Sir_HighGround
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Commander
Size: 100Salt sum: 51.47
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Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Commander
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat

Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Creature
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Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura

Enchantment
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Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
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Land
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Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Just a typical White player being your typical degenerate mono-white stuff\n\n"},{"attributes":{"bold":true},"insert":"General Strategy:"},{"insert":" Voltron\n"},{"attributes":{"bold":true},"insert":"Win Condition: "},{"insert":"Commander Damage\n\n"},{"attributes":{"bold":true},"insert":"Light-Paws, Emperor's Voice"},{"insert":" to me is a \"buy one, get one free\" Aura Tutor based on it's triggered ability whenever you cast an Aura. \n\nBuff Light-Paws enough to win via Commander Damage through the use of Auras and Equipment.\n\nThere's plenty of auras that buff Light-Paws with +1/+1 increases particularly ones that stack based on number of enchantments, auras and equipment attached to Light-Paws. \nTo speed things along, try to get "},{"attributes":{"bold":true},"insert":"Songbird's Blessing"},{"insert":" asap as you will get to essentially \"cascade\" every time Light-Paws attacks until you get an Aura and can choose to attach it to Light-Paws or put in hand. \n\n"},{"attributes":{"bold":true},"insert":"Keyword Abilities Available:"},{"insert":"\nFirst Strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Double Strike"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexproof"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lifelink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vigilance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection Auras:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Shield of Duty and Reason "},{"insert":"- For Blue and Green"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":" Mask of Law and Grace "},{"insert":"- For Black and Red"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guildscorn Ward"},{"insert":" - Protection from multi-colored"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" "},{"attributes":{"bold":true},"insert":"Benevolent Blessing"},{"insert":" - Protection from color of choice including White"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" - Color of choice until end of turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Timely Ward"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Shielded by Faith"},{"insert":" - Indestructibility"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectra Ward "},{"insert":"- Protection from all colors (the most ideal Aura)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tutors:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Armory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Idyllic Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOne main concern is facing against players that have a wide board state such as tokens. To account for this, you would want to equip Light-Paws with "},{"attributes":{"bold":true},"insert":"Pariah"},{"insert":" to divert any excess damage to Light-Paws while it has indestructible.\n\nFor overall protection for your enchantments as well as enchanted creatures including Light-Paws, we have "},{"attributes":{"bold":true},"insert":"Greater Auramancy"},{"insert":" to give them all Shroud. \n\nWe have the following cards to bring back all enchantments if our opponents happen to get rid of any or all of them:\n"},{"attributes":{"bold":true},"insert":"Mantle of the Ancients"},{"insert":" - Bring back all your Aura and Equipment Cards. Fun way for a spectacular finish."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hall of Heliod's Generosity"},{"insert":" - Bring back 1 Enchantment back from Graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open the Vaults"},{"insert":" - Note this does help your opponents too which might be able to be used as a political tool"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAny suggestions on improving my first ever enchantment deck are welcome.\n\nThanks for looking !\n\n\n\n"}]}






























































