8695 views57 days ago
Commander
Size: 100Est cost: $5479.81Salt sum: 73.4
videodane
8695 views57 days ago
Commander
Size: 100Est cost: $5479.81Salt sum: 73.4
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Urza, Lord Protector Faces the Consequences of His Actions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Azorious Artifacts."},{"insert":"\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Urza, Lord Protector"}},{"insert":"/"},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"Mystic Forge"}},{"insert":"/"},{"insert":{"card-link":"Crystal Skull, Isu Spyglass"}},{"insert":"/"},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite card draw and storm count."},{"insert":" With all three pieces in play tap "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", draw a card, and replay "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" for free off the top of the library paying no mana. Repeat, drawing the entire deck and generating infinite storm count. The easiest way to win at this point is with "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":"—hitting everyone for 50 damage over and over—or looping "},{"insert":{"card-link":"Echo of Eons"}},{"insert":".\n\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" Loops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The combo allows for any spell to be cast an infinite number of times, but infinite mana and card draw are required to do the loop."},{"insert":"\nCast "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" from hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", copying "},{"insert":{"card-link":"Echo of Eons"}},{"insert":", returning it to hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once the copied "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" resolves, shuffle your graveyard (containing "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":") and your hand (containing "},{"insert":{"card-link":"Echo of Eons"}},{"insert":") back into your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":"—or similar card draw combo—to draw every card in the deck. Eventually, you will redraw "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" and "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" and the combo can be repeated."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game. For example, during each loop, bounce something with "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", and cast a "},{"insert":{"card-link":"Time Warp"}},{"insert":". Once everything is bounced win with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Voltaic Key"}},{"insert":"/"},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colored mana, infinite colored and colorless mana, infinite card draw, and infinite untapping of artifacts or legendary permanents you control."},{"insert":" Tap "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" to add five mana, use one of the mana to untap "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" with "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" or "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". In response use two more "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" mana to copy the untap ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". Target the new untap ability back at "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" or "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Repeat this netting two mana each time. After floating lots of mana start tapping "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" to draw cards, copying the untap abilities in the same way. After the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" combo, this is the second strongest in the deck and that is only because it is much harder to assemble. \n\n"},{"insert":{"card-link":"Metalworker"}},{"insert":" + "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana, card draw, lifegain, and (un)tapping of creatures."},{"insert":" "},{"insert":{"card-link":"Metalworker"}},{"insert":" has to not be summoning sick and you must have at least three artifacts in hand. Tap "},{"insert":{"card-link":"Metalworker"}},{"insert":", revealing three artifacts and adding six mana. Tap "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to untap "},{"insert":{"card-link":"Metalworker"}},{"insert":" and itself. Repeat this netting two mana each time. After floating lots of mana start tapping and untapping "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to draw cards. Additionally, if you have "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" in play you only need to have two artifacts in hand.\n\n"},{"insert":{"card-link":"Metalworker"}},{"insert":" + "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana, infinite untapping of artifacts, infinite mana artifacts can produce."},{"insert":" This combo is very similar to the "},{"insert":{"card-link":"Voltaic Key"}},{"insert":"+ "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":". "},{"insert":{"card-link":"Metalworker"}},{"insert":" must not have summoning sickness and you must have 2 or more artifacts in hand. Tap "},{"insert":{"card-link":"Metalworker"}},{"insert":", reveal 2 artifacts, adding four colorless mana. Pay one mana, activating "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Then, copy the ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", paying 2 mana, untapping "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" and "},{"insert":{"card-link":"Metalworker"}},{"insert":". This nets 1 colorless mana each cycle. After floating lots of mana start untapping/tapping other artifacts.