86 views6 days ago
Commander
Size: 100Salt sum: 44.94
 avatar

drcroissant

86 views6 days ago
Commander
Size: 100Salt sum: 44.94

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"November 2026 Archidekt Challenge\n\n"},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" is a commander that provides lots of extra mana early in the game by tapping creatures with +1 counters. This deck focuses on hydra like X cost creatures to make the most of this effect as they will be useful at multiple points along our curve.\n\nOn early turns, X cost creatures work to set up as ramp pieces for when the commander drops. On later turns, X cost spells can be dropped for large values of X as finishers. This makes the hydra creatures much more versatile, since in a traditional hydra deck you would typically wait for big mana in the midgame to drop your X cost creature, making them less useful in your opening turns.\n\nCurve was very heavily considered with choosing creatures. "},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" can donate a +1 counter to two creatures (including himself) on ETB. Therefore the optimal T1 and T2 setups will be 2 creatures, with at least one creature coming in with a +1 counter independently. This is easily achieved by filling ramp and removal slots with 1 or 2 mana creatures., along with all of our X cost creatures. The T1 and T2 options are achieved simply as follows:\n\nTurn 1 Play:\nA 1 CMC creature, with or without counters. Examples include ramp and removal options, as well as creatures with counters; "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", "},{"insert":{"card-link":"Haywire Mite"}},{"insert":", "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An {X} costed creature. Examples include "},{"insert":{"card-link":"Endless One"}},{"insert":", "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":", "},{"insert":{"card-link":"Ugin's Conjurant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurn 2 Play:\nAny of the two turn one options"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A 2 CMC creature, with or without counters. Examples include strong counters setup, protection and ramp cards; "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", "},{"insert":{"card-link":"Cathedral Acolyte"}},{"insert":", "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A {XG} or {XX} costed creature. Examples include "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":", "},{"insert":{"card-link":"Kinetic Ooze"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt is worth noting some {XG} or {XGG} costed creatures have a base toughness of 1, such as "},{"insert":{"card-link":"Benevolent Hydra"}},{"insert":" and "},{"insert":{"card-link":"Hormagaunt Horde"}},{"insert":", and so can be dropped for X=0 if needed to make up creature count.\n\nOn turn 3 you would drop the commander and, if you wish, use the two mana from your +1 counter creatures without summoning sickness to cast another 2 cost spell (this makes "},{"insert":{"card-link":"Studious First-Year // Rampant Growth"}},{"insert":" quite strong as a T1 drop).\n\nFrom then you move into T4 with, after you play a land, upwards of 7 mana. Additionally, each subsequent hydra dropped here works as a ramp piece if needed. Because you will be paying small X values for the first 3-4 turns, the deck also provides ways to add counters to creatures and to double counters. Doubling high X costed hydra counters is obviously going to be extremely valuable, but it also offers a route for an {XG} costed creature played on or before T4 to creep up in power and become a very real threat.\n\nFrom then on, its classic green stompy. Play big creatures, make them bigger, turn them sideways.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Comments on card choices and deck design:"},{"insert":"\nRamp other than that provided by the commander stays away from your typical dorks as they become redundant after T3. "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":" type cards provide a permanent mana increase in an extra land on the battlefield early. "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" is ridiculous, as it will give you 3 extra mana on T3 after the commander, and then scales with the amount of creatures on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands are almost exclusively untapped forests as you always need mana T1 and T2 for the optimal strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" was chosen because its a 1 drop with an extra effect, it can fetch "},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" which scales our hydras played for low X and is a constant supply of trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some hydras have inbuilt trample, but it is considered elsewhere with options like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Sphere Grid"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I would place this at a low bracket 3 because of the strength of some individual cards that make it tick. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similar to ramp, removal is tied to low cost creatures. If looking to play this deck, you could perhaps add some instant speed removal but I wanted to showcase some more interesting card choices."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"House Cartographer"}},{"insert":" guarantees you always hit a land drop since it can be tapped for mana if it has a counter on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI hope you enjoy!\n\n* As of this note, the commander has 362 decks.*\n"}]}
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (fdc) 225

Commander

(Ctrl to add secondary)
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Broodlord
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When this creature enters, distribute X +1/+1 counters among any number of other target creatures you control.
Creature - Tyranid
Broodlord (40k) 89
Court of Garenbrig
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Enchantment
Court of Garenbrig (woc) 25
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31
Ouroboroid
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Creature - Plant Wurm
Ouroboroid (eoe) 201
Pridemalkin
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Cat
Pridemalkin (j25) 700
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
Enchantment - Aura
Seismic Tutelage (tle) 254
Sphere Grid
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Enchantment
Sphere Grid (fic) 70
Spider-Man, Miles Morales
Vigilance, trample (Attacking doesn't cause this creature to tap. He can deal excess combat damage to the player he's attacking.)
Whenever Spider-Man enters or attacks, put a +1/+1 counter on each other creature you control. Those creatures gain trample until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man, Miles Morales (spe) 18
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184

