Zomber
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Commander
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Commander
Imotekh the Stormlord
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Legendary Creature Artifact - Necron

Commander
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Disruption - Mass
Arcbound Condor
Flying
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Creature Artifact - Bird

Disruption - Mass
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Disruption - Single
Disruption - Single
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Finishers
Finishers
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Hand Advantage
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Chronomancer
Flying
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Atomic Transmutation — , , Sacrifice another artifact: Draw a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Wizard Necron

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Hand Advantage
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Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Life Gain
Whip of Erebos
Creatures you control have lifelink.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
, : Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment

Life Gain
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Mana Reducer
Mana Reducer
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Ramp
Ramp
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Reanimate/Recursion
Back for Seconds
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Sorcery

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Vat of Rebirth
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on this artifact.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
, , Remove four oil counters from this artifact: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact

Reanimate/Recursion
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Sac Outlets
Sac Outlets
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To Grave
To Grave
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Utility
Utility
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Alternative Board Wipe
Phyrexian Scriptures
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
Enchantment - Saga

Alternative Board Wipe
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Alternative Draw Power
Hostile Negotiations
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Triarch Praetorian
Flying
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Necron

Alternative Draw Power
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Alternative Lifegain
Alternative Lifegain
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Alternative Ramp
Alternative Ramp
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Alternative Reanimation/Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Alternative Reanimation/Recursion
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Alternative Removal
Armix, Filigree Thrasher
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Partner (You can have two commanders if both have partner.)
Legendary Creature Artifact - Golem

Canoptek Tomb Sentinel
Vigilance
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile Cannon — When this creature enters from a graveyard, exile up to one target nonland permanent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Insect

Alternative Removal
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Alternative Sac Outlets
Alternative Sac Outlets
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Alternative Strategy: Mill
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Cemetery Tampering
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Enchantment

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Alternative Strategy: Mill
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Alternative Strategy: Ping
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Alternative Strategy: Ping
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Alternative Utility
Biotransference
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct

Alternative Utility
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Stipulations for this deck, based on playgroup:"},{"insert":"\nJanky infinites are permitted (preferably none)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No efficient to-hand tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"No Auto Win cards (Thassa's, etc)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Strategy:"},{"insert":" Swing wide with ample recursion. We're looking to take advantage of our "},{"insert":{"card-link":"Imotekh the Stormlord"}},{"insert":" 's Phaeron ability as much as possible. Reliant on small combos, usually through sac outlets.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Signature card"},{"insert":": Has to go to "},{"insert":{"card-link":"Tortured Existence"}},{"insert":", one black mana to create two 2/2 Necron Tokens at instant speed is fantastic. It forces our opponent to play around it. We can avoid heavy commander tax by letting the commander die and return it to hand while setting up our grave. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Choices:"},{"insert":"\nSac Outlets are to provide as much advantage or control, without producing excess value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"To make up for the lack of tutors, we increased the card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Few big boys to make up for the lack of height with some of our main creatures. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With send-to-grave cards permitted in our group, "},{"insert":{"card-link":"Buried Alive"}},{"insert":" and "},{"insert":{"card-link":"Entomb"}},{"insert":" set up key pieces for later use."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Alternatives:"},{"insert":"\n"},{"attributes":{"underline":true},"insert":{"card-link":"Attrition"}},{"attributes":{"underline":true},"insert":" "},{"insert":"- Might control the board too much depending on the playgroup. Once your setups are complete, you can easily get +2 pops every rotation. My intention was to have a non-creature sac outlet. Possible alternatives include:\n"},{"insert":{"card-link":"Dockside Chef"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Viscera Seer"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spawning Pit"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vampiric Rites"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":{"card-link":"Bolas's Citadel"}},{"insert":" - It can provide far too much advantage if dropped early. Check with your playgroup if they might be okay with this. Possible alternatives include:\n"},{"insert":{"card-link":"Caged Sun"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"underline":true},"insert":" "},{"attributes":{"underline":true},"insert":{"card-link":"The Meathook Massacre"}},{"insert":" - This card can auto-win the game with enough tokens on the field. Would recommend avoiding this. Possible alternatives include:\n"},{"insert":{"card-link":"Their Name Is Death"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Phyrexian Scriptures"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Alternative Playstyle"},{"attributes":{"bold":true},"insert":": "},{"insert":"\nBurn - Swap in some burn/pings such as "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" , "},{"insert":{"card-link":"Psychomancer"}},{"insert":" ,and "},{"insert":{"card-link":"Disciple of the Vault"}},{"insert":" and sac off your creatures to burn for games. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mill - Cards such as "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" and "},{"insert":{"card-link":"Grinding Station"}},{"insert":" mill out your opponents. Would probably recommend self-mill with cards like "},{"insert":{"card-link":"Perpetual Timepiece"}},{"insert":" and "},{"insert":{"card-link":"Millikin"}},{"insert":" then utilize more reanimation spells like "},{"insert":{"card-link":"Undead Butler"}},{"insert":", "},{"insert":{"card-link":"Technomancer"}},{"insert":", and "},{"insert":{"card-link":"Incarnation Technique"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Possible Infinites"},{"insert":": It's rather easy to go infinite with artifacts and reanimation. I tried to keep infinites to about +5 cards to avoid consistent game-enders. Hopefully achieving these infinites will be more satisfying while playing at a lower power level. These infinites don't instantly win but should give everyone at the table one additional turn.\n\nInfinite card draw + lands + infinite tokens:\nCards needed - "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":", "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":", "},{"insert":{"card-link":"Metalwork Colossus"}},{"insert":" (enough artifacts to freely cast), "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":", "},{"insert":{"card-link":"Imotekh the Stormlord"}},{"insert":", and mana reducers to reduce artifacts by 4; all need to be on the field. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sac Solemn to Arcbound."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Solemn, get a draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac Metalwork to Arcbound."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Scrap Trawler adding Solemn back to hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Imotekh to create 2 Necron tokens. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free cast Solemn, add a tapped basic to the field. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Metalwork's grave ability sac Solemn and a Necron token, adding Metalwork back to hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Solemn, and get a draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Imotekh, creating 2 more tokens. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free cast Metalwork. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat starting at Step #3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nInfinite Tokens:\nCards needed - "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":", "},{"insert":{"card-link":"Imotekh the Stormlord"}},{"insert":", 2 artifact recurors ("},{"insert":{"card-link":"Junk Diver"}},{"insert":", "},{"insert":{"card-link":"Workshop Assistant"}},{"insert":", or "},{"insert":{"card-link":"Myr Retriever"}},{"insert":"), and Mana Reducers to reduce artifact cmc by 3; all need to be on the field. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sac artifact recuror #1 to Arcbound. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac artifact recuror #2 to Arcbound. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger artifact recuror #2 to add artifact recuror #1 to hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Imotekh creating 2 Necron tokens. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free cast artifact recuror #1. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sac artifact recuror #1 to Arcbound. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger artifact recuror #1 to add artifact recuror #2 to hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Imotekh creating 2 Necron Tokens. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free cast artifact recuror #2."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat starting at Step #2. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Changes"},{"attributes":{"bold":true},"insert":":"},{"insert":"\nRemoved "},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" for "},{"insert":{"card-link":"Unmarked Grave"}},{"insert":" (provided too much advantage if dropped early, swapped for a little more consistency with getting key creatures in grave)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Attrition"}},{"insert":" for "},{"insert":{"card-link":"Spawning Pit"}},{"insert":" (Too much removal/control for my group's power level)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Costly Plunder"}},{"insert":" for "},{"insert":{"card-link":"Corrupted Conviction"}},{"insert":" (just better)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Updated Maybeboard to categorize card alternatives, may add more later"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" for "},{"insert":{"card-link":"Killing Wave"}},{"insert":" (Meathook was closing out games far to often)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed "},{"insert":{"card-link":"Scrapheap Scrounger"}},{"insert":" for "},{"insert":{"card-link":"Back for Seconds"}},{"insert":" (I have never resolved Scrapheap's in grave effect due to limited creatures will probably swap out for another creature at some point but would like to test this)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swapped "},{"insert":{"card-link":"Throne of Eldraine"}},{"insert":" for "},{"insert":{"card-link":"The One Ring"}},{"insert":" Throne wasn't providing enough value, too many colorless spells that didn't warrant a spot and not always enough colored mana to get draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swapped a basic Swamp for "},{"insert":{"card-link":"Fomori Vault"}},{"insert":". This card helps us get cards from our hand into the grave and lets us dig for better pieces. While not effectively a tutor, it could be once we have established a lot of Necron Warriors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swapped "},{"insert":{"card-link":"Witch's Cottage"}},{"insert":" for a basic "},{"insert":{"card-link":"Swamp"}},{"insert":". This card has come in tapped more times than I'd like."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swapped "},{"insert":{"card-link":"Black Market"}},{"insert":" for "},{"insert":{"card-link":"Chthonian Nightmare"}},{"insert":" (CN). CN offers a lot of great synergies. Black Market does provide a lot of advantage, especially later in the game comboing with Tortured Existence. However, Black Market has caused a lot of groans in my playgroup, especially when I have my engine online. I'll experiment without it, but will probably slot it back in at a later date."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Testing"},{"insert":":\nLooking to test "},{"insert":{"card-link":"Cybermen Squadron"}},{"insert":" and "},{"insert":{"card-link":"Cyberman Patrol"}},{"insert":" for possible game-enders. This might be redundant as the strategy revolves around making massive token boards and swinging wide. Result: both didn't quite help the overall strategy as we're already looking to make a lot of Necrons to close out the game; the felt unnecessary. If I had to keep one, it would be "},{"insert":{"card-link":"Cyberman Patrol"}},{"insert":", just to convince our opponents to take 2 rather than 3 damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}








































































































