\n\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + Nonland Permanent(s) that Taps for 3+ Mana"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite mana nonland permanents can tap for, infinite untapping of nonland permanents, infinite storm. "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" has to be exiled under "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":". At that point, tap all mana-producing nonland permanents and float the mana. Activate "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" untapping all nonland permanents. Repeat the process, gaining mana each time. The easiest way to win at this point is with "},{"insert":{"card-link":"The One Ring"}},{"insert":", "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" in play.\n\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Time Warp"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infite turns."},{"insert":" "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" has to be exiled under "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Time Warp"}},{"insert":" must be in hand. Cast "},{"insert":{"card-link":"Time Warp"}},{"insert":", in response tap "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" casting "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" targeting "},{"insert":{"card-link":"Time Warp"}},{"insert":". This returns the original "},{"insert":{"card-link":"Time Warp"}},{"insert":" to hand and the copy resolves. Repeat on every additional turn to take infinite turns.\n\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" + Two Mana"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana."},{"insert":" With both in play tap "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and use the mana to untap itself. In response to the untap ability, copy it with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" and the two mana. Now "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" untaps for the first time, in response tap it adding three mana. Now "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" untaps for the second time, in response tap it again. The process can now be repeated generating one mana each time.\n\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite card draw, discard, and untapping of artifacts, creatures, and lands."},{"insert":" You need both cards in play. Tap "},{"insert":{"card-link":"The One Ring"}},{"insert":", drawing a card, then discard the drawn card to "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":", untapping "},{"insert":{"card-link":"The One Ring"}},{"insert":". Repeat the process netting an additional card-in-hand every cycle. \n\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This allows for cards to be drawn at a rate of one card for three mana. With infinite mana this means infinite draws. It works by tapping "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" to draw a card, then in response paying two mana to copy the ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". The first ability resolves, drawing a card and putting "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" on top of the library. The second ability resolves drawing "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". Recast "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" for one mana and the process can be repeated.\n\n"},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" & "},{"insert":{"card-link":"Intuition"}},{"insert":" Piles"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is not necessarily tuned around "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" or "},{"insert":{"card-link":"Intuition"}},{"insert":". The \"best\" pile you can get, with either "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" or "},{"insert":{"card-link":"Intuition"}},{"insert":", is: "},{"insert":{"card-link":"The Reality Chip"}},{"insert":", "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" . No matter what the opponent has to give you the combo. Another, more medium pile with "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" is "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", and "},{"insert":{"card-link":"Staff of Domination"}},{"insert":". Regardless of which spell you are building a pile for "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" should almost always been one of the targets. Other cards I often get with "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" are "},{"insert":{"card-link":"Time Warp"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Voltaic Key"}},{"insert":", and "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":".\n\nSideboard Plans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plan A: If the Hybrid Mana Rule is Changed"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sword of the Meek"}},{"insert":" ← cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Thopter Foundry"}},{"insert":" ← cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"insert":" ←cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" ← cut \n\n"},{"insert":{"card-link":"Thopter Foundry"}},{"insert":" + "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" + "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite lifegain and infinite colorless mana. "},{"insert":"With all permanenets in play:\nPay one colorless mana, active "},{"insert":{"card-link":"Thopter Foundry"}},{"insert":", sacrificing "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":". Gain one life and create a 1/1 Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When the Thopter enters the battlefield, "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" triggers, returning itself to the battlefield equipped to the Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" by sacrificing the Thopter token, adding two colorless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Thopter Foundry"}},{"insert":" + "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" + "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite lifegain, infinite blue mana, infinite 1/1 Thopter tokens with