51 views24 hrs ago
Commander
Size: 100Salt sum: 35.71
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Dunglebungus

51 views24 hrs ago
Commander
Size: 100Salt sum: 35.71

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{"ops":[{"insert":"This deck is a unique spin on izzet spellslinger built around cards that self recur themselves from the graveyard, most notably the secret commander "},{"insert":{"card-link":"Command the Stage"}},{"insert":" . The commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":" , enables the strategy by allowing Command the Stage to be cast up to four times per turn cycle and doubling our important ramp and card advantage spells like "},{"insert":{"card-link":"Big Score"}},{"insert":" and "},{"insert":{"card-link":"Pirate's Pillage"}},{"insert":" .\n\nThe deck has a relatively straightforward gameplan.\nPlay a cost reducer such as "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" , "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" , or "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a pinger, such as "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":" , "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":" , or "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start Commanding the Stage!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Initially, you're likely to only be able to cast one command the stage per turn, but once you've reached 5-8 mana you'll be able to cast your commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":", and command the stage on everyone's turn! This will quickly build a large army of cadets to overrun your opponents\n\nThe deck also runs quite a few tutors to help find command the stage and similar cards. One really unique aspect of having a hidden commander that self recurs is that you don't care about the downsides to tutors like "},{"insert":{"card-link":"Intuition"}},{"insert":" , "},{"insert":{"card-link":"Gamble"}},{"insert":" , and "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":". Casting intuition and grabbing a "},{"insert":{"card-link":"Command the Stage"}},{"insert":" , "},{"insert":{"card-link":"Asgardian Inspiration"}},{"insert":" , and "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" is amazing value. \n\nThe deck also supplements the main command the stage plan with a small black mage subtheme from final fantasy ("},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" , "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" ). These tokens help all aspects of the plan, serving as pingers to return command the stage, tokens that get buffed by command the stage, and another card that self recurs from the graveyard with"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":". \n\nUnlike most izzet decks, this deck leans heavily on red for its sources of card advantage, using rummaging effects like "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Vision of Love"}},{"insert":" with our recursive cards, turning these card selection spells into direct card advantage. Discarding a command the stage with something like "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" also immediately triggers the upkeep return on our opponent's next turn, as does casting a rummaging spell with any pinger on the field. Doubling these spells with our commander's attack trigger also allows us to double up on treasure tokens and card draw. \n\nFinally, this deck wouldn't be complete without some backup sorceries to cast on our opponent's turn to take advantage of our commander's flash enabling ability. "},{"insert":{"card-link":"Call for Aid"}},{"insert":" allows you to turn lethal attacks into board wipes for two players, "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" allows you to take advantage on your opponent's storm count, "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" is an one sided board wipe that leaves our massive wizard tokens, and "},{"insert":{"card-link":"Worldfire"}},{"insert":" combined with any other spell and a pinger immediately ends the game as a backup win condition, though it requires a large amount of mana. \n\nAs a side note, Worldfire is generally used as an MLD card, but this deck is not bracket 4 power level. In my experience, many players will be completely fine with the card when they realize you're comboing it at instant speed (and spending 10+ mana to kill) in bracket 3, but keep a replacement card handy when playing with new pods.\n\nOne of the newest features of the deck is using Beam Me Up cards from star trek at instant speed to protect your commander or other important pieces. The deck uses "},{"insert":{"card-link":"Open Communications"}},{"insert":" and "},{"insert":{"card-link":"Energize"}},{"insert":" as additional intuition or discard targets to maintain protection with your overcosted commander. \n\nHave fun commanding!\n"}]}
Najal, the Storm Runner
You may cast sorcery spells as though they had flash.
Whenever Najal attacks, you may pay
. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Legendary Creature - Wizard Efreet
Najal, the Storm Runner (dmu) 208

Commander

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Leyline of Anticipation
If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Enchantment
Leyline of Anticipation (clb) 726
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (rvr) 318
Vedalken Orrery
You may cast spells as though they had flash.
Artifact
Vedalken Orrery (2x2) 317

