hexarobi
23.5k views18 days ago
Commander
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{"ops":[{"insert":"Go wide and high with the strongest tribe in Magic, the Elves."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAnthem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Giving other elves +1/+1 is a theme of this deck, and often more than one will hit the table so even your weakest tokens will pack a punch.\n"},{"insert":{"card-link":"Elvish Archdruid"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Champion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Imperious Perfect"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dwynen, Gilt-Leaf Daen"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Canopy Tactician"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnthem Mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generating mana for each creature/elf in play is also a strong theme of the deck. Not only does this help with speed, but can then be used to pump up finishers like "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":".\n"},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" - Awesome card for this deck if you can afford it, or are ok proxying it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" - Secondary cradle, with some additional cost and benefits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Guidance"}},{"insert":" - A cradle enchantment made just for this deck. Don't forget the extra mana from the base land when you tap it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" - A cradle of any color, with a slight cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" - A forest that becomes a cradle (with a cost of G to kick off) once you can Station it for 12"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Archdruid"}},{"insert":" - Anthem mana and anthem pump in one cheap elf, what a winner!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Priest of Titania"}},{"insert":" - Anthem mana in an even cheaper elf."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" - More anthem mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" - Anthem mana of any color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToken Generators"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elf tokens are generated whenever our commander "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" deals damage, but I usually prefer passive token generators ("},{"insert":{"card-link":"Wolverine Riders"}},{"insert":") to build up an army and then use an overrun effect to wipe out the whole table in a single surprise attack.\n"},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" - An excellent card for multi-player since it's upkeep ability triggers for EACH player. Often the target of my tutor spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lys Alana Huntmaster"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Warmaster"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Promenade"}},{"insert":" - Note this is a Tribal Elf card, so it can be fetched by cards like "},{"insert":{"card-link":"Elvish Harbinger"}},{"insert":" or "},{"insert":{"card-link":"Harald, King of Skemfar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elven Ambush"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" - This is usually best used defensively, but you can also cast it on your turn as an offensive move."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoublers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tokens are a major theme, and +1/+1 counters a minor theme, so doublers will always get used. These effects stack, so two doublers will turn 1 token into 4, and all three doublers will turn 1 token into 8.\n"},{"insert":{"card-link":"Parallel Lives"}},{"insert":" - Doubles your tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":" - Doubles your tokens AND counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Primal Vigor"}},{"insert":" - Doubles tokens and counters, but for opponents too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" - Doubles triggered Elf abilities. (Triggered abilities start with \"At\", \"When\" or \"Whenever\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMana Dorks"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana elves have been a part of magic since the very beginning and this deck embraces that heritage. These help speed up the deck, and add to our elfball for anthem effects.\n"},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" / "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" / "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" - Grows with each Elf that enters that battlefield, and gives mana for its power!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":" - Used properly, this can be just the right touch of graveyard hate to mess up a deck that depends on the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our elf army sometimes needs some additional protection\n"},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" - Provides regeneration capabilities to other elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Golgari Charm"}},{"insert":" - Play in response to a board wipe to keep your elf army intact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" - Another play in response to a board wipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" - Great to play in response to a wide swarm attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" - Provides protection against the evils of blue counter magic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you start to get a decent sized elfball rolling, be thinking about a finisher to overrun the rest of the table in one massive attack. Having trample makes the math much easier, but usually isn't required.\n"},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" - Can drop to suddenly give all your elves a large boost, but without trample so watch out for chump blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" - Like Joraga, but harder for opponents to remove since it creates multiple targets instead of a single target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" - Pumps all your creatures based on your largest creature for each 5 you spend, but without trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" - Pumps all your creatures +2/+2 for each 5 you spend, WITH trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" - Pumps all your creatures based on your largest creature, WITH trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - Pumps all your creatures based on number of creatures, WITH trample. The only non-Elf in the deck earns his spot by being the best finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" - Pumps all your creatures +1/+1, WITH trample, and most importantly INFECT. This unlocks the rarely used poison-counter win condition (any player with 10 poison counters loses)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Be on the lookout for these nice synergies.\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" + Any Elf that taps for 5 or more mana = Infinite mana, infinite untaps, infinite life, and infinite draw. Use "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" for infinite life drain to win. Use "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" to give her haste if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + Any Elf that taps for 4 or more mana = Infinite mana + Infinite untaps on all creatures. Throw in "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and 10 elves for infinite life drain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" = Double Double! Both of Wolverine Riders abilities are triggered abilities and are thus doubled by Roaming Throne, so during EACH players upkeep you will get two tokens, and each of those two tokens will give you two life (four total). So each round will generate eight tokens and sixteen life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" + "},{"insert":{"card-link":"Alpha Authority"}},{"insert":" = Make your token-generating-on-damage commander unblockable and hexproof."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Champion"}},{"insert":" + "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" = All elves are unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Argothian Elder"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Lodge"}},{"insert":" + any Cradle ("},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":", "},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":", "},{"insert":{"card-link":"Elvish Guidance"}},{"insert":", "},{"insert":{"card-link":"Three Tree City"}},{"insert":") + 1 other Elf = Infinite mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Commander
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Anthem
Anthem
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Board Wipe
Board Wipe
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Combo
Combo
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Draw
Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Harald, King of Skemfar
Menace (This creature can't be blocked except by two or more creatures.)
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Warrior Elf