flying, and cast every card in your library. "},{"insert":"With all permanents in play:\nActivate "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" tapping "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":", adding one blue mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one blue mana, active "},{"insert":{"card-link":"Thopter Foundry"}},{"insert":", sacrificing "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":". Gain one life and create a 1/1 Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When the Thopter enters the battlefield, "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" triggers, returning itself to the battlefield equipped to the Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat. Once you have made infinite 1/1 Thopters, you can tap down an arbitrary portion for infinite blue mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":". Pay that blue mana back into "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":", casting your entire library for free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlan B: Straight up Better Cards"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ancient Tomb"}},{"insert":" ← cut "},{"insert":{"card-link":"Crystal Vein"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ← cut "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Force of Negation"}},{"insert":" ←cut "},{"insert":{"card-link":"Delay"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Force of Will"}},{"insert":" ←cut "},{"insert":{"card-link":"Repurposing Bay"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Pact of Negation"}},{"insert":" ←cut "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Mana Drain"}},{"insert":" ← cut "},{"insert":{"card-link":"Remand"}},{"insert":" \n\nThe people I play with are not fans of free counter-spells so they are not in the deck. In my opinion, artifact combo decks—particularly this one— trying to do their own, powerful, but mana-intensive thing. This means interacting with the board is not the primary priority. When then deck wins it wins by going over the top of everything on the board. So, to minimize the cost of holding up counters all the counters in this deck are one colorless and a blue. With "},{"insert":{"card-link":"Urza, Lord Protector"}},{"insert":" in play that makes them only one blue. That's as close as you're going to get to "},{"insert":{"card-link":"Force of Will"}},{"insert":" without playing the card. The exceptions to this rule are "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" and "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", but they have additional utility beyond being a counterspell.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Plan C: Changes to the Banlist"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Tinker"}},{"insert":" ← "},{"insert":{"card-link":"Reshape"}},{"insert":" \n"},{"insert":{"card-link":"Tolarian Academy"}},{"insert":" ← "},{"insert":{"card-link":"Island"}},{"insert":" \n"},{"insert":{"card-link":"Tolaria West"}},{"insert":"← cut\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":"← cut\n"},{"insert":{"card-link":"Karakas"}},{"insert":"← cut\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":"← cut \n"},{"insert":{"card-link":"Balance"}},{"insert":"← cut\n"},{"insert":{"card-link":"Upheaval"}},{"insert":"← cut \n\nNotes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, with an average playable-hand, can present a win on turn 5 very consistently if you don't face much pressure. Strong hands can win as early as turn 3. In my mind this is a high power EDH combo deck, not a cEDH deck. This is for a few reasons. First, even though this deck is combo soup, none of the combo's can win at instant speed like "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":". Second, there are no free counter spells. Third, it doesn't really fit the meta.\nYou do not need to flip "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" to win the game and it can distract from combo-ing. "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" is fun to meld, but I usually only do so when I naturally draw "},{"insert":{"card-link":"The Mightstone and Weakstone"}},{"insert":" and hold on to my tutors for combo pieces. The best time to use "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":", I think, is to dump your hand, pressing a large advantage, and assume you're not going to untap with him next turn.\nSort by \"Categories (Multiple)\" to get a better idea of how the deck functions.\n"}]}
Commander
Urza, Lord Protector
Artifact, instant, and sorcery spells you cast cost less to cast.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
Legendary Creature - Human Artificer

Commander
(CTRL to add secondary)
Artifact
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
(CTRL to add secondary)
Creature
The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Creature
(CTRL to add secondary)
Enchantment
Enchantment
(CTRL to add secondary)
Instant
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
(CTRL to add secondary)
Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Planeswalker
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Planeswalker
(CTRL to add secondary)
Sorcery
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Tokens & Extras
Urza, Planeswalker
You may activate the loyalty abilities of Urza twice each turn rather than only once.
+2: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life.
+1: Draw two cards, then discard a card.
0: Create two 1/1 colorless Soldier artifact creature tokens.
−3: Exile target nonland permanent.
−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
+2: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life.
+1: Draw two cards, then discard a card.
0: Create two 1/1 colorless Soldier artifact creature tokens.
−3: Exile target nonland permanent.
