Chibihero0
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Commander
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{"ops":[{"insert":"Hello there!\nThis deck is designed around a funny interaction that allows you to bypass the restriction on "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" 's ability. She reads:\n\n\"2"},{"attributes":{"color":"#808080"},"insert":", Tap: Choose target enchantment you control that"},{"attributes":{"color":"#808080","bold":true},"insert":" doesn't have the same name as another permanent you control"},{"attributes":{"color":"#808080"},"insert":". Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nTypically, this would only allow us to make one copy of an enchantment. We could lean on token doublers (and we will, but more on that later) to get around this restriction, but it would be pretty slow going. Notice how her ability specifically refers to the name of the permanent? I was thinking about this, and trying to figure out if you could somehow change the name of a permanent.... And then it hit me. You can. And the new name "},{"attributes":{"italic":true},"insert":"isn't copiable."},{"insert":" Welcome to Yenna x Stickers.\n\nStickers?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFrom the "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Comprehensive_Rules","color":"var(--theme-link-color)","italic":true},"insert":"Comprehensive Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"123."},{"insert":" "},{"attributes":{"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Stickers"},"insert":"Stickers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"123.1."},{"insert":" A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. "},{"attributes":{"bold":true},"insert":"Changes to an object from stickers are not part of its copiable values. "},{"insert":"There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo here's how this works: Let's say I want to copy my Doubling Season. I:\nPlay Chicken Troupe, choose Doubling Season, and attach an"},{"attributes":{"bold":true},"insert":" Urza's "},{"insert":"name sticker to it. Now I have Yenna on the battlefield and an "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I tap Yenna, targeting "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. When it resolves, I create two tokens named... Doubling Season. I have 2 Doubling Seasons, and 1 "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Yenna's ability sees that my "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season doesn't have the same name as another permanent I control, on my next turn I could copy it again and create 8 Doubling Seasons. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nObviously Doubling Season is an extreme example, but you can probably see how valuable repeatedly being able to copy your favorite enchantment is. Since the insane value is too juicy to miss out on, we are going to add all of the enchantment token doublers. Overwhelming our opponents with sheer value and closing out a game with an Ancestral Mask and the like is just one of the ways we can win in this deck. The next part I want to focus on is that note on her ability about auras: \""},{"attributes":{"color":"#808080"},"insert":" If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nLet's start cooking with gas."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEstrid, the Masked and now Preston Garvey have great synergy with land enchantments. Of course, any enchantment deck wants them for their synergy with enchantress triggers. In this case, however, we value them enough to be the primary targets of our enchantment tutors. Yenna, stickers, and land enchantments turn this deck from a typical enchantress playstyle into a splashy, flashy, combo-oriented machine. With any land enchantment that adds at least a single mana, we can essentially "},{"attributes":{"bold":true},"insert":"create a copy and scry 2 for each land we control."},{"insert":" Here's how it works:\n\nLet's say you have "},{"attributes":{"color":"#008a00","bold":true},"insert":"2 forests"},{"insert":" and "},{"attributes":{"bold":true},"insert":"2 plains"},{"insert":". "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A"},{"insert":" is enchanted with a Wild Growth, with a \"Sandwich\" name sticker. We tap the"},{"attributes":{"color":"#008a00"},"insert":" "},{"attributes":{"color":"#008a00","bold":true},"insert":"forest"},{"attributes":{"bold":true},"insert":" "},{"insert":"enchanted with Wild Growth Sandwich and add {G}{G} to our mana pool, and use that mana to activate Yenna's ability. We target our Wild Growth Sandwich - Yenna's ability checks if you control any other Wild Growth Sandwiches, which we do not. We then create a Wild Growth token, since we cannot copy the name sticker, and attach it to "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest B"},{"insert":". Yenna untaps and we scry 2.\n\nSo now, our lands look like this: "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A "},{"insert":"is tapped, and enchanted with Wild Growth Sandwich."