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Commander
Size: 100Salt sum: 63.43
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Oops_All_Tokens

4.4k views2 months ago
Commander
Size: 100Salt sum: 63.43

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Commander

Qty: 1 Price: $22.99
Lord Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
−3: Return up to two target land cards from your graveyard to the battlefield.
−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Legendary Planeswalker - Windgrace
Lord Windgrace (spg) 14

Commander

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Disruption

Qty: 10 Price: $43.70
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (2x2) 372
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (pca) 57
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 353
Dire-Strain Rampage
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback
Sorcery
Dire-Strain Rampage (mid) 219
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Sorcery
Maelstrom Pulse (2xm) 207
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (otp) 30
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (dmu) 183
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
Instant
Windgrace's Judgment (c18) 49
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (mkm) 244

Disruption

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Draw

Qty: 3 Price: $11.27
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 288
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (soi) 245

Draw

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Extra Land Drops

Qty: 6 Price: $203.44
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (a25) 161
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (mkm) 155
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 362
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.
Creature - Dinosaur
Wayward Swordtooth (rix) 150

Extra Land Drops

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Land

Qty: 42 (43 w/ MDFC)Price: $1038.18
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (zne) 9
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (zne) 3
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (brc) 176
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (scd) 295
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (sld) 470
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pw21) 4
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (spg) 28
Forest
(
: Add
.)
Basic Land - Forest
Forest (znr) 278
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zne) 6
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zne) 10
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (znr) 275
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (unf) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (zne) 2
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (zne) 7
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (scd) 319
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (mh1) 254
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mh1) 253
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (mh1) 252
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 299
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (sld) 472
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (znr) 272
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (zne) 8
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (eoc) 24
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (tsr) 289
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (zne) 30
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (zne) 4
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 295

Land

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Land Destruction

Qty: 3 Price: $7.87
Destructive Force
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
Sorcery
Destructive Force (m11) 133
Tectonic Break
Each player sacrifices X lands of their choice.
Sorcery
Tectonic Break (mmq) 216
Wildfire
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Sorcery
Wildfire (mm2) 134

Land Destruction

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Ramp / Lands ETB

Qty: 10 Price: $56.80
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m21) 317
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (who) 232
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (40k) 216
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (cmm) 649
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (clb) 837

Ramp / Lands ETB

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Recursion

Qty: 6 Price: $67.24
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (one) 163
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (m19) 229
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (uma) 172
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (vow) 221
Walk-In Closet
You may play lands from your graveyard.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Walk-In Closet // Forgotten Cellar (dsk) 205

Recursion

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Synergy

Qty: 3 Price: $56.47
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (znr) 178
Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout
Nissa, Resurgent Animist (mat) 162
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (h2r) 15

Synergy

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Token Generators

Qty: 2 Price: $29.98
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 27
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (znr) 308

Token Generators

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Tutors

Qty: 10 Price: $430.90
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 408
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 384
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (slc) 3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 27
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Grim Tutor
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Grim Tutor (m21) 315
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 354
Realms Uncharted
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Realms Uncharted (roe) 206
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (plst) BFZ-192
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutors

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Win Condition

Qty: 4 Price: $151.46
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (jmp) 385
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 700
Rebuild the City
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Sorcery
Rebuild the City (mat) 43
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201

Win Condition

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Sideboard

Qty: 28 Price: $232.58
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (cm2) 233
Augur of Autumn
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
Creature - Human Druid
Augur of Autumn (mid) 168
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (j22) 629
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (scd) 124
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (scd) 127
Deathsprout
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Deathsprout (c20) 208
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 145
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (j22) 765
Gaze of Granite
Destroy each nonland permanent with mana value X or less.
Sorcery
Gaze of Granite (c21) 217
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (plst) CM2-253
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (mh2) 166
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (znr) 193
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (m20) 249
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (pogw) 156s
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa
Nissa, Vital Force (kld) 163
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (bro) 202
Putrefy
Destroy target artifact or creature. It can't be regenerated.
Instant
Putrefy (plst) KHC-91
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (scd) 239
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (phou) 129
Return to Nature
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Instant
Return to Nature (scd) 206
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (scd) 208
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (m20) 193
Torment of Hailfire
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Sorcery
Torment of Hailfire (plst) HOU-77
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 361
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (ncc) 323

