MuchoMando
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Deck Build: This is a Control-Blink deck."},{"insert":"\n\nThe idea is to out-value your opponents by flickering creatures on every person's turn. Any two of the creatures in the Blink Engine category can start a loop that occurs on every player's end step, allowing you to capitalize on drawing from Ephara on every player's turn. Those same Blink Engine creatures will also fuel your token production. Just like Ephara, you'll be able to start creating tokens on each player's end step. \nIn my personal experience, many people don't want to often deal with the Blink Engine because it feels like you are wasting removal on such a small creature if it resolves. But being in a flicker deck, most people are apprehensive because they assume you already have a way to Blink it out on demand. There's also enough redundancy of blink engine cards that if one gets removed, you can get yourself right back online, so many people feel it's not worth it because you can \"just do it again\" next turn. So it's almost like you have two layers of protection: the card in your hand and the psychological bluff.\n\nThe Blink Enhancers allow you to double up on ETB triggers or get extra triggers without interrupting you flicker loop. These also allow you to maintain repeatable effects to control the board. Blink your stuff for protection and blink theirs to get your creatures through as needed or blink your removal pieces to deal with problems. \nYou are here for the long game. Repetition is your name. This deck is a battle of attrition and will not win in one clean turn. It will grind your opponent down to start putting in chip damage.\n\nSide Note: Selecting Blink Creatures\nThere are fundamentally two types of blink creatures. Those that return their target immediately and those that return their target at the end step. I have specifically loaded the deck predominantly with creatures that return their target at the end step. This ensures that I have creatures entering on every player's turn more consistently. Choosing the creatures that return their targets immediately typically results in infinite flicker loops. That's a slippery slope that can whoopsie into infinite conbos real quick. Sometimes I accidentally find those infinite combos in my deck and end up removing them afterwards. \nFor my playgroup, we prefer to try and play to our outs rather than play into combos.\n\nThis has been my pet deck since I started playing back in 2014. Keeping the deck tied to a mechanical theme (as opposed to a creature type) allows the deck opportunity to continuously grow with every set that releases. The cards have changed over the years but the core strategy has remained unchanged. Please ignore the price of this deck. It can be built with a very reasonable budget. Because this has been my pet deck, over the years I have chose to invest to making it full of fancy versions because this is my forever deck.\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":"\nThis deck aims to be competitive without using infinite combos, stax, or CEDH packages (to match my given playgroup.)\n The pods I play in try to provide aggressive game play and not oppressive game play. Playing in UW, it's rather easy to lockdown the board with obnoxious pieces. To make sure the deck is invited back next time, I intentionally do not run those oppressive pieces that UW is known for. It makes for more interactive experiences and healthier gameplay with my regulars.\n\nCommanders I regularly go up against in my pods are:\nGrenzo, Dungeon Warden \nXenagos, God of Revels\nKrenko, Mob Boss\nThe Locust God\nEsika , God of the Tree // The Prismatic Bridge\nAtraxa, Praetor's Voice\nMarneus Calgar\nWyleth, Soul of Steel\nCloud, Ex-SOLDIER\nHapatra, Vizier of Poisons\nEdgar Markov\nHakbal, Swelling Scourge\nThe Wise Mothman\nMendicant, Core Guide light??\nSauron the Dark Lord\n"}]}
Commander
Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Commander
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Blink Each Turn
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Blink Each Turn
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Blink On Demand
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink On Demand
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Draw
Draw
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Draw Engine - Blink
Ennis, Debate Moderator
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
Legendary Creature - Human Cleric

Draw Engine - Blink
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Draw Engine - Tokens
Illustrious Wanderglyph
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Creature Artifact - Golem

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Draw Engine - Tokens
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Land
Land
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Mass Disruption
Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Mass Disruption
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Panharmonicon Effects
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Panharmonicon Effects
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Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

Ramp
(CTRL to add secondary)
Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Targeted Disruption
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Targeted Disruption
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Tokens
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Ranar the Ever-Watchful
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Warrior Spirit

Tokens
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Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Deck Build: This is a Control-Blink deck."},{"insert":"\n\nThe idea is to out-value your opponents by flickering creatures on every person's turn. Any two of the creatures in the Blink Engine category can start a loop that occurs on every player's end step, allowing you to capitalize on drawing from Ephara on every player's turn. Those same Blink Engine creatures will also fuel your token production. Just like Ephara, you'll be able to start creating tokens on each player's end step. \nIn my personal experience, many people don't want to often deal with the Blink Engine because it feels like you are wasting removal on such a small creature if it resolves. But being in a flicker deck, most people are apprehensive because they assume you already have a way to Blink it out on demand. There's also enough redundancy of blink engine cards that if one gets removed, you can get yourself right back online, so many people feel it's not worth it because you can \"just do it again\" next turn. So it's almost like you have two layers of protection: the card in your hand and the psychological bluff.\n\nThe Blink Enhancers allow you to double up on ETB triggers or get extra triggers without interrupting you flicker loop. These also allow you to maintain repeatable effects to control the board. Blink your stuff for protection and blink theirs to get your creatures through as needed or blink your removal pieces to deal with problems. \nYou are here for the long game. Repetition is your name. This deck is a battle of attrition and will not win in one clean turn. It will grind your opponent down to start putting in chip damage.\n\nSide Note: Selecting Blink Creatures\nThere are fundamentally two types of blink creatures. Those that return their target immediately and those that return their target at the end step. I have specifically loaded the deck predominantly with creatures that return their target at the end step. This ensures that I have creatures entering on every player's turn more consistently. Choosing the creatures that return their targets immediately typically results in infinite flicker loops. That's a slippery slope that can whoopsie into infinite conbos real quick. Sometimes I accidentally find those infinite combos in my deck and end up removing them afterwards. \nFor my playgroup, we prefer to try and play to our outs rather than play into combos.\n\nThis has been my pet deck since I started playing back in 2014. Keeping the deck tied to a mechanical theme (as opposed to a creature type) allows the deck opportunity to continuously grow with every set that releases. The cards have changed over the years but the core strategy has remained unchanged. Please ignore the price of this deck. It can be built with a very reasonable budget. Because this has been my pet deck, over the years I have chose to invest to making it full of fancy versions because this is my forever deck.\n\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":"\nThis deck aims to be competitive without using infinite combos, stax, or CEDH packages (to match my given playgroup.)\n The pods I play in try to provide aggressive game play and not oppressive game play. Playing in UW, it's rather easy to lockdown the board with obnoxious pieces. To make sure the deck is invited back next time, I intentionally do not run those oppressive pieces that UW is known for. It makes for more interactive experiences and healthier gameplay with my regulars.\n\nCommanders I regularly go up against in my pods are:\nGrenzo, Dungeon Warden \nXenagos, God of Revels\nKrenko, Mob Boss\nThe Locust God\nEsika , God of the Tree // The Prismatic Bridge\nAtraxa, Praetor's Voice\nMarneus Calgar\nWyleth, Soul of Steel\nCloud, Ex-SOLDIER\nHapatra, Vizier of Poisons\nEdgar Markov\nHakbal, Swelling Scourge\nThe Wise Mothman\nMendicant, Core Guide light??\nSauron the Dark Lord\n"}]}








































































































