SmeagolCatalogue
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Commander
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Commander
Commander
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Copy
Copy
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Counters
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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Drain
Drain
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Draw
Draw
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Infect
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior

Infect
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Land
Land
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Proliferate
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Proliferate
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Ramp
Expand the Sphere
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Replicating Ring
: Add one mana of any color.
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
Snow Artifact

Ramp
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Recursion
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Recursion
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Removal
Removal
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Tokens
Tokens
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Tutor
Tutor
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Maybeboard
Ammit Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Creature - Demon Zombie Crocodile

Noxious Hatchling
This creature enters with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from this creature.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from this creature.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Creature - Elemental

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck was built around a form of extended gameplay that we’ve devised and are calling the "},{"attributes":{"bold":true},"insert":"Command Tower Playdown"},{"insert":". We’ve been using it as a way to test decks more thoroughly and explore more possible combinations. Think “Danger Room” but with extended gameplay for those who are weary of three-turn games. 🙄 \n\nCommander AND Command Tower are in the command zone at start of game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Game is intended to test through the whole deck in as many rounds as possible, and identify strengths and weaknesses in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each round, players start with 100 life points (because god knows people can ramp up past 40 super fast already). "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10+ Poison counters on a player will still end a round."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At the end of a round, all cards in the Graveyard and on the Battlefield are exiled. However, between each round, both players may elect to put one spell of their choosing, or up to four BASIC lands from the last round’s gameplay (Graveyard or Battlefield), back into their library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The remaining hand of a round is shuffled back into the library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The person who lost the last round goes first on the next round. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Command Tower can be played from the Command Zone as if from hand, but ONLY to cast Commander, and only once per round. You may still only play one land per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the Command Tower is destroyed or exiled, it goes into either the Graveyard or in Exile, respectively. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander may go to the Graveyard or Command Zone as desired by player, if it is destroyed or exiled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At the end of the round, the Commander and Command Tower are placed back into the Command Zone. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}







































































































