ClockSpin
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Commander
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Xyris, the Writhing Storm
Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.
Legendary Creature - Snake Leviathan

Commander
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Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
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Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi

Control Pieces
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Counters
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Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

Draw
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Land
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Mystic Reflection
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Odds and Ends
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Chaos Mutation
Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
Instant

Chaotic Transformation
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Sorcery

Divergent Transformations
Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Instant

Removal
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Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
Instant

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Reality Scramble
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Struggle for Project Purity
As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Enchantment

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil

Maybeboard
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Updated 2025-11-19:"},{"insert":"\nAdded some cards to the Maybeboard and added to/edited some of the comments below. To be honest, there have been so many amazing cards that have been released, but also several that have flown under the radar. Adding cards to this deck may require a rebuild from scratch, but will see if I feel like doing that!\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Updated 2025-3-26:"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"IN: Scrawling Crawler"},{"insert":"\nArguments can be made that Psychosis Crawler is a better card since it triggers when "},{"attributes":{"italic":true},"insert":"you "},{"insert":"draw cards, or Scrawling Crawler is better since it triggers when your "},{"attributes":{"italic":true},"insert":"opponent "},{"insert":"draws cards. The 3/2 versus */* body is also something to consider, but with the strongest removal effects being exile-based or artifact disruption, I feel the Power/Toughness is pretty negligible.\n\nI've been finding that Scrawling Crawler is the better card, primarily because the CMC is lower, and it can be be paired with other spells in the same turn in the late game. Your opponent drawing an extra card during your upkeep can be relevant, however — while you can hold up a counterspell or protection, "},{"attributes":{"italic":true},"insert":"all"},{"insert":" of your opponents drawing cards can be extremely problematic when you're identified as an archenemy.\n\nPsychosis Crawler can also be a preferred card since it "},{"attributes":{"italic":true},"insert":"doesn't"},{"insert":" draw anyone additional cards. Furthermore, 5CMC is definitely a lot for its particular effect, and it doesn't immediately impact the board versus other 5+CMC spells in our deck.\n\nSo which one has felt better with the Polymorph gameplan? Between Scrawling Crawler and Psychosis Crawler, I'd say that Psychosis Crawler is oftentimes the stronger creature because of it's wording for "},{"attributes":{"italic":true,"bold":true},"insert":"\""},{"attributes":{"italic":true,"background":"#ffffff","color":"#16161d","bold":true},"insert":"Whenever you draw a card, each opponent loses 1 life"},{"attributes":{"italic":true,"bold":true},"insert":"\","},{"attributes":{"italic":true},"insert":" "},{"insert":"versus Scrawling Crawler's "},{"attributes":{"italic":true,"bold":true},"insert":"\"Whenever an opponent draws a card, that player loses 1 life.\""},{"attributes":{"bold":true},"insert":" "},{"insert":"Psychosis Crawler hitting all opponents along with a Xyris connect and/or a wheel is can sometimes be lights out for all your opponents. However, with the mana curve of this deck being so top-heavy, lowering the curve with a 3CMC creature versus a 5CMC one that's just as good (and situationally better) is my main justification for sticking with Scrawling Crawler. Additionally, Scrawling Crawler proactively punishes opponents that want to draw extra cards as part of their gameplan.\n \n"},{"attributes":{"italic":true,"bold":true},"insert":"OUT: Psychosis Crawler"},{"insert":"\nSee above — would definitely not complain about running both, but I'm fairly confident that Scrawling Crawler is the better pick.\n \n"},{"attributes":{"underline":true,"bold":true},"insert":"Updated 2025-3-26:"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"IN: Patchwork Banner"},{"insert":"\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"OUT: Decanter of Endless Water"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Updated 2024-9-21:"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"IN: Cultivate, Kodama's Reach, Magnus the Red, Seshiro the Anointed"},{"insert":"\n\nI'm opting to run Cultivate and Kodama's Reach — while these are more expensive at 3 CMC, these are not a net loss in cards since this also puts a land into your hand. In theory, the extra card these will make your wheels slightly better (specifically the ones that specify X cards in your hand).