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Commander
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Chibihero0

3.9k views2 months ago
Commander
Size: 100Salt sum: 41.29

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{"ops":[{"insert":"Hello there!\nThis deck is designed around a funny interaction that allows you to bypass the restriction on "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" 's ability. She reads:\n\n\"2"},{"attributes":{"color":"#808080"},"insert":", Tap: Choose target enchantment you control that"},{"attributes":{"color":"#808080","bold":true},"insert":" doesn't have the same name as another permanent you control"},{"attributes":{"color":"#808080"},"insert":". Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nTypically, this would only allow us to make one copy of an enchantment. We could lean on token doublers (and we will, but more on that later) to get around this restriction, but it would be pretty slow going. Notice how her ability specifically refers to the name of the permanent? I was thinking about this, and trying to figure out if you could somehow change the name of a permanent.... And then it hit me. You can. And the new name "},{"attributes":{"italic":true},"insert":"isn't copiable."},{"insert":" Welcome to Yenna x Stickers.\n\nStickers?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFrom the "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Comprehensive_Rules","color":"var(--theme-link-color)","italic":true},"insert":"Comprehensive Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"123."},{"insert":" "},{"attributes":{"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Stickers"},"insert":"Stickers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"123.1."},{"insert":" A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. "},{"attributes":{"bold":true},"insert":"Changes to an object from stickers are not part of its copiable values. "},{"insert":"There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo here's how this works: Let's say I want to copy my Doubling Season. I:\nPlay Chicken Troupe, choose Doubling Season, and attach an"},{"attributes":{"bold":true},"insert":" Urza's "},{"insert":"name sticker to it. Now I have Yenna on the battlefield and an "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I tap Yenna, targeting "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. When it resolves, I create two tokens named... Doubling Season. I have 2 Doubling Seasons, and 1 "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Yenna's ability sees that my "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season doesn't have the same name as another permanent I control, on my next turn I could copy it again and create 8 Doubling Seasons. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nObviously Doubling Season is an extreme example, but you can probably see how valuable repeatedly being able to copy your favorite enchantment is. Since the insane value is too juicy to miss out on, we are going to add all of the enchantment token doublers. Overwhelming our opponents with sheer value and closing out a game with an Ancestral Mask and the like is just one of the ways we can win in this deck. The next part I want to focus on is that note on her ability about auras: \""},{"attributes":{"color":"#808080"},"insert":" If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nLet's start cooking with gas."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEstrid, the Masked and now Preston Garvey have great synergy with land enchantments. Of course, any enchantment deck wants them for their synergy with enchantress triggers. In this case, however, we value them enough to be the primary targets of our enchantment tutors. Yenna, stickers, and land enchantments turn this deck from a typical enchantress playstyle into a splashy, flashy, combo-oriented machine. With any land enchantment that adds at least a single mana, we can essentially "},{"attributes":{"bold":true},"insert":"create a copy and scry 2 for each land we control."},{"insert":" Here's how it works:\n\nLet's say you have "},{"attributes":{"color":"#008a00","bold":true},"insert":"2 forests"},{"insert":" and "},{"attributes":{"bold":true},"insert":"2 plains"},{"insert":". "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A"},{"insert":" is enchanted with a Wild Growth, with a \"Sandwich\" name sticker. We tap the"},{"attributes":{"color":"#008a00"},"insert":" "},{"attributes":{"color":"#008a00","bold":true},"insert":"forest"},{"attributes":{"bold":true},"insert":" "},{"insert":"enchanted with Wild Growth Sandwich and add {G}{G} to our mana pool, and use that mana to activate Yenna's ability. We target our Wild Growth Sandwich - Yenna's ability checks if you control any other Wild Growth Sandwiches, which we do not. We then create a Wild Growth token, since we cannot copy the name sticker, and attach it to "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest B"},{"insert":". Yenna untaps and we scry 2.\n\nSo now, our lands look like this: "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A "},{"insert":"is tapped, and enchanted with Wild Growth Sandwich."},{"attributes":{"color":"#008a00","bold":true},"insert":" Forest B"},{"insert":" is untapped, enchanted with Wild Growth. We can repeat this process with our second forest. When Yenna's ability checks the name of our veggie sandwich, it doesn't care that we control 2 or more enchantments named Wild Growth.\n\nOf course, the more mana we can get out of our lands the more copies we can make, etc. etc. Enchantments like Overgrowth are even better, because the mana they generate actually go neutral when paying for Yenna's ability. Ramping 5-10 mana sources in a single turn while "},{"attributes":{"bold":true},"insert":"also"},{"insert":" furthering your board state is a powerful feeling.\n\nTHE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo, onto the deck itself. We run lots of constellation triggers, especially ones that let us draw cards, as we will be flooding the board with land enchantments once we get our engine going.