Char
1k views38 days ago
Commander
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{"ops":[{"insert":"Should go without saying, but this is a silver-border deck. Obviously, this is illegal; make sure everyone’s cool with that before playing the deck. This is my"},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":", "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", "},{"insert":{"card-link":"Split Screen"}},{"insert":" top deck manipulation deck, based on my favorite package from my "},{"attributes":{"link":"https://cubecobra.com/cube/overview/Char"},"insert":"cube"},{"insert":". It’s intentionally unfocused and not particularly strong. The goal is to play "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" to have everyone’s top card of their decks revealed with noninstant/sorceries being in play. With this, we want to play "},{"insert":{"card-link":"Split Screen"}},{"insert":" to have multiple decks to take advantage of our top decks being in play. Then, we want to copy "},{"insert":{"card-link":"Split Screen"}},{"insert":" with cards like "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" and "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" to accumulate more libraries with each copy, putting more permanents directly into play (7 libraries with one copy, then 10, 13, 16, etc). This makes drawing cards not as important as our ability to manipulate the top of the deck to change what is in play. The best cards that facilitate this are "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Brainstone"}},{"insert":", "},{"insert":{"card-link":"Conch Horn"}},{"insert":", "},{"insert":{"card-link":"Credit Voucher"}},{"insert":", "},{"insert":{"card-link":"Madblind Mountain"}},{"insert":", and the scry lands like "},{"insert":{"card-link":"Temple of Triumph"}},{"insert":". "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is by far the best at this as it is repeatable and can put itself on top of a deck to draw one to get a card out of the deck if you’re stuck on a land. Sacrifice engines also help with this, as there are many cards we do not want on top of the deck, but will either sacrifice themselves for our benefit or be sacrificed by another outlet for value. "},{"insert":{"card-link":"Skirk Prospector"}},{"insert":", "},{"insert":{"card-link":"Tinder Wall"}},{"insert":","},{"insert":{"card-link":"Catalyst Elemental"}},{"insert":", "},{"insert":{"card-link":"Wild Cantor"}},{"insert":", and "},{"insert":{"card-link":"Wall of Mulch"}},{"insert":" are all examples of cards that will sacrifice themselves to get off the top of the deck while "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", and "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" are all engines that can sacrifice permanents from the top of the decks to keep churning for our pieces. On top of this, there are cards like "},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", and "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":" to help play lands off the top, play extra lands, and draw from these lands to keep the top of our decks unclogged. Tracking back a bit, "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" is by far and away the best sacrifice engine, as it allows us to get ½ a red mana for each land we sacrifice. This is incredible for the deck, as we not only play tons of ramp that, ideally, we play before "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", such as "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":", "},{"insert":{"card-link":"Blighted Woodland"}},{"insert":", "},{"insert":{"card-link":"Krosan Verge"}},{"insert":", "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":", and the slow fetches and Panoramas such as "},{"insert":{"card-link":"Flood Plain"}},{"insert":"and "},{"insert":{"card-link":"Jund Panorama"}},{"insert":" because we want to search one library instead of four for our basics to guarantee we find them. But, it is also ideal because we play tons of reanimation as our main win condition, like "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Second Sunrise"}},{"insert":", and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". Combine this with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" and the haste that "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" grants and it is very easy to get to the numbers we need to clinch a game after a big turn where we churn through the entire deck, sacrifice all of our lands with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" out, bring them back, and do it again and again then swing out with everything we have. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" can win on this big swing turn if we cannot attack as well. These rarely come together, admittedly, but when it does it is unforgettable. "},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":" also makes 1/1 "},{"insert":{"card-link":"Sand Warrior"}},{"insert":" tokens equal to the number of lands we control at our next upkeep. If he is killed before then, we still get the "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s and they do not go away unless we play him again and he is killed again. This allows us to make a load of "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s as a backup plan if we can’t get our main plan together to try and scrape together a win. To find our pieces, we run every tutor possible within reason. "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Plea for Guidance"}},{"insert":", and "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" help find "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", while "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Dragon"}},{"insert":" can find "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Goblin Tutor"}},{"insert":" can potentially find either, and "},{"insert":{"card-link":"Sunforger"}},{"insert":" finds our recursion in "},{"insert":{"card-link":"Second Sunrise"}},{"insert":" or "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". "},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" also allows us to recur either, while sacrificing itself! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
Commander
Hazezon Tamar
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Legendary Creature - Human Warrior

