Samuel_Antão_Amazonas
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Commander
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{"ops":[{"insert":"Clones"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why settle for one when you can have many?"},{"insert":"\nThis Mono-Blue Commander deck is built around two interconnected strategies: generating Treasure tokens and creating copies of powerful commanders and creatures. Rather than relying on a single threat, the deck aims to multiply its strongest effects, turning individual creatures into an entire army of copies.\n"},{"attributes":{"bold":true},"insert":"The Treasure Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Malcolm, Keen-Eyed Navigator is the foundation of the deck's resource engine. By rewarding Pirate combat damage with Treasure tokens, Malcolm provides the mana needed to accelerate the game plan. However, things become much more interesting when Sakashima of a Thousand Faces enters the battlefield.\nSakashima allows multiple legendary creatures with the same name to coexist under your control, bypassing the legend rule. By copying Malcolm, the deck can multiply its Treasure production, turning successful attacks into an increasingly valuable source of mana.\nThese Treasures are more than just additional resources: they help fund expensive spells, enable multiple plays in a single turn, and provide the flexibility needed to maintain pressure throughout the game.\n"},{"attributes":{"bold":true},"insert":"The Art of Cloning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The second pillar of the deck is its extensive collection of clone effects. Cards such as Spark Double, Phyrexian Metamorph, and other copying effects allow the deck to replicate its own commanders, strengthen its Treasure engine, or take advantage of powerful creatures controlled by opponents.\nThe strategy is not restricted to a predefined lineup of creatures. Every game offers different opportunities, since the best targets can change depending on the opponents and the battlefield.\nImpostor Syndrome adds another dimension to this plan, creating additional copies through combat and allowing the board to grow even further.\n"},{"attributes":{"bold":true},"insert":"Taking Advantage of Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the Treasure engine is established, the deck can use its resources to expand its battlefield presence and generate additional value. Extra-turn spells provide more opportunities to attack, create Treasures, draw cards, and deploy additional clones.\nCard advantage and interaction help protect the strategy while keeping opponents from easily disrupting the board.\nLighthouse Chronologist is one of the deck's most powerful engines. Once it reaches level 7, it grants an extra turn after every opponent's turn, dramatically increasing the number of opportunities to develop the battlefield, generate Treasures, draw cards, and deploy additional clones. With Malcolm's Treasure production helping to accelerate the investment, the Chronologist can turn an already productive game into an overwhelming sequence of consecutive turns.\n"}]}
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Commander
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Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar

Kitesail Larcenist
Flying, ward
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
Creature - Human Pirate

Pirated Copy
You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
Creature - Shapeshifter Pirate

Sakashima the Impostor
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Creature
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Enchantment
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Instant
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Land
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Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Clones"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why settle for one when you can have many?"},{"insert":"\nThis Mono-Blue Commander deck is built around two interconnected strategies: generating Treasure tokens and creating copies of powerful commanders and creatures. Rather than relying on a single threat, the deck aims to multiply its strongest effects, turning individual creatures into an entire army of copies.\n"},{"attributes":{"bold":true},"insert":"The Treasure Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Malcolm, Keen-Eyed Navigator is the foundation of the deck's resource engine. By rewarding Pirate combat damage with Treasure tokens, Malcolm provides the mana needed to accelerate the game plan. However, things become much more interesting when Sakashima of a Thousand Faces enters the battlefield.\nSakashima allows multiple legendary creatures with the same name to coexist under your control, bypassing the legend rule. By copying Malcolm, the deck can multiply its Treasure production, turning successful attacks into an increasingly valuable source of mana.\nThese Treasures are more than just additional resources: they help fund expensive spells, enable multiple plays in a single turn, and provide the flexibility needed to maintain pressure throughout the game.\n"},{"attributes":{"bold":true},"insert":"The Art of Cloning"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The second pillar of the deck is its extensive collection of clone effects. Cards such as Spark Double, Phyrexian Metamorph, and other copying effects allow the deck to replicate its own commanders, strengthen its Treasure engine, or take advantage of powerful creatures controlled by opponents.\nThe strategy is not restricted to a predefined lineup of creatures. Every game offers different opportunities, since the best targets can change depending on the opponents and the battlefield.\nImpostor Syndrome adds another dimension to this plan, creating additional copies through combat and allowing the board to grow even further.\n"},{"attributes":{"bold":true},"insert":"Taking Advantage of Every Turn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once the Treasure engine is established, the deck can use its resources to expand its battlefield presence and generate additional value. Extra-turn spells provide more opportunities to attack, create Treasures, draw cards, and deploy additional clones.\nCard advantage and interaction help protect the strategy while keeping opponents from easily disrupting the board.\nLighthouse Chronologist is one of the deck's most powerful engines. Once it reaches level 7, it grants an extra turn after every opponent's turn, dramatically increasing the number of opportunities to develop the battlefield, generate Treasures, draw cards, and deploy additional clones. With Malcolm's Treasure production helping to accelerate the investment, the Chronologist can turn an already productive game into an overwhelming sequence of consecutive turns.\n"}]}


























































