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Pioneer
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Xzar987

1.5k views2 years ago
Pioneer
Size: 61

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Artifact

Qty: 4 Price: $439.96
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224

Artifact

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Creature

Qty: 23 Price: $118.71
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Feldon, Ronom Excavator
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
Legendary Creature - Human Artificer
Feldon, Ronom Excavator (bro) 135
Gallia of the Endless Dance
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
Legendary Creature - Satyr
Gallia of the Endless Dance (thb) 217
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Hajar, Loyal Bodyguard
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Legendary Creature - Human Soldier
Hajar, Loyal Bodyguard (bro) 211
Migloz, Maze Crusher
Migloz enters with five oil counters on it.
, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn.
, Remove two oil counters from Migloz: It gets +2/+2 until end of turn.
, Remove three oil counters from Migloz: Destroy target artifact or enchantment.
Legendary Creature - Beast Phyrexian
Migloz, Maze Crusher (one) 210
Norin, Swift Survivalist
Norin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Legendary Creature - Human Coward
Norin, Swift Survivalist (dsk) 145
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (woe) 212
Targ Nar, Demon-Fang Gnoll
Pack tactics — Whenever Targ Nar attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
: Double Targ Nar's power and toughness until end of turn.
Legendary Creature - Gnoll
Targ Nar, Demon-Fang Gnoll (afr) 234

Creature

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Enchantment

Qty: 8 Price: $19.12
Bard Class
(Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter with an additional +1/+1 counter on them.
: Level 2
Legendary spells you cast cost
less to cast. This effect reduces only the amount of colored mana you pay.
: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Enchantment - Class
Bard Class (afr) 217
Oath of Nissa
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
You may spend mana as though it were mana of any color to cast planeswalker spells.
Legendary Enchantment
Oath of Nissa (ogw) 140

Enchantment

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Land

Qty: 20 Price: $215.80
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (one) 249
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (znr) 261Cragcrown Pathway // Timbercrown Pathway (znr) 261
Forest
(
: Add
.)
Basic Land - Forest
Forest (scd) 350
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (dmu) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j22) 107
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rna) 259

Land

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Planeswalker

Qty: 5 Price: $8.25
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add
or
. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
Legendary Planeswalker - Domri
Domri, Anarch of Bolas (war) 191
Quintorius Kand
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
−3: Discover 4.
−6: Exile any number of target cards from your graveyard. Add
for each card exiled this way. You may play those cards this turn.
Legendary Planeswalker - Quintorius
Quintorius Kand (lci) 238
Xenagos, the Reveler
+1: Add X mana in any combination of
and/or
, where X is the number of creatures you control.
0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Legendary Planeswalker - Xenagos
Xenagos, the Reveler (clb) 853

Planeswalker

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Sorcery

Qty: 1 Price: $0.49
Wish
You may play a card you own from outside the game this turn.
Sorcery
Wish (afr) 166

Sorcery

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Sideboard

Qty: 15 Price: $91.63
Embercleave
Flash
This spell costs
less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Legendary Artifact - Equipment
Embercleave (plst) ELD-120
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (m20) 227
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (war) 54
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
: Add
. This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk
Jegantha, the Wellspring (iko) 222
Klothys, God of Destiny
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add
or
. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Legendary Creature Enchantment - God
Klothys, God of Destiny (thb) 220
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (mkm) 170
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
The Stasis Coffin
,
, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Legendary Artifact
The Stasis Coffin (bro) 245
The Stone Brain
,
, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.
Legendary Artifact
The Stone Brain (bro) 247
Thrun, Breaker of Silence
This spell can't be countered.
Trample
Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
During your turn, Thrun has indestructible.
Legendary Creature - Shaman Troll
Thrun, Breaker of Silence (one) 186
Unlicensed Hearse
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
Artifact - Vehicle
Unlicensed Hearse (snc) 246

