Max@Arkanes.net
870 views11 days ago
Commander
Size: 100Salt sum: 39.77
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Destroying
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Neko-Te
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Artifact - Equipment

Destroying
(CTRL to add secondary)
Draw
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Ramp
(CTRL to add secondary)
Stealing
Stealing
(CTRL to add secondary)
Tim
Tim
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Untaping
Untaping
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"V3 maj 2026-08-26\n\n"},{"attributes":{"bold":true},"insert":"One damage is a joke. One damage four times a turn, with deathtouch, card draw, theft, and a disgruntled Kelermorph standing nearby, is a completely different matter."},{"insert":"\n\nThe Idea"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Bracket 3 "},{"attributes":{"bold":true},"insert":"Tim deck"},{"insert":" built around one of Magic’s oldest and most modest abilities: “{T}: deal 1 damage.” \nA “Tim” is Magic slang for a creature like "},{"attributes":{"bold":true},"insert":"Prodigal Sorcerer"},{"insert":", nicknamed after Tim the Enchanter from "},{"attributes":{"italic":true},"insert":"Monty Python and the Holy Grail"},{"insert":", that taps to deal 1 damage to a target.\nKynaios and Tiro of Meletis may look like an unusual commander for a pinger deck, but that is precisely the point. Rather than directly enabling the strategy, they give us access to all four relevant colors, provide a steady stream of lands and cards, and help the deck keep developing while its collection of seemingly harmless creatures slowly turns into an engine.\nThe deck is not trying to assemble a compact infinite combo or race toward an early deterministic win. It wants to put several mutually reinforcing pieces onto the battlefield until every activation starts doing far more than the printed “1 damage” suggests.\nA Tim can become removal through deathtouch, card advantage through Curiosity effects, permanent theft through Charisma or Willbreaker, or a genuine clock through Ghyrson Starn. Untap effects then multiply those functions across an entire turn cycle.\nThe result is a deck that begins innocently and tends to become alarming by degrees.\n\nWhy Kynaios and Tiro?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander does three important things without demanding that the deck revolve around it.\nFirst, four-color identity gives access to the best pingers, untappers and payoffs across blue, red, green and white.\nSecond, Kynaios and Tiro help us make land drops and keep cards flowing. This is particularly valuable because the deck wants to commit several synergistic permanents to the battlefield rather than rely on a single threat.\nFinally, the commander itself is not the engine. Removing Kynaios does not switch the deck off. That makes the list substantially less fragile than commanders whose entire strategy collapses when the command zone becomes expensive.\nThe political symmetry is also thematically appropriate. Yes, everyone gets a little something. We simply intend to make much better use of ours.\n\n\"Hidden\" Commanders : The Tims"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The heart of the deck remains the old-fashioned pinger. In practice, Kynaios and Tiro are just the enablers: the deck’s “real” commander is whichever Tim happens to be holding the gun.\nProdigal Sorcerer is here because there cannot reasonably be a Tim deck without Tim himself. Prodigal Pyromancer, Razorfin Hunter, Frostwielder, Thornwind Faeries, Vithian Stinger, Vulshok Sorcerer and Samite Archer continue the tradition.\nSome newer members of the firing squad are considerably less innocent.\nGelectrode rewards us for casting instants and sorceries by repeatedly untapping. Thermo-Alchemist turns each activation into damage to the entire table and likewise reloads whenever we cast an instant or sorcery. Lobber Crew attacks all opponents at once and untaps from our multicolored spells.\nGoblin Sharpshooter is the most dangerous natural pinger in the deck. Because it untaps whenever a creature dies, giving it deathtouch can turn one dead creature into a chain reaction across an opposing board.\nThe important point is that these creatures are not intended to win through raw efficiency. Their strength comes from what the rest of the deck allows each activation to become.\n\nTurning One Damage into Removal"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Basilisk Collar, Gorgon Flail and Gorgon’s Head give our pingers deathtouch. Saryth, the Viper’s Fang accomplishes something similar while also protecting tapped creatures and providing another untap effect.\nOnce a Tim has deathtouch, “deal 1 damage to target creature” effectively becomes repeatable creature removal.\nThis becomes especially dangerous when paired with the deck’s untap engines. A pinger that can fire once during every opponent’s turn is no longer a novelty. It becomes board control.\nDismiss into Dream provides an extravagant late-game version of the same concept. Once it is in play, simply targeting an opposing creature can be enough to remove it.