189
11/4/2023
T-pose tribal
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $72.60
Salt Sum: 21.83
189
11/4/2023
Compare
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Commander

Quantity: 1Price: $0.99
Niv-Mizzet Reborn

Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Creature
Niv-Mizzet Reborn (war) 208
1

Creature

Quantity: 34Price: $28.98
Ancestor's Chosen

First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Creature
Ancestor's Chosen (10e) 1
1
Arashin War Beast

Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature
Arashin War Beast (frf) 123
1
Bastion Inventor

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Bastion Inventor (aer) 30
1
Beacon of Destiny

{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Creature
Beacon of Destiny (lgn) 5
1
Bog Witch

{B}, {T}, Discard a card: Add {B}{B}{B}.

Creature
Bog Witch (mmq) 118
1
Centaur Nurturer

When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color.

Creature
Centaur Nurturer (war) 156
1
Centaur's Herald

{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.

Creature
Centaur's Herald (rtr) 118
1
Cylian Sunsinger

{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Creature
Cylian Sunsinger (con) 80
1
Derevi, Empyrial Tactician

Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Creature
Derevi, Empyrial Tactician (c13) 186
1
Duskmantle Seer

Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

Creature
Duskmantle Seer (c18) 176
1
Essence of the Wild

Creatures you control enter the battlefield as a copy of Essence of the Wild.

Creature
Essence of the Wild (isd) 178
1
Extravagant Spirit

Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.

Creature
Extravagant Spirit (mmq) 79
1
Godtracker of Jund

Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.

Creature
Godtracker of Jund (arb) 55
1
Guul Draz Overseer

Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

Creature
Guul Draz Overseer (bfz) 112
1
Incandescent Soulstoke

Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Creature
Incandescent Soulstoke (lrw) 178
1
Kaseto, Orochi Archmage

{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.

Creature
Kaseto, Orochi Archmage (plst) C21-221
1
Kor Duelist

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Creature
Kor Duelist (pdci) 32
1
Magus of the Balance

{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Creature
Magus of the Balance (c18) 5
1
Mahamoti Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature
Mahamoti Djinn (uma) 64
1
Marble Titan

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature
Marble Titan (9ed) 26
1
New Prahv Guildmage

{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
New Prahv Guildmage (rtr) 181
1
Restoration Angel

Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Creature
Restoration Angel (ima) 28
1
Rosethorn Acolyte

Creature
Rosethorn Acolyte // Seasonal Ritual (eld) 174
1
Rotting Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.

Creature
Rotting Giant (ody) 158
1
Savra, Queen of the Golgari

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.

Creature
Savra, Queen of the Golgari (rav) 225
1
Scion of Darkness

Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)

Creature
Scion of Darkness (2x2) 86
1
Sek'Kuar, Deathkeeper

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.

Creature
Sek'Kuar, Deathkeeper (csp) 131
1
Spellweaver Duo

Assist (Another player can pay up to {6} of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.

Creature
Spellweaver Duo (bbd) 42
1
Straw Soldiers

Creature
Straw Soldiers (ptk) 54
1
The Lady of the Mountain

Creature
The Lady of the Mountain (leg) 263
1
Viseling

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

Creature Artifact
Viseling (nem) 140
1
Visionary Augmenter

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Creature
Visionary Augmenter (kld) 34
1
War Oracle

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Creature
War Oracle (ori) 41
1
Zealous Inquisitor

{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Creature
Zealous Inquisitor (scg) 27
1

Enchantment

Quantity: 13Price: $5.87
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (m14) 8
1
Caustic Tar

Enchant land Enchanted land has "{T}: Target player loses 3 life."

Enchantment
Caustic Tar (ody) 122
1
Chromatic Armor

Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Enchantment
Chromatic Armor (ice) 283
1
Circle of Protection: Green

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Enchantment
Circle of Protection: Green (7ed) 8
1
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (tsb) 4
1
Deadbridge Chant

When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Enchantment
Deadbridge Chant (c20) 207
1
Enslave

Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Enchantment
Enslave (tsr) 113
1
Granite Grip

Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.