\n\n"},{"attributes":{"underline":true},"insert":"DRAW"},{"insert":"\n\n[[Eidolon of Blossoms]], [[Setessan Champion]], and [[Tanglespan Lookout]] are all potently strong. Since the majority of our deck is enchantments, we are also running cards like "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":" and [[Enchantress's Presence]]. [[Kenrith's Transformation]] when name stickered is a potent control piece that will also draw a card for your trouble, and lets your foes reminisce about when "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" was legal in standard. \n\n"},{"attributes":{"underline":true},"insert":"RAMP"},{"insert":"\n\nDue to the synergy mentioned above, we are running every land enchantment that adds an additional 2 ([[Dawn's Reflection]], [[Market Festival]], and [[Overgrowth]]. We are also running every land enchantment we can find with mv=<2 that adds a single mana, with the exception that [[Buried in the garden]] is worth its weight in gold for flexible removal. We are also running [[Exploration]], as the amount of cards you're drawing will hit plenty of land drops, which become new targets for our land enchantments. \n\n"},{"attributes":{"underline":true},"insert":"REMOVAL"},{"insert":"\n\nWe have the gold standard [[Swords to Plowshares]] and [[Stroke of Midnight]], but we also have some synergistic enchantments that become backbreaking when copied. The aforementioned Buried in the Garden and Kenrith's Transformation are great here, but also [[Grasp of Fate]] and [[Aura of Silence]]. In the neutral game before our engine is setup, Aura of Silence is great because we can repeatedly sacrifice copies to get around Yenna's restriction. Plus you can make your opponents cry as their Sol Ring now costs {7}. [[Winds of Rath]] is a one-sided wipe in most cases.\n\n"},{"attributes":{"underline":true},"insert":"PROTECTION"},{"insert":"\n\n[[Destiny Spinner]] lets us get around counterspells for our commander or any of our combo pieces. [[Privileged Position]], if you can pull it off, will give your board total hexproof if copied. [[Legolas's Quick Reflexes]] is brutal, turning Yenna into a machine gun while also giving her guaranteed hexproof. [[Alseid of Life's Bounty]] gives us protection, and can act as a body for some of our empowering auras with built-in lifelink. We also make ourselves safe from combat with the pillowfort staple, [[Sphere of Safety]].\n\n"},{"attributes":{"underline":true},"insert":"WINNING THE GAME"},{"insert":"\n\nSo, we've built our machine, have immense amounts of mana and cards in our hand. How do we win? Well, [[Archon of Sun's Grace]] can give us an army of attackers that we can overwhelm our opponents with. [[Nylea's Colossus]] and [[Nyxborn Behemoth]] can smack around opponents, and voltron all stars like [[Ancestral Mask]], [[Eldrazi Conscription]], and [[Ethereal Armor]] let us take out opponents in a single combat. If combat's not looking great, we can always play our one infinite combo:\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"insert":"\n\n[[Doubling Season]], while also being an incredible value piece to start going exponential, also happens to go infinite with [[Three Blind Mice]]. Doubling season makes the mice enter with 2 lore counters, causing it to make a copy of a token we control. If that Three Blind Mice also happens to be a token, it can target itself, creating an infinite number of any tokens on your board. You create two tokens due to doubling season, have one TBM target itself, and the other copy target your token of choice. Just keep in mind that if you don't have a different token to target, the game will end since it isn't a \"may\" ability.\n\n"},{"attributes":{"underline":true},"insert":"COPYING STUFF"},{"insert":"\n\nAny of the token doublers make this hell on earth to keep track of. But let's do it anyway! Copying any doubler, such as [[Anointed Procession]] gives you 2 copies - after which would create 8 copies of whatever enchantment fits your fancy. If you'd like to annoy your friends, you could make that an Urza's Anointed Procession and copy it again making 8 copies, which would multiply any further tokens made by 2,048. \n\n"},{"attributes":{"underline":true},"insert":"THE STICKERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo I'll be honest - The sticker cards kind of suck, and they are a hassle to work with. But if you made it this far, you've probably accepted that already. I sought out the sticker cards with the lowest MV that will let us put a name sticker on a nonland permanent (enchantment). They... aren't great. But for the shenanigans above to ensue, we gotta take what we can get. [[Chicken Troupe]] is undoubtedly the best of these with its MV of 2. It has ward 2 which could potentially help give some protection in conjunction with one of our voltron cards later on. "},{"insert":{"card-link":"Ticketomaton"}},{"insert":" , [[Clandestine Chameleon]], and "},{"insert":{"card-link":"Aerialephant"}},{"insert":" all get you a sticker on ETB, and [[Aerialephant]] at least has flying. [[Finishing Move]] doubles as crude removal, which makes it easier to stomach. \n\nTo make sure we can get our sticker pickers, we have 2 tutors: "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" and [[Recruiter of the Guard]]\n\nThe actual Stickers themselves don't exactly matter since we just need any name sticker, but there are some diamond-in-the-rough abilities from some of the ability stickers: [[Playable Delusionary Hydra]] can turn a creature into a [[Merfolk Looter]] to help us dig deeper. [[Mystic Doom Sandwich]] can give lifelink, and [[Happy Dead Squirrel]] can give us ramp or infect if we ever get the tickets. [[Carnival Elephant Meteor]] can get us some cards in exchange for a token. [[Urza's Dark Cannonball]] can give Shadow. \n\n\nCONCLUSION\n\nThis deck is a mess to play once you get going, so I've played it online but haven't built it in paper. It's very clear why Yenna's ability has the name clause: without it, you can do some pretty insane stuff. Let me know what you think!\n\n \n"}]}

