2.3k views42 days ago
Commander
Size: 100Salt sum: 38.54
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BachPGkebab

2.3k views42 days ago
Commander
Size: 100Salt sum: 38.54

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{"ops":[{"insert":"This is a control take on "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":". The commander is mainly used as a mean of protection from attacks through token creation and a piece of card advantage and board control when in combination with some other cards.\n\nThe main card advantage engine is Gavi + some card that draws twice when you cycle. These are: "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" , "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" , "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" , "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" and "},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":" . The latter works as long as you keep cycling every turn, as you stop you won't create the cat token and Ephara won't give a draw on the following turn, making this the most limited option. Thanks to "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" and "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" you can search most of these cards, while "},{"insert":{"card-link":"Step Through"}},{"insert":" can look for Rielle. Keep in mind that cycling lets you look at many cards faster than usual, so having one is more consistent than it looks. Having your card advantage sorted is the first thing you should try to do in a game. Other card advantage tools are "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" and "},{"insert":{"card-link":"Abandoned Sarcophagus"}},{"insert":" .\n\nGavi can also offer some control tools for no mana on every turn thanks to "},{"insert":{"card-link":"Astral Drift"}},{"insert":" , "},{"insert":{"card-link":"Astral Slide"}},{"insert":" , and "},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":" when coupled with any of the draw double cards mentioned above. The first two are particularly strong against decks that rely on their commander to function as you can repeatedly get rid of them at no cost for the entire game, and they also double as protection for Gavi. Since cards return at the next end step you can remove two creatures from the same player for no mana by cycling once during the previous player's end step and once during the upkeep. \n\nAs for mulligans, consistency-wise you can keep most hands as they eventually will get fixed through cycling. Depending on your opponents' decks however, some hands may be too slow, so keep that in mind\n\n"},{"attributes":{"bold":true},"insert":"WINCON:"},{"insert":"\nThe win condition is curiosity combos. The deck runs "},{"insert":{"card-link":"Curiosity"}},{"insert":" and "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" as pieces to draw when you deal damage and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" , "},{"insert":{"card-link":"Brallin, Skyshark Rider"}},{"insert":" and "},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" as cards that deal damage when you draw. Notice that psychosis crawler does not work as it isn't the creature itself dealing the damage. Brallin and magmakin actually deal damage as you discard, but you can go to the discard step with 7+ cards in hand to trigger the infinite cycle. Step through can get niv mizzet, idyllic tutor can get curiosity and ophidian eye, while drift of phantasms can get ophidian eye and magmakin artillerist.\n\n"},{"attributes":{"bold":true},"insert":"OTHER NOTABLE CARDS:"},{"insert":"\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" can get any piece of the deck, which is extremely valuable as the deck seeks to establish a specific set up and combo every game. You can cycle to get the card you tutored for immediately, and the instant speed makes it easy to cast. \n"},{"insert":{"card-link":"Deem Worthy"}},{"insert":" , "},{"insert":{"card-link":"Complicate"}},{"insert":" , "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" and "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" make for decent to good free interaction when gavi is on the field thanks to their cycling triggers (astral drift as well, but usually you do not want to cycle that). \n"},{"insert":{"card-link":"Planar Collapse"}},{"insert":" may appear as a weird choice. While I still need to test it some more, the idea is to play it early and slow the game down, hopefully causing a standstill, but even if not it can still get a 4 for 1. You should not count it as a wrath since it is very slow.\n "},{"insert":{"card-link":"High Noon"}},{"insert":" and "},{"insert":{"card-link":"Pendrell Mists"}},{"insert":" are good stax pieces that do not harm you too much (you can let the cats go if nobody else has creatures), and you can always sac high noon to its effect the last end step before your turn to go for the combo. "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" is a very good land, able to get back cards such as astral slide and teferi's ageless insight when they get destroyed as well at recycling Planar collapse and decree of silence for more interaction. It is also good to be able to freely discard curiosity/ophidian eye to hand size and be able to get them back, being careful about your group's graveyard hate.\n I actually don't like "},{"insert":{"card-link":"Farewell"}},{"insert":" since the deck runs many artifacts and enchantments and more often than not you only exile creatures, but it is the only piece of graveyard hate in the deck, which is also in an interaction slot, so for now it's there.\n\n"},{"attributes":{"bold":true},"insert":"STRENGHTS:"},{"insert":" \nThe deck has a really strong late game and is able to protect its combo with counterspells when you get enough mana. It fares well against creature based decks and decks relying heavily on their commander. \nGavi is not essential to the deck's plan, so many games you don't need to re-cast her if she gets killed and you generally don't have a problem playing through transformation spells and "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nThe advantage engine is hard to interact with since its mostly made of non-creatures.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES:"},{"insert":"\nYou have a very poor match up into mill (for obvious reasons) and lifegain, since if they get more life over the entire game than you have cards left in your deck you basically can't kill them. If necessary you can think about running "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":", which should kinda fix both issues and/or some alternative wincon such as "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" or homunculus horde. \nIn general the deck is pretty slow and can suffer early aggression especially from more than one opponent. It's not rare to postpone casting Gavi to deal with the board in advance with a wrath.\nThe deck also does not run any graveyard hate besides farewell and limited artifact and enchantment removal, but you can adjust that depending on your needs.\nThe deck is not exactly optimized as some important staples are missing ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":" , "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"...).\nThe mana base is terrible although to some extent it's unavoidable as you basically need to run all the cycling lands that you can.\n\nHOPE YOU ENJOY THE DECK! (your opponents won't)\n\n"}]}

