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Commander
Size: 100Salt sum: 31.46
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Linja7

71 views18 hrs ago
Commander
Size: 100Salt sum: 31.46

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{"ops":[{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" intends to win by getting combat damage through to the full table in one turn via his copy ability, making each of them lose half their life, then doubling this loss with an effect like "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" , hence the name \"Half Life 2\".\n\nWith an entirely ideal starting hand, no interaction from opponents, and no blockers for opponents, the deck has potential to end the game turn 3 with T1 "},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Sol Ring"}},{"insert":" +"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , T2"},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" , and T3 "},{"insert":{"card-link":"Wound Reflection"}},{"insert":", swing Shredder, all opponents die on end step . This is unlikely to happen, as Shredder will be an magnet for early removal, and requires evasion to reliably hit his trigger. This potential still makes placing the deck within the bracket an extremely difficult task. If you go first, hit this Christmas hand, and your opponents have no blockers or interaction, you can kill everyone before they hit their turn 3. This would technically make the deck CEDH, as your opponents did not hit their T4. "},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" and the "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" effects "},{"attributes":{"italic":true},"insert":"are"},{"insert":" technically two card combos, but the extra hoops to jump through and mana investment needed to get this out make me feel it is not truly a B4 deck either. In a typical game the deck will try to close out games around turn 8-9, after fighting off some removal, finding the proper evasion pieces, etc., which would land the deck at B3 based on turn expectations. I think this is a comfortable place for the deck to land as it is not running "},{"attributes":{"italic":true},"insert":"any"},{"insert":" tutors, best in class fast mana, etc.\n\nThere are a few redundancy pieces fo both the \"half life\" and damage-repeating effects, in case the commander cannot get through for damage. Additionally, generically strong mono-black drain effects like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" warrant inclusion, as each of these could be used to close out long games where you are unable to get the commander in for combat damage.\n\nThis deck was built on a $50 budget (per Manapool), and has a few clear upgrade paths through protection, card advantage, haste-enablers, evasion, or removal. I have included some of the obvious, on-theme inclusions in the maybeboard.\n"}]}
Shredder, Shadow Master
Whenever Shredder attacks a player, for each other opponent, create a token that's a copy of Shredder tapped and attacking that player, except it isn't legendary. Sacrifice those tokens at end of combat.
Whenever Shredder deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Ninja
Shredder, Shadow Master (tmc) 20

Commander

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Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Creature - Demon
Archfiend of Despair (frc) 46
Blitzwing, Cruel Tormentor
More Than Meets the Eye
(You may cast this card converted for
.)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
Legendary Creature Artifact - Robot
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (bot) 4Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant (bot) 4
Gul Dukat, Colonial Prefect
Menace
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
Legendary Creature - Rogue Cardassian
Gul Dukat, Colonial Prefect (trk) 113
Warlock Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment - Class
Warlock Class (afr) 125
Wound Reflection
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Enchantment
Wound Reflection (who) 223

Doublers

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Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fdn) 173
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89

Drain

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Cling to Dust
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Instant
Cling to Dust (plst) THB-87
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Elegy Acolyte
Lifelink
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, create a 2/2 colorless Robot artifact creature token.
Creature - Human Cleric
Elegy Acolyte (eoe) 97
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian
Gix, Yawgmoth Praetor (tdc) 181
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (fic) 278
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 728
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (stx) 81
Reckoner's Bargain
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Instant
Reckoner's Bargain (plst) NEO-120
Requiem Monolith
: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Artifact
Requiem Monolith (eoe) 113
Shadowheart, Dark Justiciar
,
, Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Cleric Elf
Shadowheart, Dark Justiciar (clb) 499
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (plst) C14-162
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (khm) 117

Draw

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Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Dauthi Embrace
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Dauthi Embrace (tmp) 120
Dread Charge
Black creatures you control can't be blocked this turn except by black creatures.
Sorcery
Dread Charge (por) 88
Falthis, Shadowcat Familiar
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Cat Nightmare
Falthis, Shadowcat Familiar (cmr) 126
Glaring Spotlight
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
Glaring Spotlight (gtc) 229
Intimidation
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Intimidation (mmq) 142
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (fic) 348
Mogg Cannon
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Artifact
Mogg Cannon (tmp) 298
Shadow Alley Denizen
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Vampire Rogue
Shadow Alley Denizen (rvr) 92
Skyshaper
Sacrifice this artifact: Creatures you control gain flying until end of turn.
Artifact
Skyshaper (exo) 137
Smogsteed Rider
Whenever this creature attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature - Human Wizard
Smogsteed Rider (gpt) 63
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (m10) 221

Evasion

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Alpharael, Stonechosen
Ward—Discard a card at random.
Void — Whenever Alpharael attacks, if a nonland permanent left the battlefield this turn or a spell was warped this turn, defending player loses half their life, rounded up.
Legendary Creature - Human Cleric
Alpharael, Stonechosen (eoe) 87
Fraying Omnipotence
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
Sorcery
Fraying Omnipotence (m19) 97
Pox Plague
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.
Sorcery
Pox Plague (sos) 328
Radioactive Man
Deathtouch
Whenever Radioactive Man deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Human Scientist Villain
Radioactive Man (msc) 665
Raving Dead
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded down.
Creature - Zombie
Raving Dead (c14) 29
Scourge of the Skyclaves
Kicker

