Arilyn
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Commander
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Dynaheir, Invoker Adept
Haste
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
You may activate abilities of other creatures you control as though those creatures had haste.
: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Legendary Creature - Human Wizard

Commander
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Lithoform Engine
, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
, : Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact

Copy
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Plargg, Dean of Chaos
, Discard a card: Draw a card.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
, : Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Legendary Creature - Shaman Orc


Draw
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
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Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

The Enigma Jewel
The Enigma Jewel enters tapped.
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
: Add . Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities (, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Ramp
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Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
, , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant

Soul Separator
, , Sacrifice this artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact

Recursion
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Unstable Glyphbridge
When this artifact enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Removal
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Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Tokens
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Tutor
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Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Untap
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Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Sideboard
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Angel of Condemnation
Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Creature - Angel

Angel of Sanctions
Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Creature - Angel

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Orthion, Hero of Lavabrink
, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier

Swashbuckler's Whip
Equipped creature has reach, ", : Tap target artifact or creature," and ", : Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip
Equip
Artifact - Equipment

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

The Mana Rig
Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
, : Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Legendary Artifact

Thran Spider
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, you and target opponent each create a tapped Powerstone token.
: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature Artifact - Spider

Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian

Wand of Wonder
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
1—9 | X is one.
10—19 | X is two.
20 | X is three.
Artifact

Wizard's Spellbook
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
Artifact - Book

Maybeboard
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Goblin Engineer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
, , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
Creature - Goblin Artificer

Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Upgrades
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"(THIS DESCRIPTION IS A WIP)"},{"insert":" \n\nWelcome to your first day as part of the corporate america Wizard Factory family! Here in this employee handbook, we'll teach you everything you need to know to be a successful entrepreneur! "},{"insert":{"card-link":"Dynaheir, Invoker Adept"}},{"insert":" will be your faithful assistant in this regard, joined by her companion "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":". Together, they'll help your manufactural efficiency skyrocket to incomprehensible heights.\n\nDue to Zirda's companion requirement, each permanent must have an activated ability in order to be included. I decided to go all the way and include only permanents, thus each card has an activated ability. The goal of the Factory of Wizards is to use your abilities in combo with others in order to generate as much value as possible. Don't worry about the absurd resources required to power this facility. We aren't a green deck.\n\nThe Command Zone (and Sideboard)"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"card-link":"Dynaheir, Invoker Adept"}},{"insert":" has a couple unique points about her. Firstly, she has haste and lets you activate other abilities like haste. Due to the desperation for mana this deck has, losing Dynaheir can be a little bit of a struggle. Luckily, you can spend your mana preparing and then play Dynaheir on a turn you can use her. Playing her prematurely could end up with her getting caught in board wipes or bloodthirsty targeted removal. If you're going to play Dynaheir, at least make sure you're going to use her ability before your next turn.\n\nSecondly, there are no other restrictions on the kinds of abilities you can copy with this ability, aside that you have to spend 4 mana on it. This allows things like "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":" and "},{"insert":{"card-link":"Wizard's Rockets"}},{"insert":" to be affected by her ability, which can massively increase your mana capabilities.\n\nDon't be overly anxious to put "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" into play. The 2 mana reduction can be extremely valuable, but costs 6 mana to set up and can also make it impossible to copy abilities with a base mana value of 4 or 5. I usually wait to put Zirda into play until I have something I could copy even with Zirda in play. There's plenty of activated abilities in the deck that cost 6 or more mana and with the reduction they will still be above the threshold required for Dynaheir. And similarly to Dynaheir, you don't need to worry about summoning sickness for Zirda to be effective. Don't play it if you can't capitalize.\n\nMana"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Before diving into full breadth of combos in the deck, we'll continue with the simple part of it: generating mana. Activated abilities are extremely inefficient and since Dynaheir is only for abilities with 4 or more mana, this deck requires more than double the mana other decks require. Thus the absurd number of ramp available in the deck, and the number of lands in the deck. Playing mana as much as possible is paramount to the Wizard Factory strategy. More mana means more abilities activated.\n\nLands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most consistent way to steadily increase mana supply is to play lands every turn. Thus this deck has a large number of lands. There's lots of blue in the deck so islands are prevalent, but there's plenty of utility lands to discuss.\n\n"},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":"' second ability can be copied by Dynaheir, producing 5 mana if needed. Remember, Zirda cannot reduce mana abilities, so this stays at 5.\n\n"},{"insert":{"card-link":"Inventors' Fair"}},{"insert":" is a valuable piece for sustain and tutoring. Being able to fetch any desired artifact is extremely useful of course, and if Zirda is not in play it is copyable by Dynaheir.\n\n"},{"insert":{"card-link":"Labyrinth of Skophos"}},{"insert":" and "},{"insert":{"card-link":"Mystifying Maze"}},{"insert":" are important protection pieces. Creatures with trample can be a death sentence for this low-count high-value creature deck. If there are dangerous threats, keep mana open for these lands.\n\n"},{"insert":{"card-link":"Path of Ancestry"}},{"insert":" is an underrated card outside of tribals. Even a deck with only two colors could consider including it for the dual-color purpose. Especially if they have even a single overlap of creature types with their commander. This deck has three colors, and has that overlap as well. It's excellent mana fixing and the occasional value.\n\n"},{"insert":{"card-link":"Riptide Laboratory"}},{"insert":" is good, cheap, repeatable protection for Dynaheir.\n\n"},{"insert":{"card-link":"Treasure Vault"}},{"insert":" can also be copied with Dynaheir.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Soulbright Flamekin"}},{"insert":" is an extremely valuable source of mana. It's not a mana ability, so Zirda reduces its cost. Without that reduction you're getting 8 mana for using 6 to activate the ability, which is still 2 mana ramp. With the reduction, it becomes a 5 mana ramp.\n\n"},{"insert":{"card-link":"Sword of Hearth and Home"}},{"insert":" not only gets you lands, it can also flicker something. Due to Dynaheir's haste, flickering her doesn't interfere with her abilities. Instead it untaps her. It's not efficient to exile her with this sword equipped though.\n\nWith my perception of its power, "},{"insert":{"card-link":"Wizard's Rockets"}},{"insert":" is a card I laughed at opening a lord of the rings pack for the first time. After discovering Dynaheir, with excitement I realized that the mana conversion can be copied, doubling your mana for the turn.\n"}]}




















































































