Commander

Qty: 1 Price: $2.79
Gavi, Nest Warden
You may pay
rather than pay the cycling cost of the first card you cycle each turn.
Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
Legendary Creature - Human Shaman
Gavi, Nest Warden (c20) 7

Commander

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Artifact

Qty: 13 Price: $53.83
Abandoned Sarcophagus
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Artifact
Abandoned Sarcophagus (c20) 236
Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (c21) 233
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (clb) 298
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (ncc) 361
Bag of Holding
Whenever you discard a card, exile that card from your graveyard.
,
: Draw a card, then discard a card.
,
, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
Artifact
Bag of Holding (clb) 299
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmr) 459
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (cmm) 376
Izzet Signet
,
: Add
.
Artifact
Izzet Signet (clb) 863
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Raugrin Crystal
: Add
,
, or
.
Cycling
(
, Discard this card: Draw a card.)
Artifact
Raugrin Crystal (iko) 238
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871

Artifact

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Creature

Qty: 9 Price: $42.81
Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature - Human Shaman
Brallin, Skyshark Rider (c20) 4
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (plst) RAV-46
Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God
Ephara, God of the Polis (bng) 145
Irencrag Pyromancer
Whenever you draw your second card each turn, this creature deals 3 damage to any target.
Creature - Human Wizard
Irencrag Pyromancer (j22) 559
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137
Nimble Obstructionist
Flash
Flying
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
Creature - Wizard Bird
Nimble Obstructionist (c20) 121
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (clb) 851
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (clb) 869
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (iko) 203

Creature

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Enchantment

Qty: 11 Price: $152.79
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura
Amphibian Downpour (mh3) 51
Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Astral Drift (c20) 76
Astral Slide
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchantment
Astral Slide (ons) 4
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (jmp) 147
Decree of Silence
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Enchantment
Decree of Silence (scg) 32
High Noon
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Enchantment
High Noon (otj) 15
Ophidian Eye
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Ophidian Eye (tsp) 70
Pendrell Mists
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay
."
Enchantment
Pendrell Mists (wth) 47
Planar Collapse
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice this enchantment and destroy all creatures. They can't be regenerated.
Enchantment
Planar Collapse (plst) ULG-18
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Teferi's Ageless Insight
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Enchantment
Teferi's Ageless Insight (m21) 76

Enchantment

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Instant

Qty: 19 Price: $27.41
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (voc) 102
Complicate
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell unless its controller pays
.
Instant
Complicate (ons) 76
Counterspell
Counter target spell.
Instant
Counterspell (dmr) 45
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Deem Worthy
Deem Worthy deals 7 damage to target creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 2 damage to target creature.
Instant
Deem Worthy (j22) 520
Forsake the Worldly
Exile target artifact or enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Forsake the Worldly (plst) AKH-13
Fuel the Flames
Fuel the Flames deals 2 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Fuel the Flames (dft) 126
Gallant Strike
Destroy target creature with toughness 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Gallant Strike (dft) 13
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (cmm) 26
Long-Term Plans
Search your library for a card, then shuffle and put that card third from the top.
Instant
Long-Term Plans (plst) SCG-38
Mage's Guile
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling
(
, Discard this card: Draw a card.)
Instant
Mage's Guile (ons) 91
Miscalculation
Counter target spell unless its controller pays
.
Cycling
(
, Discard this card: Draw a card.)
Instant
Miscalculation (ulg) 36
Negate
Counter target noncreature spell.
Instant
Negate (dmu) 58
Neutralize
Counter target spell.
Cycling
(
, Discard this card: Draw a card.)
Instant
Neutralize (iko) 59
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ncc) 208
Radiant's Judgment
Destroy target creature with power 4 or greater.
Cycling
(
, Discard this card: Draw a card.)
Instant
Radiant's Judgment (dmr) 21
Shredded Sails
Choose one —
• Destroy target artifact.
• Shredded Sails deals 4 damage to target creature with flying.
Cycling
(
, Discard this card: Draw a card.)
Instant
Shredded Sails (iko) 136
Starstorm
Starstorm deals X damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Instant
Starstorm (nec) 110
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ncc) 211