\n\nMagnus and Seshiro are added as better creature hits for warp effects.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"OUT: Simic Signet, Izzet Signet, Gruul Signet, Faerie Mastermind"},{"insert":"\nSee the IN notes above.\n\nThe primary gameplan with this deck is to make your opponents draw cards while "},{"insert":{"card-link":"Xyris, the Writhing Storm"}},{"insert":" is in play. As opponents draw extra cards, you create Snake tokens from Xyris. You use \"wheel\" spells that forcibly makes all (or most) players draw multiple cards in a single turn. The Snake tokens generated from Xyris are leveraged to win the game, more often by comboing than combat damage.\n\nWith Snake tokens, you can win with the following methods:\nYou can burn opponents out using "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":", "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" , "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" , "},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" , or "},{"insert":{"card-link":"Witty Roastmaster"}},{"insert":", or"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can lock opponents out of their important pieces or stop them entirely by using "},{"insert":{"card-link":"Opposition"}},{"insert":" or "},{"insert":{"card-link":"Junk Winder"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSo where does the \"Poly\" part come into play? The deck has various "},{"insert":{"card-link":"Polymorph"}},{"insert":"-style effects that both function as removal and leverage to get more powerful creatures from our deck into play. You will always choose one of your Snake tokens and your opponent's best creature.\n"},{"insert":{"card-link":"Chaos Mutation"}},{"insert":" is the best Polymorph effect in the deck, as it hits all players and flips only into creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Divergent Transformations"}},{"insert":" hits yourself and one other player and flips only into creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Guff Rewrites History"}},{"insert":" is a wilder non-land, non-enchantment "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" that hits all players. There is a lot more that can go wrong with this card since all players flip into a non-land card, but the flexibility the spell is good enough to keep it in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSupplementary game-closing combos include:\nWith Snake tokens and basic lands, you can make infinite mana with "},{"insert":{"card-link":"Earthcraft"}},{"insert":". "},{"insert":{"card-link":"Cryptolith Rite"}},{"insert":", "},{"insert":{"card-link":"Elven Chorus"}},{"insert":" or "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" aren't infinite, but if you've generated a bunch of tokens, you can still chain several wheel effects to go wide and/or draw your burn and lock pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can burn opponents with Scrawling Crawler or "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":" with wheel effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can sometimes immediately use "},{"insert":{"card-link":"Teferi, Temporal Pilgrim"}},{"insert":"'s -12 ability by wheeling after you cast it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can cast "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" to return all non-Snakes to their owners' hands, then follow up with a wheel to \"remove\" your opponent's non-Snake creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You can go wide with several Snakes and cast "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" to return all non-token creatures to their opponents' hands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Narset, Parter of Veils"}},{"insert":", you can make your opponents lose their hands with wheel effects or "},{"insert":{"card-link":"Teferi's Puzzle Box"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"The Locust God"}},{"insert":" and "},{"insert":{"card-link":"Skullclamp"}},{"insert":" along with "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":" or "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" can draw your entire deck and create a lot of tokens. Note that this isn't infinite, as you need to be able to draw cards from your deck for the combo to work."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther cool lines include:\n"},{"insert":{"card-link":"Mystical Tutor"}},{"insert":" can put "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" or "},{"insert":{"card-link":"Temporal Mastery"}},{"insert":" to the top of your deck to guarantee one of those spells for its Miracle cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Skullclamp"}},{"insert":" can be used on your 1/1 Snakes to dig deeper into your deck or trigger "},{"insert":{"card-link":"Psychosis Crawler"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With "},{"insert":{"card-link":"Wheel of Misfortune"}},{"insert":", if your hand is already strong, you can choose 0 as your number to get everyone else to wheel. In my experience, this trick tends to only work once a pod, as subsequent games will have players also choose 0."},{"attributes":{"list":"bullet"},"insert":"\n"}]}





























































































