Commander

Qty: 1 Price: $2.49
Yenna, Redtooth Regent
,
: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble
Yenna, Redtooth Regent (woe) 219

Commander

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Bestow

Qty: 2 Price: $9.48
Eidolon of Countless Battles
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Creature Enchantment - Spirit
Eidolon of Countless Battles (woc) 66
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Bestow

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Constellation

Qty: 3 Price: $10.19
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard
Composer of Spring (cmm) 739
Nessian Wanderer
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature - Scout Satyr
Nessian Wanderer (cmm) 905
Slumbering Keepguard
Whenever an enchantment you control enters, scry 1.
: This creature gets +1/+1 until end of turn for each enchantment you control.
Creature - Human Knight
Slumbering Keepguard (woe) 29

Constellation

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Copy

Qty: 3 Price: $11.07
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (5ed) 304
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (c19) 178
Weaver of Harmony
Other enchantment creatures you control get +1/+1.
,
: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature Enchantment - Druid Snake
Weaver of Harmony (neo) 213

Copy

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Don't Attack Me

Qty: 2 Price: $7.98
Ethereal Armor
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchantment - Aura
Ethereal Armor (woc) 67
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (c16) 77

Don't Attack Me

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Draw

Qty: 8 Price: $23.88
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (woc) 73
Setessan Champion
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature - Human Warrior
Setessan Champion (woc) 132
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Legendary Creature Enchantment - Nymph
Sythis, Harvest's Hand (cmm) 938
Tanglespan Lookout
Whenever an Aura you control enters, draw a card.
Creature - Satyr
Tanglespan Lookout (woe) 188
Well Rested
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Enchantment - Aura
Well Rested (pip) 88

Draw

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Enchantment

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Secret Arcade
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Secret Arcade // Dusty Parlor (dsc) 10

