MuchoMando
4.7k views10 days ago
Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Deck Build: Esper Combat Aggro"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":"\nThe idea is drop as many tiny evasive / unblockable creatures as possible to attack with, capitalizing on massive connive triggers from Raffine, digging for stronger draw engines, like Bident of Thassa. The board swarms with countless tiny creatures that generate massive connive triggers. You are ideally swinging every single turn, without impunity. \nSince we turn our board sideways ever turn, we are subject to a high amount of crackback. In my experience with this deck, we focus heavily on putting our connive triggers on vanilla Flying Lifelink creatures. \nThe creature selection is full of vanilla Flying Lifelink creatures chosen for that exact reason and if there were more, I'd probably add those too! It is typically enough to outpace any crackback we may take turn after turn. I've had my life total swing from 40 to 25 and back to 40+ as a very \"normal\" experience.\nIn my experience, it's better to spread your connive triggers around to different Flying Lifelink creatures instead of stacking on a single one. This makes the spot removal selection harder on your opponents and draws more attention away from Raffine herself. \n\n"},{"attributes":{"bold":true},"insert":"Raffine Experiences:"},{"insert":"\nOnce one boring vanilla Flying Lifelink creature has counters on it, Raffine drops in priority for removal as an evasive Linklink creature going unchecked is usually seen as a \"Now Problem\" and Raffine is a \"Later Problem\", especially with her having Ward 1, which is enough to deter early game interaction on her. \nBy the time someone is ready to deal with her, there's 2-3 other Linklink creatures out. Removing her might be the correct play, but also feels really bad (as the opponent) for leaving bigger, life gaining creatures untouched. So nobody wants deals with her without using a board wipe. \nIf you've ever played with or against Kaalia, it mirrors a similar pattern of threat assessment. If the commander gets to do The Thing one time, the commander isn't the immediate threat anymore. It's the new creature seen as the threat. Kaalia / Raffine is still a problem, but (sometimes) not the bigger problem.\nLong story short, between Ward 1 and your bigger threats, she's relatively safe from spot removal.\n\n"},{"attributes":{"bold":true},"insert":"Landbase and Why It Works:"},{"insert":"\nAll of the MDFC's are treated as"},{"attributes":{"underline":true,"bold":true},"insert":" lands first"},{"insert":"; I can use them as they're front face and occasionally do, but their primary purpose is to also be value-added discard fodder. When you connive, they are discarded as non-land cards and add an additional counter to your conniving creature. This might be seen as playing in the margins of percentages but the incremental value has proven it's worth. Instead of 1/3 cards not adding a counter, it's now closer to 1/5 cards. When you regularly connive for 6+ cards on any given turn, the value matters for the damage dealt, lifelink creatures and the crackback.\n\nThe most important part about all the MDFCs is that they are "},{"attributes":{"underline":true,"bold":true},"insert":"a land slot"},{"insert":" when playing them. Do not get caught up on holding onto them for their front side.\n\n"},{"attributes":{"bold":true},"insert":"Origin Story:"},{"insert":"\nThis deck started life as a Secret Santa deck I was received. It was a budget Grazilaxx, Illithid Scholar. It had a mono blue, tiny evasive / unblockables + ninjas theme. It has since become Raffine, Scheming Seer, keeping the same theme of evasive / unblockables, but dropped the ninjas for Connive triggers.\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":"\nThis deck aims to be competitive without using tutors, infinite combos, stax packages, or CEDH packages (to match my given play groups). The pods I play in try to provide aggressive game play and not oppressive game play. \n\nCommanders I regularly go up against in my pods are:\nXenagos, God of Revels\nKrenko, Mob Boss\nThe Locust God\nEsika , God of the Tree // The Prismatic Bridge\nAtraxa, Praetor's Voice\nMarneus Calgar\nPantlaza, Sun-Favored\nMalcolm, Keen-Eyed Navigator & Breeches, Brazen Plunderer\nWyleth, Soul of Steel\nCloud, EX Soldier\nValgavoth Harrower of Souls\nAuntie Ool, Cursewretch \nEdgar Markov\nHapatra, Vizier of Poisons\nHakbal of the Surging Soul\n"}]}
Commander
Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Commander
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Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Copy
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Creature
Creature
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Draw
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Hollow Marauder
This spell costs less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Creature - Rogue Specter

Draw
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Enchantment
Endless Foot Assault
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Enchantment

Enchantment
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Evasion
Pride of the Clouds
Flying
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
This creature gets +1/+1 for each other creature on the battlefield with flying.
Forecast — , Reveal this creature from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Creature - Elemental Cat

