1.3k views2 months ago
Commander
Size: 100Salt sum: 40.13
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HydroMasor

1.3k views2 months ago
Commander
Size: 100Salt sum: 40.13

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{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":"\n\nSo there I was on a Friday night draft for Wilds of Eldraine. First pack opens up and I have no idea what to grab, so I grabbed something that I thought might be good (no knowledge of the set going in) and pass the pack. Then I see"},{"insert":{"card-link":"Barrow Naughty"}},{"insert":"in the second pack and think to myself: \"well I'll probably live if I have lifelink\", so I take it. Then I proceed to build a fast and loose Faerie tribal deck. I only discovered"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"after the draft when someone showed me the card. The Faeries were fun, so I decided to build a deck around her. After all, why not make a Faerie swarm and punch players in the face with sparkles? I found out after putting the decklist together that the Fae Dominion Pre-con existed and that it was much more economical to start with that. The rest is history.\n\n"},{"attributes":{"underline":true},"insert":"Overall Strategy and Improvement"},{"insert":"\n\nThe goal of this deck is to make a swarm of Faeries and use"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"to sparklebomb my opponents. The adventure mechanic is good, but it misses the mark of spamming glittery rage onto the board. That necessitated removing most of the adventurer Faeries and replacing them with other cards. Faeries have a lot of built in mechanics and \"enter the battlefield\" effects, so going purely Faerie tribal to best utilize"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"'s ability seemed optimal. One of the primary objectives was to look into spells that generate additional Faerie tokens to barrage opponents with a nonstop, glimmering maelstrom.\n\nLands that tap upon entry are like putting sludge in your gas tank. It can bork your engine and slow down the ability to spam like a madman, so they had to go. Added "},{"insert":{"card-link":"Demolition Field"}},{"insert":" to help remove problematic or snowballing lands because "},{"insert":{"card-link":"Strip Mine"}},{"insert":" is s'pensive; and it also self-replaces. That could be an upgrade worth considering later. As far as I know, Dimir is slack'a'lackin' in the ramp department, so the ramp package consists mostly of ways to cheapen blue-colored/typal spells and mana rocks. Even after several iterations, this deck really shines in the card draw department, so land drops shouldn't be missed.\n\nAbout half of the card draw from this deck comes from the Faeries, as 6 of the 13 cards are Faerie creatures. Most of the draw effects are passive, but a few have immediate and potentially massive payoff like"},{"insert":{"card-link":"Flitterwing Nuisance"}},{"insert":"and"},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":" with a potential 4+ cards for only 3CMC (note: anything greater than 2 cards is extra value). Passive effects like"},{"insert":{"card-link":"Military Intelligence"}},{"insert":","},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":"(the correct answer is "},{"attributes":{"underline":true},"insert":"always"},{"insert":" 2!),"},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", and"},{"insert":{"card-link":"Rhystic Study"}},{"insert":"(one of only 2 game changers) provide passive value as long as they stay on the board for one or more turns ."},{"insert":{"card-link":"Midnight Clock"}},{"insert":"is always good ramp and offers a temporary reset, but it's important to dump the hand quickly before the three turns are up. Aside from that,"},{"insert":{"card-link":"Deadly Dispute"}},{"insert":"is really the only other one-time effect; however, it has a built in payback and can help trigger cards like"},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":"and"},{"insert":{"card-link":"Sneaky Snacker"}},{"insert":"(it even works if you target snacker by Rules 601.2h, 404.1, and 115 - sac as cost, graveyard zone, and targeting rules).