218 views2 years ago
Commander
Size: 95Salt sum: 33.42
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eh0le

218 views2 years ago
Commander
Size: 95Salt sum: 33.42

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Commander

Qty: 1 Price: $5.49
Olivia Voldaren
Flying
: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
: Gain control of target Vampire for as long as you control Olivia Voldaren.
Legendary Creature - Vampire
Olivia Voldaren (mm3) 177

Commander

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Artifact

Qty: 3 Price: $12.67
Glass-Cast Heart
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
,
, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
,
, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Glass-Cast Heart (voc) 18
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (plst) C19-217
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (plst) M12-219

Artifact

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Creature

Qty: 29 Price: $69.03
Anowon, the Ruin Sage
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Legendary Creature - Vampire Shaman
Anowon, the Ruin Sage (voc) 118
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (j22) 117
Bloodline Keeper
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Creature - Vampire
Bloodline Keeper // Lord of Lineage (isd) 90Bloodline Keeper // Lord of Lineage (isd) 90
Bloodlord of Vaasgoth
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature - Vampire Warrior
Bloodlord of Vaasgoth (voc) 121
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (plst) WWK-53
Champion of Dusk
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Creature - Knight Vampire
Champion of Dusk (voc) 124
Cordial Vampire
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Creature - Vampire
Cordial Vampire (voc) 125
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j22) 21
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Creature - Vampire
Crossway Troublemakers (voc) 17
Dark Impostor
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
Creature - Vampire Assassin
Dark Impostor (voc) 127
Dominating Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
Creature - Vampire
Dominating Vampire (vow) 154
Drana, Liberator of Malakir
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Legendary Creature - Vampire Ally
Drana, Liberator of Malakir (dmc) 111
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Falkenrath Noble
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire Noble
Falkenrath Noble (j22) 414
Florian, Voldaren Scion
First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Creature - Vampire Noble
Florian, Voldaren Scion (mid) 223
Immersturm Predator
Flying
Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.
Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Creature - Vampire Dragon
Immersturm Predator (khm) 214
Knight of the Ebon Legion
: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Creature - Knight Vampire
Knight of the Ebon Legion (m20) 105
Malakir Bloodwitch
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Creature - Vampire Shaman
Malakir Bloodwitch (voc) 131
Markov Baron
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Lifelink
Other Vampires you control get +1/+1.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature - Vampire Noble
Markov Baron (mat) 14
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 421
Necropolis Regent
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Creature - Vampire
Necropolis Regent (voc) 132
Nighthawk Scavenger
Flying, deathtouch, lifelink
Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Creature - Vampire Rogue
Nighthawk Scavenger (clb) 763
Rakish Heir
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Rakish Heir (voc) 149
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (scd) 103
Strefan, Maurer Progenitor
Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Legendary Creature - Vampire Noble
Strefan, Maurer Progenitor (voc) 2
Stromkirk Captain
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Creature - Vampire Soldier
Stromkirk Captain (voc) 157
Stromkirk Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire Noble
Stromkirk Noble (isd) 164
Vampire Nighthawk
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Shaman
Vampire Nighthawk (scd) 115
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j22) 487

Creature

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Enchantment

Qty: 6 Price: $30.64
Molten Echoes
As this enchantment enters, choose a creature type.
Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Enchantment
Molten Echoes (voc) 148
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Enchantment
Painful Quandary (bro) 111
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 104
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
Enchantment
Sanguine Bond (c21) 153
Stensia Masquerade
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment
Stensia Masquerade (voc) 150
Vampiric Rites
, Sacrifice a creature: You gain 1 life and draw a card.
Enchantment
Vampiric Rites (scd) 116

Enchantment

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Instant

Qty: 8 Price: $6.44
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (brc) 121
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (moc) 250
Kolaghan's Command
Choose two —
• Return target creature card from your graveyard to your hand.
• Target player discards a card.
• Destroy target artifact.
• Kolaghan's Command deals 2 damage to any target.
Instant
Kolaghan's Command (2x2) 239
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (scd) 239
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (scd) 249
Urge to Feed
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Instant
Urge to Feed (voc) 139
Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Instant
Vampiric Fury (isd) 167
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (j22) 486

Instant

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Land

Qty: 39 Price: $27.49
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (woc) 145
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (mom) 267
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (woc) 156
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (cmm) 377
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Geothermal Bog
(
: Add
or
.)
This land enters tapped.
Land - Swamp Mountain
Geothermal Bog (dmu) 247
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (woc) 148
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 273
Rakdos Cluestone
: Add
or
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Rakdos Cluestone (dgm) 143
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (scd) 272
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (cmm) 1036
Sol Ring
: Add
.
Artifact
Sol Ring (woc) 149
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (woe) 271
Temple of Malice
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malice (scd) 326

Land

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Planeswalker

Qty: 1 Price: $1.49
Sorin the Mirthless
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
−2: Create a 2/3 black Vampire creature token with flying and lifelink.
−7: Sorin deals 13 damage to any target. You gain 13 life.
Legendary Planeswalker - Sorin
Sorin the Mirthless (vow) 131

Planeswalker

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Sorcery

Qty: 8 Price: $11.62
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmm) 872
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (cma) 54
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (cmm) 156
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (moc) 259
Olivia's Wrath
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
Olivia's Wrath (voc) 20
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (cmm) 182
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (scd) 107
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 267

Sorcery

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Maybeboard

Qty: 7 Price: $58.53
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (clb) 300
Battlemage's Bracers
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Battlemage's Bracers (c21) 48
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (c17) 204
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (sth) 134
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (cmm) 953
Sanctum Seeker
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Creature - Knight Vampire
Sanctum Seeker (voc) 136
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
69 pips - 46 cards
25 mana - 25 cards
19 pips - 17 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
3 mana - 2 cards
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Deck extras (0)

Description

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