13.2k views6 days ago
Commander
Size: 100Salt sum: 59.35
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Galacon

13.2k views6 days ago
Commander
Size: 100Salt sum: 59.35

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Commander

Qty: 1 Price: $24.99
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 18

Commander

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Anthem

Qty: 9 Price: $116.91
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (jmp) 95
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (sld) 1712
Daru Warchief
Soldier spells you cast cost
less to cast.
Soldier creatures you control get +1/+2.
Creature - Human Soldier
Daru Warchief (scg) 6
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (sld) 209
Field Marshal
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Creature - Human Soldier
Field Marshal (csp) 5
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Creature - Human Soldier Cleric
Goldnight Commander (avr) 22
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (pwoe) 21p
Renewed Solidarity
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Enchantment
Renewed Solidarity (drc) 23
Valiant Veteran
Other Soldiers you control get +1/+1.
, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Creature - Soldier Kor
Valiant Veteran (dmu) 390

Anthem

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Card Advantage

Qty: 9 Price: $406.71
Dawn of a New Age
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Enchantment
Dawn of a New Age (ltr) 731
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 19
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (2x2) 340
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 395
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (sld) 1663
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Enchantment
Tocasia's Welcome (tdc) 135
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 326

Card Advantage

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Creature

Qty: 1 Price: $0.99
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Legendary Creature - Human Soldier
Odric, Master Tactician (m13) 23

Creature

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Enchantment

Qty: 1 Price: $13.99
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (pfdn) 137s

Enchantment

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Instant

Qty: 1 Price: $7.49
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26

Instant

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Interaction

Qty: 12 Price: $187.88
Catapult Master
Tap five untapped Soldiers you control: Exile target creature.
Creature - Human Soldier
Catapult Master (ons) 10
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 336
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (f03) 13
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (pneo) 13p
Mana Tithe
Counter target spell unless its controller pays
.
Instant
Mana Tithe (tsr) 26
Mandate of Peace
Cast this spell only during combat.
Your opponents can't cast spells this turn.
End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)
Instant
Mandate of Peace (c19) 4
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (dci) 24
Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger
Ranger-Captain of Eos (h1r) 5
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (mar) 5
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dmr) 275
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (dmr) 279

Interaction

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Land

Qty: 33 (35 w/ MDFC)Price: $426.58
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (bro) 260
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 502
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (zen) 213
Kabira Takedown
Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Kor Haven
: Add
.
,
: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Kor Haven (ltc) 398
Ondu Inversion
Destroy all nonland permanents.
Sorcery
Ondu Inversion // Ondu Skyruins (znr) 321Ondu Inversion // Ondu Skyruins (znr) 321
Plains
(
: Add
.)
Basic Land - Plains
Plains (lea) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (leb) 289
Plains
(
: Add
.)
Basic Land - Plains
Plains (palp) 9
Plains
(
: Add
.)
Basic Land - Plains
Plains (pal00) 8
Plains
(
: Add
.)
Basic Land - Plains
Plains (ody) 332
Plains
(
: Add
.)
Basic Land - Plains
Plains (chk) 288
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1399
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1468
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1647
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1652
Plains
(
: Add
.)
Basic Land - Plains
Plains (afr) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 264
Plains
(
: Add
.)
Basic Land - Plains
Plains (bro) 278
Plains
(
: Add
.)
Basic Land - Plains
Plains (pss4) 1
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 282
Plains
(
: Add
.)
Basic Land - Plains
Plains (eoe) 367
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmm) 426
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (ice) 367
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (sld) 325
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (ktk) 245
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (tmp) 330
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (sld) 436

Land

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Planeswalker

Qty: 1 Price: $59.99
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 398

Planeswalker

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Protection

Qty: 5 Price: $46.95
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (40k) 182
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 302
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 1662
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 473
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37