\n\nSeveral of the released Faeries have built-in abilities for \"Answers\" and \"Draw\", so those were thrown in with some staples to keep the deck tribal-focused and freeing up other card slots to focus on recurring Faerie token generators like "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", and"},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":", which make"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"'s ability go further. At this time, I'm still not looking to play 0-cost spells or tutors to jump up to the next bracket (they're also s'pensive), so cards like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":","},{"insert":{"card-link":"Swan Song"}},{"insert":", and"},{"insert":{"card-link":"Arcane Denial"}},{"insert":"are cheap, but effective. Since this deck can go pretty wide, pure boardwipes are value killers. The deck prefers cards like"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"and"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"(lower CMC than"},{"insert":{"card-link":"Kindred Dominance"}},{"insert":"and works with"},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":"), which won't hurt my own board state.\n\nYou might be asking, what do you need all those counterspells for, you dirty, blue-playing menace?! Good question, my friend. This is very much a \"don't touch my stuff\"-type deck. The 7 counterspells in this deck ("},{"insert":{"card-link":"Arcane Denial"}},{"insert":","},{"insert":{"card-link":"Spell Stutter"}},{"insert":", and"},{"insert":{"card-link":"Spellstutter Sprite"}},{"insert":"can counter any spell, the rest are non-creature only) exist to protect Obyra against targeted abilities and your winged army against board wipes. Since the deck largely relies on Obyra and low mana costs, the financial burdens of commander tax can slowly pile into a problem. That being said, you obviously want to stop an opponent from casting their own win-cons, but you can allow them to put some problem pieces out on the board and do their thing otherwise.\n\nThis deck has been in my rotation for a couple of years at this point and it's easily one of my favorites. Since I enjoy it so much, I've slowly started to replace cards with borderless and full art cards; and I've even had a few of the cards signed by the artist. Shout out to to Olena Richards for the absolutely beautiful art - "},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":","},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":","},{"insert":{"card-link":"Bitterblossom"}},{"insert":"(card and playmat), and Faerie Creature Tokens. Would love to have a full art or borderless version of each card signed by their respective artists one day!\n\n"},{"attributes":{"underline":true},"insert":"How to Win?"},{"insert":"\n\nFaeries are tricky beings and are prone to shenanigans, but if you truly look at what the deck can do, it doesn't really rely on alternate win condition-type cards. Most of the damage comes from death by a thousand papercuts - either getting pinged by the commander or from big combat swings.\n\nThe first part of death by a thousand papercuts is sparklebombing - or in other words, to cast as many faerie spells and make as many faerie creature tokens (the more Faerie Rogue cards, the better!). Any time a Faerie enters the battlefield (cast or otherwise),"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":", each opponent uses 1 life. This means that as long as Obyra stays on the board, each Faerie \"technically\" does 3 damage (again, life loss, not damage!). Every time that she is removed is a big blow to the deck. Continuing to rally Faeries from the wiles of Glen Elendra helps to both spike opponents with bristles and build a glittery wall of nuisance. \n\nThe second part of death by a thousand papercuts is anthems and combat! Large amounts of card draw, low CMC, and abilities allow for a fairly large board state. That being said, Faeries at a base are somewhat unsuspecting, mostly as 1/1, 2/1, or 1/2 tokens and creatures. If you can continue to generate 2 or 3 Faerie creature tokens every turn (consider"},{"insert":{"card-link":"Bitterblossom"}},{"insert":","},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", and"},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":") they can be used to stop the bigg'un creatures (note: Trample is a big problem!) trying to stomp you down without losing too much momentum. It is also possible to use the Eldrazi Spawn tokens from"},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":"as defenders and then sacking them to cast Instant or creatures with Flash to minimize impact. Once the bodies hit the battlefield, start casting Anthem spells like "},{"insert":{"card-link":"Glen Elendra Liege"}},{"insert":","},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", and"},{"insert":{"card-link":"Tegwyll, Duke of Splendor"}},{"insert":"to make the bodies hit the floor!"