},{"attributes":{"color":"#008a00","bold":true},"insert":" Forest B"},{"insert":" is untapped, enchanted with Wild Growth. We can repeat this process with our second forest. When Yenna's ability checks the name of our veggie sandwich, it doesn't care that we control 2 or more enchantments named Wild Growth.\n\nOf course, the more mana we can get out of our lands the more copies we can make, etc. etc. Enchantments like Overgrowth are even better, because the mana they generate actually go neutral when paying for Yenna's ability. Ramping 5-10 mana sources in a single turn while "},{"attributes":{"bold":true},"insert":"also"},{"insert":" furthering your board state is a powerful feeling.\n\nTHE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo, onto the deck itself. We run lots of constellation triggers, especially ones that let us draw cards, as we will be flooding the board with land enchantments once we get our engine going.\n\n"},{"attributes":{"underline":true},"insert":"DRAW"},{"insert":"\n\n[[Eidolon of Blossoms]], [[Setessan Champion]], and [[Tanglespan Lookout]] are all potently strong. Since the majority of our deck is enchantments, we are also running cards like "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":" and [[Enchantress's Presence]]. [[Kenrith's Transformation]] when name stickered is a potent control piece that will also draw a card for your trouble, and lets your foes reminisce about when "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" was legal in standard. \n\n"},{"attributes":{"underline":true},"insert":"RAMP"},{"insert":"\n\nDue to the synergy mentioned above, we are running every land enchantment that adds an additional 2 ([[Dawn's Reflection]], [[Market Festival]], and [[Overgrowth]]. We are also running every land enchantment we can find with mv=<2 that adds a single mana, with the exception that [[Buried in the garden]] is worth its weight in gold for flexible removal. We are also running [[Exploration]], as the amount of cards you're drawing will hit plenty of land drops, which become new targets for our land enchantments. \n\n"},{"attributes":{"underline":true},"insert":"REMOVAL"},{"insert":"\n\nWe have the gold standard [[Swords to Plowshares]] and [[Stroke of Midnight]], but we also have some synergistic enchantments that become backbreaking when copied. The aforementioned Buried in the Garden and Kenrith's Transformation are great here, but also [[Grasp of Fate]] and [[Aura of Silence]]. In the neutral game before our engine is setup, Aura of Silence is great because we can repeatedly sacrifice copies to get around Yenna's restriction. Plus you can make your opponents cry as their Sol Ring now costs {7}. [[Winds of Rath]] is a one-sided wipe in most cases.\n\n"},{"attributes":{"underline":true},"insert":"PROTECTION"},{"insert":"\n\n[[Destiny Spinner]] lets us get around counterspells for our commander or any of our combo pieces. [[Privileged Position]], if you can pull it off, will give your board total hexproof if copied. [[Legolas's Quick Reflexes]] is brutal, turning Yenna into a machine gun while also giving her guaranteed hexproof. [[Alseid of Life's Bounty]] gives us protection, and can act as a body for some of our empowering auras with built-in lifelink. We also make ourselves safe from combat with the pillowfort staple, [[Sphere of Safety]].\n\n"},{"attributes":{"underline":true},"insert":"WINNING THE GAME"},{"insert":"\n\nSo, we've built our machine, have immense amounts of mana and cards in our hand. How do we win? Well, [[Archon of Sun's Grace]] can give us an army of attackers that we can overwhelm our opponents with. [[Nylea's Colossus]] and [[Nyxborn Behemoth]] can smack around opponents, and voltron all stars like [[Ancestral Mask]], [[Eldrazi Conscription]], and [[Ethereal Armor]] let us take out opponents in a single combat. If combat's not looking great, we can always play our one infinite combo:\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"insert":"\n\n[[Doubling Season]], while also being an incredible value piece to start going exponential, also happens to go infinite with [[Three Blind Mice]]. Doubling season makes the mice enter with 2 lore counters, causing it to make a copy of a token we control. If that Three Blind Mice also happens to be a token, it can target itself, creating an infinite number of any tokens on your board. You create two tokens due to doubling season, have one TBM target itself, and the other copy target your token of choice. Just keep in mind that if you don't have a different token to target, the game will end since it isn't a \"may\" ability.