When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Creature - Demon
Scourge of the Skyclaves (znr) 122

Half life

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Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Turtle Lair
: Add
.
: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell.
,
: Target Ninja or Turtle can't be blocked this turn.
Land
Turtle Lair (tmt) 190

Land

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Armor of Shadows
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Instant
Armor of Shadows (clb) 112
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
My Precious
Equipped creature has hexproof and can't be blocked.
Equip—
, Pay 2 life.
Legendary Artifact - Equipment
My Precious // Allure of Power (hob) 176
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Supernatural Stamina (cmm) 188
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Undying Malice (vow) 134

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (fdc) 248
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dmr) 232
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 286
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (msc) 215
Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 199
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (trc) 511

Ramp

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Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (mh1) 86
Game Over
This spell costs
less to cast if a player's life total is less than or equal to half their starting life total.
Destroy all creatures.
Sorcery
Game Over (tmc) 18
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (fdc) 100
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (eoc) 84
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (fdc) 117
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Shredder's Technique
Sneak
(You may cast this spell for
if you also return an unblocked attacker you control to hand during the declare blockers step.)
Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Sorcery
Shredder's Technique (tmt) 77
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Instant
Tragic Slip (inr) 134

Removal

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Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (cmd) 72
Ayara, First of Locthwain
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Legendary Creature - Elf Noble
Ayara, First of Locthwain (fdc) 86
Bloodletter of Aclazotz
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Creature - Vampire Demon
Bloodletter of Aclazotz (lci) 92
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Damnation
Destroy all creatures. They can't be regenerated.
Sorcery
Damnation (2x2) 73
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Darkness
Prevent all combat damage that would be dealt this turn.
Instant
Darkness (40k) 197
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (tdc) 176
Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Decorum Dissertation (sos) 78
Dread Presence
Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• This creature deals 2 damage to any target and you gain 2 life.
Creature - Nightmare
Dread Presence (j22) 403
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Extraplanar Lens
Imprint — When this artifact enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Extraplanar Lens (cmm) 381
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Heartless Summoning
Creature spells you cast cost
less to cast.
Creatures you control get -1/-1.
Enchantment
Heartless Summoning (inr) 117
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (trc) 496
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 714
Nirkana Revenant
Whenever you tap a Swamp for mana, add an additional
.
: This creature gets +1/+1 until end of turn.
Creature - Vampire Shade
Nirkana Revenant (voc) 134
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (mar) 68
Protection Racket
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Enchantment
Protection Racket (ncc) 39
Reiver Demon
Flying
When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Creature - Demon
Reiver Demon (cma) 64
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (blb) 107
Species Specialist
As this creature enters, choose a creature type.
Whenever a creature of the chosen type dies, you may draw a card.
Creature - Human Warrior
Species Specialist (c20) 47
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501
Temporal Extortion
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Sorcery
Temporal Extortion (plc) 81
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (inr) 122
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (trc) 448
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (msc) 225

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
67 pips - 47 cards
42 mana - 42 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" intends to win by getting combat damage through to the full table in one turn via his copy ability, making each of them lose half their life, then doubling this loss with an effect like "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" , hence the name \"Half Life 2\".\n\nWith an entirely ideal starting hand, no interaction from opponents, and no blockers for opponents, the deck has potential to end the game turn 3 with T1 "},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Sol Ring"}},{"insert":" +"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" , T2"},{"insert":{"card-link":"Swamp"}},{"insert":" +"},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" , and T3 "},{"insert":{"card-link":"Wound Reflection"}},{"insert":", swing Shredder, all opponents die on end step . This is unlikely to happen, as Shredder will be an magnet for early removal, and requires evasion to reliably hit his trigger. This potential still makes placing the deck within the bracket an extremely difficult task. If you go first, hit this Christmas hand, and your opponents have no blockers or interaction, you can kill everyone before they hit their turn 3. This would technically make the deck CEDH, as your opponents did not hit their T4. "},{"insert":{"card-link":"Shredder, Shadow Master"}},{"insert":" and the "},{"insert":{"card-link":"Wound Reflection"}},{"insert":" effects "},{"attributes":{"italic":true},"insert":"are"},{"insert":" technically two card combos, but the extra hoops to jump through and mana investment needed to get this out make me feel it is not truly a B4 deck either. In a typical game the deck will try to close out games around turn 8-9, after fighting off some removal, finding the proper evasion pieces, etc., which would land the deck at B3 based on turn expectations. I think this is a comfortable place for the deck to land as it is not running "},{"attributes":{"italic":true},"insert":"any"},{"insert":" tutors, best in class fast mana, etc.\n\nThere are a few redundancy pieces fo both the \"half life\" and damage-repeating effects, in case the commander cannot get through for damage. Additionally, generically strong mono-black drain effects like "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" and "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" warrant inclusion, as each of these could be used to close out long games where you are unable to get the commander in for combat damage.\n\nThis deck was built on a $50 budget (per Manapool), and has a few clear upgrade paths through protection, card advantage, haste-enablers, evasion, or removal. I have included some of the obvious, on-theme inclusions in the maybeboard.\n"}]}
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