caiusx
1.3k views24 days ago
Commander
Size: 100Salt sum: 39.53
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Borborygmos can deal 3 damage to (errata- any target) at instant speed. The plan is to do that to all of your opponents, over and over until you win. \n\nThis deck has 3 phases:\nPhase 1- ramp really hard to get your 8cmc commander out before the game is over. \nPhase 2- keep Borborygmos from getting removed, and get lands to hand\nPhase 3- have a damage doubler or enough lands in hand to KO opponents \n\nRamp\nThe preferred method of ramp is to play extra lands. There are 9 permenants that let you play an extra lands repeatedly. And another 4 spells that get extra lands once. Orcish lumberjack is a big mana boost. There are also 2 cards that let you play lands from graveyard.\n\nAzusa, Lost but Seeking- 2 extra lands\nBurgeoning- best turn one play. Put your whole hand out in the first turn cycle. \nDryad of the Ilysian Grove-extra land. Mana fixing less relevant in 2 color deck. \nExploration- excellent turn one play. \nGaea's Touch- extra forest. Sacrifice it for green mana. \nInto the Wilds-\nLoot, Exuberant Explorer- extra land. Tap ability for card advantage \nSakura-Tribe Scout- tap to play extra land\nZell Dincht- play extra land, also picks up land from battlefield to hand\n\nBloomvine Regent // Claim Territory- the omen side of this card is almost as good as Kodama's reach. The optional dragon is nice. \nKodama's Reach-classic ramp\nTempt with Discovery- improve your chances of success by promising to only search for basic lands. \nYavimaya Elder- classic sacrifice for land. Best done after declaring it as a blocker. \n\nConduit of Worlds- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\nRamunap Excavator- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\n\nCast commander. Borborygmos is a big juicy target for removal. It's better to have some defense ready to keep him on the field. Sylvan safekeeper is amazing here to give shroud at instant speed by sacrificing tapped lands. \n\nThe next hurdle is getting lands to hand. Borborygmos needs ammunition. There are 3 places to get it. Library, graveyard, or battlefield. \n\nLands to hand from battlefield- several cards pick up lands. Quirion ranger, scryb ranger, Zell, ghost town, gruul turf. Borborygmos's ability discards lands directly into the bag of holding if you have it on the battlefield. Activate the bag's ability to get all those land cards back to hand one time. \n\nLands to hand from graveyard - \nCreeping Renaissance- return all cards of one type. Also has flashback. Flashing back a graveyard full of lands can close out the game\nGroundskeeper- pay mana to get lands back\nPair o' Dice Lost- the dice roll is a bonus, you can always get all the lands back to hand. \nRoad of Return- mostly in the deck to dodge commander tax. Can also grab something from graveyard \n\nBorborygmos's combat damage trigger will get lands to you hand if at the very least. The draw spells in this deck have high upside. \n\nChange of Fortune- basement value wheel away your hand and draw that many, potentially enough to close out the game. \nImposing Grandeur- amazing unfair symmetrical effect. Everyone can discard their hand. You draw 8. Your opponent's draw equal to their commander's mana value (i.e. Rograkh, Son of Rohgahh draw 0) \nKeen Sense-one of the best spells in the deck, draw, combo piece\nKnollspine Dragon-big draw based on damage. \nReforge the Soul- it's fun to hit the miracle. An acceptable wheel spell even when paying full price\nSnake Umbra- one of the best cards in the deck. Draw, protection, combo piece\n\nClosing out the game-\n3 CARD COMBO: Borborygmos + abundance + (keen sense or snake umbra) must have a land in hand, or able to attack and deal combat damage with borborygmos. This combo can do 3 damage per land in library. \n\nEven without abundance keen sense or snake umbra can chain together alot of damage. \nThe other best way is with damage double/triple. \nThere are also a couple of ways to give Borborygmos lifelink. Having a big damage turn with lifelink can put the game out of reach for alot of strategies. \n\nStrengths and weaknesses:\nThis deck is strongest against 2 opponents. It does well against mill and any type of pillow fort defense. \nThis deck is weak to edict effects because the commander is often the only creature you control. \n\n\n\n"}]}
Borborygmos Enraged
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Legendary Creature - Cyclops