},{"insert":{"card-link":"Scion of Oona"}},{"insert":"acts as both an Anthem and Protection for particularly problematic Faeries on your board (usually Obyra or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":").\n\nThe true flourish finish of the deck comes from a true win condition card, "},{"insert":{"card-link":"Notorious Throng"}},{"insert":". This is the only time that I've ever put an extra turn card in any of my decks and it will likely be the last. This is because extra turns don't guarantee the win and leave your opponents twiddling their thumbs. Without the extra turn, it still generates more Faerie creature tokens for each damage dealt to opponents; and in the late game this is usually at least 10, which is another, devastating 10 life drained with Obyra's ability. As long as you deal damage with one of the Faerie Rogue creatures or tokens, you can spend the mana and proceed to another turn, giving you a second combat with more bodies. This card has ended the game every time that I've played it.\n\n"},{"attributes":{"underline":true},"insert":"Cards Removed from Precon:"},{"insert":"\n\nThe following 41 cards were removed from the Wilds of Eldraine Fae Dominion precon and replaced to create this final decklist. 5 basic lands were removed entirely and 7 were replaced for higher-impact (conditional) duals or special lands. I went back and forth on a handful of these over several iterations (mainly realizing - \"ohh, that's what it does\").\n\n"},{"attributes":{"bold":true},"insert":"Artifacts - "},{"insert":"\n "},{"insert":{"card-link":"Dimir Signet"}},{"insert":" \n "},{"insert":{"card-link":"Mind Stone"}},{"insert":"\n "},{"insert":{"card-link":"Misleading Signpost"}},{"insert":"\n "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Creatures - "},{"insert":"\n "},{"insert":{"card-link":"Halo Forager"}},{"insert":"\n "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":"\n "},{"insert":{"card-link":"Hypnotic Sprite // Mesmeric Glare"}},{"insert":" \n "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":"\n "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":" \n "},{"insert":{"card-link":"Nymris, Oona's Trickster"}},{"insert":"\n "},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":" \n "},{"insert":{"card-link":"Puppeteer Clique"}},{"insert":" \n "},{"insert":{"card-link":"Quickling"}},{"insert":" \n "},{"insert":{"card-link":"Spellscorn Coven // Take It Back"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Enchantments - "},{"insert":"\n "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" \n "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Instants - "},{"insert":"\n "},{"insert":{"card-link":"Consider"}},{"insert":"\n "},{"insert":{"card-link":"Dig Through Time"}},{"insert":" \n "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":" \n "},{"insert":{"card-link":"Frantic Search"}},{"insert":"\n "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":"\n "},{"insert":{"card-link":"Keep Watch"}},{"insert":"\n "},{"insert":{"card-link":"Opt"}},{"insert":"\n "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" \n "},{"insert":{"card-link":"Reality Shift"}},{"insert":"\n "},{"insert":{"card-link":"Reckless Spite"}},{"insert":"\n "},{"insert":{"card-link":"Repulse"}},{"insert":"\n "},{"insert":{"card-link":"Run Away Together"}},{"insert":" \n "},{"insert":{"card-link":"Snap"}},{"insert":"\n "},{"insert":{"card-link":"Theoretical Duplication"}},{"insert":" \n "},{"insert":{"card-link":"Thrilling Encore"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Land - "},{"insert":"\n "},{"insert":{"card-link":"Faerie Conclave"}},{"insert":"\n "},{"insert":{"card-link":"Island"}},{"insert":" (kept 11 of 13)\n "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":"\n "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":"\n "},{"insert":{"card-link":"Swamp"}},{"insert":" (kept 2 of 12)\n "},{"insert":{"card-link":"Tainted Isle"}},{"insert":"\n "},{"insert":{"card-link":"Temple of Deceit"}},{"insert":" \n "},{"insert":{"card-link":"Temple of the False God"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Sorcery - "},{"insert":"\n "},{"insert":{"card-link":"Distant Melody"}},{"insert":" \n "},{"insert":{"card-link":"Kindred Dominance"}},{"insert":" \n "},{"insert":{"card-link":"Nightmare Unmaking"}},{"insert":" \n "},{"insert":{"card-link":"Tegwyll's Scouring"}},{"insert":" \n\n"},{"attributes":{"underline":true},"insert":"Credit Due"},{"insert":"\n\nArchiWang\nMinipug06\nZeUberCharger\n"}]}
Obyra, Dreaming Duelist
Flash
Flying
Whenever another Faerie you control enters, each opponent loses 1 life.
Legendary Creature - Warrior Faerie
Obyra, Dreaming Duelist (woe) 210