\nNeko-Te and Quietus Spike offer additional ways for small packets of damage to have disproportionately large consequences.\n\nGhyrson Starn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ghyrson Starn, Kelermorph is one of the strongest payoffs in the deck.\nWhenever another source we control deals exactly 1 damage to a permanent or player, Ghyrson adds another 2 damage. A traditional Tim therefore becomes a three-damage pinger.\nThis becomes particularly threatening with Thermo-Alchemist and Lobber Crew, because their single point of damage is dealt to each opponent. With Ghyrson on the battlefield, each activation represents three damage to every opponent.\nAdd repeated untaps and the clock accelerates very quickly.\nGhyrson is therefore one of the creatures worth protecting aggressively. He does not need to remain on the battlefield for long before a collection of previously modest pingers becomes a serious win condition.\n\nUntap Engines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The second half of the deck is devoted to breaking the fundamental limitation printed on almost every Tim: the tap symbol.\nSeedborn Muse is one of the strongest engines available, allowing our creatures and lands to reload during every opposing untap step.\nAwakening performs a similar role at four mana and also untaps our lands at every upkeep. It is symmetrical, but this deck is deliberately constructed to exploit repeated untaps much more efficiently than most opponents. A table receiving extra mana is dangerous; a table facing multiple freshly untapped Tims every upkeep has its own problems.\nDrumbellower and Quest for Renewal give further access to repeated activations across the turn cycle.\nSting, the Glinting Dagger gives haste and untaps its wielder at the beginning of each combat. On a four-player table, that can translate into several additional activations every rotation.\nThousand-Year Elixir gives our creatures pseudo-haste for their activated abilities while also providing another direct untap.\nAphetto Alchemist, Captain of the Mists, Kiora’s Follower, Vizier of Tumbling Sands and Formidable Speaker provide more surgical untaps when we need to reuse a specific permanent.\nIntruder Alarm and Jeskai Ascendancy can produce particularly explosive turns when combined with multiple creatures or repeated spellcasting.\nThe goal is not simply to untap a creature once. The deck becomes powerful when a single Tim can be activated repeatedly across several turns, or multiple times during the same turn.\n\nMana Becomes Ammunition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The revised ramp package is deliberately intertwined with the untap plan.\nBloom Tender and Faeburrow Elder are especially important. With Kynaios and Tiro on the battlefield, either can generate four different colors of mana from a single tap. Once the deck starts untapping creatures repeatedly, these mana creatures can produce substantial bursts of mana rather than merely accelerating us by one.\nBirds of Paradise and Zhur-Taa Druid also work naturally with the untap package, while Cryptolith Rite and Elven Chorus allow otherwise passive creatures to participate in mana production.\nArcane Signet, Ornithopter of Paradise, Rampant Growth and Grow from the Ashes provide more conventional acceleration and fixing.\nThis creates an important tension during games: an untap effect does not necessarily have to reload a Tim. Sometimes untapping Bloom Tender is much more explosive.\n\nDrawing Cards by Doing Tim Things"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains several ways to turn its normal actions into card advantage.\nCuriosity and Keen Sense attached to a pinger can convert repeated damage to opponents into repeated draws.\nElrond, Moon-Reader rewards activated creature abilities, which means nearly every important creature in the deck can contribute to card advantage. Because Elrond triggers once each turn rather than once each turn cycle, repeated activations during opposing turns can generate several cards before we untap again.\nAzami, Lady of Scrolls has a surprising amount of support because many of our classic Tims and utility creatures happen to be Wizards.\nArchivist and Mercurial Chemister are themselves tap-based card engines and therefore profit from the same untap infrastructure as the Tims.\nGuardian Project and Beast Whisperer provide more conventional creature-based card advantage, while Kynaios and Tiro continuously help smooth both lands and cards from the command zone.\nThe important feature is redundancy. The deck no longer depends on drawing one specific Curiosity effect to keep functioning.\n\nTheft as a Secondary Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some of the funniest games come from turning the pingers into acquisition specialists.\nCharisma attached to a creature means damage can steal opposing creatures instead of merely hurting them.\nWillbreaker takes the idea even further by rewarding us whenever one of our effects targets an opposing creature. In a deck full of repeatable targeting abilities, that can completely reshape a battlefield.