−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
Legendary Planeswalker - Urza

Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Urza, Lord Protector Faces the Consequences of His Actions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"Azorious Artifacts."},{"insert":"\n\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Urza, Lord Protector"}},{"insert":"/"},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" + "},{"insert":{"card-link":"Mystic Forge"}},{"insert":"/"},{"insert":{"card-link":"Crystal Skull, Isu Spyglass"}},{"insert":"/"},{"insert":{"card-link":"The Reality Chip"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite card draw and storm count."},{"insert":" With all three pieces in play tap "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", draw a card, and replay "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" for free off the top of the library paying no mana. Repeat, drawing the entire deck and generating infinite storm count. The easiest way to win at this point is with "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":"—hitting everyone for 50 damage over and over—or looping "},{"insert":{"card-link":"Echo of Eons"}},{"insert":".\n\n"},{"insert":{"card-link":"Echo of Eons"}},{"insert":" Loops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The combo allows for any spell to be cast an infinite number of times, but infinite mana and card draw are required to do the loop."},{"insert":"\nCast "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" from hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Holding priority cast "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", copying "},{"insert":{"card-link":"Echo of Eons"}},{"insert":", returning it to hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once the copied "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" resolves, shuffle your graveyard (containing "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":") and your hand (containing "},{"insert":{"card-link":"Echo of Eons"}},{"insert":") back into your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":"—or similar card draw combo—to draw every card in the deck. Eventually, you will redraw "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" and "},{"insert":{"card-link":"Echo of Eons"}},{"insert":" and the combo can be repeated."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win the game. For example, during each loop, bounce something with "},{"insert":{"card-link":"Otawara, Soaring City"}},{"insert":", and cast a "},{"insert":{"card-link":"Time Warp"}},{"insert":". Once everything is bounced win with commander damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Voltaic Key"}},{"insert":"/"},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colored mana, infinite colored and colorless mana, infinite card draw, and infinite untapping of artifacts or legendary permanents you control."},{"insert":" Tap "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" to add five mana, use one of the mana to untap "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" with "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" or "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". In response use two more "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" mana to copy the untap ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". Target the new untap ability back at "},{"insert":{"card-link":"Minamo, School at Water's Edge"}},{"insert":" or "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Repeat this netting two mana each time. After floating lots of mana start tapping "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":" to draw cards, copying the untap abilities in the same way. After the "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" combo, this is the second strongest in the deck and that is only because it is much harder to assemble. \n\n"},{"insert":{"card-link":"Metalworker"}},{"insert":" + "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana, card draw, lifegain, and (un)tapping of creatures."},{"insert":" "},{"insert":{"card-link":"Metalworker"}},{"insert":" has to not be summoning sick and you must have at least three artifacts in hand. Tap "},{"insert":{"card-link":"Metalworker"}},{"insert":", revealing three artifacts and adding six mana. Tap "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to untap "},{"insert":{"card-link":"Metalworker"}},{"insert":" and itself. Repeat this netting two mana each time. After floating lots of mana start tapping and untapping "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" to draw cards. Additionally, if you have "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" in play you only need to have two artifacts in hand.\n\n"},{"insert":{"card-link":"Metalworker"}},{"insert":" + "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" + "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana, infinite untapping of artifacts, infinite mana artifacts can produce."},{"insert":" This combo is very similar to the "},{"insert":{"card-link":"Voltaic Key"}},{"insert":"+ "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Chromatic Orrery"}},{"insert":". "},{"insert":{"card-link":"Metalworker"}},{"insert":" must not have summoning sickness and you must have 2 or more artifacts in hand. Tap "},{"insert":{"card-link":"Metalworker"}},{"insert":", reveal 2 artifacts, adding four colorless mana. Pay one mana, activating "},{"insert":{"card-link":"Voltaic Key"}},{"insert":". Then, copy the ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", paying 2 mana, untapping "},{"insert":{"card-link":"Voltaic Key"}},{"insert":" and "},{"insert":{"card-link":"Metalworker"}},{"insert":". This nets 1 colorless mana each cycle. After floating lots of mana start untapping/tapping other artifacts.