Weelex
20 views96 mins ago
Commander
Size: 100Salt sum: 42.38
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Bjorna, Nightfall Alchemist
, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Partner—Friends forever (You can have two commanders if both have this ability.)
Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature - Human

Commander
(Ctrl to add secondary)
Blink
(Ctrl to add secondary)
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
(Ctrl to add secondary)
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Copy
(Ctrl to add secondary)
Ezri Dax, Newly Joined
Flash
You may have Ezri Dax enter as a copy of any creature card in your graveyard that was put there from the battlefield this turn, except her name is Ezri Dax, Newly Joined and she's a legendary Trill in addition to her other types.
You may have Ezri Dax enter as a copy of any creature card in your graveyard that was put there from the battlefield this turn, except her name is Ezri Dax, Newly Joined and she's a legendary Trill in addition to her other types.
Legendary Creature - Advisor Trill

Creature
(Ctrl to add secondary)
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Outcaster Trailblazer
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Druid

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Draw
(Ctrl to add secondary)
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(Ctrl to add secondary)
Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Protection
(Ctrl to add secondary)
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Ramp
(Ctrl to add secondary)
Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Stax
(Ctrl to add secondary)
Phlage, Titan of Fire's Fury
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Titanfall
(Ctrl to add secondary)
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"WORK IN PROGRESS"},{"insert":"\n\nA deck for the November deck building contest. I knew I wanted to make some type of reanimation deck, and I was originally going to try and find an artifact commander to make an artifact polymorph/reanimator deck, but I decided to pivot to reanimating the titans, "},{"attributes":{"bold":true},"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":", "},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":" and "},{"insert":{"card-link":"Kroxa, Titan of Death's Hunger"}},{"insert":" (who did not make the deck), as many times as I could to reuse their ETB effects several times. That led me to possibly the perfect commander for this, "},{"insert":{"card-link":"Othelm, Sigardian Outcast"}},{"insert":", who can reanimate a creature put into my graveyard from the battlefield this turn, which includes the titans, as they self-sacrifice. Now, I just had to find a partner. Originally, I wanted to use all three titans, however, Othelm has too many decks with Cecily to qualify, so I went with "},{"insert":{"card-link":"Bjorna, Nightfall Alchemist"}},{"insert":", as that provided the colours for both Phlage and Uro. Admitted, Bjorna exists entirely for colours, and in play testing, I have never once cast her, however, I would only get access to one of the titans otherwise, and Phlage and Uro of the three is a fair deal, representing card draw and ramp through Uro, and a win condition through Phlage.\n\nCard choices and decisions:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" and "},{"insert":{"card-link":"Phlage, Titan of Fire's Fury"}},{"insert":" are essentially secret commanders of this deck, so a number of tutors exist to find them reliably each game, for example, "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":", such can also double as a reanimation spell, if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" exists as a way to get more value, as we can untap "},{"insert":{"card-link":"Othelm, Sigardian Outcast"}},{"insert":" each time we reanimate a titan, meaning we can start looping them multiple times a turn. It also acts as a win condition with the right board set up, if we have either "},{"insert":{"card-link":"Ashnod's Altar"}},{"insert":", "},{"insert":{"card-link":"Shang-Chi, Master of Kung Fu"}},{"insert":" or a number of other creature sources that tap to produce at least 2 mana. Using this loop, we can loop Uro infinitely to draw your deck and dump all your lands, but usually we can stop the Uro loop early to start looping Phlage instead to ping the table down. "},{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" also exists as a way to tutor for this, as well as a few other useful enchantments."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I only included a few impact tremors style effects, like "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":", and omitted damage doublers/amplifiers, such as "},{"insert":{"card-link":"Solphim, Mayhem Dominus"}},{"insert":". I did this as the damage doublers work well with Phlage, but have no impact with looping Uro, who is usually the first of the two titans to start looping. The impact tremors style effects, however, made the cut as they work for both Uro and Phlage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck also includes a good suite of reanimation spells. Luckily, white has a lot of these effects that can reanimate either small creatures or creatures that died this turn. There is a balance of the two in the deck, as there needs to be some ways to reanimate the titans on a new turn, as Othelm won't be able to start the loop, as they did not die this turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger doublers, such as "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":", were an amazing way to get more value out of each titan ETB, and since they are both giants, "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" also works incredible well. There are quite a few doublers in the deck, and while I am normally not the biggest fan, as they require the plan to already be working, the deck is very all-in on the titan looping plan, so we might as well juice it up as much as we can. "},{"insert":{"card-link":"Preston, the Vanisher"}},{"insert":" is similar to these, in that he can create copies of our titans when we reanimate them, getting us even more triggers. He works especially well with another ETB doubler, as Preston will make two copies of our titan, and each copy then triggers two more times, meaning we get six ETB triggers from a single reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow the deck plays:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In an opening hand, I usually look just for a tutor for one of the titans, as well as a reanimation spell. Getting the titans out is by far the most important thing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Once I have a hand, I just play my commander and tutor as soon as I can. Many of the tutors put the creature straight to the battlefield, which is great for getting the titan in the graveyard to reanimate later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"After I have one of the titans, I will reanimate it and start looping with Othelm, usually able to get 2–4 ETBs each turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"While looping, I look for any opportunities to play out a doubler, or Intruder Alarm (or Pia to find Intruder Alarm) to really start getting tons of value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I can usually close out a game in one of two ways, but they're very similar, both including Phlage. If I have an infinite with Intruder Alarm, I can loop Phlage to ping the table. Without the infinite, then a sufficient number of doublers will usually work fine enough too, getting me enough damage to close out the game, especially when you consider that each of my opponents will also be attack and reducing each others' life totals."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

















































































