

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 211
Vanish into Memory

Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.

Instant
Vanish into Memory (mm3) 199

Draw

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Removal

Quantity: 10Price: $21.06
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (2x2) 170
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (dmc) 199
Culling Ritual

Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Sorcery
Culling Ritual (stx) 172
Leyline Binding

Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Leyline Binding (dmu) 24
Maelstrom Pulse

Destroy target nonland permanent and all other permanents with the same name as that permanent.

Sorcery
Maelstrom Pulse (2xm) 207
Sundering Growth

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Sundering Growth (mm3) 211
Unleash the Inferno

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

Instant
Unleash the Inferno (snc) 229
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (snc) 230
Zacama, Primal Calamity

Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Creature
Zacama, Primal Calamity (lcc) 296

Removal

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Angelfire Ignition

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Angelfire Ignition (mid) 209
Halana and Alena, Partners

First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

Creature
Halana and Alena, Partners (vow) 239

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Land

Quantity: 33Price: $229.61
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (gtc) 240
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (cmm) 989
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (cmm) 991
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (lcc) 324
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c16) 286
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c16) 295
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
Forest

({T}: Add {G}.)

Land
Forest (c16) 350
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m13) 225
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rna) 248
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rtr) 241
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Island

({T}: Add {U}.)

Land
Island (c16) 341
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dom) 241
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Mountain

({T}: Add {R}.)

Land
Mountain (c16) 347
Murmuring Bosk

({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Murmuring Bosk (c16) 308
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rtr) 243
Plains

({T}: Add {W}.)

Land
Plains (c16) 338
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (pss1) 241
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (c16) 317
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (gtc) 245
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (c16) 329
Swamp

({T}: Add {B}.)

Land
Swamp (c16) 344
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
The World Tree

This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dom) 248

Land

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| Copy

Quantity: 3Price: $4.77
Double Major

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Instant
Double Major (stx) 179
Dynaheir, Invoker Adept

Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

Creature
Dynaheir, Invoker Adept (clb) 273
Ghired, Mirror of the Wilds

Haste Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered this turn."

Creature
Ghired, Mirror of the Wilds (otj) 205

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| Tutor

Quantity: 5Price: $48.95
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (bfz) 209
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (2xm) 161
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 244
Knight of the Reliquary

This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Creature
Knight of the Reliquary (ima) 203
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244

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Maybeboard

Quantity: 54Price: $243.48
Adrix and Nev, Twincasters

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.

Creature
Adrix and Nev, Twincasters (mkc) 198
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (con) 141
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cn2) 174
Cadric, Soul Kindler

The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.

Creature
Cadric, Soul Kindler (dmc) 10
Crackling Doom

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Instant
Crackling Doom (c16) 191
Crime

Sorcery
Crime // Punishment (dis) 150
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (dmr) 188
Decisive Denial

Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.

Instant
Decisive Denial (stx) 177
Derevi, Empyrial Tactician

Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (c13) 186
Drag to the Roots

Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.

Instant
Drag to the Roots (dsk) 213
Esika, God of the Tree

Creature
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Falco Spara, Pactweaver

Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature
Falco Spara, Pactweaver (snc) 186
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (lcc) 242
Firesong and Sunspeaker

Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

Creature
Firesong and Sunspeaker (2x2) 215
Fracturing Gust

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Instant
Fracturing Gust (shm) 227
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (mh1) 11
Grove of the Burnwillows

{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.

Land
Grove of the Burnwillows (ima) 238
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (c21) 71
Kambal, Profiteering Mayor

Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

Creature
Kambal, Profiteering Mayor (otj) 211
Leyline Immersion

Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Enchantment
Leyline Immersion (mat) 21
Leyline of the Guildpact

If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (khm) 222
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Monstrous Vortex

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchantment
Monstrous Vortex (mh3) 162
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Creature
Nethroi, Apex of Death (iko) 197
Niambi, Esteemed Speaker

Flash When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.

Creature
Niambi, Esteemed Speaker (m21) 222
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mm3) 17
Planar Genesis

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Planar Genesis (mh3) 198
Reborn Hope

Return target multicolored card from your graveyard to your hand.

Sorcery
Reborn Hope (arb) 76
Rhys the Redeemed

{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

Creature
Rhys the Redeemed (2xm) 213
Saffi Eriksdotter

Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.

Creature
Saffi Eriksdotter (tsr) 260
Shabraz, the Skyshark

Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life. {W/U}: Target Human gains flying until end of turn.

