LegendaryCreature-Kyle
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Commander
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Commander
Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

Commander
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Double Vision
Calix, Guided by Fate
Constellation — Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
Legendary Creature Enchantment - Human Druid

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Three Blind Mice
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
I — Create a 1/1 white Mouse creature token.
II, III — Create a token that's a copy of target token you control.
IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Enchantment - Saga

Double Vision
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Draw
Elvish Archivist
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature - Elf Artificer

Draw
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Land
Land
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Other Tools
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard

Nature's Chosen
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment - Aura

Other Tools
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Ramp
Ramp
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Removal
Removal
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Save Me
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Save Me
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Two Is More
Two Is More
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Maybeboard
Luminarch Ascension
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" feels like another commander design that is screaming to ignore parts of her text. Certainly, focusing on auras can afford you some extra sorting with the scry and squeeze more out of her. But truthfully, just doubling up a few enchantments your opponents will never want to see one of, let alone two feels like enough to me.\n\nI do think the brewing path I've gone down can lead to dead ends, in that you can forget to put in win conditions. Getting 3x "},{"insert":{"card-link":"Anointed Procession"}},{"insert":"s and following that up with 8x "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":"s is really cool, but where do you go from there? You can create problems, but I found I had to be careful to create problems that end the game.\n\nYou'll find my favorite picks for getting double (or with the double copies of the doublers, 8x) of are found in my \"Two Is More\" category. A lot of it yields silly amounts of mana, from getting extra treasure with "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":", to a mana boost from "},{"insert":{"card-link":"Sanctum of Fruitful Harvest"}},{"insert":". But there's also nothing wrong with getting several spiders just because your opponents looked at "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" and figured your excesses were worth less than their instant or sorcery.\n\nI do think there are a lot of options to pursue when opening Yenna up to all enchantments in the colors. I liked throwing in some of the shrines, since making copies will uptick the shrine count enough to make them worthwhile. Sagas feel like a solid possibility with Yenna. As of this writing, there are 43 sagas in the color identity. Others have noted that curses are a viable inclusion, along with hatebears-esque enchantments. All this to say, Yenna can lend to good stuff enchantments without having to lean into auras and aura voltron to win, while she also provides enough value to explore some more niche themes that benefit from both her ability and the capable enchantress support cards.\n\nI haven't put tutors into this deck, but let's talk about them. If you can't tell, the token doublers are peak performance for this deck. So if you were to use tutors, getting that "},{"insert":{"card-link":"Parallel Lives"}},{"insert":", "},{"insert":{"card-link":"Anointed Procession"}},{"insert":", "},{"insert":{"card-link":"Doubling Season"}},{"insert":", or "},{"insert":{"card-link":"Primal Vigor"}},{"insert":" would all be hot targets. Especially since when you copy them, the original will see it and set you up with "},{"attributes":{"italic":true},"insert":"two"},{"insert":" copies. "},{"insert":{"card-link":"Sterling Grove"}},{"insert":" is going to feel like an odd fit in this deck since it gives your enchantments shroud, until you think about it strictly as a tutor. Copy your Sterling Grove and get a couple of your juiciest enchantments. Or enjoy the opacity that having two provides to your board and go tutor to your heart's content.\n\nI think if you want to up the speed with which Yenna is ready to win, tutors are a straight line to speed here.\n"}]}


































































