IsaBaguette
94 views3 days ago
Commander
Size: 100Salt sum: 70.27
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"This is mostly just a \"for fun\" decklist, but I'm not opposed to seriously brewing a Sultai Lands deck based around "},{"insert":{"card-link":"Homer, the Hermit"}},{"insert":"! In short, it cuts the difference between "},{"insert":{"card-link":"The Wandering Minstrel"}},{"insert":" and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", ideally cutting down to a tighter landfall-focused deck! With this in mind, we can utilize our commander as a mill outlet, letting our "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" indefinitely bounce "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" to untap "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" while everyone else at the table mills out! Should this plan fail, there's always the backup "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" loops with "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", where our commander acts as a mill outlet once we get the lands looping! \n\nSome spells are here as pseudo-placeholders (Such as "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":") but they tend to only serve to help us. Notably, "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is a card I haven't seen really ANY lands deck play, partly due to a lack of mana dorks, but in this deck can help feed some MUCH needed mana advantage, especially once "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" come into play! (You get a metric TON of mana with any of the lands loops included in the deck with ALL the landfall triggers, it's probably decent!)\n\nNOTE: This deck is not finished yet and still needs tweaking. Any and all suggestions would be MUCH appreciated, so feel free to yell at me in comments!\n"}]}
Clones
(Ctrl to add secondary)
Copy
(Ctrl to add secondary)
Counters
(Ctrl to add secondary)
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
(Ctrl to add secondary)
Mill
(Ctrl to add secondary)
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
(Ctrl to add secondary)
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Nissa, Resurgent Animist
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature - Elf Scout

Sowing Mycospawn
Devoid (This card has no color.)
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Kicker (You may pay an additional as you cast this spell.)
When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle.
When you cast this spell, if it was kicked, exile target land.
Creature - Fungus Eldrazi

Ramp
(Ctrl to add secondary)
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(Ctrl to add secondary)
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is mostly just a \"for fun\" decklist, but I'm not opposed to seriously brewing a Sultai Lands deck based around "},{"insert":{"card-link":"Homer, the Hermit"}},{"insert":"! In short, it cuts the difference between "},{"insert":{"card-link":"The Wandering Minstrel"}},{"insert":" and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":", ideally cutting down to a tighter landfall-focused deck! With this in mind, we can utilize our commander as a mill outlet, letting our "},{"insert":{"card-link":"Oboro Breezecaller"}},{"insert":" indefinitely bounce "},{"insert":{"card-link":"Talon Gates of Madara"}},{"insert":" to untap "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":" while everyone else at the table mills out! Should this plan fail, there's always the backup "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" loops with "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":", where our commander acts as a mill outlet once we get the lands looping! \n\nSome spells are here as pseudo-placeholders (Such as "},{"insert":{"card-link":"Ad Nauseam"}},{"insert":") but they tend to only serve to help us. Notably, "},{"insert":{"card-link":"Retreat to Coralhelm"}},{"insert":" is a card I haven't seen really ANY lands deck play, partly due to a lack of mana dorks, but in this deck can help feed some MUCH needed mana advantage, especially once "},{"insert":{"card-link":"Bloom Tender"}},{"insert":" or "},{"insert":{"card-link":"Circle of Dreams Druid"}},{"insert":" come into play! (You get a metric TON of mana with any of the lands loops included in the deck with ALL the landfall triggers, it's probably decent!)\n\nNOTE: This deck is not finished yet and still needs tweaking. Any and all suggestions would be MUCH appreciated, so feel free to yell at me in comments!\n"}]}


























































































