Dunglebungus
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Commander
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{"ops":[{"insert":"This deck is a unique spin on izzet spellslinger built around cards that self recur themselves from the graveyard, most notably the secret commander "},{"insert":{"card-link":"Command the Stage"}},{"insert":" . The commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":" , enables the strategy by allowing Command the Stage to be cast up to four times per turn cycle and doubling our important ramp and card advantage spells like "},{"insert":{"card-link":"Big Score"}},{"insert":" and "},{"insert":{"card-link":"Pirate's Pillage"}},{"insert":" .\n\nThe deck has a relatively straightforward gameplan.\nPlay a cost reducer such as "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" , "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" , or "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a pinger, such as "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":" , "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":" , or "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start Commanding the Stage!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Initially, you're likely to only be able to cast one command the stage per turn, but once you've reached 5-8 mana you'll be able to cast your commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":", and command the stage on everyone's turn! This will quickly build a large army of cadets to overrun your opponents\n\nThe deck also runs quite a few tutors to help find command the stage and similar cards. One really unique aspect of having a hidden commander that self recurs is that you don't care about the downsides to tutors like "},{"insert":{"card-link":"Intuition"}},{"insert":" , "},{"insert":{"card-link":"Gamble"}},{"insert":" , and "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":". Casting intuition and grabbing a "},{"insert":{"card-link":"Command the Stage"}},{"insert":" , "},{"insert":{"card-link":"Asgardian Inspiration"}},{"insert":" , and "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" is amazing value. \n\nThe deck also supplements the main command the stage plan with a small black mage subtheme from final fantasy ("},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" , "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" ). These tokens help all aspects of the plan, serving as pingers to return command the stage, tokens that get buffed by command the stage, and another card that self recurs from the graveyard with"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":". \n\nUnlike most izzet decks, this deck leans heavily on red for its sources of card advantage, using rummaging effects like "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Vision of Love"}},{"insert":" with our recursive cards, turning these card selection spells into direct card advantage. Discarding a command the stage with something like "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" also immediately triggers the upkeep return on our opponent's next turn, as does casting a rummaging spell with any pinger on the field. Doubling these spells with our commander's attack trigger also allows us to double up on treasure tokens and card draw. \n\nFinally, this deck wouldn't be complete without some backup sorceries to cast on our opponent's turn to take advantage of our commander's flash enabling ability. "},{"insert":{"card-link":"Call for Aid"}},{"insert":" allows you to turn lethal attacks into board wipes for two players, "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" allows you to take advantage on your opponent's storm count, "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" is an one sided board wipe that leaves our massive wizard tokens, and "},{"insert":{"card-link":"Worldfire"}},{"insert":" combined with any other spell and a pinger immediately ends the game as a backup win condition, though it requires a large amount of mana. \n\nAs a side note, Worldfire is generally used as an MLD card, but this deck is not bracket 4 power level. In my experience, many players will be completely fine with the card when they realize you're comboing it at instant speed (and spending 10+ mana to kill) in bracket 3, but keep a replacement card handy when playing with new pods.\n\nOne of the newest features of the deck is using Beam Me Up cards from star trek at instant speed to protect your commander or other important pieces. The deck uses "},{"insert":{"card-link":"Open Communications"}},{"insert":" and "},{"insert":{"card-link":"Energize"}},{"insert":" as additional intuition or discard targets to maintain protection with your overcosted commander. \n\nHave fun commanding!\n"}]}
Commander
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Backup Flash Enablers
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Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Wizards of Thay
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
Instant and sorcery spells you cast cost less to cast.
You may cast sorcery spells as though they had flash.
Creature - Human Wizard

Cost Reducers
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Spectacular Showdown
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Funny Sorceries
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Land
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Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Queen Brahne
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature - Human Noble

Pingers
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Protection
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Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Rummaging
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Command the Stage
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.
At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Sorcery

Self Recursion
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Tutor
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Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
Legendary Planeswalker - Ajani