Commander

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 464
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 1545
Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (woc) 85
Faebloom Trick
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
Instant
Faebloom Trick (fdn) 38
Faerie Fencing
Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Instant
Faerie Fencing (woe) 90
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (soa) 29
Glen Elendra Archmage
Flying
, Sacrifice this creature: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Glen Elendra Archmage (sld) 2171
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
Creature - Wizard Faerie
Glen Elendra Guardian (ecl) 305
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126
Spell Stutter
Counter target spell unless its controller pays
plus an additional
for each Faerie you control.
Instant
Spell Stutter (woe) 69
Spellstutter Sprite
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Creature - Wizard Faerie
Spellstutter Sprite (j22) 65
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Sorcery
Stolen by the Fae (eld) 348
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (sld) 1591

Answers

(Ctrl to add secondary)
Glen Elendra Liege
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Creature - Knight Faerie
Glen Elendra Liege (woc) 138
Scion of Oona
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
Creature - Soldier Faerie
Scion of Oona (woc) 109

Anthem

(Ctrl to add secondary)
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (2xm) 339
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (sld) 1897

Boardwipe

(Ctrl to add secondary)
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (sld) 1980
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 352
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Creature - Rogue Faerie
Flitterwing Nuisance (ecl) 304
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (wot) 69
Military Intelligence
Whenever you attack with two or more creatures, draw a card.
Enchantment
Military Intelligence (j22) 322
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 420
Pact of the Serpent
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Sorcery
Pact of the Serpent (lcc) 206
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (eld) 356
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Talion, the Kindly Lord
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Legendary Creature - Faerie Noble
Talion, the Kindly Lord (woe) 301
Tegwyll, Duke of Splendor
Flying, deathtouch
Other Faeries you control get +1/+1.
Whenever another Faerie you control dies, you draw a card and you lose 1 life.
Legendary Creature - Faerie Noble
Tegwyll, Duke of Splendor (woc) 58

Draw

(Ctrl to add secondary)
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (woc) 86
Faerie Bladecrafter
Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature.
When this creature dies, each opponent loses X life and you gain X life, where X is its power.
Creature - Rogue Faerie
Faerie Bladecrafter (woc) 50
Faerie Dreamthief
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Exile this card from your graveyard: You draw a card and you lose 1 life.
Creature - Faerie Warlock
Faerie Dreamthief (woe) 89
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (woc) 92
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Faerie Vandal (j22) 296
Glamer Gifter
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
Creature - Wizard Faerie
Glamer Gifter (ecl) 49
Nectar Faerie
Flying
,
: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature - Wizard Faerie
Nectar Faerie (lrw) 130
Nettling Nuisance
Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This token can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
Creature - Rogue Faerie
Nettling Nuisance (woc) 51
Nightveil Sprite
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Rogue Faerie
Nightveil Sprite (woc) 100
Oona's Blackguard
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature - Rogue Faerie
Oona's Blackguard (znc) 51
Oona's Gatewarden
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature - Soldier Faerie
Oona's Gatewarden (shm) 173
Picklock Prankster
Flying, vigilance
Creature - Rogue Faerie
Picklock Prankster // Free the Fae (woe) 64
Snaremaster Sprite
Flying
When this creature enters, you may pay
. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Wizard Faerie
Snaremaster Sprite (woe) 68
Sneaky Snacker
Flying
When you draw your third card in a turn, return this card from your graveyard to the battlefield tapped.
Creature - Rogue Faerie
Sneaky Snacker (mh3) 205

Faeries

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (msc) 464
Clearwater Pathway
: Add
.
Land
Clearwater Pathway // Murkwater Pathway (znr) 286Clearwater Pathway // Murkwater Pathway (znr) 286
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (pip) 492
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (2x2) 404
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 469
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 470
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 386
Island
(
: Add
.)
Basic Land - Island
Island (woe) 263
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 603
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 604
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 663
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (spg) 63
Secluded Glen
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Secluded Glen (sld) 1323
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (mid) 285
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 498
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 264
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 339
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (bro) 300
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (unf) 278

Land

(Ctrl to add secondary)
Likeness Looter
Flying
: Draw a card, then discard a card.
: This creature becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Creature - Faerie Shapeshifter
Likeness Looter (woe) 364
Talion's Messenger
Flying
Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Creature - Faerie Noble
Talion's Messenger (woe) 335