Sideboard

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Maybeboard

Qty: 11 Price: $146.49
Boom
Destroy target land you control and target land you don't control.
Sorcery
Boom // Bust (tsr) 156
Death Cloud
Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.
Sorcery
Death Cloud (mma) 76
Decree of Annihilation
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy all lands.
Sorcery
Decree of Annihilation (plst) SCG-85
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (lcc) 240
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (plst) CSP-111
Jokulhaups
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Jokulhaups (6ed) 192
Obliterate
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Obliterate (plst) INV-156
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 154
Ruination
Destroy all nonbasic lands.
Sorcery
Ruination (cmd) 134
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (mh2) 287

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
15 pips - 12 cards
14 mana - 14 cards
11 pips - 8 cards
13 mana - 13 cards
63 pips - 47 cards
18 mana - 18 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\tThis is a landfall deck helmed by "},{"insert":{"card-link":"Lord Windgrace"}},{"insert":". It typically wins by tutoring "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" or "},{"insert":{"card-link":"Scute Swarm"}},{"insert":", stacking their Landfall triggers to build a wide board, followed by "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" to alpha strike the table. Not the most original win condition, but the decision points in the deck make all the difference. I have also added some land destruction as well so that we can turn early ramp into an insurmountable set back for the table while the many tutors in the deck give us different avenues to find a win from there. Since the deck can take a little while to get set up (although it also can get ahead very quickly with the right hand), there is a fair amount of removal to keep the board in check while we get online. The deck relies on Lord Windgrace for draw, and also abuses his second ability to recur fetchlands and stack landfall triggers. \n\n\tHere's a breakdown of the categories in the deck:\n\nDraw:\n\tWindgrace is our main source of draw, but "},{"insert":{"card-link":"Braids, Arisen Nightmare"}},{"insert":" is also excellent in this deck because we can sacrifice lands and our opponents are typically not willing to follow suite. And, if they do, then it plays to our advantage anyway because we will recur our sacrificed lands with either a "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" effect or Windgrace's -3 ability. Obviously "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is just absurd in this deck, as he triggers off of our Windgrace's +2 discard, fetches, etc. Often we even appreciate that he forces us to sacrifice a land because it means we'll have the two we want in the yard for Windgrace's -3 ability. \n\nRamp / Lands ETB:\n\tThis category is mostly green ramp spells that put lands onto the battlefield from our library. Of course, with 2 colorless in Windgrace's casting cost, "},{"insert":{"card-link":"Sol Ring"}},{"insert":" is a must even though this is a Landfall deck; the tempo advantage of dropping him 2 turns early is just too insane to pass up. "},{"insert":{"card-link":"Reshape the Earth"}},{"insert":" could probably be listed as a win con, because it often can close out a game, but I left it here for somewhat arbitrary reasons. \n\nExtra Land Drops:\n\tWe want to pay as many lands in a turn as possible to trigger "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" or "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" , and these help us do just that. This also helped us get ahead early, and can fuel the Landfall triggered ramp creatures in "},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" and "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" to really get ahead. \n\nToken Generators: \n\tI guess this category only has "},{"insert":{"card-link":"Avenger of Zendikar"}},{"insert":" at the moment, so 'nuff said. \n\nRemoval:\n\tThere is a hefty amount of removal for the reasons listed above: Landfall can be a slow burn (although I have won with this deck by turn 6 on many occasions) and so we need as many tools to slow down our opponents as possible. Board wipes can be huge for us, as Field of the Dead and Windgrace will survive them, so a well-timed "},{"insert":{"card-link":"Damnation"}},{"insert":" can be game winning when we break parity and keep all of our important pieces on the