Backup Flash Enablers

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Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (aer) 28
Geist of Saint Thalia
Flying
Noncreature spells you cast cost
less to cast.
Legendary Creature - Cleric Spirit
Geist of Saint Thalia (fra) 214
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Iron Lad, Young Avenger
Flying (This creature can't be blocked except by creatures with flying or reach.)
Noncreature spells you cast cost
less to cast.
Legendary Creature Artifact - Human Hero
Iron Lad, Young Avenger (msc) 569
Kaza, Roil Chaser
Flying, haste
: The next instant or sorcery spell you cast this turn costs
less to cast, where X is the number of Wizards you control as this ability resolves.
Legendary Creature - Human Wizard
Kaza, Roil Chaser (otc) 232
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (soc) 331
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (soc) 204
Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost
less to cast.
You may cast sorcery spells as though they had flash.
Creature - Human Wizard
Wizards of Thay (clb) 105

Cost Reducers

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Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Sorcery
Bribery (cmm) 77
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Sorcery
Call for Aid (ltc) 30
Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Sorcery
Cultural Exchange (ody) 79
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 203
Gandalf's Sanction
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard. Excess damage is dealt to that creature's controller instead.
Sorcery
Gandalf's Sanction (ltr) 208
Ignite Memories
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Ignite Memories (tsp) 164
Infinite Diversity
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Sorcery
Infinite Diversity (trk) 153
Mind's Desire
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Mind's Desire (c21) 123
Season of Weaving
Choose up to five
worth of modes. You may choose the same mode more than once.
— Draw a card.
— Choose an artifact or creature you control. Create a token that's a copy of it.
— Return each nonland, nontoken permanent to its owner's hand.
Sorcery
Season of Weaving (blb) 68
Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Spectacular Showdown (mkc) 162
Spreading Insurrection
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Spreading Insurrection (mh2) 142
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Worldfire
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Sorcery
Worldfire (m13) 158

Funny Sorceries

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Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (tdc) 349
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (mh1) 238
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (hoc) 179
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Quark's Bar
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
: Add
.
Land
Quark's Bar (trk) 292
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 264Riverglide Pathway // Lavaglide Pathway (znr) 264
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 260
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (frc) 83
Silundi Vision
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (trc) 563
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (trc) 572
Turbulent Springs
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Mountain
Turbulent Springs (soc) 57

Land

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Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (otc) 164
Erebor Flamesmith
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Artificer Dwarf
Erebor Flamesmith (ltr) 122
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Gandalf, Goblins' Bane
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
Legendary Creature - Wizard Avatar
Gandalf, Goblins' Bane // Flameshape (hob) 96
Kessig Flamebreather
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Shaman
Kessig Flamebreather (vow) 164
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120
Mysidian Elder
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Creature - Human Wizard
Mysidian Elder (fin) 145
Queen Brahne
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature - Human Noble
Queen Brahne (fin) 149

Pingers

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Energize
Return target creature an opponent controls to its owner's hand.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Energize (trk) 56
Open Communications
Draw a card.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Open Communications (trk) 76

Protection

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Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 115
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (msc) 802
Burning Inquiry
Each player draws three cards, then discards three cards at random.
Sorcery
Burning Inquiry (plst) M10-128
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (ecc) 91
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Grab the Prize
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Sorcery
Grab the Prize (dsk) 138
Pirate's Pillage
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Pirate's Pillage (2x2) 120
Romantic Rendezvous
Discard a card, then draw two cards.
Sorcery
Romantic Rendezvous (msc) 808
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (sos) 129
Snort
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Snort (fic) 58
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (trc) 455
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158

Rummaging

(Ctrl to add secondary)
Asgardian Inspiration
Exile the top card of your library. You may play it this turn.
Whenever a source you control deals noncombat damage to an opponent, you may pay
. If you do, return this card from your graveyard to your hand.
Sorcery
Asgardian Inspiration (msc) 678
Command the Stage
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.
At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Sorcery
Command the Stage (fra) 77
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Legendary Creature - Goblin
Squee, Goblin Nabob (soc) 254
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458

