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Commander
Size: 100Salt sum: 32.24
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AMageOldAsDirt

72 views36 hrs ago
Commander
Size: 100Salt sum: 32.24

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{"ops":[{"insert":"This is a bounce deck utilizing "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" to play and bounce creatures at instant speed, profit in clues, and grind out to a combat win.\n\n"},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" is currently at 260 decks on EDHrec, and I believe she is severely under-utilized. She is particularly powerful with the creature bounce archetype Wizard's has been pushing this year with cards like "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" , "},{"insert":{"card-link":"Rescue Girl, First Responder"}},{"insert":" , and "},{"insert":{"card-link":"Miles O'Brien, Transporter Ops"}},{"insert":" . \n\nSally provides value to this archetype in two ways. She gives flash to all your creatures, allowing for trickier deployment of enter the battlefield creatures, and she pays you off for bouncing creatures multiple times per turn cycle in the form of clue tokens. These clue tokens are powerful resources that can be simply traded for cards when the deck is running low on value, or leveraged to win the game with "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , and the "},{"insert":{"card-link":"Spellseeker"}},{"insert":" tutor-able "},{"insert":{"card-link":"Rise and Shine"}},{"insert":". Artifacts are not a major theme of the deck, but Sally producing a powerful resource on top of enabling instant speed creature shenanigans makes her a valuable commander.\n\nThe primary goal of this deck is to control the game with annoying creatures such as "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" , "},{"insert":{"card-link":"Wesley Crusher, Starfleet Cadet"}},{"insert":" , and "},{"insert":{"card-link":"Tishana's Tidebinder"}},{"insert":" , while accruing resources to prepare for a creature combat win either with the deck's small etb creatures, or larger threats produced by "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":" or the aforementioned artifact pay-offs. Some tricky creatures have additional synergy with bouncing such as "},{"insert":{"card-link":"Spell Queller"}},{"insert":" and"},{"insert":{"card-link":"Fiend Hunter"}},{"insert":". If these creatures are bounced before their enter the battlefield abilities resolve, they permanently exile the spell or creature targeted. \n\nFor ramp the deck focuses on options that are either bounce-able, or provide multiple pips of mana advantage every turn cycle. Catch-up ramp options "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":" and "},{"insert":{"card-link":"Boreas Charger"}},{"insert":" can repeatedly produce land drops with the help from the deck's bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":". Outside of bounce-able ramp the ramp package focuses on cost reducers. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" provide value on top of their more limited cost reduction, while "},{"insert":{"card-link":"Geyser Drake"}},{"insert":" and "},{"insert":{"card-link":"Naiad of Hidden Coves"}},{"insert":" provide cost reduction to all creatures once Sally is in play.\n\nWhile removal is centered on creatures, in order to not be totally shut-out by a "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" or similar and to provide hits for "},{"insert":{"card-link":"Scotty, Miracle Worker"}},{"insert":", the deck does run a few noncreature pieces of interaction. "},{"insert":{"card-link":"Erode"}},{"insert":" can double up as a ramp spell, and "},{"insert":{"card-link":"Exorcise"}},{"insert":" is a catch-all that can be tutored up early with "},{"insert":{"card-link":"Spellseeker"}},{"insert":". "},{"insert":{"card-link":"Snap"}},{"insert":" is a free bounce spell that can become mana positive with a cost reducer or the decks multi-mana producing lands in play.\n\nA last incredible boon of the bounce archetype is to work around the downside attached to repeatable recursion engines. "},{"insert":{"card-link":"Leonardo, Sewer Samurai"}},{"insert":" and "},{"insert":{"card-link":"Battle of Hoover Dam"}},{"insert":" both can recur creatures turn after turn, however they come back with finality counters, preventing repeated recursion of the same creatures. Coupled with bounce effects however, these finality counters can be swept away and allow for more resilient recursion.\n\nI hope you enjoy this deck and I hope more people can be exposed to the cool commander that is "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":"!\n"}]}
Sally Sparrow
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Detective
Sally Sparrow (who) 155