board. \n\nLand Destruction:\n\tThis is the newest addition to the deck, but I really like the idea of making tempo plays to slow down the table as I overwhelm them with my land recursion and ramp. I love "},{"insert":{"card-link":"Tectonic Break"}},{"insert":" here because we can pick X=2 and set our opponents way back and then use Windgrace's -3 to bring our lands right back. If we have multiple land drops and a "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" effect then we can be even more greedy. It also has a lower CMC so it can be cast earlier to really cripple our opponents in the early game. I elected not to include the \"destroy all lands\" cards because they are much harder to break parity on, whereas forcing everyone to sac 5 lands is a huge loss for our opponents that this deck can recover from with ease. As I mentioned above regarding the board wipes: these land destruction + creature damage cards allow us to break parity on two fronts, so they can be extra juicy. It is also worth noting that looping "},{"insert":{"card-link":"Strip Mine"}},{"insert":" and the like is a perfectly viable strategy to cripple the opponent who worries you the most, be it the blue player or the combo player. \n\nRecursion: \n\tMost of these cards are used to recur lands from the graveyard, allowing us to loop fetches for landfall triggers as well as play lands we discard to Windgrace's +2, but we also run "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":" for other important pieces or reusing removal or tutors. Note that Bala Ged is particularly strong in this deck as it can be a recurred as a land after being cast as a spell. \n\nSynergy:\n\tI kept the Landfall ramp creatures ("},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" and "},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":") in this category to separate them from the landfall triggering ramp, but don't let that fool you: these two can ramp at an absurd rate and almost every single one of my quickest wins involved dropping one or both of these early. "},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" is both a Landfall "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" effect as well as a Crucible effect, so it is an absolute all-star in the deck. \n\nTutors:\n\tMost of these are straightforward, but I would like to draw attention to the fact that Windgrace's +2 makes top of the deck tutors much more reliable. Also, "},{"insert":{"card-link":"Realms Uncharted"}},{"insert":" is broken here because no matter what they pick we almost certainly get all 4 of the lands eventually. Often we will grab "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", "},{"insert":{"card-link":"Vesuva"}},{"insert":" (which is to copy the FotD), "},{"insert":{"card-link":"Strip Mine"}},{"insert":", some fetches, maybe other utility options like "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":", "},{"insert":{"card-link":"Command Beacon"}},{"insert":", "},{"insert":{"card-link":"Bojuka Bog"}},{"insert":", etc. Also, as always, remember that we don't always need to hold our tutors for a win condition; there are plenty of times where an early tutor into a value piece to get ahead is a winning move. I really like pushing ahead with an early Lotus Cobra or Tireless Provisioner; obviously the land tutors should almost always be used to grab Field of the Dead, but the unrestricted tutors and creature tutors have some flexibility. \n\nWin Conditions:\n\tI chose to put "},{"insert":{"card-link":"Scute Swarm"}},{"insert":" here rather than in the Token Maker section because unlike the other token maker(s) it can definitely close a game without the help of "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":". I have yet to pull off copying "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" with "},{"insert":{"card-link":"Rebuild the City"}},{"insert":", mostly because I have been building many new decks recently so this one is seeing far less play at the moment, but the day I do it will be glorious. Once we have pulled ahead of our opponents, through a combination of intensive ramp, destroying their lands, and constant interaction, we can go for the win by flooding the board with tokens and then using any one of our myriad tutors to drop a Craterhoof. Of course, since the deck does not currently include a "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", we do need to wait for a turn rotation after making our tokens before we can attack. It's for this reason that I may reinstate Finale in the deck, because you don't need that many tokens down when you cast