WHY_RIV3R
3.1k views43 hrs ago
Commander
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Commander
Gyrus, Waker of Corpses
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Legendary Creature - Hydra

Commander
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1. Ramp
Primal Witchstalker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
Creature - Wolf

1. Ramp
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2. Card Advantage
Elegy Acolyte
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Creature - Human Cleric

Hollow Marauder
This spell costs less to cast for each creature card in your graveyard.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Flying
When this creature enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
Creature - Rogue Specter

Unscrupulous Contractor
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Assassin

2. Card Advantage
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3. Removal
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Legendary Creature - Goblin Soldier

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

3. Removal
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4. Graveyard Support
Metamorphosis Fanatic
Lifelink
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
When this creature enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Creature - Human Cleric

Overlord of the Balemurk
Impending 5— (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror

See the Unwritten
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
Sorcery

4. Graveyard Support
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5. Land
5. Land
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6. Tokens
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid

Tombstone Stairwell
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
World Enchantment

Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Sacrifice another creature: Scry 1.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror

6. Tokens
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7. Wincons
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Weftstalker Ardent
Whenever another creature or artifact you control enters, this creature deals 1 damage to each opponent.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Artificer Drix

7. Wincons
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Token Reanimator"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nDo you like tokens and enter the battlefield triggers? If yes, then this might be the deck for you. This deck is a combination between an ETB style deck and token generation. Early game is about filling up the graveyard and playing permanents that provide extra value from creatures entering or leaving. Due to Gyrus and other recursion cards in the deck, all the creatures in the deck can normally trigger additional time which allows for repeating desired effect. This means doubling up on ramp, removal, or even amassing an army of tokens. Although going wide and swinging in for combat damage is an option, best results come from cards like Purphoros, God of the Forge that deal damage just for creatures entering the battlefield. In the end this deck wants to run like a Jund value engine, of creating permanents to sacrifice the permanents to generate more value and then repeat the process until victory. Most of the time this will require large amounts of mana for everything to function smoothly, so consistently ramping and surviving into the late game is crucial. The great set back for this current deck list is the heavy reliance on permanents that force the deck to play at sorcery speed.\n\n[Note: Deck best viewed with 'grouped by' ---> 'multiple categories'] \n\n"},{"attributes":{"bold":true},"insert":"Stats (Updated June 2026)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"2026: Games Won- 1\n\t\t\t\tGames Played- 3\n\t\t\t\tWin Percentage- 33%\n\t\t\t\tAvg. Turn Length- 7.00\n\t\t\t\tTotal Turns Played- 21\n\t\t\t\tSalt Score Progression- 31.8 --> 31.4\n\t\t\t\tEDHrec Commander Rank- 1328 --> ?\n\n2025:\tGames Won- 9\n\t\t\t\tGames Played- 18\n\t\t\t\tWin Percentage- 50%\n\t\t\t\tAvg. Turn Length- 9.40\n\t\t\t\tTotal Turns Played- 168\n\t\t\t\tSalt Score Progression- 30.5 --> 32.0\n\t\t\t\tEDHrec Commander Rank- 1117 --> 1328\n\n2024:\tGames Won- 10\n\t\t\t\tGames Played- 23\n\t\t\t\tWin Percentage- 43%\n\t\t\t\tAvg. Turn Length- 8.78\n\t\t\t\tTotal Turns Played- 202\n\t\t\t\tSalt Score Progression- 34.6 --> 30.5\n\t\t\t\tEDHrec Commander Rank- 904 --> 1115\n\n2023:\tGames Won- 5\n\t\t\t\tGames Played- 22\n\t\t\t\tWin Percentage- 23%\n\t\t\t\tAvg. Turn Length- 10.00\n\t\t\t\tTotal Turns Played- 220\n\t\t\t\tSalt Score Progression- 31.3 --> 34.6\n\t\t\t\tEDHrec Commander Rank- 672 --> 902\n\n2022:\tGames Won- 8\n\t\t\t\tGames Played- 25\n\t\t\t\tWin Percentage- 32%\n"}]}



















































































