BachPGkebab
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Commander
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{"ops":[{"insert":"This is a control take on "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":". The commander is mainly used as a mean of protection from attacks through token creation and a piece of card advantage and board control when in combination with some other cards.\n\nThe main card advantage engine is Gavi + some card that draws twice when you cycle. These are: "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" , "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" , "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" , "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" and "},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":" . The latter works as long as you keep cycling every turn, as you stop you won't create the cat token and Ephara won't give a draw on the following turn, making this the most limited option. Thanks to "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" and "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" you can search most of these cards, while "},{"insert":{"card-link":"Step Through"}},{"insert":" can look for Rielle. Keep in mind that cycling lets you look at many cards faster than usual, so having one is more consistent than it looks. Having your card advantage sorted is the first thing you should try to do in a game. Other card advantage tools are "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" and "},{"insert":{"card-link":"Abandoned Sarcophagus"}},{"insert":" .\n\nGavi can also offer some control tools for no mana on every turn thanks to "},{"insert":{"card-link":"Astral Drift"}},{"insert":" , "},{"insert":{"card-link":"Astral Slide"}},{"insert":" , and "},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":" when coupled with any of the draw double cards mentioned above. The first two are particularly strong against decks that rely on their commander to function as you can repeatedly get rid of them at no cost for the entire game, and they also double as protection for Gavi. Since cards return at the next end step you can remove two creatures from the same player for no mana by cycling once during the previous player's end step and once during the upkeep. \n\nAs for mulligans, consistency-wise you can keep most hands as they eventually will get fixed through cycling. Depending on your opponents' decks however, some hands may be too slow, so keep that in mind\n\n"},{"attributes":{"bold":true},"insert":"WINCON:"},{"insert":"\nThe win condition is curiosity combos. The deck runs "},{"insert":{"card-link":"Curiosity"}},{"insert":" and "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" as pieces to draw when you deal damage and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" , "},{"insert":{"card-link":"Brallin, Skyshark Rider"}},{"insert":" and "},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" as cards that deal damage when you draw. Notice that psychosis crawler does not work as it isn't the creature itself dealing the damage. Brallin and magmakin actually deal damage as you discard, but you can go to the discard step with 7+ cards in hand to trigger the infinite cycle. Step through can get niv mizzet, idyllic tutor can get curiosity and ophidian eye, while drift of phantasms can get ophidian eye and magmakin artillerist.\n\n"},{"attributes":{"bold":true},"insert":"OTHER NOTABLE CARDS:"},{"insert":"\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" can get any piece of the deck, which is extremely valuable as the deck seeks to establish a specific set up and combo every game. You can cycle to get the card you tutored for immediately, and the instant speed makes it easy to cast. \n"},{"insert":{"card-link":"Deem Worthy"}},{"insert":" , "},{"insert":{"card-link":"Complicate"}},{"insert":" , "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" and "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" make for decent to good free interaction when gavi is on the field thanks to their cycling triggers (astral drift as well, but usually you do not want to cycle that). \n"},{"insert":{"card-link":"Planar Collapse"}},{"insert":" may appear as a weird choice. While I still need to test it some more, the idea is to play it early and slow the game down, hopefully causing a standstill, but even if not it can still get a 4 for 1. You should not count it as a wrath since it is very slow.\n "},{"insert":{"card-link":"High Noon"}},{"insert":" and "},{"insert":{"card-link":"Pendrell Mists"}},{"insert":" are good stax pieces that do not harm you too much (you can let the cats go if nobody else has creatures), and you can always sac high noon to its effect the last end step before your turn to go for the combo. "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" is a very good land, able to get back cards such as astral slide and teferi's ageless insight when they get destroyed as well at recycling Planar collapse and decree of silence for more interaction. It is also good to be able to freely discard curiosity/ophidian eye to hand size and be able to get them back, being careful about your group's graveyard hate.\n I actually don't like "},{"insert":{"card-link":"Farewell"}},{"insert":" since the deck runs many artifacts and enchantments and more often than not you only exile creatures, but it is the only piece of graveyard hate in the deck, which is also in an interaction slot, so for now it's there.\n\n"},{"attributes":{"bold":true},"insert":"STRENGHTS:"},{"insert":" \nThe deck has a really strong late game and is able to protect its combo with counterspells when you get enough mana. It fares well against creature based decks and decks relying heavily on their commander. \nGavi is not essential to the deck's plan, so many games you don't need to re-cast her if she gets killed and you generally don't have a problem playing through transformation spells and "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nThe advantage engine is hard to interact with since its mostly made of non-creatures.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES:"},{"insert":"\nYou have a very poor match up into mill (for obvious reasons) and lifegain, since if they get more life over the entire game than you have cards left in your deck you basically can't kill them. If necessary you can think about running "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":", which should kinda fix both issues and/or some alternative wincon such as "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" or homunculus horde. \nIn general the deck is pretty slow and can suffer early aggression especially from more than one opponent. It's not rare to postpone casting Gavi to deal with the board in advance with a wrath.\nThe deck also does not run any graveyard hate besides farewell and limited artifact and enchantment removal, but you can adjust that depending on your needs.\nThe deck is not exactly optimized as some important staples are missing ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":" , "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"...).\nThe mana base is terrible although to some extent it's unavoidable as you basically need to run all the cycling lands that you can.\n\nHOPE YOU ENJOY THE DECK! (your opponents won't)\n\n"}]}
Artifact
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Artifact
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Creature
Brallin, Skyshark Rider
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.)