Enchantment

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Finisher

Qty: 4 Price: $17.76
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (plst) UMA-3
Nylea's Colossus
Constellation — Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
Creature Enchantment - Giant
Nylea's Colossus (c18) 33
Nyxborn Behemoth
This spell costs
less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Creature Enchantment - Beast
Nyxborn Behemoth (cmm) 742

Finisher

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Infinite Combo

Qty: 2 Price: $40.78
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (cmm) 283
Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga
Three Blind Mice (woe) 35

Infinite Combo

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Land

Qty: 35 Price: $183.45
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (bro) 259
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (woc) 153
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 401
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (woc) 161
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (woc) 162
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 394
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (woc) 167
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (xln) 257
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rvr) 290
Temple of Plenty
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Plenty (woc) 171
Wirewood Lodge
: Add
.
,
: Untap target Elf.
Land
Wirewood Lodge (plst) DD1-26
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (2xm) 332
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Mana-Neutral Auras

Qty: 3 Price: $1.29
Dawn's Reflection
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment - Aura
Dawn's Reflection (plst) C18-139
Market Festival
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Enchantment - Aura
Market Festival (jou) 130
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (j22) 702

Mana-Neutral Auras

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Protection

Qty: 7 Price: $121.33
Alseid of Life's Bounty
Lifelink
, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Creature Enchantment - Nymph
Alseid of Life's Bounty (j22) 143
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant
Legolas's Quick Reflexes (ltc) 493
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmm) 398
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (2x2) 263
Shield of the Oversoul
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchantment - Aura
Shield of the Oversoul (plst) SHM-242

Protection

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Ramp

Qty: 8 Price: $49.48
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (woc) 126
Jukai Naturalist
Lifelink
Enchantment spells you cast cost
less to cast.
Creature Enchantment - Human Monk
Jukai Naturalist (woc) 140
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (mh3) 39
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (woc) 135
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.
Enchantment - Aura
Wolfwillow Haven (j22) 742

Ramp

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Recursion

Qty: 2 Price: $188.48
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Replenish
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Sorcery
Replenish (uds) 15

Recursion

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Removal

Qty: 6 Price: $16.10
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (plst) C15-60
Buried in the Garden
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Buried in the Garden (mkm) 191
Grasp of Fate
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Enchantment
Grasp of Fate (cmm) 823
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (dsk) 30
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (mkc) 88

Removal

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Sorcery

Qty: 1 Price: $0.49
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (mkc) 93

Sorcery

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Sticker Pickers

Qty: 5 Price: $1.75
Aerialephant
Flying
When Aerialephant enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Elephant Performer
Aerialephant (unf) 2
Chicken Troupe
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When Chicken Troupe enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature - Bird Performer
Chicken Troupe (unf) 133
Clandestine Chameleon
When Clandestine Chameleon enters, you get
, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Creature - Lizard Guest
Clandestine Chameleon (unf) 134
Finishing Move
You get
, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Finishing Move (unf) 139
Ticketomaton
When Ticketomaton enters, you get
, then you may put a sticker on a nonland permanent you own.
Creature Artifact - Robot
Ticketomaton (unf) 195

Sticker Pickers

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Token Doublers

Qty: 2 Price: $124.98
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199

Token Doublers

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Token Generators

Qty: 2 Price: $9.68
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (woc) 61
Hallowed Haunting
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Enchantment
Hallowed Haunting (vow) 17

Token Generators

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Tutor

Qty: 3 Price: $26.97
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Instant
Eladamri's Call (mh1) 197
Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (plst) CN2-22

