Verrou
615 views16 days ago
Commander
Size: 100Salt sum: 64.52
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(Main) Combo Pieces
(Main) Combo Pieces
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Counterspells
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Counterspells
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Extra Turns
Extra Turns
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Islands (excl. Sanctuary)
Islands (excl. Sanctuary)
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Non-Island Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Non-Island Land
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Ramp
Ramp
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Recursion
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk


Recursion
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Removal
Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Removal
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Sac Outlets
Sac Outlets
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Tutor
Tutor
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Maybeboard
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"MAIN GAMEPLAN / COMBO"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is focused on winning by infinitely looping Ghostly Flicker and Mystic Sanctuary with Tatyova out to draw the entire deck. Depending on the specific combo piece we have out, this can be either mana-neutral or mana-positive. This works as follows:\n\n\tRequisite 1: have a mana source or cost reducer from the Combo Piece section active. Ancient Tomb will make our loop mana-neutral; Lotus Cobra or High Tide will make it mana-positive. Mana Vault will make the loop technically mana-positive, but nets one colorless mana per loop instead of colored mana. When executing this loop, we will need to bank a bunch of colorless mana before transitioning to looping with High Tide, to generate infinite colored mana instead.\n\n\tRequisite 2: have Mystic Sanctuary as well as three other islands in play.\n\n\tRequisite 3: have Tatyova out so we can draw cards off of lands entering the battlefield.\n\n\tFlicker loop: cast Ghostly Flicker, targeting Mystic Sanctuary and any other land that enters untapped. This will effectively untap both, give us two Tatyova triggers, and one Sanctuary trigger. We can then resolve these triggers so that Sanctuary places Flicker on top of our library, and Tatyova then draws both Flicker and the card below it. This lets us draw our entire library, at which point we can use many pieces of interaction in our deck as wincons instead. If we're not using Ancient Tomb as part of the loop, we're also gaining one life per card drawn.\n\nWe can also perform the Flicker loop with Mystic Sanctuary and Sol Ring. Doing so only nets one Tatyova and one Sanctuary trigger per iteration, meaning we don't ever draw the card below Flicker. It does, however, gain us infinite life.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\t"},{"attributes":{"underline":true,"bold":true},"insert":"WHAT TO DO AFTER THE MAIN COMBO"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo we've drawn our deck and gained an enormous amount of life. How do we win from here?\n\nOur suite of interaction includes many cards that create tokens, or have other side effects that are typically downsides. But these downsides can become win conditions if we are able to cast these spells an infinite amount of times. Which we can, once we have executed a Ghostly Flicker loop.\n\nCards like Swan Song, Beast Within and Rapid Hybridization create tokens. A sufficiently large Finale of Devastation can pump up our creatures if needed, and give haste so we can attack immediately. We can even win by manifesting our opponents' entire libraries with Reality Shift and simply passing the turn, at which point they lose for attempting to draw from an empty library. We can keep handing out tokens by tapping and flickering Forbidden Orchard so we always have a target for Reality Shift, even if our opponents don't have any creatures of their own.\n\nThere are two main ways of reusing these spells ad infinitum; those being Eternal Witness and Endurance. \n\n\t\t"},{"attributes":{"underline":true},"insert":"After a mana-positive Flicker loop: Eternal Witness loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe Eternal Witness loop is quite simple: we simply execute the Ghostly Flicker Loop enough times to build up an arbritarily large amount of mana in our mana pool. Then we cast our choice of win condition, followed by Ghostly Flicker targeting Eternal Witness and Mystic Sanctuary. Sanctuary places Flicker back on top of our library, Eternal Witness returns the win condition from our graveyard to our hand, then Tatyova triggers and redraws Flicker. We have now leveraged the effect of our win condition (generated a token, pumped our creatures, or manifested an opponent's card) without spending anything other than some of our unlimited supply of mana. Repeat until we've won.\n\n\t\t"},{"attributes":{"underline":true},"insert":"After a mana-neutral Flicker loop: Endurance loop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe Endurance loop is a little more complicated: instead of returning spells from the graveyard directly, we can instead cast Endurance to shuffle all cards from our yard back into our library, at which point we can redraw them with the Flicker loop to use them again. Endurance can be evoked by exiling a green card from our hand, so we can execute this loop even if we've drawn our deck using a mana-neutral Flicker loop. \n\nObviously we can only evoke Endurance as many times as we have green cards in the deck to exile, but here's the thing - if we make sure to also cast High Tide every time we draw the deck with this loop, we will eventually get to a point where we can flicker our Mystic Sanctuary and Breeding Pool, tapping Pool for one green (and a bunch of blue mana due to High Tide) each time. Tatyova will offset the life loss of Breeding Pool, and with just one High Tide effect active (or multiple if we're being staxxed), we can then begin hard-casting Endurance by paying its mana cost, without needing to exile our cards. Or we can switch to looping with Eternal Witness, instead. \n\nIn the unlikely scenario where we're executing a mana-neutral Flicker loop with no blue mana available except Mystic Sanctuary, we can use Lotus Petal to generate the necessary blue mana once each time we draw our deck. Even if we're being staxxed, Mana Vault can help supply colorless mana to cast Lotus Petal which can then in turn cast High Tide. \n\n"}]}






































































































