1k views38 days ago
Commander
Size: 100Salt sum: 30.04
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Char

1k views38 days ago
Commander
Size: 100Salt sum: 30.04

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{"ops":[{"insert":"Should go without saying, but this is a silver-border deck. Obviously, this is illegal; make sure everyone’s cool with that before playing the deck. This is my"},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":", "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", "},{"insert":{"card-link":"Split Screen"}},{"insert":" top deck manipulation deck, based on my favorite package from my "},{"attributes":{"link":"https://cubecobra.com/cube/overview/Char"},"insert":"cube"},{"insert":". It’s intentionally unfocused and not particularly strong. The goal is to play "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" to have everyone’s top card of their decks revealed with noninstant/sorceries being in play. With this, we want to play "},{"insert":{"card-link":"Split Screen"}},{"insert":" to have multiple decks to take advantage of our top decks being in play. Then, we want to copy "},{"insert":{"card-link":"Split Screen"}},{"insert":" with cards like "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" and "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" to accumulate more libraries with each copy, putting more permanents directly into play (7 libraries with one copy, then 10, 13, 16, etc). This makes drawing cards not as important as our ability to manipulate the top of the deck to change what is in play. The best cards that facilitate this are "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Brainstone"}},{"insert":", "},{"insert":{"card-link":"Conch Horn"}},{"insert":", "},{"insert":{"card-link":"Credit Voucher"}},{"insert":", "},{"insert":{"card-link":"Madblind Mountain"}},{"insert":", and the scry lands like "},{"insert":{"card-link":"Temple of Triumph"}},{"insert":". "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is by far the best at this as it is repeatable and can put itself on top of a deck to draw one to get a card out of the deck if you’re stuck on a land. Sacrifice engines also help with this, as there are many cards we do not want on top of the deck, but will either sacrifice themselves for our benefit or be sacrificed by another outlet for value. "},{"insert":{"card-link":"Skirk Prospector"}},{"insert":", "},{"insert":{"card-link":"Tinder Wall"}},{"insert":","},{"insert":{"card-link":"Catalyst Elemental"}},{"insert":", "},{"insert":{"card-link":"Wild Cantor"}},{"insert":", and "},{"insert":{"card-link":"Wall of Mulch"}},{"insert":" are all examples of cards that will sacrifice themselves to get off the top of the deck while "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", and "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" are all engines that can sacrifice permanents from the top of the decks to keep churning for our pieces. On top of this, there are cards like "},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", and "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":" to help play lands off the top, play extra lands, and draw from these lands to keep the top of our decks unclogged. Tracking back a bit, "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" is by far and away the best sacrifice engine, as it allows us to get ½ a red mana for each land we sacrifice. This is incredible for the deck, as we not only play tons of ramp that, ideally, we play before "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", such as "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":", "},{"insert":{"card-link":"Blighted Woodland"}},{"insert":", "},{"insert":{"card-link":"Krosan Verge"}},{"insert":", "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":", and the slow fetches and Panoramas such as "},{"insert":{"card-link":"Flood Plain"}},{"insert":"and "},{"insert":{"card-link":"Jund Panorama"}},{"insert":" because we want to search one library instead of four for our basics to guarantee we find them. But, it is also ideal because we play tons of reanimation as our main win condition, like "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Second Sunrise"}},{"insert":", and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". Combine this with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" and the haste that "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" grants and it is very easy to get to the numbers we need to clinch a game after a big turn where we churn through the entire deck, sacrifice all of our lands with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" out, bring them back, and do it again and again then swing out with everything we have. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" can win on this big swing turn if we cannot attack as well. These rarely come together, admittedly, but when it does it is unforgettable. "},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":" also makes 1/1 "},{"insert":{"card-link":"Sand Warrior"}},{"insert":" tokens equal to the number of lands we control at our next upkeep. If he is killed before then, we still get the "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s and they do not go away unless we play him again and he is killed again. This allows us to make a load of "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s as a backup plan if we can’t get our main plan together to try and scrape together a win. To find our pieces, we run every tutor possible within reason. "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Plea for Guidance"}},{"insert":", and "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" help find "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", while "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Dragon"}},{"insert":" can find "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Goblin Tutor"}},{"insert":" can potentially find either, and "},{"insert":{"card-link":"Sunforger"}},{"insert":" finds our recursion in "},{"insert":{"card-link":"Second Sunrise"}},{"insert":" or "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". "},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" also allows us to recur either, while sacrificing itself! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}