Self Recursion

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Curse-Marred Demon
Flying, trample
When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Creature - Demon
Curse-Marred Demon (fra) 79
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 51
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70

Tutor

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Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
Legendary Planeswalker - Ajani
Ajani Unrelenting (fra) 242

Wizards

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
33 pips - 25 cards
30 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
55 pips - 47 cards
33 mana - 28 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is a unique spin on izzet spellslinger built around cards that self recur themselves from the graveyard, most notably the secret commander "},{"insert":{"card-link":"Command the Stage"}},{"insert":" . The commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":" , enables the strategy by allowing Command the Stage to be cast up to four times per turn cycle and doubling our important ramp and card advantage spells like "},{"insert":{"card-link":"Big Score"}},{"insert":" and "},{"insert":{"card-link":"Pirate's Pillage"}},{"insert":" .\n\nThe deck has a relatively straightforward gameplan.\nPlay a cost reducer such as "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" , "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" , or "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a pinger, such as "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":" , "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":" , or "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start Commanding the Stage!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Initially, you're likely to only be able to cast one command the stage per turn, but once you've reached 5-8 mana you'll be able to cast your commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":", and command the stage on everyone's turn! This will quickly build a large army of cadets to overrun your opponents\n\nThe deck also runs quite a few tutors to help find command the stage and similar cards. One really unique aspect of having a hidden commander that self recurs is that you don't care about the downsides to tutors like "},{"insert":{"card-link":"Intuition"}},{"insert":" , "},{"insert":{"card-link":"Gamble"}},{"insert":" , and "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":". Casting intuition and grabbing a "},{"insert":{"card-link":"Command the Stage"}},{"insert":" , "},{"insert":{"card-link":"Asgardian Inspiration"}},{"insert":" , and "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" is amazing value. \n\nThe deck also supplements the main command the stage plan with a small black mage subtheme from final fantasy ("},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" , "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" ). These tokens help all aspects of the plan, serving as pingers to return command the stage, tokens that get buffed by command the stage, and another card that self recurs from the graveyard with"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":". \n\nUnlike most izzet decks, this deck leans heavily on red for its sources of card advantage, using rummaging effects like "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Vision of Love"}},{"insert":" with our recursive cards, turning these card selection spells into direct card advantage. Discarding a command the stage with something like "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" also immediately triggers the upkeep return on our opponent's next turn, as does casting a rummaging spell with any pinger on the field. Doubling these spells with our commander's attack trigger also allows us to double up on treasure tokens and card draw. \n\nFinally, this deck wouldn't be complete without some backup sorceries to cast on our opponent's turn to take advantage of our commander's flash enabling ability. "},{"insert":{"card-link":"Call for Aid"}},{"insert":" allows you to turn lethal attacks into board wipes for two players, "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" allows you to take advantage on your opponent's storm count, "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" is an one sided board wipe that leaves our massive wizard tokens, and "},{"insert":{"card-link":"Worldfire"}},{"insert":" combined with any other spell and a pinger immediately ends the game as a backup win condition, though it requires a large amount of mana. \n\nAs a side note, Worldfire is generally used as an MLD card, but this deck is not bracket 4 power level. In my experience, many players will be completely fine with the card when they realize you're comboing it at instant speed (and spending 10+ mana to kill) in bracket 3, but keep a replacement card handy when playing with new pods.\n\nOne of the newest features of the deck is using Beam Me Up cards from star trek at instant speed to protect your commander or other important pieces. The deck uses "},{"insert":{"card-link":"Open Communications"}},{"insert":" and "},{"insert":{"card-link":"Energize"}},{"insert":" as additional intuition or discard targets to maintain protection with your overcosted commander. \n\nHave fun commanding!\n"}]}
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