1.7k views21 months ago
Commander
Size: 100Salt sum: 47.42
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Lapper

1.7k views21 months ago
Commander
Size: 100Salt sum: 47.42

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Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (emn) 6

Commander

(Ctrl to add secondary)
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (cma) 208
Blinkmoth Urn
At the beginning of each player's first main phase, if this artifact is untapped, that player adds
for each artifact they control.
Artifact
Blinkmoth Urn (c18) 197
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (onc) 127
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
Artifact
Clock of Omens (m13) 202
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (plst) 10E-321
Erratic Portal
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Erratic Portal (plst) EXO-132
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (clb) 859
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (j22) 765
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (moc) 356
Font of Mythos
At the beginning of each player's draw step, that player draws two additional cards.
Artifact
Font of Mythos (plst) CON-136
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (znr) 244
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Ghirapur Orrery (kld) 216
Helm of Awakening
Spells cost
less to cast.
Artifact
Helm of Awakening (dmr) 224
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Howling Mine
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Artifact
Howling Mine (plst) M10-212
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for
.)
Artifact
Inspiring Statuary (moc) 361
Krark-Clan Ironworks
Sacrifice an artifact: Add
.
Artifact
Krark-Clan Ironworks (5dn) 134
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (brc) 146
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (clb) 319
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (moc) 364
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (bbd) 240
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (nec) 154
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (mid) 255
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Artifact
Mycosynth Lattice (plst) BBD-241
Myr Incubator
,
, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
Artifact
Myr Incubator (mrd) 212
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m20) 233
Null Brooch
,
, Discard your hand: Counter target noncreature spell.
Artifact
Null Brooch (exo) 136
Oracle's Vault
,
: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact.
: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Artifact
Oracle's Vault (ncc) 374
Otherworld Atlas
: Put a charge counter on this artifact.
: Each player draws a card for each charge counter on this artifact.
Artifact - Book
Otherworld Atlas (avr) 219
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
,
: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact
Pendant of Prosperity (c21) 256
Planar Bridge
,
: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Legendary Artifact
Planar Bridge (2x2) 313
Prototype Portal
Imprint — When this artifact enters, you may exile an artifact card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Prototype Portal (plst) SOM-195
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374
Semblance Anvil
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost
less to cast.
Artifact
Semblance Anvil (som) 201
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Sol Ring
: Add
.
Artifact
Sol Ring (moc) 381
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact - Book
Tamiyo's Journal (j22) 800
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
Thaumatic Compass
,
: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
Artifact
Thaumatic Compass // Spires of Orazca (xln) 249Thaumatic Compass // Spires of Orazca (xln) 249
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (scd) 285
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (brc) 168
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (eld) 332
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (brc) 169
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164
Victory Chimes
Untap this artifact during each other player's untap step.
: A player of your choice adds
.
Artifact
Victory Chimes (c21) 274
Welding Jar
Sacrifice this artifact: Regenerate target artifact.
Artifact
Welding Jar (2xm) 307
Well of Knowledge
: Draw a card. Any player may activate this ability but only during their draw step.
Artifact
Well of Knowledge (wth) 162

Artifact

(Ctrl to add secondary)
Endbringer
Untap this creature during each other player's untap step.
: This creature deals 1 damage to any target.
,
: Target creature can't attack or block this turn.
,
: Draw a card.
Creature - Eldrazi
Endbringer (j22) 748
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (nec) 152
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (clb) 316
Kuldotha Forgemaster
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Creature Artifact - Construct
Kuldotha Forgemaster (2xm) 266
Metalworker
: Reveal any number of artifact cards in your hand. Add
for each card revealed this way.
Creature Artifact - Construct
Metalworker (uds) 135
Soul of New Phyrexia
Trample
: Permanents you control gain indestructible until end of turn.
, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Creature Artifact - Avatar Phyrexian
Soul of New Phyrexia (moc) 382
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131

Creature

(Ctrl to add secondary)
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (ogw) 12

Instant

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (bro) 258
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (onc) 147
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (2x2) 320
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 349
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (brc) 180
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Diamond Valley
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Land
Diamond Valley (arn) 73
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (plst) DDP-68
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Eye of Ugin
Colorless Eldrazi spells you cast cost
less to cast.
,
: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Legendary Land
Eye of Ugin (mm2) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (dmc) 213
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Haven of the Spirit Dragon
: Add
.
: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
,
, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Land
Haven of the Spirit Dragon (scd) 304
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (afc) 246
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (dmc) 217
Miren, the Moaning Well
: Add
.
,
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Legendary Land
Miren, the Moaning Well (sok) 163
Mishra's Workshop
: Add
. Spend this mana only to cast artifact spells.
Land
Mishra's Workshop (atq) 81
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (moc) 421
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (bfz) 242
Scorched Ruins
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
: Add
.
Land
Scorched Ruins (wth) 166
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (c19) 273
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (moc) 437
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (2xm) 327
Throne of the High City
: Add
.
,
, Sacrifice this land: You become the monarch.
Land
Throne of the High City (cn2) 80
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsr) 289
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929
Wastes
: Add
.
Basic Land
Wastes (j22) 834

Land

(Ctrl to add secondary)
Karn, Scion of Urza
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Legendary Planeswalker - Karn
Karn, Scion of Urza (dom) 1
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (war) 2
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 1

Planeswalker

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All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (plst) MM2-1