Commander

Qty: 1 Price: $139.99
Hazezon Tamar
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Legendary Creature - Human Warrior
Hazezon Tamar (leg) 230

Commander

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Artifact

Qty: 23 Price: $146.19
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (atq) 38
Astrolabe
,
, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Artifact
Astrolabe (all) 118b
Brainstone
,
, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
Artifact
Brainstone (mh2) 223
Chromatic Sphere
,
, Sacrifice this artifact: Add one mana of any color. Draw a card. (Activate only as an instant.)
Artifact
Chromatic Sphere (inv) 299
Chromatic Star
,
, Sacrifice this artifact: Add one mana of any color.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Chromatic Star (tsp) 251
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (c14) 54
Conch Horn
,
, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
Artifact
Conch Horn (fem) 83
Credit Voucher
,
, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
Artifact
Credit Voucher (mmq) 289
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (zen) 201
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Heart of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Heart of Ramos (mmq) 296
Horn of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Horn of Ramos (mmq) 299
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (wth) 153
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (nph) 17
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (mrd) 238
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (wwk) 130
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (dst) 140
Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact
Split Screen (ust) 158
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (rav) 272
Tooth of Ramos
: Add
.
Sacrifice this artifact: Add
.
Artifact
Tooth of Ramos (mmq) 313
Wanderer's Twig
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Wanderer's Twig (lrw) 265
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (ice) 350

Artifact

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Creature

Qty: 22 Price: $32.62
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Broadside Bombardiers
Menace, haste
Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Goblin Pirate
Broadside Bombardiers (lcc) 86
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 161
Catalyst Elemental
Sacrifice this creature: Add
.
Creature - Elemental
Catalyst Elemental (m19) 132
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
Creature Enchantment - Centaur
Courser of Kruphix (bng) 119
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (thb) 169
Generator Servant
, Sacrifice this creature: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and
as soon as it comes under your control.)
Creature - Elemental
Generator Servant (m15) 143
Hoarding Dragon
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
Creature - Dragon
Hoarding Dragon (m11) 144
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Krosan Wayfarer
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
Creature - Human Druid
Krosan Wayfarer (jud) 123
Mons's Goblin Waiters
Sacrifice a creature or land: Add
.
Creature - Goblin Waiter
Mons's Goblin Waiters (unh) 82
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (afr) 26
Restoration Specialist
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Creature - Artificer Dwarf
Restoration Specialist (aer) 21
Rith's Attendant
, Sacrifice this creature: Add
.
Creature Artifact - Golem
Rith's Attendant (inv) 310
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (chk) 239
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (ons) 230
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (pcy) 126
Tinder Wall
Defender (This creature can't attack.)
Sacrifice this creature: Add
.
, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
Creature - Plant Wall
Tinder Wall (ice) 270
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (c14) 50
Wall of Mulch
Defender (This creature can't attack.)
, Sacrifice a Wall: Draw a card.
Creature - Wall
Wall of Mulch (ons) 298
Wild Cantor
(
can be paid with either
or
.)
Sacrifice this creature: Add one mana of any color.
Creature - Human Druid
Wild Cantor (gpt) 149
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (uds) 124

Creature

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Enchantment

Qty: 8 Price: $84.22
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (drk) 77
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (chk) 10
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (inv) 278
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (4ed) 273
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175
Yet Another Aether Vortex
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Enchantment
Yet Another Aether Vortex (unh) 91

