tremobf
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Commander
Size: 100Salt sum:Â 41.03
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Commander
Kamahl, Heart of Krosa
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Druid

Commander
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Buffs (Overruns)
Buffs (Overruns)
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Draw
Jace, Mirror Mage
Kicker
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
Legendary Planeswalker - Jace

Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Draw
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Land (Bounce)
Land (Bounce)
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Land (Fetch)
Land (Fetch)
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Land (Multi-Color)
Land (Multi-Color)
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Land (Utility)
Land (Utility)
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Land Animation
Kamahl's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Instant

Land Animation
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Protection
Protection
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Ramp
Majestic Genesis
Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
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Recursion
Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Recursion
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Removal (Mass)
Removal (Mass)
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Removal (Single)
Removal (Single)
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Why run creatures if our boy Kamahl can just make our lands hit face?\nThe gameplan: ramp, accumulate massive card advantage with Eligeth early- to mid-game to always have multiple land drops and late-game, run Kamahl with one of our mass land animation spells to hit for 80+ damage!\n\nWe run a lot of multiple landdrop-effects. Why?\nBecause Eligeth draws a ton of cards - so we always want to dump as many lands as possible onto the battlefield.\nWhen casting Eligeth, ideally we want to instanly be able to draw, so a good cast would be, e.g. on 7 mana with a Preordain.\nAfter accumulating enough advantage through draw and additional landdrops, we move from early/mid- game to late-game.\n\nWhile Kamahl is the central win-condition, we do not want to run him out to early and risk removal.\nWe either only run him out if...\nwe have enough protection, or..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"we have enough mana to animate lands with his ability, or..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"we have one of our three mass land animation spells (Kamahl Will, Sylvan Awakening, Rude Awakening)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAdvisedly, we only go for lethal if we have one of our overruns active. Most of them are self-explanatory, besides Mirror Box.\nIt is one of the sneakiest buffs in this deck - and it is one of the main reasons we run lots of basics. Why?\nwe have 8 Forests and 6 Islands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"we use e.g. Sylvan Awakening to make our lands to 2/2s"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"now we have 8 creatures named \"Forest\" and 6 creatures named \"Island\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"because of Mirror Box, each Forests now gets +7/+7 and each Island +5/+5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"when we go into combat, Kamahl will buff them even more, resulting in..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"8 Forests with 12/12 and 6 Islands with 10/10, all with trample"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"add something like Unnatural Growth to that and we go even more bonkers!"},{"attributes":{"list":"bullet"},"insert":"\n"}]}














































































