LandDestro
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Commander
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Commander
Omnath, Locus of Creation
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add . If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Legendary Creature - Elemental

Commander
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Artifact
Artifact
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Creature
Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Creature
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Enchantment
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Instant
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Planeswalker
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

Planeswalker
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Sorcery
Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Retreat to Coralhelm + Sakura-Tribe Scout + Boros Garrison + Tatyova, Benthic Druid Result: Infinite card draw. A large amount of life."},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nRequires: All permanents on the battlefield except for Boros Garrison(all other bounce lands work aswell) in hand. Steps: Tap Sakura-Tribe Scout (or Walking atlas) to put Boros Garrison onto the battlefield. Use Boros Garrison's trigger to bounce itself back to your hand. Draw a card and gain a life. Retreat to Coralhelm's landfall ability triggers untapping Sakura-Tribe Scout. Repeat.\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Splendid Reclamation + Armageddon Result: (Destroy all opponents lands and bring all yours back to the battlefield.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Splendid Reclamation + Acid Rain + Yavimaya Cradle of growth. Result: (Destroy all opponents lands and bring all yours back to the battlefield.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nKodama of the East Tree + Omnath locus, of rage. + (any Bounce land.) Result infinite Landfall triggers, infinite token creatures. (with Impact Tremors =infinite damage)"},{"attributes":{"header":5},"insert":"\n"},{"insert":" "},{"attributes":{"header":5},"insert":"\n"},{"insert":" Steps-"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Omnath, Kodama of the East Tree, and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Omnath trigger, creating a 5/5 red and green Elemental creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama triggers, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Omnath and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Kodama of the East Tree + Scute Swarm +(any Bounce land.) Result infinite Landfall triggers, infinite token creatures."},{"attributes":{"header":4},"insert":"\n"},{"insert":"Steps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree, Simic Growth Chamber, and each Scute Swarm trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve each Scute Swarm trigger, creating a token copy of Scute Swarm if you control six or more lands, or a 1/1 green Insect creature token otherwise."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers for each token that entered the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve all but one of the Kodama of the East Tree triggers, not putting anything from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the last Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Scute Swarm and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\nKodama of the East Tree + Field of the dead+ (any bounce land.)"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Steps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Play Simic Growth Chamber."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead, Kodama of the East Tree, and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Kodama of the East Tree trigger, not putting anything onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning it to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Field of the Dead trigger, creating a 2/2 black Zombie creature token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kodama of the East Tree triggers, putting Simic Growth Chamber onto the battlefield from your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead and Simic Growth Chamber trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat from step 4."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Retreat to Coralhelm + Sakura-Tribe Scout + Simic Growth Chamber"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Requires"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Retreat to Coralhelm must be on the battlefield. Sakura-Tribe Scout must be on the battlefield. Simic Growth Chamber must be in hand. Sakura-Tribe Scout does not have summoning sickness.\n\nSteps"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Simic Growth Chamber enters the battlefield, triggering itself and Retreat to Coralhelm."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat. Pair with any landfall big hitters!"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":4},"insert":"\n"},{"insert":"\n"}]}
















































































