276 views2 years ago
Commander
Size: 100Est cost: $4279.92Salt sum: 59.88
TotallyReal21
276 views2 years ago
Commander
Size: 100Est cost: $4279.92Salt sum: 59.88
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Commander
Kroxa, Titan of Death's Hunger
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Commander
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Artifact
Artifact
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Creature
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Creature
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Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Enchantment
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Instant
Plunge into Darkness
Choose one —
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
Entwine (Choose both if you pay the entwine cost.)
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Instant
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"CEDH power level deck, goal is to get out combo pieces and assemble a win.\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nGoal of the deck is to cast [Ad Nauseam], the average mana cost is roughly 1.5-2, so you should be able to pick up a decent amount of cards with naus. Combos include:\n-> Storm-kiln Artist + chain of smog. Have storm kiln in play and cast chain of smog targeting yourself, using the copy ability on chain to target yourself infinitely. Creates infinite treasures for infinite Kroxa casts.\n-> Dualcaster mage + Heat Shimmer/Twincast. Cast Heat/Twin on any target, in response cast Dualcaster mage, on ETB copy Heat/Twin. Use the copied to copy dualcaster, on the copy caster's ETB, copy Heat/Twin again, and again, and again. Infinite hasty dualcasters.\n\n"},{"attributes":{"bold":true},"insert":"Underworld breach lines (all these combos involve having breach in play):"},{"insert":"\n-> Birgi, God of StoryTelling + Burning Inquiry. Play Birgi, play inquiry, gain one Red mana, use breach to cast inquiry until you almost deck yourself (and everyone else).\n-> Stitcher's supplier + Culling the weak. Cast supplier, mill 3, cast cull to gain 4 Black mana by sac'ing supplier, mill 3 more. Use the milled 6 to breach back Supplier and then culling again, net 2 black mana. Preferably you have cards in GY before this, so you can generate a bunch of only black mana to cast other combo pieces or [Torment of Hailfire]/[Exsanguinate] from your GY. Alternatively, mill yourself until you hit [Storm-kiln Artisit] and chain of smog to get infinite treasures and use [Past in Flames]/[Recoup] to cast the X drain spells or commander infinitely.\n-> Storm-Kiln artist + Burning inquiry. Same lineup as above, you'll make a lot of treasures. cast kroxa or a X drain spell from GY. Alternatively, keep looping until you hit chain of smog and cast it instead for the Storm+Chain treasure combo.\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n Good interactions that aren't combos include:\n-> Waste Not + Your Opponent. You can repeatedly cast kroxa to make the game very difficult for your opponents to play the game and generate waste not advantage. Kroxa is cheap to reanimate via [Unearth] or similar and is cheap to cast/escape in general.\n-> Peer into The Abyss. This is just [Ad Nauseam] 2.0, you can most likely achieve a combo assembly or prep your GY at discard step if you whiff. Always target yourself to draw, unless it makes more sense otherwise (ex to kill someone).\n\n----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\nNotable:\n-> Burnt Offering + Kroxa. You can cast Kroxa, respond to the ETB to sac him by casting [Burnt Offering] to gain RR/RB/BB. Basically discount commander cost or target dodge for creatures.\n"}]}



























































