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
2 pips - 2 cards
60 mana - 42 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a new kind of group hug deck with a new kind of group hug commander: "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":". She is, in fact, the only commander who is able to both mindslave and grant extra turns to other players, making her both a powerful political tool and a deadly weapon. Will your opponents receive the blessing of Emrakul's extra turns, or will they feel her wrath as you ruthlessly sunder their boardstate beyond repair?\n\nGroup hug Emrakul is a multifaceted challenge to build and pilot. While mana-fixing in colorless is obviously second to none, the other side of the coin is the severe restriction we have on what cards we can run. If colorless had an identity, it would surely be \"you can do anything, but it'll cost you.\" This leads right in to the first challenge we'll address: Emrakul's absolutely massive 13 CMC.\n\nA 13 CMC commander is expensive enough on its own, and this deck wants to cast her as many times as possible to continually mindslave our opponents. While ramp is abundant in this deck and hard-casting will be your blunt edge most of the time, C18 has given us a most incredible gift: "},{"insert":{"card-link":"Geode Golem"}},{"insert":". GG not only allows us to cheat out Emrakul as early as turn 4 or 5, but combined with a sacrifice outlet like "},{"insert":{"card-link":"High Market"}},{"insert":", "},{"insert":{"card-link":"Miren, the Moaning Well"}},{"insert":", or even "},{"insert":{"card-link":"Mirage Mirror"}},{"insert":", we can be mindslaving people every single round. The icing on the cake of our new friend GG is that while he does necessitate we pay an ever-increasing commander tax, Emrakul can eat this tax along with the hopes our opponents have of winning by reducing her own cost. This works because cost increases like commander tax are applied before any cost reductions. With this trick, Geode Golem can potentially cast Emrakul 3 times for a couple mana at most. Since colorless is... slim on tutors, Geode Golem (or its brother, "},{"insert":{"card-link":"Metalworker"}},{"insert":") will have to be a happy surprise. The rest of the time, we're using mana rocks to ramp into Emrakul as fast as we possibly can. This deck really packs them in, so make sure your opening hand has ramp in it.\n\nBut what to do with our mindslavery? Before we can answer that, we have to first establish what we want to do, as we really have two options. We can effectively give free-reign to our friends, granting them nearly complete control over their own mindslaved turn (though of course not doing anything we don't like), or we can make our enemies' lives completely miserable. My favorite trick is to destroy/exile/tuck their commander and choose not to return it to the command zone. Yes, we are allowed to make this choice, and against many decks this is a devastating blow. More decks than you might think require their commander to do most of their dirty work, and getting rid of a commander for good can sometimes lock our opponents out of the game. Beyond that, the sky's the limit. Also try:\n\nCasting tutors and \"fail to find\" (a legal decision if the tutor is more specific than \"find a card\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting X spells for 0"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counterspelling their own spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blowing up their own permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking with utility creatures into horrendous matchups (hey, didn't you just play a 13/13?)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBe forewarned! This deck can ramp extremely quickly and you may find you're able to cast Emrakul before anyone else has secured a boardstate. Think carefully about casting her at this early point in the game. If you mindslave with cruel intentions, it may not be worth your time. Mindslavery works best when an opponent has a juicy board and full hand to mess with, so it could be worth holding off. On the other hand, if you mindslave with benevolent intentions, choose your target carefully. Early in the game, it can be difficult to determine who would benefit from your help without popping off and becoming a threat themselves. Extra turns are powerful, and if you're not careful, you can create a monster that you'll end up having to mindslave again just to reign them in. Early game, play it safe by targeting the weakest or newest player, or someone with a deck that is unlikely to win, and let them (mostly) control their own turns.\n\nSo we established this delicious boardstate, we're absolutely dominating the table with back-to-back mindslavery and/or giving our friends so many extra turns that they don't know what to do with them. How do we win? Some of the best strategies are the simplest, and swinging into each opponent with a flying, trampling 13/13 body is a great way to win, so suit up with "},{"insert":{"card-link":"Fireshrieker"}},{"insert":" and go to town. Want to go wide? Try "},{"insert":{"card-link":"Myr Incubator"}},{"insert":" and exile 20 or 30 artifacts out of your library to make that many 1/1 tokens. But what are we going to do about our opponent's boards? Wraths, of course. "},{"insert":{"card-link":"All Is Dust"}},{"insert":" and "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":" are two boardwipes that completely obliterate our opponents' side of the field while not touching a single permanent we control. Or maybe these methods are too crude for you and you'd rather combo out? "},{"insert":{"card-link":"Paradox Engine"}},{"insert":", "},{"insert":{"card-link":"Erratic Portal"}},{"insert":" and a couple of mana rocks gets you infinite cast triggers, ETBs, or LTBs.\n\nNow we know how to get our commander out, how to mindslave, and how to go for the win. What are we doing the rest of the time? I'm so glad you asked, because the answer is of course group hug and value. Ramp up with powerful accelerants like "},{"insert":{"card-link":"Mana Crypt"}},{"insert":", "},{"insert":{"card-link":"Metalworker"}},{"insert":", "},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":", and "},{"insert":{"card-link":"Mana Vault"}},{"insert":". Refill your hand with draw effects like "},{"insert":{"card-link":"Mikokoro, Center of the Sea"}},{"insert":", "},{"insert":{"card-link":"Karn, Scion of Urza"}},{"insert":", "},{"insert":{"card-link":"Howling Mine"}},{"insert":", and "},{"insert":{"card-link":"Mind's Eye"}},{"insert":". Then sweeten the pot even more with even more group hug effects like "},{"insert":{"card-link":"Otherworld Atlas"}},{"insert":", "},{"insert":{"card-link":"Ghirapur Orrery"}},{"insert":", "},{"insert":{"card-link":"Helm of Awakening"}},{"insert":", and "},{"insert":{"card-link":"Blinkmoth Urn"}},{"insert":". Keeping the heat off and your threat flag flying low is important for a deck with Emrakul at the helm, and group hug fits her like a glove.\n\nHug, ramp, cheat, and mindslave your way to victory with this unique deck that you'll enjoy piloting every time someone scoops out of sheer frustration.\n"}]}
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