Protection

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Ramp

Qty: 8 Price: $128.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (p30m) 1F
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 708
Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier
Keeper of the Accord (cmr) 621
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 232
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 347
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1664
Throne of Eldraine
As Throne of Eldraine enters, choose a color.
: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
,
: Draw two cards. Spend only mana of the chosen color to activate this ability.
Legendary Artifact
Throne of Eldraine (woc) 28

Ramp

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Sorcery

Qty: 1 Price: $10.99
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 629

Sorcery

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Stax

Qty: 9 Price: $64.41
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (znr) 4
Armageddon
Destroy all lands.
Sorcery
Armageddon (v14) 1
Aura of Silence
Artifact and enchantment spells your opponents cast cost
more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Enchantment
Aura of Silence (wth) 7
Deafening Silence
Each player can't cast more than one noncreature spell each turn.
Enchantment
Deafening Silence (spg) 120
Ethersworn Canonist
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Creature Artifact - Human Cleric
Ethersworn Canonist (mma) 14
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (rvr) 446
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (m20) 35
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (sld) 39
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (slc) 2016

Stax

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To Cut

Qty: 6 Price: $93.94
And They Shall Know No Fear
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
Instant
And They Shall Know No Fear (40k) 9
Archetype of Courage
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature Enchantment - Human Soldier
Archetype of Courage (bng) 4
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (slc) 2013
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 624
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 285
Ravages of War
Destroy all lands.
Sorcery
Ravages of War (pip) 354

To Cut

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Token Matter/Payoff

Qty: 3 Price: $79.47
Cosmogrand Zenith
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Creature - Human Soldier
Cosmogrand Zenith (peoe) 9p
Resolute Reinforcements
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Soldier
Resolute Reinforcements (dmu) 430
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344

Token Matter/Payoff

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Maybeboard

Qty: 13 Price: $199.23
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 66
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost
less to cast.
Creature - Soldier Kithkin
Ballyrush Banneret (mor) 1
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer
Enduring Innocence (dsk) 6
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Creature - Soldier Kithkin
Kinscaer Sentry (ecl) 22
Peter Parker's Camera
This artifact enters with three film counters on it.
,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Peter Parker's Camera (spm) 171
Planar Atlas
This artifact enters tapped.
When this artifact enters, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order.
: Add
.
Artifact
Planar Atlas (plst) J22-51
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Legendary Creature - Human Noble
The Queen of Dale (hob) 24
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mb2) 114
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pip) 1068