\n\n"},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + Nonland Permanent(s) that Taps for 3+ Mana"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite mana nonland permanents can tap for, infinite untapping of nonland permanents, infinite storm. "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" has to be exiled under "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":". At that point, tap all mana-producing nonland permanents and float the mana. Activate "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" untapping all nonland permanents. Repeat the process, gaining mana each time. The easiest way to win at this point is with "},{"insert":{"card-link":"The One Ring"}},{"insert":", "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":", or "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" in play.\n\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" + "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Time Warp"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infite turns."},{"insert":" "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" has to be exiled under "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" and "},{"insert":{"card-link":"Time Warp"}},{"insert":" must be in hand. Cast "},{"insert":{"card-link":"Time Warp"}},{"insert":", in response tap "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" casting "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" targeting "},{"insert":{"card-link":"Time Warp"}},{"insert":". This returns the original "},{"insert":{"card-link":"Time Warp"}},{"insert":" to hand and the copy resolves. Repeat on every additional turn to take infinite turns.\n\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" + Two Mana"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite colorless mana."},{"insert":" With both in play tap "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" and use the mana to untap itself. In response to the untap ability, copy it with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" and the two mana. Now "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" untaps for the first time, in response tap it adding three mana. Now "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" untaps for the second time, in response tap it again. The process can now be repeated generating one mana each time.\n\n"},{"insert":{"card-link":"The One Ring"}},{"insert":" + "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite card draw, discard, and untapping of artifacts, creatures, and lands."},{"insert":" You need both cards in play. Tap "},{"insert":{"card-link":"The One Ring"}},{"insert":", drawing a card, then discard the drawn card to "},{"insert":{"card-link":"Mind Over Matter"}},{"insert":", untapping "},{"insert":{"card-link":"The One Ring"}},{"insert":". Repeat the process netting an additional card-in-hand every cycle. \n\n"},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":" + "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" "},{"attributes":{"header":3},"insert":"\n"},{"insert":"This allows for cards to be drawn at a rate of one card for three mana. With infinite mana this means infinite draws. It works by tapping "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" to draw a card, then in response paying two mana to copy the ability with "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":". The first ability resolves, drawing a card and putting "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" on top of the library. The second ability resolves drawing "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":". Recast "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" for one mana and the process can be repeated.\n\n"},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" & "},{"insert":{"card-link":"Intuition"}},{"insert":" Piles"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is not necessarily tuned around "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" or "},{"insert":{"card-link":"Intuition"}},{"insert":". The \"best\" pile you can get, with either "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" or "},{"insert":{"card-link":"Intuition"}},{"insert":", is: "},{"insert":{"card-link":"The Reality Chip"}},{"insert":", "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" . No matter what the opponent has to give you the combo. Another, more medium pile with "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" is "},{"insert":{"card-link":"Rings of Brighthearth"}},{"insert":", "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":", "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":", and "},{"insert":{"card-link":"Staff of Domination"}},{"insert":". Regardless of which spell you are building a pile for "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" should almost always been one of the targets. Other cards I often get with "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":" are "},{"insert":{"card-link":"Time Warp"}},{"insert":", "},{"insert":{"card-link":"Mana Vault"}},{"insert":", "},{"insert":{"card-link":"Voltaic Key"}},{"insert":", and "},{"insert":{"card-link":"Etherium Sculptor"}},{"insert":".