Looting

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (lcc) 304
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (eld) 346
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (blb) 247
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (cmm) 407
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (woc) 150
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (lcc) 118

Ramp

(Ctrl to add secondary)
Blightwing Bandit
Flying, deathtouch
Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Creature - Rogue Faerie
Blightwing Bandit (woc) 49
Sower of Temptation
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
Creature - Wizard Faerie
Sower of Temptation (woc) 111

Stealing

(Ctrl to add secondary)
Alela, Cunning Conqueror
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Legendary Creature - Faerie Warlock
Alela, Cunning Conqueror (woc) 34
Archmage of Echoes
Flying, ward

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
Creature - Wizard Faerie
Archmage of Echoes (woc) 45
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
Creature - Rogue Faerie
Bitterbloom Bearer (ecl) 310
Bitterblossom
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Enchantment Kindred - Faerie
Bitterblossom (sld) 12
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (woc) 91
Feywild Visitor
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
Legendary Enchantment - Background
Feywild Visitor (clb) 484
Shadow Puppeteers
Flying, ward

When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying.
Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
Creature - Wizard Faerie
Shadow Puppeteers (woc) 48

Token Generators

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Notorious Throng
Prowl
(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Sorcery Kindred - Rogue
Notorious Throng (znc) 33
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Win Con

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Dimir Strandcatcher
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
Creature - Rogue Faerie
Dimir Strandcatcher (clu) 30
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (sld) 1464
Faerie Macabre
Flying
Discard this card: Exile up to two target cards from graveyards.
Creature - Rogue Faerie
Faerie Macabre (spg) 134
Gruesome Fate
Each opponent loses 1 life for each creature you control.
Sorcery
Gruesome Fate (plst) RIX-75
Halo Forager
Flying
When this creature enters, you may pay
. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature - Rogue Faerie
Halo Forager (mom) 385
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Il Mheg Pixie
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Faerie
Il Mheg Pixie (fin) 57
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (cmm) 640
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 11
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (c21) 357
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Wizard Faerie
Puppeteer Clique (woc) 115
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (woc) 105
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (blb) 67
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 279

Maybeboard

(Ctrl to add secondary)
Bird
Flying
Creature Token - Bird
Bird (teoc) 3
Eldrazi Spawn
Sacrifice this creature: Add
.
Creature Token - Eldrazi Spawn
Eldrazi Spawn (tsoc) 1
Faerie
Flying
Creature Token - Faerie
Faerie (tfdn) 9
Faerie
Flying
Creature Token - Faerie
Faerie (tecl) 5
Faerie Dragon
Flying
Creature Token - Dragon Faerie
Faerie Dragon (tclb) 6
Faerie Rogue
Flying
Creature Token - Rogue Faerie
Faerie Rogue (twoc) 11
Frog Lizard
Creature Token - Lizard Frog
Frog Lizard (tsoc) 16
On an Adventure
After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.
Card
On an Adventure (twoe) 18
Pirate
This creature can't block.
Creature Token - Pirate
Pirate (twoc) 12
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmsh) 22