Enchantment

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Instant

Qty: 3 Price: $8.97
Faith's Reward
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Instant
Faith's Reward (m13) 14
Goblin Tutor
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Instant
Goblin Tutor (ugl) 45
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (mrd) 20

Instant

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Land

Qty: 39 Price: $63.77
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ala) 221
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (bfz) 233
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (bfz) 234
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (bfz) 235
Flood Plain
This land enters tapped.
, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flood Plain (mir) 326
Forest
(
: Add
.)
Basic Land - Forest
Forest (roe) 248
Grasslands
This land enters tapped.
, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Grasslands (mir) 327
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (mh1) 241
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Jund Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Land
Jund Panorama (ala) 225
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (jud) 141
Madblind Mountain
(
: Add
.)
This land enters tapped.
,
: Shuffle your library. Activate only if you control two or more red permanents.
Land - Mountain
Madblind Mountain (shm) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (roe) 243
Mountain Valley
This land enters tapped.
, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Mountain Valley (mir) 328
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c14) 61
Naya Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Land
Naya Panorama (ala) 227
New Benalia
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
New Benalia (fut) 172
Plains
(
: Add
.)
Basic Land - Plains
Plains (roe) 231
Rocky Tar Pit
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Rocky Tar Pit (mir) 329
Sheltering Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Sheltering Landscape (mh3) 227
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (ths) 224
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (bng) 165
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (ths) 228
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (one) 256

Land

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Sorcery

Qty: 4 Price: $91.46
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (mor) 12
Plea for Guidance
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Sorcery
Plea for Guidance (bng) 24
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (mor) 136
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (emn) 171

Sorcery

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Tokens & Extras

Qty: 2 Price: $1.99
Elemental
Creature Token - Elemental
Elemental (tc14) 21
Sand Warrior
Creature Token - Warrior Sand
Sand Warrior (tdmu) 20