Commander
(CTRL to add secondary)
Artifact
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact

Artifact
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Enchantment
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Goblin Tutor
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Instant

Instant
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Should go without saying, but this is a silver-border deck. Obviously, this is illegal; make sure everyone’s cool with that before playing the deck. This is my"},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":", "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", "},{"insert":{"card-link":"Split Screen"}},{"insert":" top deck manipulation deck, based on my favorite package from my "},{"attributes":{"link":"https://cubecobra.com/cube/overview/Char"},"insert":"cube"},{"insert":". It’s intentionally unfocused and not particularly strong. The goal is to play "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" to have everyone’s top card of their decks revealed with noninstant/sorceries being in play. With this, we want to play "},{"insert":{"card-link":"Split Screen"}},{"insert":" to have multiple decks to take advantage of our top decks being in play. Then, we want to copy "},{"insert":{"card-link":"Split Screen"}},{"insert":" with cards like "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" and "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" to accumulate more libraries with each copy, putting more permanents directly into play (7 libraries with one copy, then 10, 13, 16, etc). This makes drawing cards not as important as our ability to manipulate the top of the deck to change what is in play. The best cards that facilitate this are "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Brainstone"}},{"insert":", "},{"insert":{"card-link":"Conch Horn"}},{"insert":", "},{"insert":{"card-link":"Credit Voucher"}},{"insert":", "},{"insert":{"card-link":"Madblind Mountain"}},{"insert":", and the scry lands like "},{"insert":{"card-link":"Temple of Triumph"}},{"insert":". "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is by far the best at this as it is repeatable and can put itself on top of a deck to draw one to get a card out of the deck if you’re stuck on a land. Sacrifice engines also help with this, as there are many cards we do not want on top of the deck, but will either sacrifice themselves for our benefit or be sacrificed by another outlet for value. "},{"insert":{"card-link":"Skirk Prospector"}},{"insert":", "},{"insert":{"card-link":"Tinder Wall"}},{"insert":","},{"insert":{"card-link":"Catalyst Elemental"}},{"insert":", "},{"insert":{"card-link":"Wild Cantor"}},{"insert":", and "},{"insert":{"card-link":"Wall of Mulch"}},{"insert":" are all examples of cards that will sacrifice themselves to get off the top of the deck while "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", and "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" are all engines that can sacrifice permanents from the top of the decks to keep churning for our pieces. On top of this, there are cards like "},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", and "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":" to help play lands off the top, play extra lands, and draw from these lands to keep the top of our decks unclogged. Tracking back a bit, "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" is by far and away the best sacrifice engine, as it allows us to get ½ a red mana for each land we sacrifice. This is incredible for the deck, as we not only play tons of ramp that, ideally, we play before "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", such as "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":", "},{"insert":{"card-link":"Blighted Woodland"}},{"insert":", "},{"insert":{"card-link":"Krosan Verge"}},{"insert":", "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":", and the slow fetches and Panoramas such as "},{"insert":{"card-link":"Flood Plain"}},{"insert":"and "},{"insert":{"card-link":"Jund Panorama"}},{"insert":" because we want to search one library instead of four for our basics to guarantee we find them. But, it is also ideal because we play tons of reanimation as our main win condition, like "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Second Sunrise"}},{"insert":", and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". Combine this with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" and the haste that "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" grants and it is very easy to get to the numbers we need to clinch a game after a big turn where we churn through the entire deck, sacrifice all of our lands with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" out, bring them back, and do it again and again then swing out with everything we have. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" can win on this big swing turn if we cannot attack as well. These rarely come together, admittedly, but when it does it is unforgettable. "},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":" also makes 1/1 "},{"insert":{"card-link":"Sand Warrior"}},{"insert":" tokens equal to the number of lands we control at our next upkeep. If he is killed before then, we still get the "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s and they do not go away unless we play him again and he is killed again. This allows us to make a load of "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s as a backup plan if we can’t get our main plan together to try and scrape together a win. To find our pieces, we run every tutor possible within reason. "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Plea for Guidance"}},{"insert":", and "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" help find "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", while "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Dragon"}},{"insert":" can find "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Goblin Tutor"}},{"insert":" can potentially find either, and "},{"insert":{"card-link":"Sunforger"}},{"insert":" finds our recursion in "},{"insert":{"card-link":"Second Sunrise"}},{"insert":" or "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". "},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" also allows us to recur either, while sacrificing itself! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
















































