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
52 pips - 44 cards
33 mana - 33 cards
26 pips - 21 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Introduction"},{"insert":"\n\nSo there I was on a Friday night draft for Wilds of Eldraine. First pack opens up and I have no idea what to grab, so I grabbed something that I thought might be good (no knowledge of the set going in) and pass the pack. Then I see"},{"insert":{"card-link":"Barrow Naughty"}},{"insert":"in the second pack and think to myself: \"well I'll probably live if I have lifelink\", so I take it. Then I proceed to build a fast and loose Faerie tribal deck. I only discovered"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"after the draft when someone showed me the card. The Faeries were fun, so I decided to build a deck around her. After all, why not make a Faerie swarm and punch players in the face with sparkles? I found out after putting the decklist together that the Fae Dominion Pre-con existed and that it was much more economical to start with that. The rest is history.\n\n"},{"attributes":{"underline":true},"insert":"Overall Strategy and Improvement"},{"insert":"\n\nThe goal of this deck is to make a swarm of Faeries and use"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"to sparklebomb my opponents. The adventure mechanic is good, but it misses the mark of spamming glittery rage onto the board. That necessitated removing most of the adventurer Faeries and replacing them with other cards. Faeries have a lot of built in mechanics and \"enter the battlefield\" effects, so going purely Faerie tribal to best utilize"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"'s ability seemed optimal. One of the primary objectives was to look into spells that generate additional Faerie tokens to barrage opponents with a nonstop, glimmering maelstrom.\n\nLands that tap upon entry are like putting sludge in your gas tank. It can bork your engine and slow down the ability to spam like a madman, so they had to go. Added "},{"insert":{"card-link":"Demolition Field"}},{"insert":" to help remove problematic or snowballing lands because "},{"insert":{"card-link":"Strip Mine"}},{"insert":" is s'pensive; and it also self-replaces. That could be an upgrade worth considering later. As far as I know, Dimir is slack'a'lackin' in the ramp department, so the ramp package consists mostly of ways to cheapen blue-colored/typal spells and mana rocks. Even after several iterations, this deck really shines in the card draw department, so land drops shouldn't be missed.\n\nAbout half of the card draw from this deck comes from the Faeries, as 6 of the 13 cards are Faerie creatures. Most of the draw effects are passive, but a few have immediate and potentially massive payoff like"},{"insert":{"card-link":"Flitterwing Nuisance"}},{"insert":"and"},{"insert":{"card-link":"Pact of the Serpent"}},{"insert":" with a potential 4+ cards for only 3CMC (note: anything greater than 2 cards is extra value). Passive effects like"},{"insert":{"card-link":"Military Intelligence"}},{"insert":","},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":"(the correct answer is "},{"attributes":{"underline":true},"insert":"always"},{"insert":" 2!),"},{"insert":{"card-link":"Kindred Discovery"}},{"insert":", and"},{"insert":{"card-link":"Rhystic Study"}},{"insert":"(one of only 2 game changers) provide passive value as long as they stay on the board for one or more turns ."},{"insert":{"card-link":"Midnight Clock"}},{"insert":"is always good ramp and offers a temporary reset, but it's important to dump the hand quickly before the three turns are up. Aside from that,"},{"insert":{"card-link":"Deadly Dispute"}},{"insert":"is really the only other one-time effect; however, it has a built in payback and can help trigger cards like"},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":"and"},{"insert":{"card-link":"Sneaky Snacker"}},{"insert":"(it even works if you target snacker by Rules 601.2h, 404.1, and 115 - sac as cost, graveyard zone, and targeting rules).