Maybeboard

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Deck Info

Deck stats

75 pips - 57 cards
34 mana - 31 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\"What do you mean I can't counter your "},{"insert":{"card-link":"Armageddon"}},{"insert":" ?\" - "},{"attributes":{"italic":true},"insert":"Guy who conceded the next upkeep"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"underline":true},"insert":"Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nGet Myrel on board"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"Remember keep Myrel alive at all costs!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Stax pieces and slow down the game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Make tokens"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThe main game plan is to get "},{"insert":{"card-link":"Myrel, Shield of Argive"}},{"insert":" out, then win by generating an obscene amount of weenies using their attack trigger. There is also a sub-theme of stax, which I think is a very underplayed and undervalued mechanic that mono-white decks should use more of. Effects such as "},{"insert":{"card-link":"Rule of Law"}},{"insert":" , "},{"insert":{"card-link":"Winter Orb"}},{"insert":" , or "},{"insert":{"card-link":"Ethersworn Canonist"}},{"insert":" force your opponent to choose; do they remove Myrel, or do they continue their own game plan? Additionally casting Armageddon while you are ahead on board on T5 can often just lead to an autowin if you have more board control than your opponents. \n\n"},{"attributes":{"underline":true},"insert":"How to Win - A breakdown of steps 1-4"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWhile the steps outlined above are straightforward, the overall game plan of the deck will need tweaking based on the board state. If you have no board presence and slam a winter orb, no one will like you and you will be targeted out of the game. If you slam an "},{"insert":{"card-link":"Armageddon"}},{"insert":" without protection pieces like "},{"insert":{"card-link":"Skrelv, Defector Mite"}},{"insert":" or "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" , you will lose when an opponent just plays a plains then swords your commander. \n\nInstead, think about the current board state before \"locking it down\" with oppressive stax pieces like "},{"insert":{"card-link":"Winter Orb"}},{"insert":" or "},{"insert":{"card-link":"Rule of Law"}},{"insert":" . If you do this, and your opponents remove Myrel, all your tempo is gone and you are left with a slow game. The entire point of Myrel is that they are a self-contained timer on the game. If opponents do not answer them, the exponential growth of tokens will win the game. If you have the correct board state the game should only last two more turns after you lock it up. Additionally, if you have too many stax-lite pieces such as "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":" and "},{"insert":{"card-link":"Archon of Emeria"}},{"insert":" , opponents may begin to target you out of annoyance. It is a good idea to point out the good parts about white stax, like holding back the player who is obviously in the lead. \n\nI cannot stress enough how important it is to have protections pieces either in hand, or on board in order to protect Myrel once they hit the board. Because you need to attack with Myrel to get any payoff at all, it means waiting an entire turn rotation before getting any value. "},{"attributes":{"underline":true,"bold":true},"insert":"Remember keep Myrel alive at all costs!"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nReliance on commander:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Like many decks heavily reliant on their commander, if Myrel is not on the board, there is almost no way to win the game. This is mainly due to the way I've built the deck, as there is little to no other way to generate solider tokens other than Myrel's attack trigger. \n\nWipes:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Obviously the largest counter to a go-wide deck are board wipes. To combat this, the deck has a few board protection cards such as; "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" , "},{"insert":{"card-link":"Clever Concealment"}},{"insert":" , or "},{"insert":{"card-link":"Teferi's Protection"}},{"insert":". Having some of these effects on board or in hand allow you to extend Myrel and really turn up the heat when it comes to token generation. \n\nAggro/Flying:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"One of the decks biggest weaknesses in a more casual setting is flying. There are hardly any flying soldiers and the ones that do exists aren't that good, or are tied to heavily to one archetype (Birds, Counters etc). One exception would be "},{"insert":{"card-link":"Serra Redeemer"}},{"insert":" , who makes all the weenies 3/3's or 4/4's, but at 5 mana I'd rather just play something else. I've instead tried to combat this with adding more spot removal, or life gain, but the deck still auto-loses to any aggressive flying Voltron or go wide board. I've decided to just take it on the chin as a inherent weakness of the deck, instead of trying to build around it which would ruin its consistency.\n\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cool Cards:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some standout cards that surprised me with how good they are:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Thopter Architect"}},{"insert":" : Gives all your attacking soldiers flying if Myrel is attacking also"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Strixhaven Stadium"}},{"insert":" : This can sometimes win you the game the turn it comes down, and is essential against lifegain decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" : Can fetch your Sol Ring, "},{"attributes":{"bold":true},"insert":{"card-link":"Skullclamp"}},{"insert":" , or "},{"attributes":{"bold":true},"insert":{"card-link":"Esper Sentinel"}},{"insert":" by sacrificing the tokens Myrel produces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"All That Glitters"}},{"insert":" : Can let you one shot opponents if you get Myrel some kind of evasion, or open up an opponents board before damage with something like "},{"attributes":{"bold":true},"insert":{"card-link":"Catapult Master"}},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Intrepid Hero"}},{"insert":" : This card basically forces any Voltron commander to check with you before they attack, and can be a pretty great deterrent in many games. Originally this slot was taken by "},{"insert":{"card-link":"Order of the Sacred Torch"}},{"insert":" , but I later found out it was errata'd to Human Knight. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nClosing thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOverall, Myrel is an excellent and straight forward token commander. While my deck has a stax focus, you can easily take it down any other path, although reminding your opponents that they can't cast spell when they say \"In response I'll count-\" never gets old! \n\n"}]}
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