Commander

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Aang, Swift Savior
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Waterbend
: Transform Aang.
Legendary Creature - Human Avatar Ally
Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204Aang, Swift Savior // Aang and La, Ocean's Fury (tla) 204
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare
Fear of Impostors (dsk) 57
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (inr) 22
Jeering Homunculus
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Homunculus
Jeering Homunculus (clu) 88
Leonin Relic-Warder
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Cleric Cat
Leonin Relic-Warder (plst) C17-65
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (blc) 143
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Spell Queller
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Creature - Spirit
Spell Queller (inr) 248
Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan
Subcommander T'Pol (trk) 82
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays
.
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer
Wesley Crusher, Starfleet Cadet (trk) 89

Bouncable Interaction

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Arctic Merfolk
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
Creature - Merfolk
Arctic Merfolk (pls) 21
Barrin, Tolarian Archmage
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Wizard
Barrin, Tolarian Archmage (j22) 276
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rav) 257
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (plst) EXO-32
Essence Reliquary
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
Artifact
Essence Reliquary (mh3) 24
Justice, Vance Astrovik
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Legendary Creature - Mutant Hero
Justice, Vance Astrovik (msh) 61
Miles O'Brien, Transporter Ops
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand.
At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Artificer
Miles O'Brien, Transporter Ops (trk) 24
Niambi, Esteemed Speaker
Flash
When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.
,
, Discard a legendary card: Draw two cards.
Legendary Creature - Human Cleric
Niambi, Esteemed Speaker (m21) 222
Nurturing Pixie
Flying
When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Nurturing Pixie (otj) 20
Rescue Girl, First Responder
Flying
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Legendary Creature - Human Cleric
Rescue Girl, First Responder (fra) 202
Rescuer Chwinga
Flash
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Creature - Elemental Spirit
Rescuer Chwinga (clb) 39
Scotty, Miracle Worker
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Legendary Creature - Human Artificer
Scotty, Miracle Worker (trk) 79
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272

Bouncers

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Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 76

Copy

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Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Glitch Interpreter
When this creature enters, if you control no face-down permanents, return this creature to its owner's hand and manifest dread.
Whenever one or more colorless creatures you control deal combat damage to a player, draw a card.
Creature - Human Wizard
Glitch Interpreter (dsc) 13
Helpful Hunter
When this creature enters, draw a card.
Creature - Cat
Helpful Hunter (fdn) 16
Kindly Customer
When this creature enters, draw a card.
Creature - Human Citizen
Kindly Customer (tle) 79
Spirited Companion
When this creature enters, draw a card.
Creature Enchantment - Dog
Spirited Companion (j25) 256
Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk
Tameshi, Reality Architect (neo) 82
Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf
Tataru Taru (fic) 30
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138
Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard
Watcher for Tomorrow (plst) MH1-76

Draw

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Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Azorius Chancery
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Azorius Chancery (dsc) 261
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (blc) 130
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 259
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (cmm) 1003
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Island
(
: Add
.)
Basic Land - Island
Island (sos) 275
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 273
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241

Land

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Charming Prince
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Creature - Human Noble
Charming Prince (fdn) 568
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Ephemerate (plst) MH1-7
Glorious Protector
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell
Creature - Cleric Angel
Glorious Protector (clb) 695
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148

Protection

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Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Boreas Charger
Flying
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Creature - Pegasus
Boreas Charger (voc) 79
Geyser Drake
Flying
During turns other than yours, spells you cast cost
less to cast.
Creature - Drake
Geyser Drake (otj) 51
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (moc) 193
Loyal Warhound
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Dog
Loyal Warhound (blc) 107
Naiad of Hidden Coves
During turns other than yours, spells you cast cost
less to cast.
Creature Enchantment - Nymph
Naiad of Hidden Coves (j25) 333
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (dmc) 188
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294

Ramp

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Battle of Hoover Dam
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment
Battle of Hoover Dam (pip) 11
Leonardo, Sewer Samurai
Sneak

Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Mutant Ninja Turtle Samurai
Leonardo, Sewer Samurai (tmt) 17

Recursion

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (soc) 187
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery
Avatar's Wrath (tla) 12
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (sos) 15
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (m3c) 184
Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Exorcise (fdc) 29
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110

