Linja7
71 views18 hrs ago
Commander
Size: 100Salt sum: 31.46
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" intends to win by getting combat damage through to the full table in one turn via his copy ability, making each of them lose half their life, then doubling this loss with an effect like "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" , hence the name \"Half Life 2\".\n\nWith an entirely ideal starting hand, no interaction from opponents, and no blockers for opponents, the deck has potential to end the game turn 3 with T1 "},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Sol Ring"}},{"insert":" +"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , T2"},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" , and T3 "},{"insert":{"card-link":"Wound Reflection"}},{"insert":", swing Shredder, all opponents die on end step . This is unlikely to happen, as Shredder will be an magnet for early removal, and requires evasion to reliably hit his trigger. This potential still makes placing the deck within the bracket an extremely difficult task. If you go first, hit this Christmas hand, and your opponents have no blockers or interaction, you can kill everyone before they hit their turn 3. This would technically make the deck CEDH, as your opponents did not hit their T4. "},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" and the "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" effects "},{"attributes":{"italic":true},"insert":"are"},{"insert":" technically two card combos, but the extra hoops to jump through and mana investment needed to get this out make me feel it is not truly a B4 deck either. In a typical game the deck will try to close out games around turn 8-9, after fighting off some removal, finding the proper evasion pieces, etc., which would land the deck at B3 based on turn expectations. I think this is a comfortable place for the deck to land as it is not running "},{"attributes":{"italic":true},"insert":"any"},{"insert":" tutors, best in class fast mana, etc.\n\nThere are a few redundancy pieces fo both the \"half life\" and damage-repeating effects, in case the commander cannot get through for damage. Additionally, generically strong mono-black drain effects like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" warrant inclusion, as each of these could be used to close out long games where you are unable to get the commander in for combat damage.\n\nThis deck was built on a $50 budget (per Manapool), and has a few clear upgrade paths through protection, card advantage, haste-enablers, evasion, or removal. I have included some of the obvious, on-theme inclusions in the maybeboard.\n"}]}
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja

Commander
(Ctrl to add secondary)
Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class

Doublers
(Ctrl to add secondary)
Drain
(Ctrl to add secondary)
Elegy Acolyte
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Creature - Human Cleric

Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Draw
(Ctrl to add secondary)
Evasion
(Ctrl to add secondary)
Half life
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" intends to win by getting combat damage through to the full table in one turn via his copy ability, making each of them lose half their life, then doubling this loss with an effect like "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" , hence the name \"Half Life 2\".\n\nWith an entirely ideal starting hand, no interaction from opponents, and no blockers for opponents, the deck has potential to end the game turn 3 with T1 "},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Sol Ring"}},{"insert":" +"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , T2"},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" , and T3 "},{"insert":{"card-link":"Wound Reflection"}},{"insert":", swing Shredder, all opponents die on end step . This is unlikely to happen, as Shredder will be an magnet for early removal, and requires evasion to reliably hit his trigger. This potential still makes placing the deck within the bracket an extremely difficult task. If you go first, hit this Christmas hand, and your opponents have no blockers or interaction, you can kill everyone before they hit their turn 3. This would technically make the deck CEDH, as your opponents did not hit their T4. "},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" and the "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" effects "},{"attributes":{"italic":true},"insert":"are"},{"insert":" technically two card combos, but the extra hoops to jump through and mana investment needed to get this out make me feel it is not truly a B4 deck either. In a typical game the deck will try to close out games around turn 8-9, after fighting off some removal, finding the proper evasion pieces, etc., which would land the deck at B3 based on turn expectations. I think this is a comfortable place for the deck to land as it is not running "},{"attributes":{"italic":true},"insert":"any"},{"insert":" tutors, best in class fast mana, etc.\n\nThere are a few redundancy pieces fo both the \"half life\" and damage-repeating effects, in case the commander cannot get through for damage. Additionally, generically strong mono-black drain effects like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" warrant inclusion, as each of these could be used to close out long games where you are unable to get the commander in for combat damage.\n\nThis deck was built on a $50 budget (per Manapool), and has a few clear upgrade paths through protection, card advantage, haste-enablers, evasion, or removal. I have included some of the obvious, on-theme inclusions in the maybeboard.\n"}]}



























































































