870 views11 days ago
Commander
Size: 100Salt sum: 39.77
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Max@Arkanes.net

870 views11 days ago
Commander
Size: 100Salt sum: 39.77

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Commander

Qty: 1 Price: $11.99
Kynaios and Tiro of Meletis
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Legendary Creature - Human Soldier
Kynaios and Tiro of Meletis (c16) 36

Commander

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Destroying

Qty: 9 Price: $60.42
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (mm3) 216
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Ghyrson Starn, Kelermorph
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid
Ghyrson Starn, Kelermorph (40k) 124★
Gorgon Flail
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Gorgon Flail (m10) 211
Gorgon's Head
Equipped creature has deathtouch.
Equip
Artifact - Equipment
Gorgon's Head (bng) 158
Neko-Te
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Artifact - Equipment
Neko-Te (bok) 155
Quietus Spike
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Artifact - Equipment
Quietus Spike (ala) 217
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 304

Destroying

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Draw

Qty: 8 Price: $92.72
Archivist
: Draw a card.
Creature - Human Wizard
Archivist (8ed) 60
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
Legendary Creature - Human Wizard
Azami, Lady of Scrolls (chk) 52
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (pgrn) 123p
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (wot) 17
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble
Elrond, Moon-Reader (hob) 36
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (prna) 130p
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (plc) 152
Mercurial Chemister
,
: Draw two cards.
,
, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
Creature - Human Wizard
Mercurial Chemister (rtr) 180

Draw

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Land

Qty: 37 Price: $551.33
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (prna) 246p
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc1) 8
Detection Tower
: Add
.
,
: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Land
Detection Tower (pm19) 249s
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (who) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (bfz) 272
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rna) 251
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (dom) 240
Island
(
: Add
.)
Basic Land - Island
Island (bfz) 258
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mm3) 240
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bfz) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (bfz) 250
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (shm) 278
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmr) 354
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (sld) 459
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (zne) 16
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 293
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 356
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (zne) 19
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (unf) 280
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (unf) 281
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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Protection

Qty: 6 Price: $74.44
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (p30a) 27
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 296
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (otp) 60

Protection

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Ramp

Qty: 10 Price: $83.70
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (scd) 257
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 432
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (plst) EVE-66
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "
: Add one mana of any color."
Enchantment
Elven Chorus (ltr) 775
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (eld) 190
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 430
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (2x2) 371
Zhur-Taa Druid
: Add
.
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Creature - Human Druid
Zhur-Taa Druid (dgm) 120

Ramp

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Stealing

Qty: 4 Price: $91.96
Adarkar Valkyrie
Flying, vigilance
: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
Snow Creature - Angel
Adarkar Valkyrie (mma) 1
Charisma
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Enchantment - Aura
Charisma (mmq) 66
Empress Galina
,
: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Legendary Creature - Merfolk Noble
Empress Galina (sld) 9998
Willbreaker
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
Creature - Human Wizard
Willbreaker (pori) 84s

Stealing

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Tim

Qty: 12 Price: $47.56
Frostwielder
If a creature dealt damage by this creature this turn would die, exile it instead.
: This creature deals 1 damage to any target.
Creature - Human Shaman
Frostwielder (chk) 167
Gelectrode
: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
Creature - Weird
Gelectrode (gpt) 113
Goblin Sharpshooter
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
Creature - Goblin
Goblin Sharpshooter (c13) 111
Lobber Crew
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap this creature.
Creature - Goblin Warrior
Lobber Crew (rtr) 99
Prodigal Pyromancer
: This creature deals 1 damage to any target.
Creature - Human Wizard
Prodigal Pyromancer (tsr) 180
Prodigal Sorcerer
: This creature deals 1 damage to any target.
Creature - Human Wizard Sorcerer
Prodigal Sorcerer (ema) 67
Razorfin Hunter
: This creature deals 1 damage to any target.
Creature - Goblin Merfolk
Razorfin Hunter (apc) 119
Samite Archer
: Prevent the next 1 damage that would be dealt to any target this turn.
: This creature deals 1 damage to any target.
Creature - Human Cleric Archer
Samite Archer (inv) 269
Thermo-Alchemist
Defender
: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
Creature - Human Shaman
Thermo-Alchemist (uma) 151
Thornwind Faeries
Flying
: This creature deals 1 damage to any target.
Creature - Faerie
Thornwind Faeries (ulg) 44
Vithian Stinger
: This creature deals 1 damage to any target.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Human Shaman
Vithian Stinger (mm3) 115
Vulshok Sorcerer
Haste
: This creature deals 1 damage to any target.
Creature - Human Shaman Sorcerer
Vulshok Sorcerer (pd2) 11