\n\n"},{"attributes":{"underline":true},"insert":"COPYING STUFF"},{"insert":"\n\nAny of the token doublers make this hell on earth to keep track of. But let's do it anyway! Copying any doubler, such as [[Anointed Procession]] gives you 2 copies - after which would create 8 copies of whatever enchantment fits your fancy. If you'd like to annoy your friends, you could make that an Urza's Anointed Procession and copy it again making 8 copies, which would multiply any further tokens made by 2,048. \n\n"},{"attributes":{"underline":true},"insert":"THE STICKERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo I'll be honest - The sticker cards kind of suck, and they are a hassle to work with. But if you made it this far, you've probably accepted that already. I sought out the sticker cards with the lowest MV that will let us put a name sticker on a nonland permanent (enchantment). They... aren't great. But for the shenanigans above to ensue, we gotta take what we can get. [[Chicken Troupe]] is undoubtedly the best of these with its MV of 2. It has ward 2 which could potentially help give some protection in conjunction with one of our voltron cards later on. "},{"insert":{"card-link":"Ticketomaton"}},{"insert":" , [[Clandestine Chameleon]], and "},{"insert":{"card-link":"Aerialephant"}},{"insert":" all get you a sticker on ETB, and [[Aerialephant]] at least has flying. [[Finishing Move]] doubles as crude removal, which makes it easier to stomach. \n\nTo make sure we can get our sticker pickers, we have 2 tutors: "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" and [[Recruiter of the Guard]]\n\nThe actual Stickers themselves don't exactly matter since we just need any name sticker, but there are some diamond-in-the-rough abilities from some of the ability stickers: [[Playable Delusionary Hydra]] can turn a creature into a [[Merfolk Looter]] to help us dig deeper. [[Mystic Doom Sandwich]] can give lifelink, and [[Happy Dead Squirrel]] can give us ramp or infect if we ever get the tickets. [[Carnival Elephant Meteor]] can get us some cards in exchange for a token. [[Urza's Dark Cannonball]] can give Shadow. \n\n\nCONCLUSION\n\nThis deck is a mess to play once you get going, so I've played it online but haven't built it in paper. It's very clear why Yenna's ability has the name clause: without it, you can do some pretty insane stuff. Let me know what you think!\n\n \n"}]}
Commander
Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

Commander
(CTRL to add secondary)
Bestow
Eidolon of Countless Battles
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Bestow
(CTRL to add secondary)
Constellation
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard

Nessian Wanderer
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Satyr

Constellation
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Don't Attack Me
Don't Attack Me
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Enchantment
Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room

Enchantment
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Finisher
Finisher
(CTRL to add secondary)
Infinite Combo
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga

Infinite Combo
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Mana-Neutral Auras
Mana-Neutral Auras
(CTRL to add secondary)
Protection
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura

Protection
(CTRL to add secondary)
Ramp
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sticker Pickers
Sticker Pickers
(CTRL to add secondary)
Token Doublers
Token Doublers
(CTRL to add secondary)
Token Generators
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment

Token Generators
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Stickers
Urza's Dark Cannonball
— Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
Stickers

Stickers
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hello there!\nThis deck is designed around a funny interaction that allows you to bypass the restriction on "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" 's ability. She reads:\n\n\"2"},{"attributes":{"color":"#808080"},"insert":", Tap: Choose target enchantment you control that"},{"attributes":{"color":"#808080","bold":true},"insert":" doesn't have the same name as another permanent you control"},{"attributes":{"color":"#808080"},"insert":". Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nTypically, this would only allow us to make one copy of an enchantment. We could lean on token doublers (and we will, but more on that later) to get around this restriction, but it would be pretty slow going. Notice how her ability specifically refers to the name of the permanent? I was thinking about this, and trying to figure out if you could somehow change the name of a permanent.... And then it hit me. You can. And the new name "},{"attributes":{"italic":true},"insert":"isn't copiable."},{"insert":" Welcome to Yenna x Stickers.\n\nStickers?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFrom the "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Comprehensive_Rules","color":"var(--theme-link-color)","italic":true},"insert":"Comprehensive Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"123."},{"insert":" "},{"attributes":{"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Stickers"},"insert":"Stickers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"123.1."