Enchantment
Granite Grip (ulg) 81
1
Hazoret's Favor

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

Enchantment
Hazoret's Favor (akh) 137
1
Moldervine Cloak

Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Enchantment
Moldervine Cloak (mma) 155
1
Soar

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying.

Enchantment
Soar (mir) 93
1
Temporal Isolation

Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.

Enchantment
Temporal Isolation (tsp) 43
1
Unholy Strength

Enchant creature Enchanted creature gets +2/+1.

Enchantment
Unholy Strength (7ed) 168
1

Instant

Quantity: 6Price: $6.48
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (woc) 84
1
Illumination

Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.

Instant
Illumination (mir) 21
1
Instill Infection

Put a -1/-1 counter on target creature. Draw a card.

Instant
Instill Infection (mm2) 85
1
Last Gasp

Target creature gets -3/-3 until end of turn.

Instant
Last Gasp (rav) 93
1
Override

Counter target spell unless its controller pays {1} for each artifact you control.

Instant
Override (mrd) 45
1
Savage Alliance

Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.

Instant
Savage Alliance (emn) 140
1

Land

Quantity: 40Price: $17.88
Akoum Refuge

Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Land
Akoum Refuge (c13) 272
1
Arcane Sanctum

Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (dmc) 196
1
Bloodfell Caves

Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.

Land
Bloodfell Caves (m20) 242
1
Blossoming Sands

Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (m21) 244
1
Boros Garrison

Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (znc) 122
1
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (who) 268
1
Dismal Backwater

Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (m21) 245
1
Forest

({T}: Add {G}.)

Land
Forest (mh2) 490
2
Frontier Bivouac

Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (who) 281
1
Golgari Rot Farm

Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (khc) 112
1
Graypelt Refuge

Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.

Land
Graypelt Refuge (ddp) 32
1
Island

({T}: Add {U}.)

Land
Island (cmr) 506
2
Izzet Boilerworks

Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (c21) 294
1
Jungle Hollow

Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.

Land
Jungle Hollow (plst) KTK-235
1
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (cmm) 1006
1
Jwar Isle Refuge

Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (zen) 215
1
Kazandu Refuge

Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (plst) C18-261
1
Mountain

({T}: Add {R}.)

Land
Mountain (bro) 284
2
Mystic Monastery

Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (cmm) 1014
1
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (cmm) 1016
1
Opulent Palace

Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (ktk) 238
1
Orzhov Basilica

Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (c13) 311
1
Plains

({T}: Add {W}.)

Land
Plains (mh2) 482
2
Rugged Highlands

Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (m20) 250
1
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
1
Savage Lands

Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
1
Scoured Barrens

Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}.

Land
Scoured Barrens (frf) 171
1
Seaside Citadel

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (who) 302
1
Sejiri Refuge

Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (ddi) 36
1
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (afc) 260
1
Swamp

({T}: Add {B}.)

Land
Swamp (gn2) 60
2
Swiftwater Cliffs

Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (ktk) 243
1
Thornwood Falls

Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (c18) 287
1
Tranquil Cove

Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (m20) 259
1
Wind-Scarred Crag

Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.

Land
Wind-Scarred Crag (mom) 276
1

Sorcery

Quantity: 6Price: $6.52
Agonizing Syphon

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

Sorcery
Agonizing Syphon (m20) 83
1
Baral's Expertise

Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Sorcery
Baral's Expertise (paer) 29s
1
Final Punishment

Target player loses life equal to the damage already dealt to that player this turn.

Sorcery
Final Punishment (scg) 67
1
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (scd) 26
1
Mind Swords

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.

Sorcery
Mind Swords (nem) 60
1
Taigam's Scheming

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Taigam's Scheming (ktk) 57
1

Tokens & Extras

Quantity: 10Price: $5.88
Centaur

Creature Token
Centaur (trna) 5
1
Graveborn

Haste

Creature Token
Graveborn (tcmm) 38
7
Servo

Creature Artifact Token
Servo (tcmm) 45
2

Deck Stats

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Description

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