Torporproof Interaction

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Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (cmm) 120

Tutor

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God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Oketra (drc) 66
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (moc) 233
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24

Win Conditions

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Deck Info

Deck stats

40 pips - 32 cards
23 mana - 21 cards
41 pips - 31 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
4 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a bounce deck utilizing "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" to play and bounce creatures at instant speed, profit in clues, and grind out to a combat win.\n\n"},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" is currently at 260 decks on EDHrec, and I believe she is severely under-utilized. She is particularly powerful with the creature bounce archetype Wizard's has been pushing this year with cards like "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" , "},{"insert":{"card-link":"Rescue Girl, First Responder"}},{"insert":" , and "},{"insert":{"card-link":"Miles O'Brien, Transporter Ops"}},{"insert":" . \n\nSally provides value to this archetype in two ways. She gives flash to all your creatures, allowing for trickier deployment of enter the battlefield creatures, and she pays you off for bouncing creatures multiple times per turn cycle in the form of clue tokens. These clue tokens are powerful resources that can be simply traded for cards when the deck is running low on value, or leveraged to win the game with "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , and the "},{"insert":{"card-link":"Spellseeker"}},{"insert":" tutor-able "},{"insert":{"card-link":"Rise and Shine"}},{"insert":". Artifacts are not a major theme of the deck, but Sally producing a powerful resource on top of enabling instant speed creature shenanigans makes her a valuable commander.\n\nThe primary goal of this deck is to control the game with annoying creatures such as "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" , "},{"insert":{"card-link":"Wesley Crusher, Starfleet Cadet"}},{"insert":" , and "},{"insert":{"card-link":"Tishana's Tidebinder"}},{"insert":" , while accruing resources to prepare for a creature combat win either with the deck's small etb creatures, or larger threats produced by "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":" or the aforementioned artifact pay-offs. Some tricky creatures have additional synergy with bouncing such as "},{"insert":{"card-link":"Spell Queller"}},{"insert":" and"},{"insert":{"card-link":"Fiend Hunter"}},{"insert":". If these creatures are bounced before their enter the battlefield abilities resolve, they permanently exile the spell or creature targeted. \n\nFor ramp the deck focuses on options that are either bounce-able, or provide multiple pips of mana advantage every turn cycle. Catch-up ramp options "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":" and "},{"insert":{"card-link":"Boreas Charger"}},{"insert":" can repeatedly produce land drops with the help from the deck's bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":". Outside of bounce-able ramp the ramp package focuses on cost reducers. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" provide value on top of their more limited cost reduction, while "},{"insert":{"card-link":"Geyser Drake"}},{"insert":" and "},{"insert":{"card-link":"Naiad of Hidden Coves"}},{"insert":" provide cost reduction to all creatures once Sally is in play.\n\nWhile removal is centered on creatures, in order to not be totally shut-out by a "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" or similar and to provide hits for "},{"insert":{"card-link":"Scotty, Miracle Worker"}},{"insert":", the deck does run a few noncreature pieces of interaction. "},{"insert":{"card-link":"Erode"}},{"insert":" can double up as a ramp spell, and "},{"insert":{"card-link":"Exorcise"}},{"insert":" is a catch-all that can be tutored up early with "},{"insert":{"card-link":"Spellseeker"}},{"insert":". "},{"insert":{"card-link":"Snap"}},{"insert":" is a free bounce spell that can become mana positive with a cost reducer or the decks multi-mana producing lands in play.\n\nA last incredible boon of the bounce archetype is to work around the downside attached to repeatable recursion engines. "},{"insert":{"card-link":"Leonardo, Sewer Samurai"}},{"insert":" and "},{"insert":{"card-link":"Battle of Hoover Dam"}},{"insert":" both can recur creatures turn after turn, however they come back with finality counters, preventing repeated recursion of the same creatures. Coupled with bounce effects however, these finality counters can be swept away and allow for more resilient recursion.\n\nI hope you enjoy this deck and I hope more people can be exposed to the cool commander that is "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":"!\n"}]}
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