},{"insert":" A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. "},{"attributes":{"bold":true},"insert":"Changes to an object from stickers are not part of its copiable values. "},{"insert":"There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo here's how this works: Let's say I want to copy my Doubling Season. I:\nPlay Chicken Troupe, choose Doubling Season, and attach an"},{"attributes":{"bold":true},"insert":" Urza's "},{"insert":"name sticker to it. Now I have Yenna on the battlefield and an "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I tap Yenna, targeting "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. When it resolves, I create two tokens named... Doubling Season. I have 2 Doubling Seasons, and 1 "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Yenna's ability sees that my "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season doesn't have the same name as another permanent I control, on my next turn I could copy it again and create 8 Doubling Seasons. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nObviously Doubling Season is an extreme example, but you can probably see how valuable repeatedly being able to copy your favorite enchantment is. Since the insane value is too juicy to miss out on, we are going to add all of the enchantment token doublers. Overwhelming our opponents with sheer value and closing out a game with an Ancestral Mask and the like is just one of the ways we can win in this deck. The next part I want to focus on is that note on her ability about auras: \""},{"attributes":{"color":"#808080"},"insert":" If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nLet's start cooking with gas."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEstrid, the Masked and now Preston Garvey have great synergy with land enchantments. Of course, any enchantment deck wants them for their synergy with enchantress triggers. In this case, however, we value them enough to be the primary targets of our enchantment tutors. Yenna, stickers, and land enchantments turn this deck from a typical enchantress playstyle into a splashy, flashy, combo-oriented machine. With any land enchantment that adds at least a single mana, we can essentially "},{"attributes":{"bold":true},"insert":"create a copy and scry 2 for each land we control."},{"insert":" Here's how it works:\n\nLet's say you have "},{"attributes":{"color":"#008a00","bold":true},"insert":"2 forests"},{"insert":" and "},{"attributes":{"bold":true},"insert":"2 plains"},{"insert":". "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A"},{"insert":" is enchanted with a Wild Growth, with a \"Sandwich\" name sticker. We tap the"},{"attributes":{"color":"#008a00"},"insert":" "},{"attributes":{"color":"#008a00","bold":true},"insert":"forest"},{"attributes":{"bold":true},"insert":" "},{"insert":"enchanted with Wild Growth Sandwich and add {G}{G} to our mana pool, and use that mana to activate Yenna's ability. We target our Wild Growth Sandwich - Yenna's ability checks if you control any other Wild Growth Sandwiches, which we do not. We then create a Wild Growth token, since we cannot copy the name sticker, and attach it to "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest B"},{"insert":". Yenna untaps and we scry 2.\n\nSo now, our lands look like this: "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A "},{"insert":"is tapped, and enchanted with Wild Growth Sandwich."},{"attributes":{"color":"#008a00","bold":true},"insert":" Forest B"},{"insert":" is untapped, enchanted with Wild Growth. We can repeat this process with our second forest. When Yenna's ability checks the name of our veggie sandwich, it doesn't care that we control 2 or more enchantments named Wild Growth.\n\nOf course, the more mana we can get out of our lands the more copies we can make, etc. etc. Enchantments like Overgrowth are even better, because the mana they generate actually go neutral when paying for Yenna's ability. Ramping 5-10 mana sources in a single turn while "},{"attributes":{"bold":true},"insert":"also"},{"insert":" furthering your board state is a powerful feeling.\n\nTHE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo, onto the deck itself. We run lots of constellation triggers, especially ones that let us draw cards, as we will be flooding the board with land enchantments once we get our engine going.\n\n"},{"attributes":{"underline":true},"insert":"DRAW"},{"insert":"\n\n[[Eidolon of Blossoms]], [[Setessan Champion]], and [[Tanglespan Lookout]] are all potently strong. Since the majority of our deck is enchantments, we are also running cards like "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":" and [[Enchantress's Presence]]. [[Kenrith's Transformation]] when name stickered is a potent control piece that will also draw a card for your trouble, and lets your foes reminisce about when "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" was legal in standard. \n\n"},{"attributes":{"underline":true},"insert":"RAMP"},{"insert":"\n\nDue to the synergy mentioned above, we are running every land enchantment that adds an additional 2 ([[Dawn's Reflection]], [[Market Festival]], and [[Overgrowth]]. We are also running every land enchantment we can find with mv=<2 that adds a single mana, with the exception that [[Buried in the garden]] is worth its weight in gold for flexible removal. We are also running [[Exploration]], as the amount of cards you're drawing will hit plenty of land drops, which become new targets for our land enchantments. \n\n"},{"attributes":{"underline":true},"insert":"REMOVAL"},{"insert":"\n\nWe have the gold standard [[Swords to Plowshares]] and [[Stroke of Midnight]], but we also have some synergistic enchantments that become backbreaking when copied. The aforementioned Buried in the Garden and Kenrith's Transformation are great here, but also [[Grasp of Fate]] and [[Aura of Silence]]. In the neutral game before our engine is setup, Aura of Silence is great because we can repeatedly sacrifice copies to get around Yenna's restriction. Plus you can make your opponents cry as their Sol Ring now costs {7}. [[Winds of Rath]] is a one-sided wipe in most cases.