Tutor

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Stickers

Qty: 10 Price: $11.76
Carnival Elephant Meteor
— Sacrifice this permanent: Draw two cards.
— Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
— 4/1
— 8/7
Stickers
Carnival Elephant Meteor (sunf) 7
Familiar Beeble Mascot
— Whenever this creature attacks, untap target permanent.
— Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn.
— 2/3
— 5/3
Stickers
Familiar Beeble Mascot (sunf) 24
Happy Dead Squirrel
—
: Add
. Spend this mana only to cast noncreature spells.
— Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
— 3/2
— 4/7
Stickers
Happy Dead Squirrel (sunf) 8
Mystic Doom Sandwich
— Lifelink
— This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
— 1/4
— 6/8
Stickers
Mystic Doom Sandwich (sunf) 11
Phyrexian Midway Bamboozle
— Whenever this creature attacks, you get
.
— Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
— 4/2
— 6/9
Stickers
Phyrexian Midway Bamboozle (sunf) 18
Playable Delusionary Hydra
—
: Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
Stickers
Playable Delusionary Hydra (sunf) 30
Slimy Burrito Illusion
— Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
— Double strike
— 2/4
— 5/6
Stickers
Slimy Burrito Illusion (sunf) 9
Unique Charmed Pants
—
: Add one mana of any color.
— Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
— 5/1
— 4/8
Stickers
Unique Charmed Pants (sunf) 38
Urza's Dark Cannonball
— Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
Stickers
Urza's Dark Cannonball (sunf) 4
Weird Angel Flame
— Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
— Protection from even mana values
— 2/3
— 7/8
Stickers
Weird Angel Flame (sunf) 42