Tim

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Tutor

Qty: 1 Price: $13.99
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176

Tutor

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Untap

Qty: 2 Price: $44.48
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 409
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (spg) 148

Untap

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Untaping

Qty: 10 Price: $171.40
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (ons) 64
Awakening
At the beginning of each upkeep, untap all creatures and lands.
Enchantment
Awakening (sth) 101
Captain of the Mists
Whenever another Human you control enters, untap this creature.
,
: You may tap or untap target permanent.
Creature - Human Wizard
Captain of the Mists (avr) 45
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
Creature - Spirit
Drumbellower (nec) 40
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (2x2) 508
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (pbng) 150
Quest for Renewal
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Enchantment
Quest for Renewal (wwk) 110
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (bbd) 212
Vizier of Tumbling Sands
: Untap another target permanent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, untap target permanent.
Creature - Human Cleric
Vizier of Tumbling Sands (akh) 75

Untaping

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Deck Info

Deck stats

16 pips - 11 cards
21 mana - 20 cards
33 pips - 24 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 12 cards
16 pips - 14 cards
22 mana - 21 cards
24 pips - 20 cards
26 mana - 25 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"V3 maj 2026-08-26\n\n"},{"attributes":{"bold":true},"insert":"One damage is a joke. One damage four times a turn, with deathtouch, card draw, theft, and a disgruntled Kelermorph standing nearby, is a completely different matter."},{"insert":"\n\nThe Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Bracket 3 "},{"attributes":{"bold":true},"insert":"Tim deck"},{"insert":" built around one of Magic’s oldest and most modest abilities: “{T}: deal 1 damage.” \nA “Tim” is Magic slang for a creature like "},{"attributes":{"bold":true},"insert":"Prodigal Sorcerer"},{"insert":", nicknamed after Tim the Enchanter from "},{"attributes":{"italic":true},"insert":"Monty Python and the Holy Grail"},{"insert":", that taps to deal 1 damage to a target.\nKynaios and Tiro of Meletis may look like an unusual commander for a pinger deck, but that is precisely the point. Rather than directly enabling the strategy, they give us access to all four relevant colors, provide a steady stream of lands and cards, and help the deck keep developing while its collection of seemingly harmless creatures slowly turns into an engine.\nThe deck is not trying to assemble a compact infinite combo or race toward an early deterministic win. It wants to put several mutually reinforcing pieces onto the battlefield until every activation starts doing far more than the printed “1 damage” suggests.\nA Tim can become removal through deathtouch, card advantage through Curiosity effects, permanent theft through Charisma or Willbreaker, or a genuine clock through Ghyrson Starn. Untap effects then multiply those functions across an entire turn cycle.\nThe result is a deck that begins innocently and tends to become alarming by degrees.\n\nWhy Kynaios and Tiro?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander does three important things without demanding that the deck revolve around it.\nFirst, four-color identity gives access to the best pingers, untappers and payoffs across blue, red, green and white.\nSecond, Kynaios and Tiro help us make land drops and keep cards flowing. This is particularly valuable because the deck wants to commit several synergistic permanents to the battlefield rather than rely on a single threat.\nFinally, the commander itself is not the engine. Removing Kynaios does not switch the deck off. That makes the list substantially less fragile than commanders whose entire strategy collapses when the command zone becomes expensive.\nThe political symmetry is also thematically appropriate. Yes, everyone gets a little something. We simply intend to make much better use of ours.\n\n\"Hidden\" Commanders : The Tims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The heart of the deck remains the old-fashioned pinger. In practice, Kynaios and Tiro are just the enablers: the deck’s “real” commander is whichever Tim happens to be holding the gun.\nProdigal Sorcerer is here because there cannot reasonably be a Tim deck without Tim himself. Prodigal Pyromancer, Razorfin Hunter, Frostwielder, Thornwind Faeries, Vithian Stinger, Vulshok Sorcerer and Samite Archer continue the tradition.\nSome newer members of the firing squad are considerably less innocent.\nGelectrode rewards us for casting instants and sorceries by repeatedly untapping. Thermo-Alchemist turns each activation into damage to the entire table and likewise reloads whenever we cast an instant or sorcery. Lobber Crew attacks all opponents at once and untaps from our multicolored spells.\nGoblin Sharpshooter is the most dangerous natural pinger in the deck. Because it untaps whenever a creature dies, giving it deathtouch can turn one dead creature into a chain reaction across an opposing board.