Instant

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Land

Qty: 38 Price: $95.80
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (dmu) 377
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (clb) 880
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (voc) 171
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (bro) 297
Blasted Landscape
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Blasted Landscape (plst) CM2-238
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (c21) 282
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (clb) 351
Desert of the Fervent
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Fervent (c21) 286
Desert of the Mindful
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the Mindful (c21) 287
Desert of the True
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land - Desert
Desert of the True (c20) 268
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (c20) 271
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (clb) 893
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (c21) 289
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (c20) 282
Island
(
: Add
.)
Basic Land - Island
Island (dmu) 278
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (clb) 897
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (c21) 298
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 280
Night Market
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Cycling
(
, Discard this card: Draw a card.)
Land
Night Market (dft) 258
Perilous Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Perilous Landscape (mh3) 223
Plains
(
: Add
.)
Basic Land - Plains
Plains (dmu) 277
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 252
Remote Isle
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Remote Isle (c20) 302
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (c21) 315
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (dmu) 380
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (ncc) 427
Smoldering Crater
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Smoldering Crater (c20) 313
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (clb) 925
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174

Land

(CTRL to add secondary)

Planeswalker

Qty: 1 Price: $14.99
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 277

Planeswalker

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Sorcery

Qty: 8 Price: $27.08
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (lcc) 216
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Slice and Dice
Slice and Dice deals 4 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Sorcery
Slice and Dice (c20) 159
Spectacular Pileup
All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Spectacular Pileup (dft) 29
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66
Sweltering Suns
Sweltering Suns deals 3 damage to each creature.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Sweltering Suns (scd) 160
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (inr) 49

Sorcery

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Maybeboard

Qty: 22 Price: $121.98
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (mkc) 94
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (plst) DDC-15
Cast Out
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Cast Out (c20) 79
Conspiracy Theorist
Whenever this creature attacks, you may pay
and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature - Human Shaman
Conspiracy Theorist (stx) 94
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (neo) 243
Curator of Mysteries
Flying
Whenever you cycle or discard another card, scry 1.
Cycling
(
, Discard this card: Draw a card.)
Creature - Sphinx
Curator of Mysteries (afc) 81
Drannith Stinger
Whenever you cycle another card, this creature deals 1 damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
Creature - Human Wizard
Drannith Stinger (iko) 113
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Fluctuator
Cycling abilities you activate cost
less to activate.
Artifact
Fluctuator (c20) 241
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (m20) 141
Go for Blood
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Go for Blood (j22) 540
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 190
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (war) 61
Ominous Seas
Whenever you draw a card, put a foreshadow counter on this enchantment.
Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Ominous Seas (iko) 61
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (clb) 911
Shabraz, the Skyshark
Partner with Brallin, Skyshark Rider
Flying
Whenever you draw a card, put a +1/+1 counter on Shabraz and you gain 1 life.
: Target Human gains flying until end of turn.
Legendary Creature - Bird Shark
Shabraz, the Skyshark (c20) 14
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (clb) 43
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 276
The Council of Four
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Legendary Creature - Human Noble
The Council of Four (clb) 271
The Locust God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Locust God (c20) 219
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (khc) 46

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Clear
Destroy target enchantment.
Cycling
(
, Discard this card: Draw a card.)
Instant
Clear (usg) 7

