AMageOldAsDirt
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Commander
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{"ops":[{"insert":"This is a bounce deck utilizing "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" to play and bounce creatures at instant speed, profit in clues, and grind out to a combat win.\n\n"},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" is currently at 260 decks on EDHrec, and I believe she is severely under-utilized. She is particularly powerful with the creature bounce archetype Wizard's has been pushing this year with cards like "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" , "},{"insert":{"card-link":"Rescue Girl, First Responder"}},{"insert":" , and "},{"insert":{"card-link":"Miles O'Brien, Transporter Ops"}},{"insert":" . \n\nSally provides value to this archetype in two ways. She gives flash to all your creatures, allowing for trickier deployment of enter the battlefield creatures, and she pays you off for bouncing creatures multiple times per turn cycle in the form of clue tokens. These clue tokens are powerful resources that can be simply traded for cards when the deck is running low on value, or leveraged to win the game with "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , and the "},{"insert":{"card-link":"Spellseeker"}},{"insert":" tutor-able "},{"insert":{"card-link":"Rise and Shine"}},{"insert":". Artifacts are not a major theme of the deck, but Sally producing a powerful resource on top of enabling instant speed creature shenanigans makes her a valuable commander.\n\nThe primary goal of this deck is to control the game with annoying creatures such as "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" , "},{"insert":{"card-link":"Wesley Crusher, Starfleet Cadet"}},{"insert":" , and "},{"insert":{"card-link":"Tishana's Tidebinder"}},{"insert":" , while accruing resources to prepare for a creature combat win either with the deck's small etb creatures, or larger threats produced by "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":" or the aforementioned artifact pay-offs. Some tricky creatures have additional synergy with bouncing such as "},{"insert":{"card-link":"Spell Queller"}},{"insert":" and"},{"insert":{"card-link":"Fiend Hunter"}},{"insert":". If these creatures are bounced before their enter the battlefield abilities resolve, they permanently exile the spell or creature targeted. \n\nFor ramp the deck focuses on options that are either bounce-able, or provide multiple pips of mana advantage every turn cycle. Catch-up ramp options "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":" and "},{"insert":{"card-link":"Boreas Charger"}},{"insert":" can repeatedly produce land drops with the help from the deck's bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":". Outside of bounce-able ramp the ramp package focuses on cost reducers. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" provide value on top of their more limited cost reduction, while "},{"insert":{"card-link":"Geyser Drake"}},{"insert":" and "},{"insert":{"card-link":"Naiad of Hidden Coves"}},{"insert":" provide cost reduction to all creatures once Sally is in play.\n\nWhile removal is centered on creatures, in order to not be totally shut-out by a "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" or similar and to provide hits for "},{"insert":{"card-link":"Scotty, Miracle Worker"}},{"insert":", the deck does run a few noncreature pieces of interaction. "},{"insert":{"card-link":"Erode"}},{"insert":" can double up as a ramp spell, and "},{"insert":{"card-link":"Exorcise"}},{"insert":" is a catch-all that can be tutored up early with "},{"insert":{"card-link":"Spellseeker"}},{"insert":". "},{"insert":{"card-link":"Snap"}},{"insert":" is a free bounce spell that can become mana positive with a cost reducer or the decks multi-mana producing lands in play.\n\nA last incredible boon of the bounce archetype is to work around the downside attached to repeatable recursion engines. "},{"insert":{"card-link":"Leonardo, Sewer Samurai"}},{"insert":" and "},{"insert":{"card-link":"Battle of Hoover Dam"}},{"insert":" both can recur creatures turn after turn, however they come back with finality counters, preventing repeated recursion of the same creatures. Coupled with bounce effects however, these finality counters can be swept away and allow for more resilient recursion.\n\nI hope you enjoy this deck and I hope more people can be exposed to the cool commander that is "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":"!\n"}]}
Sally Sparrow
You may cast creature spells as though they had flash.
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Detective

Commander
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Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor

Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Wesley Crusher, Starfleet Cadet
Flash
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
When Wesley Crusher enters, choose two —
• Counter target noncreature spell unless its controller pays .
• Return target creature with mana value 2 or less to its owner's hand.
• Target creature can't be blocked this turn.
• Target player draws two cards, then discards two cards.
Legendary Creature - Human Officer

Bouncable Interaction
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Miles O'Brien, Transporter Ops
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand.
At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Artificer

Scotty, Miracle Worker
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
Legendary Creature - Human Artificer

Bouncers
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Tameshi, Reality Architect
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Wizard Moonfolk

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Watcher for Tomorrow
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
This creature enters tapped.
When this creature leaves the battlefield, put the exiled card into its owner's hand.
Creature - Human Wizard