it with X+=10 and grab a Craterhoof, and the Haste is a huge boon. \n\n\tThis is one of my favorite and longest-tenured decks, so it holds a special place in my collection. It is a blast to play, can be absurdly powerful, and includes a lot of decision points and game actions. Better be good at shuffling your deck though, because Landfall requires a lot of it and you don't want to bore your opponents; obligatory apology and shout out to my play group as they have put up with my Landfall obsession in the form of many different decks over the years without (too much) complaining. As always, please leave any comments, questions or suggestions you may have down below! Cheers\n\n\nEdit 01:\nLotus Cobra out for "},{"insert":{"card-link":"Nissa, Resurgent Animist"}},{"insert":". Return to Nature out for "},{"insert":{"card-link":"Archdruid's Charm"}},{"insert":". Perennial Behemoth and Eternal Witness both out for "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" and "},{"insert":{"card-link":"Evolution Sage"}},{"insert":". \nThe first two are easy swaps, while the latter two are less so. Nissa is a straight upgrade over Lotus Cobra since it can also find important pieces. Archdruid's Charm is a creature or land tutor that can also be removal; it's an incredibly flexible card. Evolution Sage used to perform well in previous versions of the deck, so I want to bring her back since the Perennial Behemoth has underperformed for me. I decided that I want the Finale back in the deck, and I since it can retrieve the Craterhoof from the graveyard the Eternal Witness is maybe less necessary for now. I may end up wanting that recursion again, so it may be reinstated. \n\nEdit 02:\nAvenger of Zendikar out for "},{"insert":{"card-link":"Greensleeves, Maro-Sorcerer"}},{"insert":". Obviously AoZ is a classic landfall staple, but I want to try out Greensleeves. The 3/3 tokens are pretty beefy, and her P/T being large will make a good blocker to protect Windgrace. We'll see how it goes. \n\nEdit 03: 05/29/24\n"},{"insert":{"card-link":"Urza's Cave"}},{"insert":" is a new land from MH3 that can tutor lands, and then Windgrace will be able to recur it and do it again. I removed "},{"insert":{"card-link":"War Room"}},{"insert":" for it. \n\nEdit 04: 09/10/24\n"},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" is an excellent new land from the MH3 precon; it will be great in this deck, and I slotted it in for "},{"insert":{"card-link":"Arcane Lighthouse"}},{"insert":". \n\nEdit 05: 10/30/24\n"},{"insert":{"card-link":"Walk-In Closet // Forgotten Cellar"}},{"insert":" is coming in for "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":". Enchantments are harder to interact with and also survive my boardwipes; on top of that, the second door is just upside. \n\nEdit 06: 07/02/25\nI think "},{"insert":{"card-link":"Expedition Map"}},{"insert":" is leftover from when I had Urza's Saga in the deck; I'm cutting it for "},{"insert":{"card-link":"Sylvan Scrying"}},{"insert":". I want to add "},{"insert":{"card-link":"Worldsoul's Rage"}},{"insert":" into the deck because it looks very fun, so I'm cutting "},{"insert":{"card-link":"Chaos Warp"}},{"insert":" for it.\n\nEdit 07: 08/25/25\nSwapped out "},{"insert":{"card-link":"Mina and Denn, Wildborn"}},{"insert":" for "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":". This is a strict upgrade with no explanation needed. \n\nEdit 08: 01/07/26\nI want to make space for "},{"insert":{"card-link":"Tannuk, Memorial Ensign"}},{"insert":" for the ping effect, so I'm removing Evolution Sage again. Also finally snagged a copy of "},{"insert":{"card-link":"Vernal Fen"}},{"insert":" so I can remove the "},{"insert":{"card-link":"Woodland Chasm"}},{"insert":" that was the golgari tango placeholder. Without that, "},{"insert":{"card-link":"Into the North"}},{"insert":" lost some use so I'm swapping it for "},{"insert":{"card-link":"Shared Roots"}},{"insert":". \n\nI have my eye on the new card "},{"insert":{"card-link":"Sapling Nursery"}},{"insert":" since the tokens it makes have reach providing better protection for Windgrace. All I need is 3 forests for it to cost the same as "},{"insert":{"card-link":"Greensleeves, Maro-Sorcerer"}},{"insert":", while being harder to remove and making better tokens. Seems like an easy upgrade. "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" is also a lot cheaper than when I last looked, so I plan to pull "},{"insert":{"card-link":"Maelstrom Pulse"}},{"insert":" for it now that my meta has fewer token decks. \n"}]}
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