Gusty0
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Commander
Size: 100Salt sum: 65.74
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{"ops":[{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" mill - self explanatory\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":" (assuming "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" is out)\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jidoor, Aristocratic Capital // Overture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleet Swallower"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"insert":"\nDon't play "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" too quickly or he'll be a target. Play only right before you need him. Ideally you can hold up counters to shield him until your next turn. Then play the win con. The "},{"insert":{"card-link":"The Water Crystal"}},{"insert":" is good in this deck to magnify the mill. Otherwise you're biding your time and searching for a win con. Besides Bruvac, your board doesn't matter. You're planning to win in one turn, or knock out the greatest threat. Feel free to counter opponent's commander with "},{"insert":{"card-link":"Tale's End"}},{"insert":". Frequently your turn will be: Island GO. When you do go for it, just hope they don't have a "},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":" in their deck - otherwise you're SOL. There aren't many creatures in the deck, so you'll have to be strategic about blocking. Note that "},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" can give your win condition split second. If you get "},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" early then just cycle it away rather than letting it sit in your hand. Beware of graveyard decks since you'll be enabling them.\n\n"},{"attributes":{"bold":true},"insert":"Mulligans"},{"insert":"\nHitting your land drops and proper sequencing is key. If you don't get ramp then no biggie. And starting out with a win con isn't a catastrophe because then all you need is six lands and Bruvac.\n"}]}
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace

Draw
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Graveyard Hosers
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Land
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Mill
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Protection
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Ramp
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Eaten by Piranhas
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
Enchantment - Aura

Removal
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Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

Win Con 100% Mill
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Deck Info
Deck stats
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Description
{"ops":[{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" mill - self explanatory\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":" (assuming "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" is out)\n"},{"insert":{"card-link":"Maddening Cacophony"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Cut Your Losses"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Traumatize"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Jidoor, Aristocratic Capital // Overture"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Kitsune's Technique"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Fleet Swallower"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"insert":"\nDon't play "},{"insert":{"card-link":"Bruvac the Grandiloquent"}},{"insert":" too quickly or he'll be a target. Play only right before you need him. Ideally you can hold up counters to shield him until your next turn. Then play the win con. The "},{"insert":{"card-link":"The Water Crystal"}},{"insert":" is good in this deck to magnify the mill. Otherwise you're biding your time and searching for a win con. Besides Bruvac, your board doesn't matter. You're planning to win in one turn, or knock out the greatest threat. Feel free to counter opponent's commander with "},{"insert":{"card-link":"Tale's End"}},{"insert":". Frequently your turn will be: Island GO. When you do go for it, just hope they don't have a "},{"insert":{"card-link":"Gaea's Blessing"}},{"insert":" in their deck - otherwise you're SOL. There aren't many creatures in the deck, so you'll have to be strategic about blocking. Note that "},{"insert":{"card-link":"Samut, Tyrant of Naktamun"}},{"insert":" can give your win condition split second. If you get "},{"insert":{"card-link":"Visions of Beyond"}},{"insert":" early then just cycle it away rather than letting it sit in your hand. Beware of graveyard decks since you'll be enabling them.\n\n"},{"attributes":{"bold":true},"insert":"Mulligans"},{"insert":"\nHitting your land drops and proper sequencing is key. If you don't get ramp then no biggie. And starting out with a win con isn't a catastrophe because then all you need is six lands and Bruvac.\n"}]}

















































