Stickers

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Deck Info

Deck stats

39 pips - 29 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
45 pips - 40 cards
25 mana - 23 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello there!\nThis deck is designed around a funny interaction that allows you to bypass the restriction on "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" 's ability. She reads:\n\n\"2"},{"attributes":{"color":"#808080"},"insert":", Tap: Choose target enchantment you control that"},{"attributes":{"color":"#808080","bold":true},"insert":" doesn't have the same name as another permanent you control"},{"attributes":{"color":"#808080"},"insert":". Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nTypically, this would only allow us to make one copy of an enchantment. We could lean on token doublers (and we will, but more on that later) to get around this restriction, but it would be pretty slow going. Notice how her ability specifically refers to the name of the permanent? I was thinking about this, and trying to figure out if you could somehow change the name of a permanent.... And then it hit me. You can. And the new name "},{"attributes":{"italic":true},"insert":"isn't copiable."},{"insert":" Welcome to Yenna x Stickers.\n\nStickers?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nFrom the "},{"attributes":{"link":"https://mtg.fandom.com/wiki/Comprehensive_Rules","color":"var(--theme-link-color)","italic":true},"insert":"Comprehensive Rules"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"123."},{"insert":" "},{"attributes":{"color":"var(--theme-link-color)","link":"https://mtg.fandom.com/wiki/Stickers"},"insert":"Stickers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"123.1."},{"insert":" A sticker is a marker placed on an object that modifies its characteristics and/or interacts with a rule, ability, or effect. Stickers are not objects. Notably, a sticker is not a counter or a token. "},{"attributes":{"bold":true},"insert":"Changes to an object from stickers are not part of its copiable values. "},{"insert":"There are four kinds of stickers: name stickers; ability stickers; power and toughness stickers; and art stickers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo here's how this works: Let's say I want to copy my Doubling Season. I:\nPlay Chicken Troupe, choose Doubling Season, and attach an"},{"attributes":{"bold":true},"insert":" Urza's "},{"insert":"name sticker to it. Now I have Yenna on the battlefield and an "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I tap Yenna, targeting "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. When it resolves, I create two tokens named... Doubling Season. I have 2 Doubling Seasons, and 1 "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Yenna's ability sees that my "},{"attributes":{"bold":true},"insert":"Urza's"},{"insert":" Doubling Season doesn't have the same name as another permanent I control, on my next turn I could copy it again and create 8 Doubling Seasons. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nObviously Doubling Season is an extreme example, but you can probably see how valuable repeatedly being able to copy your favorite enchantment is. Since the insane value is too juicy to miss out on, we are going to add all of the enchantment token doublers. Overwhelming our opponents with sheer value and closing out a game with an Ancestral Mask and the like is just one of the ways we can win in this deck. The next part I want to focus on is that note on her ability about auras: \""},{"attributes":{"color":"#808080"},"insert":" If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.\""},{"insert":"\n\nLet's start cooking with gas."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEstrid, the Masked and now Preston Garvey have great synergy with land enchantments. Of course, any enchantment deck wants them for their synergy with enchantress triggers. In this case, however, we value them enough to be the primary targets of our enchantment tutors. Yenna, stickers, and land enchantments turn this deck from a typical enchantress playstyle into a splashy, flashy, combo-oriented machine. With any land enchantment that adds at least a single mana, we can essentially "},{"attributes":{"bold":true},"insert":"create a copy and scry 2 for each land we control."},{"insert":" Here's how it works:\n\nLet's say you have "},{"attributes":{"color":"#008a00","bold":true},"insert":"2 forests"},{"insert":" and "},{"attributes":{"bold":true},"insert":"2 plains"},{"insert":". "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A"},{"insert":" is enchanted with a Wild Growth, with a \"Sandwich\" name sticker. We tap the"},{"attributes":{"color":"#008a00"},"insert":" "},{"attributes":{"color":"#008a00","bold":true},"insert":"forest"},{"attributes":{"bold":true},"insert":" "},{"insert":"enchanted with Wild Growth Sandwich and add {G}{G} to our mana pool, and use that mana to activate Yenna's ability. We target our Wild Growth Sandwich - Yenna's ability checks if you control any other Wild Growth Sandwiches, which we do not. We then create a Wild Growth token, since we cannot copy the name sticker, and attach it to "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest B"},{"insert":". Yenna untaps and we scry 2.\n\nSo now, our lands look like this: "},{"attributes":{"color":"#008a00","bold":true},"insert":"Forest A "},{"insert":"is tapped, and enchanted with Wild Growth Sandwich."},{"attributes":{"color":"#008a00","bold":true},"insert":" Forest B"},{"insert":" is untapped, enchanted with Wild Growth. We can repeat this process with our second forest. When Yenna's ability checks the name of our veggie sandwich, it doesn't care that we control 2 or more enchantments named Wild Growth.\n\nOf course, the more mana we can get out of our lands the more copies we can make, etc. etc. Enchantments like Overgrowth are even better, because the mana they generate actually go neutral when paying for Yenna's ability. Ramping 5-10 mana sources in a single turn while "},{"attributes":{"bold":true},"insert":"also"},{"insert":" furthering your board state is a powerful feeling.