Counters

(Ctrl to add secondary)
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (fdc) 189
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 146
House Cartographer
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Human Scout Survivor
House Cartographer (dsk) 185
Jadelight Spelunker
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Jadelight Spelunker (lci) 196
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Marketback Walker
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Creature Artifact - Construct
Marketback Walker (dft) 235
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Thickest in the Thicket
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
Enchantment
Thickest in the Thicket (fdc) 236
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Draw

(Ctrl to add secondary)
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Primordial Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Creature - Hydra
Primordial Hydra (soc) 284
Tervigon
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever this creature deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
Creature - Tyranid
Tervigon (40k) 100

Hydra Creature

(Ctrl to add secondary)
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223

Land

(Ctrl to add secondary)
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350

Protection

(Ctrl to add secondary)
Arboreal Grazer
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Creature - Beast Sloth
Arboreal Grazer (tdc) 245
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Creature - Mole Badger
Badgermole Cub (tla) 167
Elvish Pioneer
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature - Elf Druid
Elvish Pioneer (8ed) 243★
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 186
Nexos
Strategic Coordinator — Basic lands you control have "
: Add
. Spend this mana only on costs that contain
."
Creature - Human Advisor Tyranid
Nexos (40k) 95
Skyshroud Ranger
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
Creature - Elf Ranger
Skyshroud Ranger (10e) 297
Studious First-Year
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Bear
Studious First-Year // Rampant Growth (sos) 162

Ramp

(Ctrl to add secondary)
District Mascot
This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacks while saddled, put a +1/+1 counter on it.
Saddle 1
Creature - Dog Mount
District Mascot (dft) 158
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (m20) 200

Removal

(Ctrl to add secondary)
Ambitious Augmenter
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
Creature - Wizard Turtle
Ambitious Augmenter (sos) 140
Big Bertha
Vigilance
Big Bertha enters with X +1/+1 counters on her.
,
: Put a +1/+1 counter on Big Bertha.
Legendary Creature - Mutant Hero
Big Bertha (msc) 714
Cenote Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Cenote Scout (lci) 178
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (soc) 349
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 111
Sazh's Chocobo
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Bird
Sazh's Chocobo (fin) 200
Turtle-Duck
: Until end of turn, this creature has base power 4 and gains trample.
Creature - Bird Turtle
Turtle-Duck (tla) 200

T1 Play - 1CMC

(Ctrl to add secondary)
Endless One
This creature enters with X +1/+1 counters on it.
Creature - Eldrazi
Endless One (cmm) 804
Shifting Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
Creature Artifact - Wall
Shifting Wall (plst) STH-140
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Ugin's Conjurant
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
Creature - Spirit Monk
Ugin's Conjurant (war) 3

T1 Play - X Cost

(Ctrl to add secondary)
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Creature - Hydra
Benevolent Hydra (soc) 124
Bristly Bill, Spine Sower
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
Legendary Creature - Druid Plant
Bristly Bill, Spine Sower (otj) 157
Cathedral Acolyte
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on target creature that entered this turn.
Creature - Human Cleric
Cathedral Acolyte (pip) 603
Kurbis, Harvest Celebrant
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Legendary Creature - Treefolk
Kurbis, Harvest Celebrant (mic) 27

T2 Play - 2CMC

(Ctrl to add secondary)
Feral Hydra
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature. Any player may activate this ability.
Creature - Beast Hydra
Feral Hydra (j22) 658
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (soc) 270
Hormagaunt Horde
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land you control enters, you may pay
. If you do, return this card from your graveyard to your hand.
Creature - Tyranid
Hormagaunt Horde (40k) 93
Hungering Hydra
This creature enters with X +1/+1 counters on it.
This creature can't be blocked by more than one creature.
Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature - Hydra
Hungering Hydra (c20) 177
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze
Kinetic Ooze (soc) 39
Termagant Swarm
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When this creature dies, create a number of 1/1 green Tyranid creature tokens equal to this creature's power.
Creature - Tyranid
Termagant Swarm (40k) 99
Wildwood Scourge
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
Creature - Hydra
Wildwood Scourge (fdn) 236

T2 Play - X Cost

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Kona, Rescue Beastie
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
Legendary Creature - Beast Survivor
Kona, Rescue Beastie (dsk) 187
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 107
Nev, the Practical Dean
Creatures you control with counters on them have trample.
Whenever you cast your first spell with
in its mana cost each turn, put X +1/+1 counters on Nev.
Legendary Creature - Wizard Merfolk
Nev, the Practical Dean (soc) 41
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Solidarity of Heroes
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Instant
Solidarity of Heroes (cm2) 144
Sporocyst
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Tyranid
Sporocyst (40k) 98
Tale of Katara and Toph
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
Enchantment
Tale of Katara and Toph (tle) 143
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (plst) NPH-123