Sideboard

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Deck Info

Deck stats

1 pip - 1 card
10 mana - 7 cards
0 pips - 0 cards
10 mana - 7 cards
0 pips - 0 cards
10 mana - 7 cards
36 pips - 33 cards
36 mana - 33 cards
27 pips - 27 cards
33 mana - 30 cards
0 pips - 0 cards
6 mana - 6 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Took this to the finals of an RCQ on 4/1/23 with a 4-1 record in swiss, 6-1 to finals.\nMatchups:\nR1: RB Sac 2-0\nR2: Izzet Creativity 0-2 (Drew into 6 lands off of a 2 land keep game 2, was a turn too slow in game 1)\nR3: Humans 2-1 Game 1 on the draw, got smashed quickly. Games 2 and 3 there was no removal for bard class on 2 and was allowed to win through combat game 2 and combo game 3.\nR4: Mono U Spirits 2-0 Being on the play and slamming a bard class on 2 was key in this matchup.\nR5: Rakdos Midrange 2-0 Game 1 was won through combo, game 2 through creature value.\n(Important note I did not try to ID into top 8 just to secure top seed)\nQuarters: UW spirits 2-0 on the play dropping a bard class on 2 was enough, game 2 baiting out spell queller on a hajar, killing it with a rending volley was what won this.\nFinals: Rakdos Midrange: Concession, my opponent had more time availability for the Dallas invite (I didnt know the exact date until then)\n\nSB Guide:\n\nSpirits(ALL):\n-3 Xenagos\n-1 Birgi\n+3 Rending Volley\n+1 Thrunn\nJuicy J is no longer your companion.\nOn the play mulligan for 2 lands and a class to try and stick it on T2, T3 level it and play creatures for free.\nOn the draw Mulligan the same but look for higher power creatures to pressure. If you can stick a domri you can turn the corner fast.\n\nRakdos (Midrange):\n-2 Xenegos\n+1 Thrunn\n+1 Hearse\nOnce you get a class down they cannot deal with the value it creates, mulligan accordingly.\n\nRakdos Sac:\n-3 Xenegos\n+1 hearse\n+2 Runestone\nOn the play go for the bard class hand and pray they don't thoughtsieze it\nOn the draw shoot for SB cards/class hands\n\nHumans:\nPlay:\n-3 Xenegos\n+2 Weathered Runestone\n+1 Rending Volley\nDraw:\n-3 Xenegos\n-1 Birgi\n+3 Rending Volley\n+1 Destructive Revelry\nYou want to be the beatdown every time you're on the play against humans, on the draw this matchup feels very bad.\n\nIzzet Creativity:\n-2 Xenegos\n+2 Embercleave\nJuicy J no longer your companion.\nMulligan for hands that have 2 lands and a bard class and hope you're fast enough, this SB tech for this matchup needs to be changed as embercleave is kind of slow in this matchup.\n\nThings I'd change\n\nMainboard seems pretty solid as is, i'd look at maybe 1 more Migloz as he's just a unit every time he comes out. Highly undervalued card.\nThe Sideboard however was kind of thrown together quickly based on what I had seen locally. The back to nature could seem like a non-bo but its only for Bogles if its a thing and your creatures are better than theirs post enchantment blowup. This can be a flex slot.\nEmbercleave hasn't really felt very strong but it could be because I played this version more like tron and just tried to combo anytime I could rather than attack. Aetherflux Reservoir is only there for games where my OP is onto my scam and tries to prevent the Jace auto win by targetting my Oath of Nissa's. Also a flex slot if you aren't overly cautious as I am.\n\n\nPlay tips:\nIf you're against blue and have an uncontested Domri on the board ALWAYS + him for the secondary line of text, it catches more people off guard than you'd think.\nFeldon and Domri's - can be a great way to post combat hit a bardclass and combo off. (Did this vs Rakdos on a Sheoldred)\nPeople will often not block Feldon with larger creatures just so that you don't get the cards, feel free to swing into everything since he can't block anyways.\nObviously never keep a hand with a wish in it, it's dead until you can combo.\nDon't forget that Xenegos has a ever so slight synergy with Gallia, it can mean the game sometimes.\nAn opening hand with 1 land, oath of nissa, a bard class and any amount of 2 drops is VERY keepable.\n\nUPDATE 4/20/24\n\n8 person RCQ, first of the season, 3 rounds single elim. Faced UR phoenix all 3 times and won with just siding in 2 hearse and removing 2 xenagos. Games went to turn 4-5 at the max. Pretty sure this is the most optimal version. Ruby is insane.\n\n\nUPDATE 10/3/24\n\nSCGCON DC: \nMainboard Changes:\n\n-2 Zurgo\n+2 Norin - He can allow recasts to keep the combo going if you get stuck\n-2 Iziquith \n+2 Feldon - Forcing combat can be another way to dig for Bard class or extra casts\n-1 Xenegos\n+1 Quintorious Kand - Xenegos always felt kind of win more, you have 7 sources to cast Quin and its another way to keep the combo rolling and to win on the spot\n-1 Anzrag- was a fun of and man he was fun\n+1 Migloz- Meta has alot of enchantments that need to get dealt with\n\nSideboard:\n-2 Weathered runestone\n+2 Grafdiggers cage -same card essentially and 1 cheaper\n"}]}
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