\nThe important point is that these creatures are not intended to win through raw efficiency. Their strength comes from what the rest of the deck allows each activation to become.\n\nTurning One Damage into Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Basilisk Collar, Gorgon Flail and Gorgon’s Head give our pingers deathtouch. Saryth, the Viper’s Fang accomplishes something similar while also protecting tapped creatures and providing another untap effect.\nOnce a Tim has deathtouch, “deal 1 damage to target creature” effectively becomes repeatable creature removal.\nThis becomes especially dangerous when paired with the deck’s untap engines. A pinger that can fire once during every opponent’s turn is no longer a novelty. It becomes board control.\nDismiss into Dream provides an extravagant late-game version of the same concept. Once it is in play, simply targeting an opposing creature can be enough to remove it.\nNeko-Te and Quietus Spike offer additional ways for small packets of damage to have disproportionately large consequences.\n\nGhyrson Starn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghyrson Starn, Kelermorph is one of the strongest payoffs in the deck.\nWhenever another source we control deals exactly 1 damage to a permanent or player, Ghyrson adds another 2 damage. A traditional Tim therefore becomes a three-damage pinger.\nThis becomes particularly threatening with Thermo-Alchemist and Lobber Crew, because their single point of damage is dealt to each opponent. With Ghyrson on the battlefield, each activation represents three damage to every opponent.\nAdd repeated untaps and the clock accelerates very quickly.\nGhyrson is therefore one of the creatures worth protecting aggressively. He does not need to remain on the battlefield for long before a collection of previously modest pingers becomes a serious win condition.\n\nUntap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The second half of the deck is devoted to breaking the fundamental limitation printed on almost every Tim: the tap symbol.\nSeedborn Muse is one of the strongest engines available, allowing our creatures and lands to reload during every opposing untap step.\nAwakening performs a similar role at four mana and also untaps our lands at every upkeep. It is symmetrical, but this deck is deliberately constructed to exploit repeated untaps much more efficiently than most opponents. A table receiving extra mana is dangerous; a table facing multiple freshly untapped Tims every upkeep has its own problems.\nDrumbellower and Quest for Renewal give further access to repeated activations across the turn cycle.\nSting, the Glinting Dagger gives haste and untaps its wielder at the beginning of each combat. On a four-player table, that can translate into several additional activations every rotation.\nThousand-Year Elixir gives our creatures pseudo-haste for their activated abilities while also providing another direct untap.\nAphetto Alchemist, Captain of the Mists, Kiora’s Follower, Vizier of Tumbling Sands and Formidable Speaker provide more surgical untaps when we need to reuse a specific permanent.\nIntruder Alarm and Jeskai Ascendancy can produce particularly explosive turns when combined with multiple creatures or repeated spellcasting.\nThe goal is not simply to untap a creature once. The deck becomes powerful when a single Tim can be activated repeatedly across several turns, or multiple times during the same turn.\n\nMana Becomes Ammunition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The revised ramp package is deliberately intertwined with the untap plan.\nBloom Tender and Faeburrow Elder are especially important. With Kynaios and Tiro on the battlefield, either can generate four different colors of mana from a single tap. Once the deck starts untapping creatures repeatedly, these mana creatures can produce substantial bursts of mana rather than merely accelerating us by one.\nBirds of Paradise and Zhur-Taa Druid also work naturally with the untap package, while Cryptolith Rite and Elven Chorus allow otherwise passive creatures to participate in mana production.\nArcane Signet, Ornithopter of Paradise, Rampant Growth and Grow from the Ashes provide more conventional acceleration and fixing.\nThis creates an important tension during games: an untap effect does not necessarily have to reload a Tim. Sometimes untapping Bloom Tender is much more explosive.\n\nDrawing Cards by Doing Tim Things"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to turn its normal actions into card advantage.\nCuriosity and Keen Sense attached to a pinger can convert repeated damage to opponents into repeated draws.\nElrond, Moon-Reader rewards activated creature abilities, which means nearly every important creature in the deck can contribute to card advantage. Because Elrond triggers once each turn rather than once each turn cycle, repeated activations during opposing turns can generate several cards before we untap again.\nAzami, Lady of Scrolls has a surprising amount of support because many of our classic Tims and utility creatures happen to be Wizards.\nArchivist and Mercurial Chemister are themselves tap-based card engines and therefore profit from the same untap infrastructure as the Tims.\nGuardian Project and Beast Whisperer provide more conventional creature-based card advantage, while Kynaios and Tiro continuously help smooth both lands and cards from the command zone.