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
76 pips - 56 cards
40 mana - 39 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"November 2026 Archidekt Challenge\n\n"},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" is a commander that provides lots of extra mana early in the game by tapping creatures with +1 counters. This deck focuses on hydra like X cost creatures to make the most of this effect as they will be useful at multiple points along our curve.\n\nOn early turns, X cost creatures work to set up as ramp pieces for when the commander drops. On later turns, X cost spells can be dropped for large values of X as finishers. This makes the hydra creatures much more versatile, since in a traditional hydra deck you would typically wait for big mana in the midgame to drop your X cost creature, making them less useful in your opening turns.\n\nCurve was very heavily considered with choosing creatures. "},{"insert":{"card-link":"Rishkar, Peema Renegade"}},{"insert":" can donate a +1 counter to two creatures (including himself) on ETB. Therefore the optimal T1 and T2 setups will be 2 creatures, with at least one creature coming in with a +1 counter independently. This is easily achieved by filling ramp and removal slots with 1 or 2 mana creatures., along with all of our X cost creatures. The T1 and T2 options are achieved simply as follows:\n\nTurn 1 Play:\nA 1 CMC creature, with or without counters. Examples include ramp and removal options, as well as creatures with counters; "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":", "},{"insert":{"card-link":"Haywire Mite"}},{"insert":", "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An {X} costed creature. Examples include "},{"insert":{"card-link":"Endless One"}},{"insert":", "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":", "},{"insert":{"card-link":"Ugin's Conjurant"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTurn 2 Play:\nAny of the two turn one options"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A 2 CMC creature, with or without counters. Examples include strong counters setup, protection and ramp cards; "},{"insert":{"card-link":"Bristly Bill, Spine Sower"}},{"insert":", "},{"insert":{"card-link":"Cathedral Acolyte"}},{"insert":", "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A {XG} or {XX} costed creature. Examples include "},{"insert":{"card-link":"Goldvein Hydra"}},{"insert":", "},{"insert":{"card-link":"Kinetic Ooze"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt is worth noting some {XG} or {XGG} costed creatures have a base toughness of 1, such as "},{"insert":{"card-link":"Benevolent Hydra"}},{"insert":" and "},{"insert":{"card-link":"Hormagaunt Horde"}},{"insert":", and so can be dropped for X=0 if needed to make up creature count.\n\nOn turn 3 you would drop the commander and, if you wish, use the two mana from your +1 counter creatures without summoning sickness to cast another 2 cost spell (this makes "},{"insert":{"card-link":"Studious First-Year // Rampant Growth"}},{"insert":" quite strong as a T1 drop).\n\nFrom then you move into T4 with, after you play a land, upwards of 7 mana. Additionally, each subsequent hydra dropped here works as a ramp piece if needed. Because you will be paying small X values for the first 3-4 turns, the deck also provides ways to add counters to creatures and to double counters. Doubling high X costed hydra counters is obviously going to be extremely valuable, but it also offers a route for an {XG} costed creature played on or before T4 to creep up in power and become a very real threat.\n\nFrom then on, its classic green stompy. Play big creatures, make them bigger, turn them sideways.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Comments on card choices and deck design:"},{"insert":"\nRamp other than that provided by the commander stays away from your typical dorks as they become redundant after T3. "},{"insert":{"card-link":"Arboreal Grazer"}},{"insert":" type cards provide a permanent mana increase in an extra land on the battlefield early. "},{"insert":{"card-link":"Badgermole Cub"}},{"insert":" is ridiculous, as it will give you 3 extra mana on T3 after the commander, and then scales with the amount of creatures on board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands are almost exclusively untapped forests as you always need mana T1 and T2 for the optimal strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Radioactive Spider"}},{"insert":" was chosen because its a 1 drop with an extra effect, it can fetch "},{"insert":{"card-link":"Spider-Man, Miles Morales"}},{"insert":" which scales our hydras played for low X and is a constant supply of trample."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Some hydras have inbuilt trample, but it is considered elsewhere with options like "},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":", "},{"insert":{"card-link":"Sphere Grid"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I would place this at a low bracket 3 because of the strength of some individual cards that make it tick. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Similar to ramp, removal is tied to low cost creatures. If looking to play this deck, you could perhaps add some instant speed removal but I wanted to showcase some more interesting card choices."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"House Cartographer"}},{"insert":" guarantees you always hit a land drop since it can be tapped for mana if it has a counter on it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nI hope you enjoy!\n\n* As of this note, the commander has 362 decks.*\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards