festivetroll
1.8k views26 days ago
Commander
Size: 100Salt sum: 39.57
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Introduction\n-Welcome to the SPACE CARNIVAL\n-This is a Bracket 2 / Low 3 deck\n-This deck is my all time favourite time deck. The deckbuilding for this deck was the most fun i've had and had me goldfishing it daily for over a year before I purchased it and I still spend time goldfishing for fun constantly. \n-Most attraction decks tend to focus on playing as many attractions as possible to revel in their fun random glory. This is not those decks. This deck has been built alongside it's 10 specific attraction cards to work towards its big gameplan.\n\nThe Big Gameplan:\n Open as many attractions as possible until we open "},{"insert":{"card-link":"Hall of Mirrors"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Meanwhile put as many creatures on the board as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll a 2 or a 6 for your attractions to gain the effect of "},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" transforming your whole board into "},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll as many dice as possible using cards like "},{"insert":{"card-link":"Clown Car"}},{"insert":" to roll enough 2's to drain everyones life away! With 10 copies of your commander out it only takes rolling a 2 on a die 4 times to deal 40 lifeloss to each opponent!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDee Kay, The Value Box\n\nDK is a commander that essentially has FOUR abilities. Each one allowing you to build your deck around to gain the most value out of her. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer first ability is 'ETB: Open an Attraction' This means that to facilitate step 1 of our gameplan we can load our deck with blink effects like "},{"insert":{"card-link":"Blur"}},{"insert":" which also provide protection for our cards from single target removal. We also have clones in the deck which not only do the same thing but also give us an alternate wincon through copying our opponents best stuff and even blinking them. Clones being creatures also tie into her last ability but we will get to that in a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer second ability is what I chose to build our win around. 'When you roll a 2, each opponent loses 1 life and you gain 1 life' Drain effects that kill the whole table are my favourite way to win a commander game as I hate taking out one player before the others. It doesn't come up much before the wincon but never underestimate any lifegain in commander especially when you're in black with cards like "},{"insert":{"card-link":"Monumental Corruption"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer third ability is what allows you to POP OFF. 'When you roll a 4 tap or untap target artifact or creature' Being able to tap down opponents creatures is very cool but being able to untap your own artifacts for mana is very good. And when you have 10 copies of your commander and a "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" in play, suddenly you're able to do whatever you like after you roll that first 4. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer fourth ability is just free card draw providing you build around it. 'When you roll a 6, return target creature card from your graveyard to your hand' Suddenly all the clones in your graveyard that may have died from legend rules and cycle cards "},{"insert":{"card-link":"Waker of Waves"}},{"insert":" and "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":" have a chance of just going straight back to your hand. And if "},{"insert":{"card-link":"Street Wraith"}},{"insert":" isn't the most fun turn 1 play before your landdrop then I don't know what is. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAttractions\nAll attractions have been chosen with specific printings in mind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"7 of our attractions can be visited from a die roll of 2 or 6 so that is what we want to try to force using cards like "},{"insert":{"card-link":"Xenosquirrels"}},{"insert":" . All the attractions that get visited on this roll all help push the "},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" wincon. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n~Other fun things~\nWhile this deck has a gameplan it can go in other directions to make sure you're having fun and making memorable moments every game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clones just make a game interesting. You get to really keep track of the craziest cards on the board and see how they could benefit you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of mirrors does not have to target your commander if you've cloned a more fun creature to copy 10 times like if your opponent has an "},{"insert":{"card-link":"Etali, Primal Storm"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Broodstar"}},{"insert":" & "},{"insert":{"card-link":"Brotherhood Vertibird"}},{"insert":" are great cards to beat face with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Black Hole"}},{"insert":" is the greatest board wipe. 4 mana destroy up to 11 target creatures? Yes please."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ever dreamed of activating the second effect of "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" ? Well this deck can do it 3 times in one turn with all the artifact untaps from DK copies. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Consideration\nAn important note for this deck is to remember to take your turn time into consideration for your opponents. Your attractions are actually very quick to resolve but if your turn is going to consist of playing "},{"insert":{"card-link":"Line Cutter"}},{"insert":" and blinking it over and over and over and over as this deck is capable of doing in order to 'roll enough dice' or 'draw enough cards to find the finishers' maybe just take the L and get invited back to the playgroup instead. \n\n\n"}]}
Commander
Dee Kay, Finder of the Lost
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Legendary Creature - Zombie Employee

Commander
(CTRL to add secondary)
Attractions
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Flesh Duplicate
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature - Shapeshifter Rebel

Mirror Room
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Roll-Roll-Roll-Roll
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment - Saga

See Double
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant

Attractions
(CTRL to add secondary)
Dice Manipulation & Wincons
Vedalken Squirrel-Whacker
As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.
Creature - Vedalken Guest

Dice Manipulation & Wincons
(CTRL to add secondary)
Draw
Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Ebony Fly
This artifact enters tapped.
: Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
: Add .
: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
Artifact

Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact

Ramp
(CTRL to add secondary)
Survival
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Survival
(CTRL to add secondary)
Sideboard
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Sideboard
(CTRL to add secondary)
Attraction
Pick-a-Beeble
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Artifact - Attraction

Storybook Ride
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
Artifact - Attraction

Attraction
(CTRL to add secondary)
Maybeboard
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Demonic Junker
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
Artifact - Vehicle

Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Naga Fleshcrafter
You may have this creature enter as a copy of any creature on the battlefield.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Creature - Shapeshifter Snake

Sarevok's Tome
When this artifact enters, you take the initiative.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
: Add . If you have the initiative, add instead.
, : Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Synth Infiltrator
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Creature Artifact - Synth

Tezzeret, Master of the Bridge
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
+2: Tezzeret deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Legendary Planeswalker - Tezzeret

Valkyrie Aerial Unit
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Construct

Wizard's Spellbook
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Artifact - Book

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Introduction\n-Welcome to the SPACE CARNIVAL\n-This is a Bracket 2 / Low 3 deck\n-This deck is my all time favourite time deck. The deckbuilding for this deck was the most fun i've had and had me goldfishing it daily for over a year before I purchased it and I still spend time goldfishing for fun constantly. \n-Most attraction decks tend to focus on playing as many attractions as possible to revel in their fun random glory. This is not those decks. This deck has been built alongside it's 10 specific attraction cards to work towards its big gameplan.\n\nThe Big Gameplan:\n Open as many attractions as possible until we open "},{"insert":{"card-link":"Hall of Mirrors"}},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Meanwhile put as many creatures on the board as possible."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll a 2 or a 6 for your attractions to gain the effect of "},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" transforming your whole board into "},{"insert":{"card-link":"Dee Kay, Finder of the Lost"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roll as many dice as possible using cards like "},{"insert":{"card-link":"Clown Car"}},{"insert":" to roll enough 2's to drain everyones life away! With 10 copies of your commander out it only takes rolling a 2 on a die 4 times to deal 40 lifeloss to each opponent!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nDee Kay, The Value Box\n\nDK is a commander that essentially has FOUR abilities. Each one allowing you to build your deck around to gain the most value out of her. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer first ability is 'ETB: Open an Attraction' This means that to facilitate step 1 of our gameplan we can load our deck with blink effects like "},{"insert":{"card-link":"Blur"}},{"insert":" which also provide protection for our cards from single target removal. We also have clones in the deck which not only do the same thing but also give us an alternate wincon through copying our opponents best stuff and even blinking them. Clones being creatures also tie into her last ability but we will get to that in a bit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer second ability is what I chose to build our win around. 'When you roll a 2, each opponent loses 1 life and you gain 1 life' Drain effects that kill the whole table are my favourite way to win a commander game as I hate taking out one player before the others. It doesn't come up much before the wincon but never underestimate any lifegain in commander especially when you're in black with cards like "},{"insert":{"card-link":"Monumental Corruption"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer third ability is what allows you to POP OFF. 'When you roll a 4 tap or untap target artifact or creature' Being able to tap down opponents creatures is very cool but being able to untap your own artifacts for mana is very good. And when you have 10 copies of your commander and a "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" in play, suddenly you're able to do whatever you like after you roll that first 4. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHer fourth ability is just free card draw providing you build around it. 'When you roll a 6, return target creature card from your graveyard to your hand' Suddenly all the clones in your graveyard that may have died from legend rules and cycle cards "},{"insert":{"card-link":"Waker of Waves"}},{"insert":" and "},{"insert":{"card-link":"Mirrorshell Crab"}},{"insert":" have a chance of just going straight back to your hand. And if "},{"insert":{"card-link":"Street Wraith"}},{"insert":" isn't the most fun turn 1 play before your landdrop then I don't know what is. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAttractions\nAll attractions have been chosen with specific printings in mind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"7 of our attractions can be visited from a die roll of 2 or 6 so that is what we want to try to force using cards like "},{"insert":{"card-link":"Xenosquirrels"}},{"insert":" . All the attractions that get visited on this roll all help push the "},{"insert":{"card-link":"Hall of Mirrors"}},{"insert":" wincon. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n~Other fun things~\nWhile this deck has a gameplan it can go in other directions to make sure you're having fun and making memorable moments every game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Clones just make a game interesting. You get to really keep track of the craziest cards on the board and see how they could benefit you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hall of mirrors does not have to target your commander if you've cloned a more fun creature to copy 10 times like if your opponent has an "},{"insert":{"card-link":"Etali, Primal Storm"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Broodstar"}},{"insert":" & "},{"insert":{"card-link":"Brotherhood Vertibird"}},{"insert":" are great cards to beat face with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Black Hole"}},{"insert":" is the greatest board wipe. 4 mana destroy up to 11 target creatures? Yes please."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ever dreamed of activating the second effect of "},{"insert":{"card-link":"Vexing Puzzlebox"}},{"insert":" ? Well this deck can do it 3 times in one turn with all the artifact untaps from DK copies. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nImportant Consideration\nAn important note for this deck is to remember to take your turn time into consideration for your opponents. Your attractions are actually very quick to resolve but if your turn is going to consist of playing "},{"insert":{"card-link":"Line Cutter"}},{"insert":" and blinking it over and over and over and over as this deck is capable of doing in order to 'roll enough dice' or 'draw enough cards to find the finishers' maybe just take the L and get invited back to the playgroup instead. \n\n\n"}]}














































































































