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Deck Info

Deck stats

19 pips - 16 cards
25 mana - 22 cards
32 pips - 24 cards
28 mana - 25 cards
0 pips - 0 cards
0 mana - 8 cards
20 pips - 15 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
13 mana - 11 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"This is a control take on "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":". The commander is mainly used as a mean of protection from attacks through token creation and a piece of card advantage and board control when in combination with some other cards.\n\nThe main card advantage engine is Gavi + some card that draws twice when you cycle. These are: "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" , "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" , "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" , "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" and "},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":" . The latter works as long as you keep cycling every turn, as you stop you won't create the cat token and Ephara won't give a draw on the following turn, making this the most limited option. Thanks to "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" and "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" you can search most of these cards, while "},{"insert":{"card-link":"Step Through"}},{"insert":" can look for Rielle. Keep in mind that cycling lets you look at many cards faster than usual, so having one is more consistent than it looks. Having your card advantage sorted is the first thing you should try to do in a game. Other card advantage tools are "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" and "},{"insert":{"card-link":"Abandoned Sarcophagus"}},{"insert":" .\n\nGavi can also offer some control tools for no mana on every turn thanks to "},{"insert":{"card-link":"Astral Drift"}},{"insert":" , "},{"insert":{"card-link":"Astral Slide"}},{"insert":" , and "},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":" when coupled with any of the draw double cards mentioned above. The first two are particularly strong against decks that rely on their commander to function as you can repeatedly get rid of them at no cost for the entire game, and they also double as protection for Gavi. Since cards return at the next end step you can remove two creatures from the same player for no mana by cycling once during the previous player's end step and once during the upkeep. \n\nAs for mulligans, consistency-wise you can keep most hands as they eventually will get fixed through cycling. Depending on your opponents' decks however, some hands may be too slow, so keep that in mind\n\n"},{"attributes":{"bold":true},"insert":"WINCON:"},{"insert":"\nThe win condition is curiosity combos. The deck runs "},{"insert":{"card-link":"Curiosity"}},{"insert":" and "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" as pieces to draw when you deal damage and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" , "},{"insert":{"card-link":"Brallin, Skyshark Rider"}},{"insert":" and "},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" as cards that deal damage when you draw. Notice that psychosis crawler does not work as it isn't the creature itself dealing the damage. Brallin and magmakin actually deal damage as you discard, but you can go to the discard step with 7+ cards in hand to trigger the infinite cycle. Step through can get niv mizzet, idyllic tutor can get curiosity and ophidian eye, while drift of phantasms can get ophidian eye and magmakin artillerist.\n\n"},{"attributes":{"bold":true},"insert":"OTHER NOTABLE CARDS:"},{"insert":"\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" can get any piece of the deck, which is extremely valuable as the deck seeks to establish a specific set up and combo every game. You can cycle to get the card you tutored for immediately, and the instant speed makes it easy to cast. \n"},{"insert":{"card-link":"Deem Worthy"}},{"insert":" , "},{"insert":{"card-link":"Complicate"}},{"insert":" , "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" and "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" make for decent to good free interaction when gavi is on the field thanks to their cycling triggers (astral drift as well, but usually you do not want to cycle that). \n"},{"insert":{"card-link":"Planar Collapse"}},{"insert":" may appear as a weird choice. While I still need to test it some more, the idea is to play it early and slow the game down, hopefully causing a standstill, but even if not it can still get a 4 for 1. You should not count it as a wrath since it is very slow.\n "},{"insert":{"card-link":"High Noon"}},{"insert":" and "},{"insert":{"card-link":"Pendrell Mists"}},{"insert":" are good stax pieces that do not harm you too much (you can let the cats go if nobody else has creatures), and you can always sac high noon to its effect the last end step before your turn to go for the combo. "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" is a very good land, able to get back cards such as astral slide and teferi's ageless insight when they get destroyed as well at recycling Planar collapse and decree of silence for more interaction. It is also good to be able to freely discard curiosity/ophidian eye to hand size and be able to get them back, being careful about your group's graveyard hate.\n I actually don't like "},{"insert":{"card-link":"Farewell"}},{"insert":" since the deck runs many artifacts and enchantments and more often than not you only exile creatures, but it is the only piece of graveyard hate in the deck, which is also in an interaction slot, so for now it's there.\n\n"},{"attributes":{"bold":true},"insert":"STRENGHTS:"},{"insert":" \nThe deck has a really strong late game and is able to protect its combo with counterspells when you get enough mana. It fares well against creature based decks and decks relying heavily on their commander. \nGavi is not essential to the deck's plan, so many games you don't need to re-cast her if she gets killed and you generally don't have a problem playing through transformation spells and "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nThe advantage engine is hard to interact with since its mostly made of non-creatures.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES:"},{"insert":"\nYou have a very poor match up into mill (for obvious reasons) and lifegain, since if they get more life over the entire game than you have cards left in your deck you basically can't kill them. If necessary you can think about running "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":", which should kinda fix both issues and/or some alternative wincon such as "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" or homunculus horde. \nIn general the deck is pretty slow and can suffer early aggression especially from more than one opponent. It's not rare to postpone casting Gavi to deal with the board in advance with a wrath.\nThe deck also does not run any graveyard hate besides farewell and limited artifact and enchantment removal, but you can adjust that depending on your needs.\nThe deck is not exactly optimized as some important staples are missing ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":" , "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"...).\nThe mana base is terrible although to some extent it's unavoidable as you basically need to run all the cycling lands that you can.\n\nHOPE YOU ENJOY THE DECK! (your opponents won't)\n\n"}]}
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