Draw
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Finisher
Finisher
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Land
Land
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Protection
Protection
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Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Ramp
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Removal
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Removal
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Tokens
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Tokens
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Tutor
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Tutor
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Maybeboard
Tyvar Kell
Elves you control have ": Add ."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Legendary Planeswalker - Tyvar

Maybeboard
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Maybeboard - Anthem
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Maybeboard - Anthem
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Maybeboard - Draw
Maybeboard - Draw
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Maybeboard - Evasion
Maybeboard - Evasion
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Maybeboard - Land
Maybeboard - Land
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Maybeboard - Lifegain
Maybeboard - Lifegain
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Maybeboard - Pump
Tyvar the Bellicose
Whenever one or more Elves you control attack, they gain deathtouch until end of turn.
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
Legendary Creature - Warrior Elf

Wildborn Preserver
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Creature - Elf Archer

Maybeboard - Pump
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Maybeboard - Ramp
Maybeboard - Ramp
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Maybeboard - Removal
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
Enchantment - Saga

High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble

Oubliette
When this enchantment enters, target creature phases out until this enchantment leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Enchantment

Maybeboard - Removal
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Maybeboard - Tokens
Trystan's Command
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Sorcery Kindred - Elf

Maybeboard - Tokens
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Maybeboard - Trample
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Maybeboard - Trample
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Maybeboard - Tutor
Maybeboard - Tutor
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Maybeboard - Untap
Maybeboard - Untap
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Rejected
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Return Upon the Tide
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
Creature - Warrior Elf

Skemfar Shadowsage
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature - Cleric Elf

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tyvar, Jubilant Brawler
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Legendary Planeswalker - Tyvar

Rejected
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Go wide and high with the strongest tribe in Magic, the Elves."},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAnthem"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Giving other elves +1/+1 is a theme of this deck, and often more than one will hit the table so even your weakest tokens will pack a punch.\n"},{"insert":{"card-link":"Elvish Archdruid"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Champion"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Imperious Perfect"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dwynen, Gilt-Leaf Daen"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Canopy Tactician"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Patchwork Banner"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnthem Mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Generating mana for each creature/elf in play is also a strong theme of the deck. Not only does this help with speed, but can then be used to pump up finishers like "},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" or "},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":".\n"},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" - Awesome card for this deck if you can afford it, or are ok proxying it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":" - Secondary cradle, with some additional cost and benefits."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Guidance"}},{"insert":" - A cradle enchantment made just for this deck. Don't forget the extra mana from the base land when you tap it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Three Tree City"}},{"insert":" - A cradle of any color, with a slight cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Evendo, Waking Haven"}},{"insert":" - A forest that becomes a cradle (with a cost of G to kick off) once you can Station it for 12"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Archdruid"}},{"insert":" - Anthem mana and anthem pump in one cheap elf, what a winner!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Priest of Titania"}},{"insert":" - Anthem mana in an even cheaper elf."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" - More anthem mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" - Anthem mana of any color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nToken Generators"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Elf tokens are generated whenever our commander "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" deals damage, but I usually prefer passive token generators ("},{"insert":{"card-link":"Wolverine Riders"}},{"insert":") to build up an army and then use an overrun effect to wipe out the whole table in a single surprise attack.\n"},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" - An excellent card for multi-player since it's upkeep ability triggers for EACH player. Often the target of my tutor spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lys Alana Huntmaster"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Warmaster"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Promenade"}},{"insert":" - Note this is a Tribal Elf card, so it can be fetched by cards like "},{"insert":{"card-link":"Elvish Harbinger"}},{"insert":" or "},{"insert":{"card-link":"Harald, King of Skemfar"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elven Ambush"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" - This is usually best used defensively, but you can also cast it on your turn as an offensive move."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDoublers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tokens are a major theme, and +1/+1 counters a minor theme, so doublers will always get used. These effects stack, so two doublers will turn 1 token into 4, and all three doublers will turn 1 token into 8.\n"},{"insert":{"card-link":"Parallel Lives"}},{"insert":" - Doubles your tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Doubling Season"}},{"insert":" - Doubles your tokens AND counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Primal Vigor"}},{"insert":" - Doubles tokens and counters, but for opponents too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Roaming Throne"}},{"insert":" - Doubles triggered Elf abilities. (Triggered abilities start with \"At\", \"When\" or \"Whenever\")"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMana Dorks"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mana elves have been a part of magic since the very beginning and this deck embraces that heritage. These help speed up the deck, and add to our elfball for anthem effects.\n"},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" / "},{"insert":{"card-link":"Fyndhorn Elves"}},{"insert":" / "},{"insert":{"card-link":"Elvish Mystic"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elves of Deep Shadow"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Marwyn, the Nurturer"}},{"insert":" - Grows with each Elf that enters that battlefield, and gives mana for its power!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Deathrite Shaman"}},{"insert":" - Used properly, this can be just the right touch of graveyard hate to mess up a deck that depends on the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our elf army sometimes needs some additional protection\n"},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" - Provides regeneration capabilities to other elves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Golgari Charm"}},{"insert":" - Play in response to a board wipe to keep your elf army intact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" - Another play in response to a board wipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Ambush"}},{"insert":" - Great to play in response to a wide swarm attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Allosaurus Shepherd"}},{"insert":" - Provides protection against the evils of blue counter magic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFinishers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you start to get a decent sized elfball rolling, be thinking about a finisher to overrun the rest of the table in one massive attack. Having trample makes the math much easier, but usually isn't required.\n"},{"insert":{"card-link":"Joraga Warcaller"}},{"insert":" - Can drop to suddenly give all your elves a large boost, but without trample so watch out for chump blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Galadhrim Brigade"}},{"insert":" - Like Joraga, but harder for opponents to remove since it creates multiple targets instead of a single target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tyvar, the Pummeler"}},{"insert":" - Pumps all your creatures based on your largest creature for each 5 you spend, but without trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ezuri, Renegade Leader"}},{"insert":" - Pumps all your creatures +2/+2 for each 5 you spend, WITH trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" - Pumps all your creatures based on your largest creature, WITH trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" - Pumps all your creatures based on number of creatures, WITH trample. The only non-Elf in the deck earns his spot by being the best finisher."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Triumph of the Hordes"}},{"insert":" - Pumps all your creatures +1/+1, WITH trample, and most importantly INFECT. This unlocks the rarely used poison-counter win condition (any player with 10 poison counters loses)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Be on the lookout for these nice synergies.\n"},{"insert":{"card-link":"Staff of Domination"}},{"insert":" + Any Elf that taps for 5 or more mana = Infinite mana, infinite untaps, infinite life, and infinite draw. Use "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" for infinite life drain to win. Use "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":" to give her haste if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + Any Elf that taps for 4 or more mana = Infinite mana + Infinite untaps on all creatures. Throw in "},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" and 10 elves for infinite life drain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" + "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" = Double Double! Both of Wolverine Riders abilities are triggered abilities and are thus doubled by Roaming Throne, so during EACH players upkeep you will get two tokens, and each of those two tokens will give you two life (four total). So each round will generate eight tokens and sixteen life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lathril, Blade of the Elves"}},{"insert":" + "},{"insert":{"card-link":"Alpha Authority"}},{"insert":" = Make your token-generating-on-damage commander unblockable and hexproof."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Elvish Champion"}},{"insert":" + "},{"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"insert":" = All elves are unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Argothian Elder"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Lodge"}},{"insert":" + any Cradle ("},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":", "},{"insert":{"card-link":"Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun"}},{"insert":", "},{"insert":{"card-link":"Elvish Guidance"}},{"insert":", "},{"insert":{"card-link":"Three Tree City"}},{"insert":") + 1 other Elf = Infinite mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}












































































































































































