OneEyedStormcrow
832 views7 months ago
Commander
Size: 100Salt sum: 34.45
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Commander
Commander
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Aggro
Sardian Avenger
First strike, trample
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature - Goblin Warrior

Aggro
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Card Advantage
Goblin Ringleader
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature - Goblin

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

Sozin's Comet
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Card Advantage
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Combo
Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble

Combo
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
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Lords and Pump
Lords and Pump
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Ramp and Discounts
Ramp and Discounts
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Removal
Flayer of the Hatebound
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
Creature - Devil

Stingscourger
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature - Goblin Warrior

Taster of Wares
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
Creature - Goblin Warlock

Removal
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Token Maker
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Token Maker
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Cut
Boggart Mob
Champion a Goblin (When this enters, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Creature - Goblin Warrior

Reckless Bushwhacker
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Haste
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Warrior Ally

Cut
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Maybeboard
Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Goblin Warrior

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Based on a deck featured here from about 5 years ago: https://tappedout.net/mtg-decks/grenzo-ft-dj-doomsday-competitive-primer/\nThis is a somewhat tuned down version focused more on goblin tribal. That said, this is one of the strongest decks I own and can easily take down high power tables in often spectacular fashion. Be a bit careful as the salt score is deceptively high with the list. Most players hate goblin tribe even if they don't dislike any particular goblin, considering them a brain-dead strategy. Despite this, this deck is downright cerebral in its play patterns and lines. There's a lot of depth to decisions and a ton of choice available to you.\n\nThe deck has a few flavors of play patterns based on opening hand:\n"},{"attributes":{"bold":true},"insert":"True Goblin Tribal deck "},{"insert":"- Strategy is to run out your hand aggressively and plan traditional goblin deck with Grenzo, Dungeon warden X=1 or X=2. Turn sideways as often as you can and DPS the table. Kill with sheer numbers, "},{"insert":{"card-link":"Shared Animosity"}},{"insert":", or "},{"insert":{"card-link":"Coat of Arms"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grenzo Centric Hand"},{"insert":" - These hands usually contain "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" , "},{"insert":{"card-link":"Tel-Jilad Stylus"}},{"insert":", or "},{"insert":{"card-link":"Heartstone"}},{"insert":". The objective of these hands is to leverage Grenzo to create an instant board state as quickly as possible. RNG will inevitably lean you towards either combo or aggro, and you should commit to whatever strategy the bottom of your deck determines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combo Centric Hand - "},{"insert":"These hands usually contain "},{"insert":{"card-link":"Mana Echoes"}},{"insert":", "},{"insert":{"card-link":"Skirk Prospector"}},{"insert":", or the deck's namesake "},{"insert":{"card-link":"Doomsday"}},{"insert":". Not all combo paths in the deck are deterministic, but tend to end with "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":", "},{"insert":{"card-link":"Murderous Redcap"}},{"insert":" + "},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" , or just flipping your entire deck onto the table with haste."},{"attributes":{"list":"bullet"},"insert":"\n"}]}












































































