1.3k views24 days ago
Commander
Size: 100Salt sum: 39.53
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caiusx

1.3k views24 days ago
Commander
Size: 100Salt sum: 39.53

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{"ops":[{"insert":"Borborygmos can deal 3 damage to (errata- any target) at instant speed. The plan is to do that to all of your opponents, over and over until you win. \n\nThis deck has 3 phases:\nPhase 1- ramp really hard to get your 8cmc commander out before the game is over. \nPhase 2- keep Borborygmos from getting removed, and get lands to hand\nPhase 3- have a damage doubler or enough lands in hand to KO opponents \n\nRamp\nThe preferred method of ramp is to play extra lands. There are 9 permenants that let you play an extra lands repeatedly. And another 4 spells that get extra lands once. Orcish lumberjack is a big mana boost. There are also 2 cards that let you play lands from graveyard.\n\nAzusa, Lost but Seeking- 2 extra lands\nBurgeoning- best turn one play. Put your whole hand out in the first turn cycle. \nDryad of the Ilysian Grove-extra land. Mana fixing less relevant in 2 color deck. \nExploration- excellent turn one play. \nGaea's Touch- extra forest. Sacrifice it for green mana. \nInto the Wilds-\nLoot, Exuberant Explorer- extra land. Tap ability for card advantage \nSakura-Tribe Scout- tap to play extra land\nZell Dincht- play extra land, also picks up land from battlefield to hand\n\nBloomvine Regent // Claim Territory- the omen side of this card is almost as good as Kodama's reach. The optional dragon is nice. \nKodama's Reach-classic ramp\nTempt with Discovery- improve your chances of success by promising to only search for basic lands. \nYavimaya Elder- classic sacrifice for land. Best done after declaring it as a blocker. \n\nConduit of Worlds- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\nRamunap Excavator- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\n\nCast commander. Borborygmos is a big juicy target for removal. It's better to have some defense ready to keep him on the field. Sylvan safekeeper is amazing here to give shroud at instant speed by sacrificing tapped lands. \n\nThe next hurdle is getting lands to hand. Borborygmos needs ammunition. There are 3 places to get it. Library, graveyard, or battlefield. \n\nLands to hand from battlefield- several cards pick up lands. Quirion ranger, scryb ranger, Zell, ghost town, gruul turf. Borborygmos's ability discards lands directly into the bag of holding if you have it on the battlefield. Activate the bag's ability to get all those land cards back to hand one time. \n\nLands to hand from graveyard - \nCreeping Renaissance- return all cards of one type. Also has flashback. Flashing back a graveyard full of lands can close out the game\nGroundskeeper- pay mana to get lands back\nPair o' Dice Lost- the dice roll is a bonus, you can always get all the lands back to hand. \nRoad of Return- mostly in the deck to dodge commander tax. Can also grab something from graveyard \n\nBorborygmos's combat damage trigger will get lands to you hand if at the very least. The draw spells in this deck have high upside. \n\nChange of Fortune- basement value wheel away your hand and draw that many, potentially enough to close out the game. \nImposing Grandeur- amazing unfair symmetrical effect. Everyone can discard their hand. You draw 8. Your opponent's draw equal to their commander's mana value (i.e. Rograkh, Son of Rohgahh draw 0) \nKeen Sense-one of the best spells in the deck, draw, combo piece\nKnollspine Dragon-big draw based on damage. \nReforge the Soul- it's fun to hit the miracle. An acceptable wheel spell even when paying full price\nSnake Umbra- one of the best cards in the deck. Draw, protection, combo piece\n\nClosing out the game-\n3 CARD COMBO: Borborygmos + abundance + (keen sense or snake umbra) must have a land in hand, or able to attack and deal combat damage with borborygmos. This combo can do 3 damage per land in library. \n\nEven without abundance keen sense or snake umbra can chain together alot of damage. \nThe other best way is with damage double/triple. \nThere are also a couple of ways to give Borborygmos lifelink. Having a big damage turn with lifelink can put the game out of reach for alot of strategies. \n\nStrengths and weaknesses:\nThis deck is strongest against 2 opponents. It does well against mill and any type of pillow fort defense. \nThis deck is weak to edict effects because the commander is often the only creature you control. \n\n\n\n"}]}
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Legendary Creature - Cyclops
Borborygmos Enraged (rvr) 167

Commander

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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (dsc) 241
Fiery Emancipation
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Enchantment
Fiery Emancipation (m21) 143
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Scryb Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Faerie Ranger
Scryb Ranger (tsr) 227
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Creature - Dragon
Twinflame Tyrant (fdn) 97

accelerant

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Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (afc) 161
Horrid Vigor
Target creature gains deathtouch and indestructible until end of turn.
Instant
Horrid Vigor (dsk) 184
Lull
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lull (dmr) 169
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (plst) TD0-A80
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 111
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (plst) C14-47
Spider Umbra
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Spider Umbra (uma) 184
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (cma) 152

defense

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Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 150
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Sorcery
Imposing Grandeur (voc) 24
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Knollspine Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Creature - Dragon
Knollspine Dragon (ltc) 224
Misty Knight, Hero for Hire
,
, Discard a card: Draw a card for each card you've discarded this turn.
Legendary Creature - Human Hero Detective
Misty Knight, Hero for Hire (msh) 145
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (woc) 133

draw

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Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 173
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (cmm) 891
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (drk) 77†
Into the Wilds
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Enchantment
Into the Wilds (m14) 180
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Sakura-Tribe Scout
: You may put a land card from your hand onto the battlefield.
Creature - Scout Shaman Snake
Sakura-Tribe Scout (plst) SOK-144
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Legendary Creature - Human Monk
Zell Dincht (fin) 170

extra land

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Arena
,
: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Arena (tsb) 117
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (clb) 881
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (snc) 249
Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 40
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (mkc) 255
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) CMD-269
Drownyard Temple
: Add
.
: Return this card from your graveyard to the battlefield tapped.
Land
Drownyard Temple (clb) 892
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (dsc) 273
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (2xm) 317
Forest
(
: Add
.)
Basic Land - Forest
Forest (clu) 272
Ghost Town
: Add
.
: Return this land to its owner's hand. Activate only if it's not your turn.
Land
Ghost Town (plst) TMP-318
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (clu) 238
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (mkc) 274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 283
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (snc) 255
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325

Land

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Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Orcish Lumberjack
, Sacrifice a Forest: Add three mana in any combination of
and/or
.
Creature - Orc
Orcish Lumberjack (ice) 210

mana

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Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (j22) 756
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (one) 163
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Creeping Renaissance (c18) 137
Geode Golem
Trample
Whenever this creature deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Creature Artifact - Golem
Geode Golem (cmm) 386
Groundskeeper
: Return target basic land card from your graveyard to your hand.
Creature - Human Druid
Groundskeeper (uma) 168
Pair o' Dice Lost
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
Instant
Pair o' Dice Lost (unf) 149
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (cmr) 433
Road of Return
Choose one —
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Road of Return (c19) 34

recursion

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Caustic Caterpillar
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Insect
Caustic Caterpillar (j22) 86
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Outland Liberator
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Outland Liberator // Frenzied Trapbreaker (mid) 190Outland Liberator // Frenzied Trapbreaker (mid) 190
Reverent Silence
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Sorcery
Reverent Silence (nem) 111

removal

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Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Abundance (cmm) 884
Bloomvine Regent
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Creature - Dragon
Bloomvine Regent // Claim Territory (tdm) 136
Elfhame Sanctuary
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Enchantment
Elfhame Sanctuary (inv) 185
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (lcc) 245
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Tower Winder
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Snake
Tower Winder (otc) 34
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (mic) 147

tutor

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Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Cindervines
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player.
, Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
Enchantment
Cindervines (rvr) 171
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (soc) 265
Nylea's Intervention
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Sorcery
Nylea's Intervention (thb) 188
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (sos) 265
Turntimber Sower
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Creature - Elf Druid
Turntimber Sower (otc) 211
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn
Wrenn and Seven (inr) 226

add

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Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery
Chocobo Kick (fin) 178
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (lcc) 235
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Mole Man, Moloid Master
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
Legendary Creature - Human Villain
Mole Man, Moloid Master (msh) 177
Nikya of the Old Ways
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
Legendary Creature - Druid Centaur
Nikya of the Old Ways (rna) 193
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (otc) 200
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (bro) 202
Seal of Primordium
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Seal of Primordium (tsr) 228

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
14 pips - 9 cards
28 mana - 26 cards
50 pips - 40 cards
29 mana - 26 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Borborygmos can deal 3 damage to (errata- any target) at instant speed. The plan is to do that to all of your opponents, over and over until you win. \n\nThis deck has 3 phases:\nPhase 1- ramp really hard to get your 8cmc commander out before the game is over. \nPhase 2- keep Borborygmos from getting removed, and get lands to hand\nPhase 3- have a damage doubler or enough lands in hand to KO opponents \n\nRamp\nThe preferred method of ramp is to play extra lands. There are 9 permenants that let you play an extra lands repeatedly. And another 4 spells that get extra lands once. Orcish lumberjack is a big mana boost. There are also 2 cards that let you play lands from graveyard.\n\nAzusa, Lost but Seeking- 2 extra lands\nBurgeoning- best turn one play. Put your whole hand out in the first turn cycle. \nDryad of the Ilysian Grove-extra land. Mana fixing less relevant in 2 color deck. \nExploration- excellent turn one play. \nGaea's Touch- extra forest. Sacrifice it for green mana. \nInto the Wilds-\nLoot, Exuberant Explorer- extra land. Tap ability for card advantage \nSakura-Tribe Scout- tap to play extra land\nZell Dincht- play extra land, also picks up land from battlefield to hand\n\nBloomvine Regent // Claim Territory- the omen side of this card is almost as good as Kodama's reach. The optional dragon is nice. \nKodama's Reach-classic ramp\nTempt with Discovery- improve your chances of success by promising to only search for basic lands. \nYavimaya Elder- classic sacrifice for land. Best done after declaring it as a blocker. \n\nConduit of Worlds- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\nRamunap Excavator- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\n\nCast commander. Borborygmos is a big juicy target for removal. It's better to have some defense ready to keep him on the field. Sylvan safekeeper is amazing here to give shroud at instant speed by sacrificing tapped lands. \n\nThe next hurdle is getting lands to hand. Borborygmos needs ammunition. There are 3 places to get it. Library, graveyard, or battlefield. \n\nLands to hand from battlefield- several cards pick up lands. Quirion ranger, scryb ranger, Zell, ghost town, gruul turf. Borborygmos's ability discards lands directly into the bag of holding if you have it on the battlefield. Activate the bag's ability to get all those land cards back to hand one time. \n\nLands to hand from graveyard - \nCreeping Renaissance- return all cards of one type. Also has flashback. Flashing back a graveyard full of lands can close out the game\nGroundskeeper- pay mana to get lands back\nPair o' Dice Lost- the dice roll is a bonus, you can always get all the lands back to hand. \nRoad of Return- mostly in the deck to dodge commander tax. Can also grab something from graveyard \n\nBorborygmos's combat damage trigger will get lands to you hand if at the very least. The draw spells in this deck have high upside. \n\nChange of Fortune- basement value wheel away your hand and draw that many, potentially enough to close out the game. \nImposing Grandeur- amazing unfair symmetrical effect. Everyone can discard their hand. You draw 8. Your opponent's draw equal to their commander's mana value (i.e. Rograkh, Son of Rohgahh draw 0) \nKeen Sense-one of the best spells in the deck, draw, combo piece\nKnollspine Dragon-big draw based on damage. \nReforge the Soul- it's fun to hit the miracle. An acceptable wheel spell even when paying full price\nSnake Umbra- one of the best cards in the deck. Draw, protection, combo piece\n\nClosing out the game-\n3 CARD COMBO: Borborygmos + abundance + (keen sense or snake umbra) must have a land in hand, or able to attack and deal combat damage with borborygmos. This combo can do 3 damage per land in library. \n\nEven without abundance keen sense or snake umbra can chain together alot of damage. \nThe other best way is with damage double/triple. \nThere are also a couple of ways to give Borborygmos lifelink. Having a big damage turn with lifelink can put the game out of reach for alot of strategies. \n\nStrengths and weaknesses:\nThis deck is strongest against 2 opponents. It does well against mill and any type of pillow fort defense. \nThis deck is weak to edict effects because the commander is often the only creature you control. \n\n\n\n"}]}
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