Commander
(Ctrl to add secondary)
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

accelerant
(Ctrl to add secondary)
defense
(Ctrl to add secondary)
draw
(Ctrl to add secondary)
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

extra land
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(Ctrl to add secondary)
recursion
(Ctrl to add secondary)
removal
(Ctrl to add secondary)
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

tutor
(Ctrl to add secondary)
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

add
(Ctrl to add secondary)
Chocobo Kick
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.)
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Sorcery

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Borborygmos can deal 3 damage to (errata- any target) at instant speed. The plan is to do that to all of your opponents, over and over until you win. \n\nThis deck has 3 phases:\nPhase 1- ramp really hard to get your 8cmc commander out before the game is over. \nPhase 2- keep Borborygmos from getting removed, and get lands to hand\nPhase 3- have a damage doubler or enough lands in hand to KO opponents \n\nRamp\nThe preferred method of ramp is to play extra lands. There are 9 permenants that let you play an extra lands repeatedly. And another 4 spells that get extra lands once. Orcish lumberjack is a big mana boost. There are also 2 cards that let you play lands from graveyard.\n\nAzusa, Lost but Seeking- 2 extra lands\nBurgeoning- best turn one play. Put your whole hand out in the first turn cycle. \nDryad of the Ilysian Grove-extra land. Mana fixing less relevant in 2 color deck. \nExploration- excellent turn one play. \nGaea's Touch- extra forest. Sacrifice it for green mana. \nInto the Wilds-\nLoot, Exuberant Explorer- extra land. Tap ability for card advantage \nSakura-Tribe Scout- tap to play extra land\nZell Dincht- play extra land, also picks up land from battlefield to hand\n\nBloomvine Regent // Claim Territory- the omen side of this card is almost as good as Kodama's reach. The optional dragon is nice. \nKodama's Reach-classic ramp\nTempt with Discovery- improve your chances of success by promising to only search for basic lands. \nYavimaya Elder- classic sacrifice for land. Best done after declaring it as a blocker. \n\nConduit of Worlds- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\nRamunap Excavator- play lands from graveyard. Good synergy with cabretti court and terramorphic expanse\n\nCast commander. Borborygmos is a big juicy target for removal. It's better to have some defense ready to keep him on the field. Sylvan safekeeper is amazing here to give shroud at instant speed by sacrificing tapped lands. \n\nThe next hurdle is getting lands to hand. Borborygmos needs ammunition. There are 3 places to get it. Library, graveyard, or battlefield. \n\nLands to hand from battlefield- several cards pick up lands. Quirion ranger, scryb ranger, Zell, ghost town, gruul turf. Borborygmos's ability discards lands directly into the bag of holding if you have it on the battlefield. Activate the bag's ability to get all those land cards back to hand one time. \n\nLands to hand from graveyard - \nCreeping Renaissance- return all cards of one type. Also has flashback. Flashing back a graveyard full of lands can close out the game\nGroundskeeper- pay mana to get lands back\nPair o' Dice Lost- the dice roll is a bonus, you can always get all the lands back to hand. \nRoad of Return- mostly in the deck to dodge commander tax. Can also grab something from graveyard \n\nBorborygmos's combat damage trigger will get lands to you hand if at the very least. The draw spells in this deck have high upside. \n\nChange of Fortune- basement value wheel away your hand and draw that many, potentially enough to close out the game. \nImposing Grandeur- amazing unfair symmetrical effect. Everyone can discard their hand. You draw 8. Your opponent's draw equal to their commander's mana value (i.e. Rograkh, Son of Rohgahh draw 0) \nKeen Sense-one of the best spells in the deck, draw, combo piece\nKnollspine Dragon-big draw based on damage. \nReforge the Soul- it's fun to hit the miracle. An acceptable wheel spell even when paying full price\nSnake Umbra- one of the best cards in the deck. Draw, protection, combo piece\n\nClosing out the game-\n3 CARD COMBO: Borborygmos + abundance + (keen sense or snake umbra) must have a land in hand, or able to attack and deal combat damage with borborygmos. This combo can do 3 damage per land in library. \n\nEven without abundance keen sense or snake umbra can chain together alot of damage. \nThe other best way is with damage double/triple. \nThere are also a couple of ways to give Borborygmos lifelink. Having a big damage turn with lifelink can put the game out of reach for alot of strategies. \n\nStrengths and weaknesses:\nThis deck is strongest against 2 opponents. It does well against mill and any type of pillow fort defense. \nThis deck is weak to edict effects because the commander is often the only creature you control. \n\n\n\n"}]}












































































