DinoSoup
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Pioneer
Size: 80
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Creature
Anointed Peacekeeper
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
Creature - Human Cleric

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Creature
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Enchantment
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment

Enchantment
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Planeswalker
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Planeswalker
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Sideboard
The Stone Brain
, , Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Legendary Artifact

Yorion, Sky Nomad
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Legendary Creature - Bird Serpent

Sideboard
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Deck Info
Deck stats
Card NameQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mono White MoM is a deck name derived from the decks leading lady, Elesh Norn, Mother of Machines aka Mommy. I'll get to her later, but know, her etb doubling ability coupled with Yorion's ability to blink your board gives you late game turns that swing the advantage meter in your favor great degrees. Lets go over the pieces that create these beautiful board states that we want to blink into exile, then back again at the end of our turns.\n\nMono White Yorion is one of my favorite Yorion variations. If you are a midrange loyalist, a basic lands enjoyer, and just want to grind value 24/7 this deck is so much fun. I'm sure twenty people will comment how Amaila combo eats our lunch, and maybe that is true, what do you want from me? We can't just not play cool decks....ok, sure, the deck has its flaws, it pretty much only operated at sorcery speed until the advent of Get Lost. That is a big reason the full playset of Field of Ruin and Demolition Field are so needed, because you couldn't kill a man-land without being able to The Wandering Emperor -2 hopfully. Temporary Lockdown, espeacially with Yorion blinking it later in the game, is just a crippling move for some decks. That gives me some hope this could operate in a meta with Amaila combo. Coupled with RIP and the amount of exile remove we use... possible copium.\n\nThe creatures at the bottom of the curve aren't scaring anybody when it comes to the combat phase. The real bread and butter of this deck is the etb triggers of portable hole, Ossification, Skyclave Apparition, and Touch the Spirit Realm for the removal; while Thraben Inspector, Spirited Companion, and Novice Inspector round out the value portion of the etb package. \n\nBefore I get to Mommy dearest I should mention one other triggered ability enhancing creature ,Delney, Streetwise Lookout. This creature doubles triggers for creatures with power 2 or less. For this deck that is twelve creatures, enough to at least test this new MKM card. I'm trying to throw in a couple new cards where I can. \n\n Now, let us adore MoM, Elesh Norn, Mother of Machines. Five mana, 4/7, vigilance, Phyrexian Praetor baddie that doubles your etb triggers while also shutting off your opponents etb triggers. Doubling the exile effect on the enchantment removal spells feels powerful. This is where Nykthos comes in handy to generate enough mana to cast MoM and cast a Chain to the Rocks. \n\nThe Eternal Wanderer is a powerful planeswalker that can help stabilize the board acting as a pseudo board wipe. The Wandering Emperor is a much welcome instant speed removal spell that helps close the game. \n\n\n\n\n\n\n"}]}

