Creature
Shabraz, the Skyshark (c20) 14
Shard Convergence

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

Sorcery
Shard Convergence (con) 91
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (c14) 47
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (mh2) 293
Supply

Sorcery
Supply // Demand (dis) 157
Surge of Salvation

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Instant
Surge of Salvation (mom) 41
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277
Trace of Abundance

Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Trace of Abundance (sld) 1849
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (ori) 38
Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Trelasarra, Moon Dancer (afr) 236
Trostani, Selesnya's Voice

Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

Creature
Trostani, Selesnya's Voice (c19) 204
Two-Headed Hellkite

Flying, menace, haste Whenever this creature attacks, draw two cards.

Creature
Two-Headed Hellkite (dmc) 14
Unite the Coalition

Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.

Instant
Unite the Coalition (dmc) 15
Vadrok, Apex of Thunder

Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

Creature
Vadrok, Apex of Thunder (iko) 214
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Wargate

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Sorcery
Wargate (arb) 129
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261
Yenna, Redtooth Regent

{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Creature
Yenna, Redtooth Regent (woe) 219
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (iko) 233

Maybeboard

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Deck Info

Deck stats

42 pips - 38 cards
30 mana - 29 cards
25 pips - 24 cards
21 mana - 20 cards
17 pips - 15 cards
22 mana - 21 cards
22 pips - 21 cards
21 mana - 20 cards
53 pips - 47 cards
31 mana - 29 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":{"card-link":"Jenson Carthalion, Druid Exile"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(Dominaria United CMD, 2022) "},{"insert":"is a very interesting 5 color commander that is largely a blank canvas. In my build I have gone for a very high multicolor theme as if Jenson is going to be the commander then that is the thing that he cares about so I built the deck with as many multicolor cards as possible. The product of this is that the deck will scry with nearly every spell that is cast "},{"attributes":{"italic":true},"insert":"(there are only 6 cards that are not multicolor)"},{"insert":". I specifically grouped the spells that fulfill the condition of \"all colors\" together as that is the other thing that Jenson cares greatly about, so it is worth noting that those cards also fit well into some other categories too "},{"attributes":{"italic":true},"insert":"(including Ramp, Draw and Recursion)"},{"insert":". Since Jenson triggers whenever certain spells are "},{"attributes":{"italic":true},"insert":"cast"},{"insert":" it is also a very good idea to play other cards which help to cast more spells or that also trigger when a spell is cast. \n\nThere aren't a ton 5 color spells here as adding too many can lend to bogging the deck down and it really is best to play higher quality spells here. There are not so many high quality cards which can be considered 5 or all colors although there are the options of "},{"insert":{"card-link":"Omnath, Locus of All"}},{"insert":", "},{"insert":{"card-link":"Invasion of Alara // Awaken the Maelstrom"}},{"insert":" and other Niv-Mizzets, as well as the flip side of "},{"insert":{"card-link":"Esika, God of the Tree // The Prismatic Bridge"}},{"insert":". Some of those other all color options are real build arounds that I'm not going to try to force into the deck "},{"attributes":{"italic":true},"insert":"just"},{"insert":" because they are all colors. "},{"insert":{"card-link":"Leyline of the Guildpact"}},{"insert":" is nearly useless here as color fixing is not a problem, it only makes permanents become all colors so it will not let Jenson create Angel tokens with every spell because that is a cast trigger and we aren't doing any kind of enchantments matter theme here. "},{"insert":{"card-link":"Iridian Maelstrom"}},{"insert":" is also a pretty bad boardwipe that is not one sided at all when it will kill Jenson and the angel that he makes for casting it not to mention anything else that we control that is not all colors. Let's really not get started on "},{"insert":{"card-link":"Transguild Courier"}},{"insert":" either. Counterspells like "},{"insert":{"card-link":"No More Lies"}},{"insert":" are not great in the deck either particularly if you have any degree of cascade in the deck, just as bad is if we cascade into a measly "},{"insert":{"card-link":"Growth Spiral"}},{"insert":" which is barely improved be the scry trigger from the commander "},{"attributes":{"italic":true},"insert":"(I know because I tried it)"},{"insert":". Jenson's brother "},{"insert":{"card-link":"Jared Carthalion"}},{"insert":" is kind of slow and not particularly useful either unfortunately "},{"attributes":{"italic":true},"insert":"(No! I wanted the Supernatural reference!)"