\n\nSeveral of the released Faeries have built-in abilities for \"Answers\" and \"Draw\", so those were thrown in with some staples to keep the deck tribal-focused and freeing up other card slots to focus on recurring Faerie token generators like "},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", "},{"insert":{"card-link":"Bitterblossom"}},{"insert":", and"},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":", which make"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":"'s ability go further. At this time, I'm still not looking to play 0-cost spells or tutors to jump up to the next bracket (they're also s'pensive), so cards like "},{"insert":{"card-link":"An Offer You Can't Refuse"}},{"insert":","},{"insert":{"card-link":"Swan Song"}},{"insert":", and"},{"insert":{"card-link":"Arcane Denial"}},{"insert":"are cheap, but effective. Since this deck can go pretty wide, pure boardwipes are value killers. The deck prefers cards like"},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":"and"},{"insert":{"card-link":"Raise the Palisade"}},{"insert":"(lower CMC than"},{"insert":{"card-link":"Kindred Dominance"}},{"insert":"and works with"},{"insert":{"card-link":"Sapphire Medallion"}},{"insert":"), which won't hurt my own board state.\n\nYou might be asking, what do you need all those counterspells for, you dirty, blue-playing menace?! Good question, my friend. This is very much a \"don't touch my stuff\"-type deck. The 7 counterspells in this deck ("},{"insert":{"card-link":"Arcane Denial"}},{"insert":","},{"insert":{"card-link":"Spell Stutter"}},{"insert":", and"},{"insert":{"card-link":"Spellstutter Sprite"}},{"insert":"can counter any spell, the rest are non-creature only) exist to protect Obyra against targeted abilities and your winged army against board wipes. Since the deck largely relies on Obyra and low mana costs, the financial burdens of commander tax can slowly pile into a problem. That being said, you obviously want to stop an opponent from casting their own win-cons, but you can allow them to put some problem pieces out on the board and do their thing otherwise.\n\nThis deck has been in my rotation for a couple of years at this point and it's easily one of my favorites. Since I enjoy it so much, I've slowly started to replace cards with borderless and full art cards; and I've even had a few of the cards signed by the artist. Shout out to to Olena Richards for the absolutely beautiful art - "},{"insert":{"card-link":"Talion, the Kindly Lord"}},{"insert":","},{"insert":{"card-link":"Archmage of Echoes"}},{"insert":","},{"insert":{"card-link":"Bitterblossom"}},{"insert":"(card and playmat), and Faerie Creature Tokens. Would love to have a full art or borderless version of each card signed by their respective artists one day!\n\n"},{"attributes":{"underline":true},"insert":"How to Win?"},{"insert":"\n\nFaeries are tricky beings and are prone to shenanigans, but if you truly look at what the deck can do, it doesn't really rely on alternate win condition-type cards. Most of the damage comes from death by a thousand papercuts - either getting pinged by the commander or from big combat swings.\n\nThe first part of death by a thousand papercuts is sparklebombing - or in other words, to cast as many faerie spells and make as many faerie creature tokens (the more Faerie Rogue cards, the better!). Any time a Faerie enters the battlefield (cast or otherwise),"},{"insert":{"card-link":"Obyra, Dreaming Duelist"}},{"insert":", each opponent uses 1 life. This means that as long as Obyra stays on the board, each Faerie \"technically\" does 3 damage (again, life loss, not damage!). Every time that she is removed is a big blow to the deck. Continuing to rally Faeries from the wiles of Glen Elendra helps to both spike opponents with bristles and build a glittery wall of nuisance. \n\nThe second part of death by a thousand papercuts is anthems and combat! Large amounts of card draw, low CMC, and abilities allow for a fairly large board state. That being said, Faeries at a base are somewhat unsuspecting, mostly as 1/1, 2/1, or 1/2 tokens and creatures. If you can continue to generate 2 or 3 Faerie creature tokens every turn (consider"},{"insert":{"card-link":"Bitterblossom"}},{"insert":","},{"insert":{"card-link":"Feywild Visitor"}},{"insert":", and"},{"insert":{"card-link":"Bitterbloom Bearer"}},{"insert":") they can be used to stop the bigg'un creatures (note: Trample is a big problem!) trying to stomp you down without losing too much momentum. It is also possible to use the Eldrazi Spawn tokens from"},{"insert":{"card-link":"Emrakul's Messenger"}},{"insert":"as defenders and then sacking them to cast Instant or creatures with Flash to minimize impact. Once the bodies hit the battlefield, start casting Anthem spells like "},{"insert":{"card-link":"Glen Elendra Liege"}},{"insert":","},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", and"},{"insert":{"card-link":"Tegwyll, Duke of Splendor"}},{"insert":"to make the bodies hit the floor!"