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent.
: Target Shark gains trample until end of turn.
Legendary Creature - Human Shaman

Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Creature
(CTRL to add secondary)
Enchantment
Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Astral Drift
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
Cycling (, Discard this card: Draw a card.)
Enchantment

Decree of Silence
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Enchantment

Enchantment
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Land
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Planeswalker
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Planeswalker
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Sorcery
Sorcery
(CTRL to add secondary)
Maybeboard
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a control take on "},{"insert":{"card-link":"Gavi, Nest Warden"}},{"insert":". The commander is mainly used as a mean of protection from attacks through token creation and a piece of card advantage and board control when in combination with some other cards.\n\nThe main card advantage engine is Gavi + some card that draws twice when you cycle. These are: "},{"insert":{"card-link":"Teferi's Ageless Insight"}},{"insert":" , "},{"insert":{"card-link":"Rielle, the Everwise"}},{"insert":" , "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" , "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" and "},{"insert":{"card-link":"Ephara, God of the Polis"}},{"insert":" . The latter works as long as you keep cycling every turn, as you stop you won't create the cat token and Ephara won't give a draw on the following turn, making this the most limited option. Thanks to "},{"insert":{"card-link":"Drift of Phantasms"}},{"insert":" and "},{"insert":{"card-link":"Idyllic Tutor"}},{"insert":" you can search most of these cards, while "},{"insert":{"card-link":"Step Through"}},{"insert":" can look for Rielle. Keep in mind that cycling lets you look at many cards faster than usual, so having one is more consistent than it looks. Having your card advantage sorted is the first thing you should try to do in a game. Other card advantage tools are "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" , "},{"insert":{"card-link":"Bag of Holding"}},{"insert":" and "},{"insert":{"card-link":"Abandoned Sarcophagus"}},{"insert":" .\n\nGavi can also offer some control tools for no mana on every turn thanks to "},{"insert":{"card-link":"Astral Drift"}},{"insert":" , "},{"insert":{"card-link":"Astral Slide"}},{"insert":" , and "},{"insert":{"card-link":"Irencrag Pyromancer"}},{"insert":" when coupled with any of the draw double cards mentioned above. The first two are particularly strong against decks that rely on their commander to function as you can repeatedly get rid of them at no cost for the entire game, and they also double as protection for Gavi. Since cards return at the next end step you can remove two creatures from the same player for no mana by cycling once during the previous player's end step and once during the upkeep. \n\nAs for mulligans, consistency-wise you can keep most hands as they eventually will get fixed through cycling. Depending on your opponents' decks however, some hands may be too slow, so keep that in mind\n\n"},{"attributes":{"bold":true},"insert":"WINCON:"},{"insert":"\nThe win condition is curiosity combos. The deck runs "},{"insert":{"card-link":"Curiosity"}},{"insert":" and "},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" as pieces to draw when you deal damage and "},{"insert":{"card-link":"Niv-Mizzet, Parun"}},{"insert":" , "},{"insert":{"card-link":"Brallin, Skyshark Rider"}},{"insert":" and "},{"insert":{"card-link":"Magmakin Artillerist"}},{"insert":" as cards that deal damage when you draw. Notice that psychosis crawler does not work as it isn't the creature itself dealing the damage. Brallin and magmakin actually deal damage as you discard, but you can go to the discard step with 7+ cards in hand to trigger the infinite cycle. Step through can get niv mizzet, idyllic tutor can get curiosity and ophidian eye, while drift of phantasms can get ophidian eye and magmakin artillerist.