Wizards
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is a unique spin on izzet spellslinger built around cards that self recur themselves from the graveyard, most notably the secret commander "},{"insert":{"card-link":"Command the Stage"}},{"insert":" . The commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":" , enables the strategy by allowing Command the Stage to be cast up to four times per turn cycle and doubling our important ramp and card advantage spells like "},{"insert":{"card-link":"Big Score"}},{"insert":" and "},{"insert":{"card-link":"Pirate's Pillage"}},{"insert":" .\n\nThe deck has a relatively straightforward gameplan.\nPlay a cost reducer such as "},{"insert":{"card-link":"Geist of Saint Thalia"}},{"insert":" , "},{"insert":{"card-link":"Stormcatch Mentor"}},{"insert":" , or "},{"insert":{"card-link":"Ruby Medallion"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a pinger, such as "},{"insert":{"card-link":"Gandalf, Goblins' Bane // Flameshape"}},{"insert":" , "},{"insert":{"card-link":"Coruscation Mage"}},{"insert":" , or "},{"insert":{"card-link":"Kessig Flamebreather"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Start Commanding the Stage!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Initially, you're likely to only be able to cast one command the stage per turn, but once you've reached 5-8 mana you'll be able to cast your commander, "},{"insert":{"card-link":"Najal, the Storm Runner"}},{"insert":", and command the stage on everyone's turn! This will quickly build a large army of cadets to overrun your opponents\n\nThe deck also runs quite a few tutors to help find command the stage and similar cards. One really unique aspect of having a hidden commander that self recurs is that you don't care about the downsides to tutors like "},{"insert":{"card-link":"Intuition"}},{"insert":" , "},{"insert":{"card-link":"Gamble"}},{"insert":" , and "},{"insert":{"card-link":"Gifts Ungiven"}},{"insert":". Casting intuition and grabbing a "},{"insert":{"card-link":"Command the Stage"}},{"insert":" , "},{"insert":{"card-link":"Asgardian Inspiration"}},{"insert":" , and "},{"insert":{"card-link":"Squee, Goblin Nabob"}},{"insert":" is amazing value. \n\nThe deck also supplements the main command the stage plan with a small black mage subtheme from final fantasy ("},{"insert":{"card-link":"Mysidian Elder"}},{"insert":" , "},{"insert":{"card-link":"Lindblum, Industrial Regency // Mage Siege"}},{"insert":" ). These tokens help all aspects of the plan, serving as pingers to return command the stage, tokens that get buffed by command the stage, and another card that self recurs from the graveyard with"},{"insert":{"card-link":"Vivi's Persistence"}},{"insert":". \n\nUnlike most izzet decks, this deck leans heavily on red for its sources of card advantage, using rummaging effects like "},{"insert":{"card-link":"Unexpected Windfall"}},{"insert":" and "},{"insert":{"card-link":"Vision of Love"}},{"insert":" with our recursive cards, turning these card selection spells into direct card advantage. Discarding a command the stage with something like "},{"insert":{"card-link":"Cool but Rude"}},{"insert":" also immediately triggers the upkeep return on our opponent's next turn, as does casting a rummaging spell with any pinger on the field. Doubling these spells with our commander's attack trigger also allows us to double up on treasure tokens and card draw. \n\nFinally, this deck wouldn't be complete without some backup sorceries to cast on our opponent's turn to take advantage of our commander's flash enabling ability. "},{"insert":{"card-link":"Call for Aid"}},{"insert":" allows you to turn lethal attacks into board wipes for two players, "},{"insert":{"card-link":"Mind's Desire"}},{"insert":" allows you to take advantage on your opponent's storm count, "},{"insert":{"card-link":"Season of Weaving"}},{"insert":" is an one sided board wipe that leaves our massive wizard tokens, and "},{"insert":{"card-link":"Worldfire"}},{"insert":" combined with any other spell and a pinger immediately ends the game as a backup win condition, though it requires a large amount of mana. \n\nAs a side note, Worldfire is generally used as an MLD card, but this deck is not bracket 4 power level. In my experience, many players will be completely fine with the card when they realize you're comboing it at instant speed (and spending 10+ mana to kill) in bracket 3, but keep a replacement card handy when playing with new pods.\n\nOne of the newest features of the deck is using Beam Me Up cards from star trek at instant speed to protect your commander or other important pieces. The deck uses "},{"insert":{"card-link":"Open Communications"}},{"insert":" and "},{"insert":{"card-link":"Energize"}},{"insert":" as additional intuition or discard targets to maintain protection with your overcosted commander. \n\nHave fun commanding!\n"}]}






















































