\n\n"},{"attributes":{"underline":true},"insert":"PROTECTION"},{"insert":"\n\n[[Destiny Spinner]] lets us get around counterspells for our commander or any of our combo pieces. [[Privileged Position]], if you can pull it off, will give your board total hexproof if copied. [[Legolas's Quick Reflexes]] is brutal, turning Yenna into a machine gun while also giving her guaranteed hexproof. [[Alseid of Life's Bounty]] gives us protection, and can act as a body for some of our empowering auras with built-in lifelink. We also make ourselves safe from combat with the pillowfort staple, [[Sphere of Safety]].\n\n"},{"attributes":{"underline":true},"insert":"WINNING THE GAME"},{"insert":"\n\nSo, we've built our machine, have immense amounts of mana and cards in our hand. How do we win? Well, [[Archon of Sun's Grace]] can give us an army of attackers that we can overwhelm our opponents with. [[Nylea's Colossus]] and [[Nyxborn Behemoth]] can smack around opponents, and voltron all stars like [[Ancestral Mask]], [[Eldrazi Conscription]], and [[Ethereal Armor]] let us take out opponents in a single combat. If combat's not looking great, we can always play our one infinite combo:\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"insert":"\n\n[[Doubling Season]], while also being an incredible value piece to start going exponential, also happens to go infinite with [[Three Blind Mice]]. Doubling season makes the mice enter with 2 lore counters, causing it to make a copy of a token we control. If that Three Blind Mice also happens to be a token, it can target itself, creating an infinite number of any tokens on your board. You create two tokens due to doubling season, have one TBM target itself, and the other copy target your token of choice. Just keep in mind that if you don't have a different token to target, the game will end since it isn't a \"may\" ability.\n\n"},{"attributes":{"underline":true},"insert":"COPYING STUFF"},{"insert":"\n\nAny of the token doublers make this hell on earth to keep track of. But let's do it anyway! Copying any doubler, such as [[Anointed Procession]] gives you 2 copies - after which would create 8 copies of whatever enchantment fits your fancy. If you'd like to annoy your friends, you could make that an Urza's Anointed Procession and copy it again making 8 copies, which would multiply any further tokens made by 2,048. \n\n"},{"attributes":{"underline":true},"insert":"THE STICKERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo I'll be honest - The sticker cards kind of suck, and they are a hassle to work with. But if you made it this far, you've probably accepted that already. I sought out the sticker cards with the lowest MV that will let us put a name sticker on a nonland permanent (enchantment). They... aren't great. But for the shenanigans above to ensue, we gotta take what we can get. [[Chicken Troupe]] is undoubtedly the best of these with its MV of 2. It has ward 2 which could potentially help give some protection in conjunction with one of our voltron cards later on. "},{"insert":{"card-link":"Ticketomaton"}},{"insert":" , [[Clandestine Chameleon]], and "},{"insert":{"card-link":"Aerialephant"}},{"insert":" all get you a sticker on ETB, and [[Aerialephant]] at least has flying. [[Finishing Move]] doubles as crude removal, which makes it easier to stomach. \n\nTo make sure we can get our sticker pickers, we have 2 tutors: "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" and [[Recruiter of the Guard]]\n\nThe actual Stickers themselves don't exactly matter since we just need any name sticker, but there are some diamond-in-the-rough abilities from some of the ability stickers: [[Playable Delusionary Hydra]] can turn a creature into a [[Merfolk Looter]] to help us dig deeper. [[Mystic Doom Sandwich]] can give lifelink, and [[Happy Dead Squirrel]] can give us ramp or infect if we ever get the tickets. [[Carnival Elephant Meteor]] can get us some cards in exchange for a token. [[Urza's Dark Cannonball]] can give Shadow. \n\n\nCONCLUSION\n\nThis deck is a mess to play once you get going, so I've played it online but haven't built it in paper. It's very clear why Yenna's ability has the name clause: without it, you can do some pretty insane stuff. Let me know what you think!\n\n \n"}]}













































