\nThe important feature is redundancy. The deck no longer depends on drawing one specific Curiosity effect to keep functioning.\n\nTheft as a Secondary Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the funniest games come from turning the pingers into acquisition specialists.\nCharisma attached to a creature means damage can steal opposing creatures instead of merely hurting them.\nWillbreaker takes the idea even further by rewarding us whenever one of our effects targets an opposing creature. In a deck full of repeatable targeting abilities, that can completely reshape a battlefield.\nEmpress Galina deals with legendary permanents directly, while Adarkar Valkyrie can turn creatures that are about to die into future assets.\nThis is not the deck’s primary win condition, but it provides a powerful alternative when simply shooting everything is not enough.\n\nProtecting the Machine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins by accumulating several permanents, so protecting that investment matters.\nHeroic Intervention protects the entire board from most destroy effects while also providing hexproof.\nClever Concealment is even broader against sweepers because phasing can protect our nonland permanents from exile, bounce and other effects that indestructible cannot answer.\nMother of Runes and Giver of Runes protect individual creatures, especially high-value pieces such as Ghyrson, Seedborn Muse or a Tim carrying an important Aura.\nDovin’s Veto and Voidslime provide real stack interaction. Voidslime is particularly appropriate here because it can counter not only spells but activated or triggered abilities, while its multicolored identity can also reload Lobber Crew.\nDusk // Dawn doubles as both interaction and recovery. Much of our army survives Dusk naturally, while Dawn can return a remarkable portion of the deck after a board wipe.\n\nHow the Deck Actually Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually does not produce a single dramatic combo turn out of nowhere. It reaches a point where several modest engines overlap and the battlefield becomes unsustainable for the opponents.\nGhyrson plus a table-wide pinger such as Thermo-Alchemist or Lobber Crew can produce enormous amounts of damage once repeated untaps are involved.\nA deathtouch pinger backed by Seedborn Muse or Awakening can dismantle creature boards over a single rotation.\nGoblin Sharpshooter with access to deathtouch can trigger chains of deaths and untaps.\nCharisma or Willbreaker can convert repeated targeting into control of the best creatures on the table.\nSometimes the deck simply accumulates enough mana and cards through Bloom Tender, Elrond and repeated untaps that the advantage becomes overwhelming.\nThe deck is therefore strongest when it can force opponents into an uncomfortable choice: remove the pingers, remove the untap engine, remove the payoff, or remove the card-advantage engine. Leaving any two or three of those categories together for long can be dangerous.\n\nPlaying the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early turns should focus on mana and setup rather than rushing out every Tim available.\nA good opening usually contains stable access to the four colors, an early accelerator and at least one piece that begins establishing the engine. Kynaios and Tiro are excellent on curve, but the deck is capable of developing without them if another line is stronger.\nAvoid deploying every important permanent simply because mana is available. This deck is resilient when its pieces arrive in waves and much more vulnerable when an entire hand is exposed to one sweeper.\nThe most important decisions often involve untaps. Reloading a pinger is the obvious play, but untapping Bloom Tender, Faeburrow Elder, Archivist or Mercurial Chemister can generate substantially more value depending on the situation.\nLikewise, damage does not always belong on players. Early pings can control mana dorks and utility creatures, while later ones can become card draw, theft or lethal damage depending on which payoff is present.\nThe deck rewards patience. One damage rarely matters. What matters is arranging the battlefield so that one damage no longer means one damage.\n\nPower Level and Bracket"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version is intended as a "},{"attributes":{"bold":true},"insert":"solid Bracket 3 deck"},{"insert":".\nIt contains efficient mana, meaningful interaction, strong protection and several highly synergistic engines capable of becoming explosive. It can establish dangerous board states and exert significant control over creature-heavy tables.\nAt the same time, it deliberately retains a large number of traditional Tims that would not survive the optimisation process in a genuinely high-power deck. It does not rely on fast mana, dense tutoring, free interaction or compact deterministic win combinations, and it remains heavily dependent on maintaining multiple permanents on the battlefield.\nIn other words, the deck is capable of becoming very powerful when its machinery is allowed to assemble, but it is neither built nor intended to race optimized Commander decks.\nIt is still, fundamentally, a deck where Prodigal Sorcerer is expected to pull his weight.\nAnd somehow, he does.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}
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