\n\nTHE DECK"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo, onto the deck itself. We run lots of constellation triggers, especially ones that let us draw cards, as we will be flooding the board with land enchantments once we get our engine going.\n\n"},{"attributes":{"underline":true},"insert":"DRAW"},{"insert":"\n\n[[Eidolon of Blossoms]], [[Setessan Champion]], and [[Tanglespan Lookout]] are all potently strong. Since the majority of our deck is enchantments, we are also running cards like "},{"insert":{"card-link":"Sythis, Harvest's Hand"}},{"insert":" and [[Enchantress's Presence]]. [[Kenrith's Transformation]] when name stickered is a potent control piece that will also draw a card for your trouble, and lets your foes reminisce about when "},{"insert":{"card-link":"Oko, Thief of Crowns"}},{"insert":" was legal in standard. \n\n"},{"attributes":{"underline":true},"insert":"RAMP"},{"insert":"\n\nDue to the synergy mentioned above, we are running every land enchantment that adds an additional 2 ([[Dawn's Reflection]], [[Market Festival]], and [[Overgrowth]]. We are also running every land enchantment we can find with mv=<2 that adds a single mana, with the exception that [[Buried in the garden]] is worth its weight in gold for flexible removal. We are also running [[Exploration]], as the amount of cards you're drawing will hit plenty of land drops, which become new targets for our land enchantments. \n\n"},{"attributes":{"underline":true},"insert":"REMOVAL"},{"insert":"\n\nWe have the gold standard [[Swords to Plowshares]] and [[Stroke of Midnight]], but we also have some synergistic enchantments that become backbreaking when copied. The aforementioned Buried in the Garden and Kenrith's Transformation are great here, but also [[Grasp of Fate]] and [[Aura of Silence]]. In the neutral game before our engine is setup, Aura of Silence is great because we can repeatedly sacrifice copies to get around Yenna's restriction. Plus you can make your opponents cry as their Sol Ring now costs {7}. [[Winds of Rath]] is a one-sided wipe in most cases.\n\n"},{"attributes":{"underline":true},"insert":"PROTECTION"},{"insert":"\n\n[[Destiny Spinner]] lets us get around counterspells for our commander or any of our combo pieces. [[Privileged Position]], if you can pull it off, will give your board total hexproof if copied. [[Legolas's Quick Reflexes]] is brutal, turning Yenna into a machine gun while also giving her guaranteed hexproof. [[Alseid of Life's Bounty]] gives us protection, and can act as a body for some of our empowering auras with built-in lifelink. We also make ourselves safe from combat with the pillowfort staple, [[Sphere of Safety]].\n\n"},{"attributes":{"underline":true},"insert":"WINNING THE GAME"},{"insert":"\n\nSo, we've built our machine, have immense amounts of mana and cards in our hand. How do we win? Well, [[Archon of Sun's Grace]] can give us an army of attackers that we can overwhelm our opponents with. [[Nylea's Colossus]] and [[Nyxborn Behemoth]] can smack around opponents, and voltron all stars like [[Ancestral Mask]], [[Eldrazi Conscription]], and [[Ethereal Armor]] let us take out opponents in a single combat. If combat's not looking great, we can always play our one infinite combo:\n\n"},{"attributes":{"underline":true},"insert":"THE COMBO"},{"insert":"\n\n[[Doubling Season]], while also being an incredible value piece to start going exponential, also happens to go infinite with [[Three Blind Mice]]. Doubling season makes the mice enter with 2 lore counters, causing it to make a copy of a token we control. If that Three Blind Mice also happens to be a token, it can target itself, creating an infinite number of any tokens on your board. You create two tokens due to doubling season, have one TBM target itself, and the other copy target your token of choice. Just keep in mind that if you don't have a different token to target, the game will end since it isn't a \"may\" ability.\n\n"},{"attributes":{"underline":true},"insert":"COPYING STUFF"},{"insert":"\n\nAny of the token doublers make this hell on earth to keep track of. But let's do it anyway! Copying any doubler, such as [[Anointed Procession]] gives you 2 copies - after which would create 8 copies of whatever enchantment fits your fancy. If you'd like to annoy your friends, you could make that an Urza's Anointed Procession and copy it again making 8 copies, which would multiply any further tokens made by 2,048. \n\n"},{"attributes":{"underline":true},"insert":"THE STICKERS"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nSo I'll be honest - The sticker cards kind of suck, and they are a hassle to work with. But if you made it this far, you've probably accepted that already. I sought out the sticker cards with the lowest MV that will let us put a name sticker on a nonland permanent (enchantment). They... aren't great. But for the shenanigans above to ensue, we gotta take what we can get. [[Chicken Troupe]] is undoubtedly the best of these with its MV of 2. It has ward 2 which could potentially help give some protection in conjunction with one of our voltron cards later on. "},{"insert":{"card-link":"Ticketomaton"}},{"insert":" , [[Clandestine Chameleon]], and "},{"insert":{"card-link":"Aerialephant"}},{"insert":" all get you a sticker on ETB, and [[Aerialephant]] at least has flying. [[Finishing Move]] doubles as crude removal, which makes it easier to stomach. \n\nTo make sure we can get our sticker pickers, we have 2 tutors: "},{"insert":{"card-link":"Eladamri's Call"}},{"insert":" and [[Recruiter of the Guard]]\n\nThe actual Stickers themselves don't exactly matter since we just need any name sticker, but there are some diamond-in-the-rough abilities from some of the ability stickers: [[Playable Delusionary Hydra]] can turn a creature into a [[Merfolk Looter]] to help us dig deeper. [[Mystic Doom Sandwich]] can give lifelink, and [[Happy Dead Squirrel]] can give us ramp or infect if we ever get the tickets. [[Carnival Elephant Meteor]] can get us some cards in exchange for a token. [[Urza's Dark Cannonball]] can give Shadow. \n\n\nCONCLUSION\n\nThis deck is a mess to play once you get going, so I've played it online but haven't built it in paper. It's very clear why Yenna's ability has the name clause: without it, you can do some pretty insane stuff. Let me know what you think!\n\n \n"}]}
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