\n\nSideboard Plans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Plan A: If the Hybrid Mana Rule is Changed"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Sword of the Meek"}},{"insert":" ← cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Thopter Foundry"}},{"insert":" ← cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"insert":" ←cut \n"},{"attributes":{"bold":true},"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" ← cut \n\n"},{"insert":{"card-link":"Thopter Foundry"}},{"insert":" + "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" + "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite lifegain and infinite colorless mana. "},{"insert":"With all permanenets in play:\nPay one colorless mana, active "},{"insert":{"card-link":"Thopter Foundry"}},{"insert":", sacrificing "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":". Gain one life and create a 1/1 Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When the Thopter enters the battlefield, "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" triggers, returning itself to the battlefield equipped to the Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":"/"},{"insert":{"card-link":"Krark-Clan Ironworks"}},{"insert":" by sacrificing the Thopter token, adding two colorless mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Thopter Foundry"}},{"insert":" + "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" + "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Infinite lifegain, infinite blue mana, infinite 1/1 Thopter tokens with flying, and cast every card in your library. "},{"insert":"With all permanents in play:\nActivate "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" tapping "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":", adding one blue mana. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pay one blue mana, active "},{"insert":{"card-link":"Thopter Foundry"}},{"insert":", sacrificing "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":". Gain one life and create a 1/1 Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When the Thopter enters the battlefield, "},{"insert":{"card-link":"Sword of the Meek"}},{"insert":" triggers, returning itself to the battlefield equipped to the Thopter token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat. Once you have made infinite 1/1 Thopters, you can tap down an arbitrary portion for infinite blue mana with "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":". Pay that blue mana back into "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":", casting your entire library for free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nPlan B: Straight up Better Cards"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Ancient Tomb"}},{"insert":" ← cut "},{"insert":{"card-link":"Crystal Vein"}},{"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ← cut "},{"insert":{"card-link":"Arcane Denial"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Force of Negation"}},{"insert":" ←cut "},{"insert":{"card-link":"Delay"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Force of Will"}},{"insert":" ←cut "},{"insert":{"card-link":"Repurposing Bay"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Pact of Negation"}},{"insert":" ←cut "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":{"card-link":"Mana Drain"}},{"insert":" ← cut "},{"insert":{"card-link":"Remand"}},{"insert":" \n\nThe people I play with are not fans of free counter-spells so they are not in the deck. In my opinion, artifact combo decks—particularly this one— trying to do their own, powerful, but mana-intensive thing. This means interacting with the board is not the primary priority. When then deck wins it wins by going over the top of everything on the board. So, to minimize the cost of holding up counters all the counters in this deck are one colorless and a blue. With "},{"insert":{"card-link":"Urza, Lord Protector"}},{"insert":" in play that makes them only one blue. That's as close as you're going to get to "},{"insert":{"card-link":"Force of Will"}},{"insert":" without playing the card. The exceptions to this rule are "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" and "},{"insert":{"card-link":"Narset's Reversal"}},{"insert":", but they have additional utility beyond being a counterspell.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Plan C: Changes to the Banlist"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Tinker"}},{"insert":" ← "},{"insert":{"card-link":"Reshape"}},{"insert":" \n"},{"insert":{"card-link":"Tolarian Academy"}},{"insert":" ← "},{"insert":{"card-link":"Island"}},{"insert":" \n"},{"insert":{"card-link":"Tolaria West"}},{"insert":"← cut\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":"← cut\n"},{"insert":{"card-link":"Karakas"}},{"insert":"← cut\n"},{"insert":{"card-link":"Mana Crypt"}},{"insert":"← cut \n"},{"insert":{"card-link":"Balance"}},{"insert":"← cut\n"},{"insert":{"card-link":"Upheaval"}},{"insert":"← cut \n\nNotes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck, with an average playable-hand, can present a win on turn 5 very consistently if you don't face much pressure. Strong hands can win as early as turn 3. In my mind this is a high power EDH combo deck, not a cEDH deck. This is for a few reasons. First, even though this deck is combo soup, none of the combo's can win at instant speed like "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":". Second, there are no free counter spells. Third, it doesn't really fit the meta.\nYou do not need to flip "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" to win the game and it can distract from combo-ing. "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":" is fun to meld, but I usually only do so when I naturally draw "},{"insert":{"card-link":"The Mightstone and Weakstone"}},{"insert":" and hold on to my tutors for combo pieces. The best time to use "},{"insert":{"card-link":"Urza, Planeswalker"}},{"insert":", I think, is to dump your hand, pressing a large advantage, and assume you're not going to untap with him next turn.\nSort by \"Categories (Multiple)\" to get a better idea of how the deck functions.\n"}]}















































































