Evasion
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Land
Land
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Lifegain
Lifegain
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Protection
Azure Beastbinder
Vigilance
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
This creature can't be blocked by creatures with power 2 or greater.
Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
Creature - Rat Rogue

Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Pump
Pump
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Recursion
Recursion
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Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Tokens
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Tokens
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Maybeboard
Jocasta, Automaton Avenger
Flying
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Whenever your commander deals combat damage to a player, put a +1/+1 counter on Jocasta.
Whenever you attack with your commander, if this card is in your graveyard, you may return it to the battlefield tapped and attacking.
Legendary Creature Artifact - Hero Robot

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Deck Build: Esper Combat Aggro"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Overview:"},{"insert":"\nThe idea is drop as many tiny evasive / unblockable creatures as possible to attack with, capitalizing on massive connive triggers from Raffine, digging for stronger draw engines, like Bident of Thassa. The board swarms with countless tiny creatures that generate massive connive triggers. You are ideally swinging every single turn, without impunity. \nSince we turn our board sideways ever turn, we are subject to a high amount of crackback. In my experience with this deck, we focus heavily on putting our connive triggers on vanilla Flying Lifelink creatures. \nThe creature selection is full of vanilla Flying Lifelink creatures chosen for that exact reason and if there were more, I'd probably add those too! It is typically enough to outpace any crackback we may take turn after turn. I've had my life total swing from 40 to 25 and back to 40+ as a very \"normal\" experience.\nIn my experience, it's better to spread your connive triggers around to different Flying Lifelink creatures instead of stacking on a single one. This makes the spot removal selection harder on your opponents and draws more attention away from Raffine herself. \n\n"},{"attributes":{"bold":true},"insert":"Raffine Experiences:"},{"insert":"\nOnce one boring vanilla Flying Lifelink creature has counters on it, Raffine drops in priority for removal as an evasive Linklink creature going unchecked is usually seen as a \"Now Problem\" and Raffine is a \"Later Problem\", especially with her having Ward 1, which is enough to deter early game interaction on her. \nBy the time someone is ready to deal with her, there's 2-3 other Linklink creatures out. Removing her might be the correct play, but also feels really bad (as the opponent) for leaving bigger, life gaining creatures untouched. So nobody wants deals with her without using a board wipe. \nIf you've ever played with or against Kaalia, it mirrors a similar pattern of threat assessment. If the commander gets to do The Thing one time, the commander isn't the immediate threat anymore. It's the new creature seen as the threat. Kaalia / Raffine is still a problem, but (sometimes) not the bigger problem.\nLong story short, between Ward 1 and your bigger threats, she's relatively safe from spot removal.\n\n"},{"attributes":{"bold":true},"insert":"Landbase and Why It Works:"},{"insert":"\nAll of the MDFC's are treated as"},{"attributes":{"underline":true,"bold":true},"insert":" lands first"},{"insert":"; I can use them as they're front face and occasionally do, but their primary purpose is to also be value-added discard fodder. When you connive, they are discarded as non-land cards and add an additional counter to your conniving creature. This might be seen as playing in the margins of percentages but the incremental value has proven it's worth. Instead of 1/3 cards not adding a counter, it's now closer to 1/5 cards. When you regularly connive for 6+ cards on any given turn, the value matters for the damage dealt, lifelink creatures and the crackback.\n\nThe most important part about all the MDFCs is that they are "},{"attributes":{"underline":true,"bold":true},"insert":"a land slot"},{"insert":" when playing them. Do not get caught up on holding onto them for their front side.\n\n"},{"attributes":{"bold":true},"insert":"Origin Story:"},{"insert":"\nThis deck started life as a Secret Santa deck I was received. It was a budget Grazilaxx, Illithid Scholar. It had a mono blue, tiny evasive / unblockables + ninjas theme. It has since become Raffine, Scheming Seer, keeping the same theme of evasive / unblockables, but dropped the ninjas for Connive triggers.\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":"\nThis deck aims to be competitive without using tutors, infinite combos, stax packages, or CEDH packages (to match my given play groups). The pods I play in try to provide aggressive game play and not oppressive game play. \n\nCommanders I regularly go up against in my pods are:\nXenagos, God of Revels\nKrenko, Mob Boss\nThe Locust God\nEsika , God of the Tree // The Prismatic Bridge\nAtraxa, Praetor's Voice\nMarneus Calgar\nPantlaza, Sun-Favored\nMalcolm, Keen-Eyed Navigator & Breeches, Brazen Plunderer\nWyleth, Soul of Steel\nCloud, EX Soldier\nValgavoth Harrower of Souls\nAuntie Ool, Cursewretch \nEdgar Markov\nHapatra, Vizier of Poisons\nHakbal of the Surging Soul\n"}]}













































































