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Protection
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Boreas Charger
Flying
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Creature - Pegasus

Ramp
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Battle of Hoover Dam
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Enchantment

Leonardo, Sewer Samurai
Sneak
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Legendary Creature - Mutant Ninja Turtle Samurai

Recursion
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Torporproof Interaction
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Tutor
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God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Win Conditions
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is a bounce deck utilizing "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" to play and bounce creatures at instant speed, profit in clues, and grind out to a combat win.\n\n"},{"insert":{"card-link":"Sally Sparrow"}},{"insert":" is currently at 260 decks on EDHrec, and I believe she is severely under-utilized. She is particularly powerful with the creature bounce archetype Wizard's has been pushing this year with cards like "},{"insert":{"card-link":"Justice, Vance Astrovik"}},{"insert":" , "},{"insert":{"card-link":"Rescue Girl, First Responder"}},{"insert":" , and "},{"insert":{"card-link":"Miles O'Brien, Transporter Ops"}},{"insert":" . \n\nSally provides value to this archetype in two ways. She gives flash to all your creatures, allowing for trickier deployment of enter the battlefield creatures, and she pays you off for bouncing creatures multiple times per turn cycle in the form of clue tokens. These clue tokens are powerful resources that can be simply traded for cards when the deck is running low on value, or leveraged to win the game with "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , and the "},{"insert":{"card-link":"Spellseeker"}},{"insert":" tutor-able "},{"insert":{"card-link":"Rise and Shine"}},{"insert":". Artifacts are not a major theme of the deck, but Sally producing a powerful resource on top of enabling instant speed creature shenanigans makes her a valuable commander.\n\nThe primary goal of this deck is to control the game with annoying creatures such as "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" , "},{"insert":{"card-link":"Wesley Crusher, Starfleet Cadet"}},{"insert":" , and "},{"insert":{"card-link":"Tishana's Tidebinder"}},{"insert":" , while accruing resources to prepare for a creature combat win either with the deck's small etb creatures, or larger threats produced by "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":" or the aforementioned artifact pay-offs. Some tricky creatures have additional synergy with bouncing such as "},{"insert":{"card-link":"Spell Queller"}},{"insert":" and"},{"insert":{"card-link":"Fiend Hunter"}},{"insert":". If these creatures are bounced before their enter the battlefield abilities resolve, they permanently exile the spell or creature targeted. \n\nFor ramp the deck focuses on options that are either bounce-able, or provide multiple pips of mana advantage every turn cycle. Catch-up ramp options "},{"insert":{"card-link":"Loyal Warhound"}},{"insert":" and "},{"insert":{"card-link":"Boreas Charger"}},{"insert":" can repeatedly produce land drops with the help from the deck's bounce lands and "},{"insert":{"card-link":"Lotus Field"}},{"insert":". Outside of bounce-able ramp the ramp package focuses on cost reducers. "},{"insert":{"card-link":"Oketra's Monument"}},{"insert":" and "},{"insert":{"card-link":"Kefnet's Monument"}},{"insert":" provide value on top of their more limited cost reduction, while "},{"insert":{"card-link":"Geyser Drake"}},{"insert":" and "},{"insert":{"card-link":"Naiad of Hidden Coves"}},{"insert":" provide cost reduction to all creatures once Sally is in play.\n\nWhile removal is centered on creatures, in order to not be totally shut-out by a "},{"insert":{"card-link":"Elesh Norn, Mother of Machines"}},{"insert":" or similar and to provide hits for "},{"insert":{"card-link":"Scotty, Miracle Worker"}},{"insert":", the deck does run a few noncreature pieces of interaction. "},{"insert":{"card-link":"Erode"}},{"insert":" can double up as a ramp spell, and "},{"insert":{"card-link":"Exorcise"}},{"insert":" is a catch-all that can be tutored up early with "},{"insert":{"card-link":"Spellseeker"}},{"insert":". "},{"insert":{"card-link":"Snap"}},{"insert":" is a free bounce spell that can become mana positive with a cost reducer or the decks multi-mana producing lands in play.\n\nA last incredible boon of the bounce archetype is to work around the downside attached to repeatable recursion engines. "},{"insert":{"card-link":"Leonardo, Sewer Samurai"}},{"insert":" and "},{"insert":{"card-link":"Battle of Hoover Dam"}},{"insert":" both can recur creatures turn after turn, however they come back with finality counters, preventing repeated recursion of the same creatures. Coupled with bounce effects however, these finality counters can be swept away and allow for more resilient recursion.\n\nI hope you enjoy this deck and I hope more people can be exposed to the cool commander that is "},{"insert":{"card-link":"Sally Sparrow"}},{"insert":"!\n"}]}

































