\n\n"},{"attributes":{"bold":true},"insert":"OTHER NOTABLE CARDS:"},{"insert":"\n"},{"insert":{"card-link":"Long-Term Plans"}},{"insert":" can get any piece of the deck, which is extremely valuable as the deck seeks to establish a specific set up and combo every game. You can cycle to get the card you tutored for immediately, and the instant speed makes it easy to cast. \n"},{"insert":{"card-link":"Deem Worthy"}},{"insert":" , "},{"insert":{"card-link":"Complicate"}},{"insert":" , "},{"insert":{"card-link":"Nimble Obstructionist"}},{"insert":" and "},{"insert":{"card-link":"Decree of Silence"}},{"insert":" make for decent to good free interaction when gavi is on the field thanks to their cycling triggers (astral drift as well, but usually you do not want to cycle that). \n"},{"insert":{"card-link":"Planar Collapse"}},{"insert":" may appear as a weird choice. While I still need to test it some more, the idea is to play it early and slow the game down, hopefully causing a standstill, but even if not it can still get a 4 for 1. You should not count it as a wrath since it is very slow.\n "},{"insert":{"card-link":"High Noon"}},{"insert":" and "},{"insert":{"card-link":"Pendrell Mists"}},{"insert":" are good stax pieces that do not harm you too much (you can let the cats go if nobody else has creatures), and you can always sac high noon to its effect the last end step before your turn to go for the combo. "},{"insert":{"card-link":"Hall of Heliod's Generosity"}},{"insert":" is a very good land, able to get back cards such as astral slide and teferi's ageless insight when they get destroyed as well at recycling Planar collapse and decree of silence for more interaction. It is also good to be able to freely discard curiosity/ophidian eye to hand size and be able to get them back, being careful about your group's graveyard hate.\n I actually don't like "},{"insert":{"card-link":"Farewell"}},{"insert":" since the deck runs many artifacts and enchantments and more often than not you only exile creatures, but it is the only piece of graveyard hate in the deck, which is also in an interaction slot, so for now it's there.\n\n"},{"attributes":{"bold":true},"insert":"STRENGHTS:"},{"insert":" \nThe deck has a really strong late game and is able to protect its combo with counterspells when you get enough mana. It fares well against creature based decks and decks relying heavily on their commander. \nGavi is not essential to the deck's plan, so many games you don't need to re-cast her if she gets killed and you generally don't have a problem playing through transformation spells and "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":".\nThe advantage engine is hard to interact with since its mostly made of non-creatures.\n\n"},{"attributes":{"bold":true},"insert":"WEAKNESSES:"},{"insert":"\nYou have a very poor match up into mill (for obvious reasons) and lifegain, since if they get more life over the entire game than you have cards left in your deck you basically can't kill them. If necessary you can think about running "},{"insert":{"card-link":"Elixir of Immortality"}},{"insert":", which should kinda fix both issues and/or some alternative wincon such as "},{"insert":{"card-link":"Alandra, Sky Dreamer"}},{"insert":" or homunculus horde. \nIn general the deck is pretty slow and can suffer early aggression especially from more than one opponent. It's not rare to postpone casting Gavi to deal with the board in advance with a wrath.\nThe deck also does not run any graveyard hate besides farewell and limited artifact and enchantment removal, but you can adjust that depending on your needs.\nThe deck is not exactly optimized as some important staples are missing ("},{"insert":{"card-link":"Enlightened Tutor"}},{"insert":", "},{"insert":{"card-link":"Mana Drain"}},{"insert":" , "},{"insert":{"card-link":"Force of Will"}},{"insert":", "},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"...).\nThe mana base is terrible although to some extent it's unavoidable as you basically need to run all the cycling lands that you can.\n\nHOPE YOU ENJOY THE DECK! (your opponents won't)\n\n"}]}











































































