},{"insert":" unless you're maybe just going for pure beatdown, even if you try his creature version "},{"insert":{"card-link":"Jared Carthalion, True Heir"}},{"insert":". "},{"attributes":{"bold":true},"insert":"Getting to things that actually work"},{"insert":" in the deck "},{"insert":{"card-link":"Fallaji Wayfarer"}},{"insert":" is of course a staple here and a huge enabler that provides a big ramp effect along with "},{"insert":{"card-link":"Relic of Legends"}},{"insert":", "},{"insert":{"card-link":"Mirari's Wake"}},{"insert":", "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" and "},{"insert":{"card-link":"Jegantha, the Wellspring"}},{"insert":". Fallaji and ROL also allow the deck to tap down "},{"insert":{"card-link":"Kalamax, the Stormsire"}},{"insert":" at any time "},{"attributes":{"italic":true},"insert":"(for mana to cast a spell, like an instant!)"},{"insert":" which adds to the list of great little interactions in the build, others including "},{"insert":{"card-link":"Double Major"}},{"insert":" targeting any of the mutate creatures "},{"attributes":{"italic":true},"insert":"(particularly "},{"attributes":{"italic":true},"insert":{"card-link":"Vadrok, Apex of Thunder"}},{"attributes":{"italic":true},"insert":", which is a semi-infinite and potentially wins the game)"},{"insert":" or "},{"insert":{"card-link":"Sigarda, Font of Blessings"}},{"insert":", "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" and "},{"insert":{"card-link":"Zacama, Primal Calamity"}},{"insert":"/"},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":", "},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":" and "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":", "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" and "},{"insert":{"card-link":"Flying Crane Technique"}},{"insert":", "},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":" and "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":"/"},{"insert":{"card-link":"Narset, Enlightened Exile"}},{"insert":"/"},{"insert":{"card-link":"Kalamax, the Stormsire"}},{"insert":", as well as "},{"insert":{"card-link":"Snapdax, Apex of the Hunt"}},{"insert":" and "},{"insert":{"card-link":"Maelstrom Archangel"}},{"insert":". This deck plays out a reasonably strong battlefield and has fair recovery from being wiped as long as you do not over commit with multiple different avenues to victory. Lots of value plays. Being so high in multicolor cards does not seem to hinder the deck too greatly as we can fix for color with numerous different cards including "},{"insert":{"card-link":"Nature's Lore"}},{"insert":"/"},{"insert":{"card-link":"Three Visits"}},{"insert":"/"},{"insert":{"card-link":"Karametra, God of Harvests"}},{"insert":", "},{"insert":{"card-link":"Relic of Legends"}},{"insert":", "},{"insert":{"card-link":"Crop Rotation"}},{"insert":"/"},{"insert":{"card-link":"Knight of the Reliquary"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(both of which will just go get "},{"attributes":{"italic":true},"insert":{"card-link":"The World Tree"}},{"attributes":{"italic":true},"insert":")"},{"insert":" as well as Jenson Himself. The entire deck is also built to overlap on Selesnya colors including the mana base as that is all that is needed to cast Jenson and so the whole deck runs that much smoother with Jenson easily able to be cast on turn 2 just about every game. This unfortunately excludes options that are strictly within the colors of Grixis but who needs them anyway? Adding some limitations to the build makes for more concentrated gameplay and a fun challenge. Here are some notes about some other cards included in the deck:\n\n"},{"insert":{"card-link":"Prismatic Vista"}},{"insert":" is not worth a price tag of over $5 to me. It's a better evolving wilds, but not important in any significant enough way. \n"},{"insert":{"card-link":"Krosan Verge"}},{"insert":", "},{"insert":{"card-link":"Nature's Lore"}},{"insert":", "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" and "},{"insert":{"card-link":"Karametra, God of Harvests"}},{"insert":" are all great ways to trigger "},{"insert":{"card-link":"Omnath, Locus of the Roil"}},{"insert":" or "},{"insert":{"card-link":"Amareth, the Lustrous"}},{"insert":".\n"},{"insert":{"card-link":"Rhys the Redeemed"}},{"insert":" copies his own elves and Jenson's angels as well as the token from "},{"insert":{"card-link":"Double Major"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(it becomes non-legendary), "},{"insert":{"card-link":"Jyoti, Moag Ancient"}},{"insert":"'s Dryads and "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":"'s coils.\n"},{"insert":{"card-link":"Angelfire Ignition"}},{"insert":" is actually pretty useful for getting attacks off with "},{"insert":{"card-link":"Shanna, Purifying Blade"}},{"insert":", "},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":" and especially "},{"insert":{"card-link":"Narset, Enlightened Exile"}},{"insert":". \n"},{"insert":{"card-link":"Animar, Soul of Elements"}},{"insert":" might be pro orzhov colors but it and "},{"insert":{"card-link":"Umori, the Collector"}},{"insert":" still do work including mutate costs as those are still creature spells.\n"},{"insert":{"card-link":"Cosmic Rebirth"}},{"insert":" gets back "},{"insert":{"card-link":"Saffi Eriksdotter"}},{"insert":", "},{"insert":{"card-link":"Linvala, Shield of Sea Gate"}},{"insert":", "},{"insert":{"card-link":"Fallaji Wayfarer"}},{"insert":"/"},{"insert":{"card-link":"Relic of Legends"}},{"insert":" or "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" and at "},{"attributes":{"italic":true},"insert":"instant speed"},{"insert":".\n"},{"insert":{"card-link":"Kellan, the Kid"}},{"insert":" works with "},{"insert":{"card-link":"Faithful Mending"}},{"insert":"/"},{"insert":{"card-link":"Angelfire Ignition"}},{"insert":", Zethi, Vadrok, Narset, Niv-Mizzet, Maelstrom Nexus and Wanderer. \n"},{"insert":{"card-link":"Shanna, Purifying Blade"}},{"insert":" can draw cards due to life gained from 7 other sources in the deck besides her own lifelink ability. \n"},{"insert":{"card-link":"Vadrok, Apex of Thunder"}},{"insert":" does not exile the card that it "},{"attributes":{"italic":true},"insert":"casts"},{"insert":" from the graveyard, which works well with Kellan and preserves targets for Zethi, Narset and Niv-Mizzet.\n"},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" has high synergy with only a couple of cards but it can also help clear the way for Shanna, Zethi, Narset, Kalamax or even Aurelia.\n"},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":" notably "},{"attributes":{"italic":true},"insert":"casts"},{"insert":" each "},{"attributes":{"italic":true},"insert":"copy"},{"insert":" of her "},{"attributes":{"italic":true},"insert":"instant"},{"insert":" spells "},{"attributes":{"italic":true},"insert":"from exile"},{"insert":" and does not lose access to those spells if she leaves the battlefield.\n"},{"insert":{"card-link":"Kalamax, the Stormsire"}},{"insert":" can also be tapped down by "},{"insert":{"card-link":"Ghired, Mirror of the Wilds"}},{"insert":" or "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" "},{"attributes":{"italic":true},"insert":"(Kalamax has no activated abilities)"},{"insert":" besides "},{"insert":{"card-link":"Fallaji Wayfarer"}},{"insert":" or "},{"insert":{"card-link":"Relic of Legends"}},{"insert":". \n"},{"insert":{"card-link":"Snapdax, Apex of the Hunt"}},{"insert":" works very well with "},{"insert":{"card-link":"Nethroi, Apex of Death"}},{"insert":".\n"},{"insert":{"card-link":"Vanish into Memory"}},{"insert":" is a great little draw spell that can also protect a creature, temporarily remove an attacker or generate value off of a token.\n"},{"insert":{"card-link":"Nethroi, Apex of Death"}},{"insert":" can get back "},{"insert":{"card-link":"Faeburrow Elder"}},{"insert":" and/or "},{"insert":{"card-link":"The Mimeoplasm"}},{"insert":" in addition to the rest of the creatures it targets as they are 0/0.\n"},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":" gives the opportunity to get an extra attack trigger from "},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":" or "},{"insert":{"card-link":"Narset, Enlightened Exile"}},{"insert":".\n"},{"insert":{"card-link":"Amareth, the Lustrous"}},{"insert":" always loves to see "},{"insert":{"card-link":"Koma, Cosmos Serpent"}},{"insert":" work.\n"},{"insert":{"card-link":"Flying Crane Technique"}},{"insert":" is good for cascade, untaps for Fallaji/Relic/Faeburrow/Ghired/Jegantha at instant speed and can be used offensively or defensively to great effect. \n"},{"insert":{"card-link":"Unite the Coalition"}},{"insert":" is fairly expensive but is always worth it and is never a dead card and can repeatedly be "},{"attributes":{"italic":true},"insert":"cast"},{"insert":" by "},{"insert":{"card-link":"Zethi, Arcane Blademaster"}},{"insert":". \n\n\n"},{"attributes":{"italic":true},"insert":"Jenson Carthalion is a teenage descendant of "},{"attributes":{"italic":true},"insert":{"card-link":"Jared Carthalion"}},{"attributes":{"italic":true},"insert":", and is the newest Elder Druid of the Juniper Order. As a young boy, Jenson was attacked by "},{"attributes":{"italic":true},"insert":{"card-link":"Geyadrone Dihada"}},{"attributes":{"italic":true},"insert":"'s evil forces. He was rescued by a "},{"attributes":{"italic":true},"insert":{"card-link":"Serra Angel"}},{"attributes":{"italic":true},"insert":" and has since incorporated his gratitude into his traditional druidic worship. When the "},{"attributes":{"italic":true},"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"attributes":{"italic":true},"insert":" forest was buckling with the return of the Phyrexians, Jenson did everything in his power to calm it."},{"insert":"\n"}]}
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