\nEmpress Galina deals with legendary permanents directly, while Adarkar Valkyrie can turn creatures that are about to die into future assets.\nThis is not the deck’s primary win condition, but it provides a powerful alternative when simply shooting everything is not enough.\n\nProtecting the Machine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually wins by accumulating several permanents, so protecting that investment matters.\nHeroic Intervention protects the entire board from most destroy effects while also providing hexproof.\nClever Concealment is even broader against sweepers because phasing can protect our nonland permanents from exile, bounce and other effects that indestructible cannot answer.\nMother of Runes and Giver of Runes protect individual creatures, especially high-value pieces such as Ghyrson, Seedborn Muse or a Tim carrying an important Aura.\nDovin’s Veto and Voidslime provide real stack interaction. Voidslime is particularly appropriate here because it can counter not only spells but activated or triggered abilities, while its multicolored identity can also reload Lobber Crew.\nDusk // Dawn doubles as both interaction and recovery. Much of our army survives Dusk naturally, while Dawn can return a remarkable portion of the deck after a board wipe.\n\nHow the Deck Actually Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck usually does not produce a single dramatic combo turn out of nowhere. It reaches a point where several modest engines overlap and the battlefield becomes unsustainable for the opponents.\nGhyrson plus a table-wide pinger such as Thermo-Alchemist or Lobber Crew can produce enormous amounts of damage once repeated untaps are involved.\nA deathtouch pinger backed by Seedborn Muse or Awakening can dismantle creature boards over a single rotation.\nGoblin Sharpshooter with access to deathtouch can trigger chains of deaths and untaps.\nCharisma or Willbreaker can convert repeated targeting into control of the best creatures on the table.\nSometimes the deck simply accumulates enough mana and cards through Bloom Tender, Elrond and repeated untaps that the advantage becomes overwhelming.\nThe deck is therefore strongest when it can force opponents into an uncomfortable choice: remove the pingers, remove the untap engine, remove the payoff, or remove the card-advantage engine. Leaving any two or three of those categories together for long can be dangerous.\n\nPlaying the Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early turns should focus on mana and setup rather than rushing out every Tim available.\nA good opening usually contains stable access to the four colors, an early accelerator and at least one piece that begins establishing the engine. Kynaios and Tiro are excellent on curve, but the deck is capable of developing without them if another line is stronger.\nAvoid deploying every important permanent simply because mana is available. This deck is resilient when its pieces arrive in waves and much more vulnerable when an entire hand is exposed to one sweeper.\nThe most important decisions often involve untaps. Reloading a pinger is the obvious play, but untapping Bloom Tender, Faeburrow Elder, Archivist or Mercurial Chemister can generate substantially more value depending on the situation.\nLikewise, damage does not always belong on players. Early pings can control mana dorks and utility creatures, while later ones can become card draw, theft or lethal damage depending on which payoff is present.\nThe deck rewards patience. One damage rarely matters. What matters is arranging the battlefield so that one damage no longer means one damage.\n\nPower Level and Bracket"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This version is intended as a "},{"attributes":{"bold":true},"insert":"solid Bracket 3 deck"},{"insert":".\nIt contains efficient mana, meaningful interaction, strong protection and several highly synergistic engines capable of becoming explosive. It can establish dangerous board states and exert significant control over creature-heavy tables.\nAt the same time, it deliberately retains a large number of traditional Tims that would not survive the optimisation process in a genuinely high-power deck. It does not rely on fast mana, dense tutoring, free interaction or compact deterministic win combinations, and it remains heavily dependent on maintaining multiple permanents on the battlefield.\nIn other words, the deck is capable of becoming very powerful when its machinery is allowed to assemble, but it is neither built nor intended to race optimized Commander decks.\nIt is still, fundamentally, a deck where Prodigal Sorcerer is expected to pull his weight.\nAnd somehow, he does.\n\n"},{"attributes":{"italic":true},"insert":"Note: This primer was written with the assistance of AI, based on my own decklist, gameplay goals, card choices, and personal description of the deck’s intended playstyle."},{"insert":"\n"}]}



















































































