WHY_RIV3R
7.7k views14 days ago
Commander
Size: 100Salt sum: 34.66
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
1. Ramp
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk

1. Ramp
(CTRL to add secondary)
2. Card Advantage
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery

Shorikai, Genesis Engine
, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

2. Card Advantage
(CTRL to add secondary)
3. Removal
3. Removal
(CTRL to add secondary)
4. Untap
4. Untap
(CTRL to add secondary)
5. Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

5. Land
(CTRL to add secondary)
6. Support
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

6. Support
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Tap, Untap, Tap, Untap"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHave you ever wanted to play a commander that is under appreciated but also puts the fear of God into your opponents? If yes, then this might be the deck for you. This deck looks to create a value engine by using several permanents, primarily creatures, to repeat effects from activated abilities. Repeatable effects in commander are already strong and whether or not it's removal, draw, or ramp; being able to repeat these effects not only every turn cycle, but rather multiple times a turn cycle can be back breaking. Depending on how the early game plays out, this deck can be pretty flexible by either ramping as quickly as possible to get to Progenitus faster or focus on the removal/draw route to make it into the long game. In both cases this is all for the greater purpose of playing Progenitus and finding one of the pieces that provide a one-shot kill with commander damage. As of the current build there is only one true combo piece which is Aggravated Assault. With any number of creatures that can tap provide 5 mana (specifically 2 needs to be red mana), then you have infinite combats and creature untaps. Additionally producing more than 5 mana with this combo provides infinite mana. As a final note, this deck can lead into some rather weird play patterns due to a majority of the deck being comprised of permanent spells that are sorcery speed but at the same time the activated abilities provide a lot of opportunity to interact on the stack. Once again, this is all for the greater purpose of knocking out players with one of the most iconic creature from Magic's history.\n\n[Note: Deck best viewed with 'grouped by' ---> 'multiple categories']\n\nStats (Updated June "},{"attributes":{"bold":true},"insert":"2026"},{"insert":")"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2026: Games Won- 4\n\t\t\t\tGames Played- 4\n\t\t\t\tWin Percentage- 100%\n\t\t\t\tAvg. Turn Length- 9.00\n\t\t\t\tTotal Turns Played- 36\n\t\t\t\tSalt Score Progression- 34.4 --> ?\n\t\t\t\tEDHrec Commander Rank- 469 --> ?\n\n2025:\tGames Won- 4\n\t\t\t\tGames Played- 16\n\t\t\t\tWin Percentage- 25%\n\t\t\t\tAvg. Turn Length- 9.38\n\t\t\t\tTotal Turns Played- 150\n\t\t\t\tSalt Score Progression- 31.8 --> 34.5\n\t\t\t\tEDHrec Commander Rank- 473 --> 469\n\n2024:\tGames Won- 7\n\t\t\t\tGames Played- 21\n\t\t\t\tWin Percentage- 33%\n\t\t\t\tAvg. Turn Length- 9.52\n\t\t\t\tTotal Turns Played- 200\n\t\t\t\tSalt Score Progression- 32.7 --> 31.8\n\t\t\t\tEDHrec Commander Rank- 471 --> 481\n\n2023:\tGames Won- 12\n\t\t\t\tGames Played- 33\n\t\t\t\tWin Percentage- 36%\n\t\t\t\tAvg. Turn Length- 9.67\n\t\t\t\tTotal Turns Played- 319\n\t\t\t\tSalt Score Progression- 28.2 --> 32.7\n\t\t\t\tEDHrec Commander Rank- 420 --> 468\n\n2022:\tGames Won- 12\n\t\t\t\tGames Played- 42\n\t\t\t\tWin Percentage- 29%\n"}]}


























































