Tokens & Extras

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Deck Info

Deck stats

12 pips - 10 cards
17 mana - 15 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
13 pips - 11 cards
22 mana - 18 cards
26 pips - 21 cards
28 mana - 25 cards
0 pips - 0 cards
15 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Should go without saying, but this is a silver-border deck. Obviously, this is illegal; make sure everyone’s cool with that before playing the deck. This is my"},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":", "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", "},{"insert":{"card-link":"Split Screen"}},{"insert":" top deck manipulation deck, based on my favorite package from my "},{"attributes":{"link":"https://cubecobra.com/cube/overview/Char"},"insert":"cube"},{"insert":". It’s intentionally unfocused and not particularly strong. The goal is to play "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" to have everyone’s top card of their decks revealed with noninstant/sorceries being in play. With this, we want to play "},{"insert":{"card-link":"Split Screen"}},{"insert":" to have multiple decks to take advantage of our top decks being in play. Then, we want to copy "},{"insert":{"card-link":"Split Screen"}},{"insert":" with cards like "},{"insert":{"card-link":"Sculpting Steel"}},{"insert":" and "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" to accumulate more libraries with each copy, putting more permanents directly into play (7 libraries with one copy, then 10, 13, 16, etc). This makes drawing cards not as important as our ability to manipulate the top of the deck to change what is in play. The best cards that facilitate this are "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sylvan Library"}},{"insert":", "},{"insert":{"card-link":"Brainstone"}},{"insert":", "},{"insert":{"card-link":"Conch Horn"}},{"insert":", "},{"insert":{"card-link":"Credit Voucher"}},{"insert":", "},{"insert":{"card-link":"Madblind Mountain"}},{"insert":", and the scry lands like "},{"insert":{"card-link":"Temple of Triumph"}},{"insert":". "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" is by far the best at this as it is repeatable and can put itself on top of a deck to draw one to get a card out of the deck if you’re stuck on a land. Sacrifice engines also help with this, as there are many cards we do not want on top of the deck, but will either sacrifice themselves for our benefit or be sacrificed by another outlet for value. "},{"insert":{"card-link":"Skirk Prospector"}},{"insert":", "},{"insert":{"card-link":"Tinder Wall"}},{"insert":","},{"insert":{"card-link":"Catalyst Elemental"}},{"insert":", "},{"insert":{"card-link":"Wild Cantor"}},{"insert":", and "},{"insert":{"card-link":"Wall of Mulch"}},{"insert":" are all examples of cards that will sacrifice themselves to get off the top of the deck while "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Skullclamp"}},{"insert":", "},{"insert":{"card-link":"Zuran Orb"}},{"insert":", and "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" are all engines that can sacrifice permanents from the top of the decks to keep churning for our pieces. On top of this, there are cards like "},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":", "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", and "},{"insert":{"card-link":"Seer's Sundial"}},{"insert":" to help play lands off the top, play extra lands, and draw from these lands to keep the top of our decks unclogged. Tracking back a bit, "},{"insert":{"card-link":"Mons's Goblin Waiters"}},{"insert":" is by far and away the best sacrifice engine, as it allows us to get ½ a red mana for each land we sacrifice. This is incredible for the deck, as we not only play tons of ramp that, ideally, we play before "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", such as "},{"insert":{"card-link":"Sakura-Tribe Elder"}},{"insert":", "},{"insert":{"card-link":"Yavimaya Elder"}},{"insert":", "},{"insert":{"card-link":"Blighted Woodland"}},{"insert":", "},{"insert":{"card-link":"Krosan Verge"}},{"insert":", "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":", and the slow fetches and Panoramas such as "},{"insert":{"card-link":"Flood Plain"}},{"insert":"and "},{"insert":{"card-link":"Jund Panorama"}},{"insert":" because we want to search one library instead of four for our basics to guarantee we find them. But, it is also ideal because we play tons of reanimation as our main win condition, like "},{"insert":{"card-link":"Splendid Reclamation"}},{"insert":", "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"Second Sunrise"}},{"insert":", and "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". Combine this with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" and the haste that "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":" grants and it is very easy to get to the numbers we need to clinch a game after a big turn where we churn through the entire deck, sacrifice all of our lands with "},{"insert":{"card-link":"Titania, Protector of Argoth"}},{"insert":" out, bring them back, and do it again and again then swing out with everything we have. "},{"insert":{"card-link":"Valakut Exploration"}},{"insert":" can win on this big swing turn if we cannot attack as well. These rarely come together, admittedly, but when it does it is unforgettable. "},{"insert":{"card-link":"Hazezon Tamar"}},{"insert":" also makes 1/1 "},{"insert":{"card-link":"Sand Warrior"}},{"insert":" tokens equal to the number of lands we control at our next upkeep. If he is killed before then, we still get the "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s and they do not go away unless we play him again and he is killed again. This allows us to make a load of "},{"insert":{"card-link":"Sand Warrior"}},{"insert":"s as a backup plan if we can’t get our main plan together to try and scrape together a win. To find our pieces, we run every tutor possible within reason. "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":", "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":", "},{"insert":{"card-link":"Plea for Guidance"}},{"insert":", and "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" help find "},{"insert":{"card-link":"Yet Another Aether Vortex"}},{"insert":", while "},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" and "},{"insert":{"card-link":"Hoarding Dragon"}},{"insert":" can find "},{"insert":{"card-link":"Split Screen"}},{"insert":" and "},{"insert":{"card-link":"Goblin Tutor"}},{"insert":" can potentially find either, and "},{"insert":{"card-link":"Sunforger"}},{"insert":" finds our recursion in "},{"insert":{"card-link":"Second Sunrise"}},{"insert":" or "},{"insert":{"card-link":"Faith's Reward"}},{"insert":". "},{"insert":{"card-link":"Restoration Specialist"}},{"insert":" also allows us to recur either, while sacrificing itself! Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
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