},{"insert":{"card-link":"Scion of Oona"}},{"insert":"acts as both an Anthem and Protection for particularly problematic Faeries on your board (usually Obyra or "},{"insert":{"card-link":"Roaming Throne"}},{"insert":").\n\nThe true flourish finish of the deck comes from a true win condition card, "},{"insert":{"card-link":"Notorious Throng"}},{"insert":". This is the only time that I've ever put an extra turn card in any of my decks and it will likely be the last. This is because extra turns don't guarantee the win and leave your opponents twiddling their thumbs. Without the extra turn, it still generates more Faerie creature tokens for each damage dealt to opponents; and in the late game this is usually at least 10, which is another, devastating 10 life drained with Obyra's ability. As long as you deal damage with one of the Faerie Rogue creatures or tokens, you can spend the mana and proceed to another turn, giving you a second combat with more bodies. This card has ended the game every time that I've played it.\n\n"},{"attributes":{"underline":true},"insert":"Cards Removed from Precon:"},{"insert":"\n\nThe following 41 cards were removed from the Wilds of Eldraine Fae Dominion precon and replaced to create this final decklist. 5 basic lands were removed entirely and 7 were replaced for higher-impact (conditional) duals or special lands. I went back and forth on a handful of these over several iterations (mainly realizing - \"ohh, that's what it does\").\n\n"},{"attributes":{"bold":true},"insert":"Artifacts - "},{"insert":"\n "},{"insert":{"card-link":"Dimir Signet"}},{"insert":" \n "},{"insert":{"card-link":"Mind Stone"}},{"insert":"\n "},{"insert":{"card-link":"Misleading Signpost"}},{"insert":"\n "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Creatures - "},{"insert":"\n "},{"insert":{"card-link":"Halo Forager"}},{"insert":"\n "},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":"\n "},{"insert":{"card-link":"Hypnotic Sprite // Mesmeric Glare"}},{"insert":" \n "},{"insert":{"card-link":"Malleable Impostor"}},{"insert":"\n "},{"insert":{"card-link":"Mocking Sprite"}},{"insert":" \n "},{"insert":{"card-link":"Nymris, Oona's Trickster"}},{"insert":"\n "},{"insert":{"card-link":"Oona, Queen of the Fae"}},{"insert":" \n "},{"insert":{"card-link":"Puppeteer Clique"}},{"insert":" \n "},{"insert":{"card-link":"Quickling"}},{"insert":" \n "},{"insert":{"card-link":"Spellscorn Coven // Take It Back"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Enchantments - "},{"insert":"\n "},{"insert":{"card-link":"Reconnaissance Mission"}},{"insert":" \n "},{"insert":{"card-link":"Reflections of Littjara"}},{"insert":" \n\n"},{"attributes":{"bold":true},"insert":"Instants - "},{"insert":"\n "},{"insert":{"card-link":"Consider"}},{"insert":"\n "},{"insert":{"card-link":"Dig Through Time"}},{"insert":" \n "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":" \n "},{"insert":{"card-link":"Frantic Search"}},{"insert":"\n "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":"\n "},{"insert":{"card-link":"Keep Watch"}},{"insert":"\n "},{"insert":{"card-link":"Opt"}},{"insert":"\n "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" \n "},{"insert":{"card-link":"Reality Shift"}},{"insert":"\n "},{"insert":{"card-link":"Reckless Spite"}},{"insert":"\n "},{"insert":{"card-link":"Repulse"}},{"insert":"\n "},{"insert":{"card-link":"Run Away Together"}},{"insert":" \n "},{"insert":{"card-link":"Snap"}},{"insert":"\n "},{"insert":{"card-link":"Theoretical Duplication"}},{"insert":" \n "},{"insert":{"card-link":"Thrilling Encore"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Land - "},{"insert":"\n "},{"insert":{"card-link":"Faerie Conclave"}},{"insert":"\n "},{"insert":{"card-link":"Island"}},{"insert":" (kept 11 of 13)\n "},{"insert":{"card-link":"Myriad Landscape"}},{"insert":"\n "},{"insert":{"card-link":"Path of Ancestry"}},{"insert":"\n "},{"insert":{"card-link":"Swamp"}},{"insert":" (kept 2 of 12)\n "},{"insert":{"card-link":"Tainted Isle"}},{"insert":"\n "},{"insert":{"card-link":"Temple of Deceit"}},{"insert":" \n "},{"insert":{"card-link":"Temple of the False God"}},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Sorcery - "},{"insert":"\n "},{"insert":{"card-link":"Distant Melody"}},{"insert":" \n "},{"insert":{"card-link":"Kindred Dominance"}},{"insert":" \n "},{"insert":{"card-link":"Nightmare Unmaking"}},{"insert":" \n "},{"insert":{"card-link":"Tegwyll's Scouring"}},{"insert":" \n\n"},{"attributes":{"underline":true},"insert":"Credit Due"},{"insert":"\n\nArchiWang\nMinipug06\nZeUberCharger\n"}]}
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